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Messages - Slife

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16
Spore: General / Re: Omnivore Creature stage question?
« on: September 06, 2008, 12:08:04 am »
Odd.  There are omnivore mouths in the CC.  Even in the AT&T enhanced CC.

17
Spore: General / Re: What Would You Have Done Different?
« on: September 06, 2008, 12:05:11 am »
I would have had EA hire the monkey in charge of Dwarf Fortress.
Half for the direction he would have sent the game and half as Will Wright's keeper and warden.
Pretty much what I was going to say.  But then we'd have cannibal zergling GROX with wooden UFOs.

Not that there's anything wrong with that.

18
Spore: General / Re: Spore leaked
« on: September 06, 2008, 12:00:40 am »
Moral and ethical debates on piracy are fine.  Any talk of how or where to obtain pirated software or encouraging others to pirate has been and will be removed.
So... people are allowed to debate as long as they're against piracy.


Thanks for clearing that up.

 ;) :D

19
Has there been any word as to why Europe is getting the release so much earlier?  Does the pre-order release on US schedule?

Just the way they do it I guess, and I'm glad - the US almost always gets things first, so it's good for us to get something first for once.

Nonsense, Europe has already gotten a lot of things first. Not all of them were good things, and that was a long time ago...

At least they've finished it. We'll just have to wait and see how it turns out for the rest of the world.
Well, there was Harry Potter, before the series ended at the fifth book.

20
Spore: General / Re: Spore Community Day (Fansites get an invite!)
« on: August 14, 2008, 11:34:42 am »
Since we'll have a chance to talk to the developers, is there any questions you guys want me to ask of certain ones?

Gas giants - can you colonise them, what's their surface like (if it even exists), and any other info. Something I'd like to know.

Don't forget my question >_>

Gas Giants are Gas Giants because they don't have a surface. They are strictly giant balls of gas. I would also assume that Gas Giants are uninhabitable. You know, being that they lack a surface, water, animal-life, and plant-life.
Gas giants might have solid cores waaaaay down at the center.  Which would imply a surface of some sort.

21
PC Games / Re: Dwarf Fortress - A Roguelike and much, much more
« on: August 13, 2008, 11:02:02 pm »
SAND?! ARE YOU TELLING ME THAT IN EVERY SINGLE ONE OF MY FORTS, I COULD HAVE GROWN STUFF UNDERGROUND!?

Ayei yai yai...

Apparently soil is soil.


One of the things that will eventually be changed.  Soil handling's going to get a complete revamp some time in the distant future.

22
PC Games / Re: Dwarf Fortress - A Roguelike and much, much more
« on: August 12, 2008, 05:23:18 pm »
You might be too far away for them to bother.

Also: By Urist's beard! There's aluminium under this swamp!
I've never seen a map without some. 

23
Ah, missed that! Sorry :/

No problem.  Any suggestions about how I can make it more visible?  I want to make the guide as readable as possible.

24
I figured out how asymmetrical limbs/hands is done.
1)Find or create a very narrow section of your spine
2)Place a single arm segment down on that section. Referred to as the base segment hereafter. To do this, simply choose any arm, and place it on the spine. Then, hold CTRL, and click not on the first segment coming out of the spine, but the second segment, the one connecting to it, and pull it off into midair, so it is deleted. You should be left with just one segment on either side. Make it so that they are /not/ joined at their base, and are two distinct parts. This is important. This segment will not be part of your asymmetric limb later on.
3)Place your desired arm, with your desired hand on the base segment.
4)Stretch out the joint from the base segment (The first joint after the joint directly on the spine) as far as you can until you hit the invisible wall (So that the base segment stretches all the way to the wall and then your desired arm is bent inwards or to the side).
5)Begin expanding the spine where the arms come out, until the arms start glowing red, and then stop - the arm past the base segment on one side should disappear. You cannot yet save!
6)Make any desired modifications to the side with the full arm past the base segment - the base segment will be removed soon. You cannot change the limb later on!
7)Hold CTRL, and pull off arm except for the base segment, place wherever desired. Do not touch it anymore, or else the other side will reappear. If you need to change it's position, hit undo and try again.
8)Delete the two very long base segments. This is critical! Otherwise you will not be able to save.
9)Ta-da!

Thanks, but I already have that on the first page.

25
Spore: General / Re: Spore Community Day (Fansites get an invite!)
« on: August 09, 2008, 08:35:44 pm »
Than we wouldn't get the game...as the gold copy is the MASTER disk from which all others are made...

Theoretically, if you had an incredibly high-resolution camera, you could recover all the data from a sufficiently good picture of the disk. 

Know any astronomers?

26
Spore: General / Re: Spore Community Day (Fansites get an invite!)
« on: August 09, 2008, 06:54:49 am »
Yeah, those pens are actually better made than the remake's original screwdriver.  Once the pens came out they modified one to make a new prop (the old one kept falling apart).

So, can we get more info about the clothing/plant editors?  I haven't seen anything about them...

27
Spore: General / Re: Spore CC invisible limb glitch?
« on: August 08, 2008, 07:10:39 pm »
I was talking about the link. The instructions are a bit confusing.

Yeah... I was a little sleepy when I wrote it.  Animated guide is up, so hopefully it will be a little clearer.

And where is this animated guide?
Should be on the first page (somewhat large filesize, takes a bit of time to load).  Click on "larger version" for the larger version.

EDIT:  Looks like the dude's bandwidth died or his site doesn't like hotlinking.  I don't see it anymore.  Anyways, there's a link.

28
You make the secondary limb really tiny.  Use the side that doesn't effect the asymmetric part once the part's in position.

OK!  Grandpeep has given permission!  Guide is up!

29
Spore: Sporepedia Exchange / Re: Slife's abominations against nature
« on: August 08, 2008, 05:55:10 pm »
Well, back from my creature-making hiatus.  Here's a creature with asymmetric limbs!



The running animation turned out really well, as did the spitting animation.



And now, for illustrated creature story time.  Sure to keep your kids quiet*.

Once upon a time there was an ugly little fairy named Sally.  Sally was the ugliest fairy in the meadow, and nobody liked her or wanted to play with her.  On Sally's birthday, her grandmother said that she was going to make her a big cake.  Oh boy!  Sally was so excited.  She waited all day for the cake.  But when night came, her grandmother still hadn't brought her any cake at all.  Her grandmother had forgotten, because Sally was just too ugly.

One day a basilisk came to the meadow.  All the other fairies ran away, but nobody told Sally.  Sally left her hovel to see what the commotion was about.  The basilisk took one look at Sally and dropped dead.

But that didn't matter to Sally, because she was now the ugliest little statue.




*ly sobbing.

30
I did this:


Also, is it possible to get a one vertebrae creature through a glitch of some kind?

Not that I know of.  It wouldn't help complexity, anyway, since you get 140 complexity points, vertebrae cost only 1 point, and everything else costs an even number of points.

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