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Spore: General / Re: The game just got worse
« on: December 17, 2008, 02:21:14 am »You can always go back to editing creatures the old school way - in hex!I don't think this is universal.
I have patched to v1.3, and I am still able to use an asymetry mod with some success. I don't have C&C yet, though, which might be why.
You're using the one for the old version, the files of the new version (1.3) have new settings (probably because of the new limbs and stuff) and as soon as I change the "true" to "false" on the asymmetry parameter it no longer shows the creature body in-game.
Quote from: A leg
<blockref>Just change what's inside the symmetric tags and you're moderately good to go.
<blockid>0x40626000, 0xf8de5c52</blockid>
<transform>
<basemusclescale>0.892807</basemusclescale>
<scale>1</scale>
<position>-0.520817,-0.0804159,1.523056</position>
<triangledirection>0.898876,0.436141,-0.0424569</triangledirection>
<trianglepickorigin>0,0,0</trianglepickorigin>
<orientation>
<row0>0.273941,-0.961685,0.0108020</row0>
<row1>0.961046,0.273297,-0.0412070</row1>
<row2>0.0366760,0.0216697,0.999092</row2>
</orientation>
<userorientation>
<userorientation_row0>0.852868,0.150383,-0.5</userorientation_row0>
<userorientation_row1>-0.173647,0.984807,0</userorientation_row1>
<userorientation_row2>0.492403,0.0868239,0.866025</userorientation_row2>
</userorientation>
</transform>
<snapped>true</snapped>
<symmetric>9</symmetric>
Oh, and Lucky, was it intentional that the game stores creature data as raw xml in pollination.package, or is it a mistake?