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Messages - Petike

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16
Fixing these development blunders would be an agreeable route for future expansions. But something tells me this is wishful thinking. The Spore we have now may never be as it was.

One thing is for sure Maxis shouldn't be happy about what their devoted fans are saying.

Also, as Sub said I advise anyone to refrain from the Chris Hecker bashing. This was all just a shortsighted mistake.

You're right on that one, Chris Hecker is not the only one to blame for how the game turned out, after all he's not above the whole Development team, he gave an idea and they went with it. (unfortunatelly)

Truth.  Wright has basically said in an interview that sales were more important than the actual quality of the game. 
http://multiplayerblog.mtv.com/2008/09/07/will-wright-reacts-to-crtical-spore-reviews/
That is not what he said. He said "Metacritic scores"

Quality =/= Metacritic scores
Metacritic is heavily influenced by hardcore gamers. But they are just a fragment of the audience. They have certain values that they expect from games. But these values are not universal. They are just a minority, in this case of a game for everyone. Their specific values doesn't worth more than the opinion of housewives, Christians, soldiers, homosexuals, old people, movie fans, etc. They-are-just-another-minority.

Quality =  Popularity
At least that is how Will Wright looks at it. Games are tools for entertainment, and the more people entertained by it, the better it is. Actually it makes sense. Obviously, a small group of users can not decide the UNIVERSAL quality of  creation, only express their biased opinion about it. So, the number of people who played with it, is a good way to decide if they made something relevant.

Popularity = Sales
This one is obvious. The more people like it, the more people buy it.

Sales = Quality
Conclusion: The sales charts represent which developers managed to reach the bigger audience, and which ones are making niches.

17
Spore: General / Hype and punishment
« on: October 27, 2008, 01:27:22 am »
I'm curious, and I think enough time passed to correctly rate the game.

18
Spore: General / Re: Creepy and Cute for free with Spore .... WTH
« on: October 26, 2008, 07:57:39 am »
You guys are sometimes really weird.

If they would lower the price of the full game to 30$, (as it happens with every product sooner or later), they would also "punish the fans" for buying it earlier?
Because that's it. A price drop, if you get other product.
Of course all of us knew that later Spore will cost less, there were even people who said that they will wit for price drops. We decided to pay for the full game, because it worth the extra money to play with it on the first days.
They never lower the price of a game until at the very least 6 months after release. It hasn't been long enough for the dust to settle. We are being punished...
Ok, so EA is evil because they lower their prices sooner than anyone else?  :P

Congratulations, you reached a totally new, unexplored level of ridiculousness.

19
Spore: General / Re: Creepy and Cute for free with Spore .... WTH
« on: October 25, 2008, 08:52:56 am »
You guys are sometimes really weird.

If they would lower the price of the full game to 30$, (as it happens with every product sooner or later), they would also "punish the fans" for buying it earlier?
Because that's it. A price drop, if you get other product.
Of course all of us knew that later Spore will cost less, there were even people who said that they will wit for price drops. We decided to pay for the full game, because it worth the extra money to play with it on the first days.

20
Spore: General / Re: Maxis is such a.....
« on: October 24, 2008, 02:29:19 am »
I don't understand what the big deal is. Games get content removed all the time before release. That's part of a game's development. I think you who are disappointed or angry about this are taking it worse than children learning there is no Santa Claus. You are not part of the development team, so you do not know why they were cut.

But think about this: cell is meant to be a short introduction to the game, its controls, and the editors. If there were 5 pages of parts (which you would have to FIND, remember), you could easily lose interest in Spore then and there. You may not find it worthwhile to search for parts, as you're a very boring creature at this point, and then in creature phase continue to ignore finding parts, dampening your creative gameplay because you were overwhelmed in Cell.

Just don't get so offended. Maxis didn't cut content because they hate you; they did it for game playability and stuff like that. Not everyone is great with a computer, creative, and gaming, and those people were the main targets, remember.
QFT.

Usability is more important than the amount of content. Maybe you say you would want that content, but generally, it would be unhealthy for the product.

This is the normal procedure. Remember, WW said that only 10% of the concept was turned into prototypes, and only 10% of the prototypes got into a game. This did not necessarily happen due to technological difficulties, of the lack of time, but also because only the best of the best can get into a game.
Even films are made like this. They record several hours of footage, and later cut out the boring, slow, repetitive, confusing parts. 
Maybe if you are a big fan of Star Wars, you would like to see a 5 hour long New Hope, but for normal people, it would have been a boring film, and it would have failed.

21
Spore: General / Re: 4 new creepy and cute screens
« on: October 18, 2008, 02:02:48 pm »
     Maxis is probably just being held by the neck by EA and really don't like to do this but are just forced because if they don't they'll lose their job and their salary, that they are by the way using to feed their children.

     Don't hate the Maxis people. Hate the people that are telling them to do this.
     
     Think about it.
And in your fictional world, Maxis is the *only* EA developer with such a business model, because.......

22
Spore: General / Re: First REAL expansion: Space expansion
« on: October 13, 2008, 10:41:32 am »
Quote
Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe filled with creations made by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even spaceships. Spore Creatures, available on NDS, takes players on a quest to save their species and the entire Galaxy. Meet, befriend or fight other creatures in a number of unique Touch Screen-based activities.

"Spore is an incredibly personal and customizable experience," said Lucy Bradshaw, general manager of Maxis studio. "Many of our fans have asked us for even more tools to build with, while others are looking to extend their gameplay. As soon as we wrapped up Spore, we turned our focus to creating additional content that caters to fans' individual tastes. With the cosmos as our backdrop, we can take Spore in almost infinite directions, constantly changing and evolving the experience."

Gamers will experience deeper Space stage gameplay with an expansion pack scheduled for release in spring 2009. For the first time, players' space faring creatures will be able to beam down from their spaceships to explore new planets and earn rewards for completing challenging missions. A new Adventure Creator will allow players to build and share online their own custom missions, providing almost endless gameplay possibilities.

The Spore Creepy & Cute Parts Pack provides more than 100 new creature-building components themed in two distinct styles--charming, cartoon-esque creatures and scary, monster-like creatures. Including body parts, paint options, animations, backgrounds and more, Spore Creepy & Cute Parts Pack allows users of Spore or the retail version of the Spore Creature Creator to give their creatures distinct personalities like never before!

Spore Creepy & Cute Parts Pack will be available worldwide on Nov. 18, 2008.

CosmicD, where'd you get that info from. The official announcement says more than 100 new parts.  You say 72.  That's a big discrepancy. 


23
Spore: General / Re: First REAL expansion: Space expansion
« on: October 13, 2008, 06:58:55 am »
Just got this email from EA Netherlands:
Quote
SPORE EVOLUEERT: NIEUWE CONTENT, GAMEPLAY EN GEREEDSCHAPPEN
 
Getuige de ruim 30 miljoen creaties van spelers die op Internet zijn verschenen sinds de lancering van Spore™, hebben fans hun fantasie flink de vrije loop gelaten, en binnenkort zullen zij hun creativiteit en gameplay naar nog grotere hoogten kunnen brengen! Vol trots kondigen wij de ontwikkeling aan van een uitbreidingspakket voor de ruimtefase en van het Spore Griezelige & Grappige Onderdelen Pakket -- add-ons die het door de critici geprezen spel Spore zullen doen groeien en evolueren.
 
“Spore is een ongelooflijk persoonlijke ervaring,” zegt Lucy Bradshaw, general manager van Maxis.  “Vele van onze fans hebben ons gevraagd om meer gereedschappen om mee te kunnen bouwen, en anderen wilden een uitgebreidere gameplay. Toen Spore af was, begonnen we met het creëren van extra content die aansluit bij de individuele smaak van de fans. Met de kosmos als achtergrond kunnen we Spore een bijna oneindig aantal kanten op laten gaan, waarbij de beleving telkens verandert en evolueert.”
 
Spelers wacht diepgaandere gameplay voor de ruimtefase met een uitbreidingspakket dat moet uitkomen in de lente van 2009. Voor het eerst zullen de ruimtewezens van spelers hun ruimteschip uit kunnen om nieuwe planeten te verkennen en beloningen te verdienen voor het voltooien van uitdagende missies. Met de nieuwe avonturenschepper zullen spelers online eigen missies kunnen creëren en delen, waardoor de gameplay-mogelijkheden praktisch oneindig zijn.
 
Het Spore Griezelige & Grappige Onderdelen Pakket, dat al op 18 november 2008 verkrijgbaar zal zijn, biedt ruim 100 nieuwe componenten om wezens te kunnen bouwen, verdeeld in twee verschillende stijlen—aandoenlijke tekenfilmachtige wezens en griezelige monsterachtige wezens. Met alle lichaamsdelen, verfmogelijkheden, animaties, achtergronden en meer stelt het Spore Griezelige & Grappige Onderdelen Pakket spelers van Spore of de complete versie van de Spore Creature Creator in staat om hun wezens een nog apartere persoonlijkheid te geven!

To make a long story short, the parts pack will contain 100 new items, and be available on the 18th of November. The real expansion will come in Spring 2009, and is focussed on the Space Phase.

Your creature will be able to get out of your spaceship to explore new planets and get achievements for your missions. With the adventure-creator, you'll be able to make your own missions and share them online, which makes the gameplay-possibilities endless!

:)

Does it specify if these are creature parts, or everything else too?

24
Spore: General / Re: First Expansion: Cute and Creepy Parts Pack
« on: October 12, 2008, 12:01:34 pm »
http://drh.img.digitalriver.com/DRHM/Storefront/Company/ea/images/home/feature/spore_creepycute_pre-launch_690x330.jpg

The above image is better than the other.

I was hoping to get a look at the parts it offers, but the "creepy" monster is mostly an illustration— i'm not going to draw any conclusions from that.  The "cute" creature looks like it might be 3D.  If those are real parts, they are certainly not something i would ever want to use.
If it represents its content as correctly as the full game's box, t will be good.

25
Spore: General / Re: If DRM folks can start a protest...
« on: October 08, 2008, 06:17:06 am »
We are gamers, we are the masses, we need to teach publishers like EA a lesson.
WRONG!

We are just consumers.
If most average consumers would find the DRM so irritating that it would stop them from enjoying games, they have the right not to buy them.
They didn't do that, Spore is financially successful, so probably most normal people didn't even care about the DRM, or at least it wasn't a deal breaker for them.

If anything, your kind of people taught EA only one lesson, that the core masses should be ignored, because their opinion is not relevant to the reality.




26
Spore: General / Re: First Expansion: Cute and Creepy Parts Pack
« on: October 04, 2008, 11:51:34 am »
Can't we just wait until we find out if this pack is even real?
I'm starting to think that Will should quit EA and start his own company. If he had done this while spore was in production, we most likely, would have gotten the game we wanted.

Yeah, probably.

Especially if you wanted a casual game, with five very simple stages, cartoony graphics, a billion stuff packs, and a million expansion packs. Because he ALWAYS expressed that he is interested in these things.

27
Spore: General / Re: First Expansion: Cute and Creepy Parts Pack
« on: October 04, 2008, 09:49:44 am »
People should stop calculating the time and money spent on developing this pack, compared to the CCC and other games, and consider its real value.

Does it worth $20 to make your game more interesting, and spend  extra hours having fun with it, or not?
In my opinion, it might be.
 If I get ~100 creature parts, and ~50 building/vehicle, parts, all of them well designed, and fixes a yet unfulfilled need (glowing creature parts, fur, feathers, tails, etc), it might worth the price of a cinema ticket.  :P

28
Spore: General / Re: No water creatures expansion pack?
« on: September 23, 2008, 09:42:12 am »
Re: No water creatures expansion pack?

Why don't you change the title to something that is not such blatant bait, and to something that is supported by the content of your post.
Because until now, it was believed that the water stage was cut out only due to the lack of time, or some technological problems, but now it was revealed that they consider its entire design to be incompatible with the current gameplay.

29
Spore: General / No water creatures expansion pack?
« on: September 23, 2008, 07:27:34 am »
http://www.rockpapershotgun.com/2008/09/22/spores-lead-designer-on-spores-design/

The Big W said that what was cut out from the full game, will be in EPs, and we always believed that the wate phase will be one of the first ones...

Quote
RPS: Way back in the mists of time, there was a more free-moving water based stage rather than going straight onto line demoed. I presumed it was lost because the multi-axis movement is more complicated than the land-based two-axis movement, causing a break in the learning curve… is this right, or is there something else I’m missing?

Alex: That demo in ’05 was really a high concept pitch – the demo wasn’t an actual playable game yet, it was just a terrific visual presentation of what people hoped the game would eventually become. After that there was years of hard graft to get it back to that point and keep evolving it.

To be honest we never even really attempted to build that phase, as soon as production started we realized the mountain we had to climb with five different games – remember that means essentially five control schemes, five sets of user interface, five sets of everything… and all of it with a team that was only about 80 people which is well under the average team size these days for a big project.

The 3D movement would definitely have been a pain, and I think also it would have been hard to differentiate it from either the cell or creature phase – it feels like it would have been more filler than useful, although I’m sure there’s an interesting design in there somewhere.
...but it looks like they didn't even really try to make it!

DISCUSS!!!

30
Spore: General / Re: The Sporepedia lacks in censorship
« on: September 21, 2008, 06:14:02 am »
There are more than 20 million creations, they don't check all of them. If you find an offensive creature, tag, etc, report it.
If no one reported and banned it, it means no one was offended.
If someone reports it, and EA bans it, it means someone was offended.

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