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Messages - eXistenZ

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Podcasts / Re: Episode 32--game picks issue & TOP 5 BEST FPShooters EVER!
« on: January 05, 2006, 09:50:06 am »
I know FEAR is fantastic...but it still can't beat HL2. Here are my reasons:

*The way characters interacted with you in HL2 blew FEAR out of the water--to me this is really important.

*Then you have the environments. Again FEAR has great locals, but HL2 still trumps FEAR in this category.

*Next we take the weapon/hitbox damage model. HL2's damage model and weapon setup was superior in my book. Sure some people claim that HL2 enemies are too easy to kill...but in all actuality, this is the case for both games if you are a headshot god like me--I aim straight for the head, all the time, in every game.

*The enemies themselves in HL2 were more interesting. This includes the NPCs.

*Multiplayer...we know who takes this hands down--and I'm including both HL2 MP, and CS:S.

FEAR is a fantastic game, I must say. The scare factor, the atmosphere, and the story in FEAR are superior to HL2. These are all very important, but it doesn't elevate FEAR above the god of all single player FPShooters in my eyes.

Podcasts / Re: Video Podcasts
« on: January 05, 2006, 09:24:05 am » ipod doesn't suppot's an older 30 giger. At least, I'm pretty sure it doesn't support video.

PC Games / Re: "Dial-up Friendly" First Person Shooters?
« on: January 05, 2006, 08:08:38 am »

*Tribes 1
*Duke Nukem

Either you need to get a second job, move out of the sticks, or get a roommate to split the bills. Broadband is a nessesity in gaming.

PC Games / Re: What Was Your First Online Gaming Experience?
« on: January 05, 2006, 08:03:52 am »
I think it was Doom...perhaps it was Duke Nukem...sometimes I get those two confused. So long ago.

Podcasts / Re: Episode 32--game picks issue & TOP 5 BEST FPShooters EVER!
« on: January 05, 2006, 07:46:46 am »

I thought Quake 2 was a fantastic multiplayer experience. In fact, it is the very game I honed my skills with--before Q2 I had never played with true mouse look. I logged so many hours into Q2, that I became a FPShooter aficionado. And from this, I had an extremely smooth transition to Quake 3 Arena.

I loved the simplicity of Q2. The responsiveness was fantastic, and the level design was perfectly balanced for multiplayer. If it weren't for Quake 2, I wouldn't be here today, with almost a million or more frags under my belt.

I must say, there are fanboys in every category, this is for sure. Usually, those that truly love UT, have something against Quake. Not that they don't respect Quake, it's just they talk up UT so hardcore...I love UT, don't get me wrong, but there is just something about Quake 3 that I like more. I suppose they are so close in awesomeness, it more about what you're in the mood to play at the time...but I can say that I've logged a ton of more hours in Q3 than UT.

As far as CS, usually the problem here is, those that think they are baddasses have their manhood handed to them on a platter. I always thought I was a great FPS player, until I played CS for the first time. But after 6 years now (somewhere around there), I've been chiseled into the league stomping madman I am today. Most people just can't handle the competition of CS...that's why they don't prefer it. My opinions only...

Spore: Creation Corner / Re: Naucean - My New Creature
« on: January 04, 2006, 02:45:59 pm »
I know I'm late here, but I wouldn't bother with Gmax, unless you are building models for mods or level design. I would move straight to for the Maya Personal Learning Edition.

This program blows every other free program out of the water, because it is the absolute full version...for free. The only drawback is when you render an image, there is a watermark on it.

I'm sure nobody has mentioned any illegal methods here, so I won't as well. But I will say, in all honesty, the majority of CGI work out there by hobbyists is from illegal copies of the software. As long as you aren't making money, companies like Alias and Discreet know there are tons of people using and learning on their product. When you start making money, then you own it to them to purchase the full licensed copy.

For your CG creature, I have a few ideas:

*First thing you want to do is use bump mapping on the creatures skin. An easy way to do this is use the same texture you used for the diffuse, and drop it into the bump slot (in max). The key here is to not use too much bump, and to make sure your repetition of the bump map is set to the same as the diffuse map.

*As for the ground he is standing on, you are using a large stone texture, which wouldn't really benefit from bump mapping unless is was extreme, so don't even go there. I would use...bah, nevermind. Just don't use huge 2D stones in the same scene your sporting 3D unless you bump it, or use actual geometry to showcase earth/stone.

*Use a three point lighting rig to showcase the objects. Make sure only one of them is using diffuse shadows. Go to this link -- for a nice and easy tutorial for a three-point lighting rig.

Good luck.

Podcasts / Episode 32 Posted
« on: January 04, 2006, 08:42:37 am »

Now, don't get me wrong, I think Steve has great tastes, and I mostly agree with everything he says about games...but, I just couldn't sit idly by and let this massive misrepresentation go un-noted.

Battlefield 2:

Steve's mention of BF2 was tepid at best. In fact, it sounded like either he just doesn't like the BF series, never gave BF2 a real chance, or is one of the very small percentage of people that has trouble running BF2. He talked mostly about how it had major problems, and not one mention of how amazing it is.

Let me explain something first about myself--I am a FPShooter junky. I've been rocking every form of FPS for over 12 years...since the beginning of Wolf3D. I am extremely picky about all features of a FPS (graphics, sound, singleplayer/multiplayer, gameplay, balance, options, detail, physics, innovation, etc).

With that said, below are my top 5 FPShooters of all time:

1. Counterstrike-- (scores #1 because of the absolute silky smooth gameplay in every department. Also, the community and competition. And lastly the responsiveness and weapon/damage model) I am including CS:S and HL2 in this list as well, they all take that fair? Why sure it is. Valve is the king of the FPShooter genre, so be happy I'm only giving all their games one slot in this list.

2. BF2-- leagues above any other game which tries to do a MMOFPS. The shear detail and size of the environments are fantastic. The balance and gameplay is silky. The graphics are superb. The sound is amazing. The community is fantastic. Introduction of VOIP is a great addition (finally dammit). Squad and Commander implementation is a major plus. 60 player maps are so fun to play. The weapon/damage model is perfectly balanced.  And lastly but not least, the amount of vehicles/aircraft and weapons available.

BF2 not only scored an average of 90% on Gamerankings, but has also been praised all over as being one of the best FPShooters ever. Just recently, I was listening to PCGAMER Podcast and in doing their game picks of the year, several of the speakers mentioned BF2 as their top pick, and what they can't stop playing.

------------The ONLY problems with this game are the load times and server browser (browser almost fixed with latest patch).

------------and another thing, I'd like you all to be aware of something--my system specs:

*Dual PIII 1ghz
*1 gig SDram
*GeForce FX 5600 (256)

My video card isn't even supported, yet gameplay is smooth enough for me (on all low settings) that I not only enjoy the game, but personally give it GOTY! This IS my genre folks...and it is among the best ever!

***So why Steve practically trashed it on his '05 game picks is beyond me.

3.) Call of Duty-- again, another FPShooter with silky gameplay and responsiveness. Both the single player and multiplayer are fantastic. Everything about COD is a superb pick for FPShooters.

4.) Quake 3-- hell, for twitch based FPShooters...this is the best of the best. Move over UT.

5.) Farcry--no need to talk this baby up. It was amazing.

Honorable Mentions:

*Quake 2
*SOF 1 & 2
*Chronicles of Riddick (not a true FPShooter, but close enough to make the list)

Anyhow. This was a long post, but I had to get some of these things out. I just can't believe Steve spewed for minutes about certain games which I find boring, yet he downplayed BF2 like crazy, and practically said don't bother, it's too buggy. WRONG!

No offence Steve.


Spore: General / Re: I Implore: The Lore of the Spore
« on: January 03, 2006, 04:27:51 pm »
Yes, I took the name from the movie. I know the movie isn't fantastic, but it is still one of my top 15 movies of all time.

Spore: General / Re: I Implore: The Lore of the Spore
« on: January 03, 2006, 03:44:00 pm »
Mainly I was wondering if I destroyed a particular planet (which the servers/engine understands coming from user A), that that planet would not be re-integrated into my universe again. Not that I will ever run into again, I understand this, but does the games engine/servers mark this node/user created planet as permanently destroyed?


Spore: General / I Implore: The Lore of the Spore
« on: January 03, 2006, 02:49:11 pm »
Hello everyone, this is my first post on the forums, although I've been listening to Steve's Pcast for around 5 months now.

I just recently (after all this time) watched the Spore GDC video, and OH Muh Goodness! This game looks freakin' amazing. I could not believe the scale of this title. The demonstration just kept getting better and better, deeper and deeper, more impressive as it went along.

This new way to utilize procedural game mechanics is absolutely fascinating to me. Everything from the character creation to the environments. I think this game has the potential to become the biggest game ever--yes, even bigger than WoW. And if this game itself doesn't reach platinum cubed, then at least a game which follows this procedural methodology.

(Possible Podcast Propaganda)

I wonder a few things:  I realize this game isn't an MMO in the traditional sense, but there certainly is an element of it (ie. the upload of and implementation of all user-created content). So let us say that I create a planet in a particular solar system. This planet is chosen by the game engine/servers to be one of the many user-created elements which will bring harmony to Spore. Then, another traveler finds my planet and destroys it. I imagine, this means my planet is destroyed permanently in his universe, or will it be again uploaded in the future? I understand it will not effect my in-game reality, but is there a chance my content planet will be seen in his universe ever again?

Till the next post...


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