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Messages - 7LES

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286
Spore: General / Re: Editable, Uploadable Missions?
« on: January 06, 2006, 09:49:43 pm »
They should have an ultra complicated crazy mission maker for all the crazy people that are good at ultra complicated crazy mission makers  to make missions that you can download and play and sense the people that make them are crazy they will make tuns and they will be very good.  :P

287
PC Games / Re: This sucks.
« on: January 06, 2006, 12:32:16 am »
consider yourself lucky. It will save you over 100 bucks a year and countless days worth of time.

288
PC Games / Re: Getting bored of wow...
« on: January 05, 2006, 10:33:17 pm »
I got to 43 and i am getting bored and i basically stopped playing and i think i will never touch a MMORPG ever Again its not the MMO part its the never ending RPG part and everone is like obsessed

289
Spore: General / Re: New Revelations
« on: January 05, 2006, 01:23:06 am »
Thanks for the info i will check out black and white 1 and sense i think its pretty old it should work on my computer.

290
Spore: General / Re: New Revelations
« on: January 05, 2006, 12:19:20 am »
Is black and whit good? it looks interesting, is it worth buying, should i get an older one or black and whit 2 will it run on a computer with 556MB of RAM and a graphics card that want play newer games well?

291
Spore: General / Re: SETI Game
« on: January 04, 2006, 09:43:29 pm »
i did it just goes to a page that like the same that says downloading

edit OK i think i got it i had to right click save on another thing that sayed downloading this file

edit again i think firefox is not letting me download it when i downloaded that my computer did not now which program to use to run it i know its probably an executable file or something so i did not know which program to pick

edit I used IE and it worked cool game

292
Spore: General / Re: SETI Game
« on: January 04, 2006, 09:38:25 pm »
OK I'm at the download site you linked to how do i download it?

293
Spore: General / Re: New Revelations
« on: January 04, 2006, 05:35:41 pm »
it looks pritty cool

294
Spore: General / Re: hmm..i never thought o this..
« on: January 04, 2006, 12:31:58 am »
I think having to drink water would be cool it would be like a challenge if you lived in the desert you would have to dig or something.

295
Spore: General / Re: Happy new year!
« on: December 30, 2005, 04:03:33 pm »
Happy new year!  :)

296
Spore: General / Re: Is spore almost done?
« on: December 30, 2005, 01:28:27 pm »
I'd rather they not make expansion packs and put in features the cut to make a release date I would rather they just give it as a downlead that is free.

297
Spore: General / Re: The Science of Aliens - SETI First Alien Signals
« on: December 29, 2005, 07:16:10 pm »
I think the first message we get will be one that will be meant for us to get cause they never invented radio or TV or any of that.

298
Spore: General / Re: Spore Game Manual
« on: December 27, 2005, 11:37:02 am »
So, you're talking about Jesus in this thread now?
Say, did you notice my new avatar?

thats jesus? it looks like buda or something.
by the way i saw that bible game at my local k-mart and i was absolutely shocked i bet it will do really bad

299
Spore: General / Re: Spore Video Download
« on: December 27, 2005, 11:32:34 am »
I remember going to a web site were you could download the hole video i cant remember were tho  ::)
P.S. it would take you an extremely long time to download its like 182 something MBs

300
Spore: General / Re: a thought: possible use of nukes in civ mode?
« on: December 27, 2005, 11:27:32 am »
I think excluding MDWs from the game would be a huge mistake.  This game is based on realism.  Not only that but as it's been said before there are plenty of other very powerful weapons in the game including that Death Star beam.  First, it's hard to imagine that with all those cool buttons that weren't used on the UFO that the weapons go from... little lasers to ginormous death star, planet busting, asteroid belt forming, extermination device.  Doesn't really jive well does it?  But anyway, I think nukes(as well as other MDW's or w/e such as space platforms, ion cannons etc) would add a lot of decision making and stress on gameplay.  You're not going to go on a blind rampage with the threat of nuclear retaliation will you?  In addition Wright said that although the AI won't at first be able to blow up your planets if you piss them off the inhibitor turns off.  Why wouldn't there be similar consequences earlier in the game?  It would also bee cool to have cold-war type scenarios, arms races, and other complications of nukes.

don't you mean WMDs not MDWs?
isn't it weapons of mass destruction?

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