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Messages - Lord Janos

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16
PC Games / Re: Advice on buying or building a PC or Laptop
« on: April 03, 2009, 11:26:12 am »
I'm trying to decide on a monitor.   17" or 19", I don't mind.  I'll be keeping it at 1280x1024 so whatever's best for that for under £80.  Any ideas?  I'm awful with monitors I have no idea whatsoever what would be a good one to run things on 1280x1024.

Cheers.

17
PC Games / Re: Advice on buying or building a PC or Laptop
« on: April 01, 2009, 11:28:11 am »
Quote from: PatMan33 link=kilter=7193.msg688935#msg688935 date=1238547074
tehrmal paste is a requirement for teh CPU, tehre's no two ways about it. I usually buy Arctic Silver. u can find it anywhere.

This is why I can't build a computer from scratch. teh CPU part scrs teh hell out of me.

It seems pretty easy to be honest.  You just put a bit on with a credit card (an old one lol :P) and smooth it out over the bit that will come into contact with the fan bit (I'm not very technical!), making sure it doesn't come into contact with any of the important parts of the CPU.

18
PC Games / Re: Advice on buying or building a PC or Laptop
« on: March 31, 2009, 01:03:58 pm »
I've decided to spend a good £60/£70 on a nice Coolermaster PSU.

Oh and do you think I should bother with thermal paste on the CPU if I'm not overclocking?  I was suggested it by a very helpful bloke on some hardware forums, but if I'm not going to overclock then is it really necessary?

19
PC Games / Re: Advice on buying or building a PC or Laptop
« on: March 30, 2009, 02:36:34 pm »
I loved my old Ati Radeon 9600XT 256mb, it was an absolute peach of a little card.  I've never used Nvidia but was thinking of maybe going for that £85 (http://www.ebuyer.com/product/159710) Ati 4830 and maybe invest in a better Power Supply (Corsair or something), because my last one blew up after a good four/five years (not a bad run!) and took most of my other components with it.  Apparently it's worth investing in a better power supply just for that very reason - it poses a danger to all your other components should something go wrong.  What do you think?

20
PC Games / Re: Advice on buying or building a PC or Laptop
« on: March 30, 2009, 01:29:12 pm »
Hey PatMan, I just realised that the motherboard you suggested isn't full sized.  It's quite a bit smaller than a standard motherboard.  Are you sure it'd be okay?  I've been encouraged to go for one of the Ati 4830s or 4850s as they are cheaper than the Nvidia cards quite considerably and only slightly less powerful.

21
from wiki: "In marketing language, a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature."

and i think thats the best description...wiki or not

and yeah...i do think they need to work on the basic RTS factors a bit
but its still a great concept

the traditional RTS begins to bore me though...the last one i played was red alert 3...that was a fun game but mainly for the quirky cutscenes and story

now im more into total war/company of heroes/ dawn of war 2 >.>

Fair enough.  Personally I like the classic type RTS more than any other genre.  So think Age of Empires and StarCraft.  But each to their own.  I understand how people get bored of "same old same old" though, of course.  I am a fan of Total War though.  I used to only do the campaign maps but since they improved on the battles I've started playing them more.  They really need to sort out the AI though, because some of it is truly dire.

22
do you even know what a gimmick is? ::)

gim⋅mick
   /ˈgɪmɪk/ Show Spelled Pronunciation [gim-ik] Show IPA
–noun
1.    an ingenious or novel device, scheme, or stratagem, esp. one designed to attract attention or increase appeal.
2.    a concealed, usually devious aspect or feature of something, as a plan or deal: An offer that good must have a gimmick in it somewhere.
3.    a hidden mechanical device by which a magician works a trick or a gambler controls a game of chance.
4.    Electronics Informal. a capacitor formed by intertwining two insulated wires.


Hmmm... sounds like a pretty good description of the time travel "mechanic" to me.


And for the last time.  I'm NOT against innovation.  Innovative ideas are great if implemented correctly.  The whole point is that, having watched those demos and taken a look at the site, it looks like a pretty poor game designed to sell simply because of this ridiculous time travel mechanic. 

Not once did I say that everyone here was wrong to be excited about it.  I said that in my opinion it was a stupid premise to base a game around, and then later went on to say that I thought the game looked like it was poor anyway.  This is getting tedious now, so to use an old cliche, let's agree to disagree - enjoy the game.

23
I didn't say innovation in its entirety is bad.  But DOOM was not a stupid premise.  Boil it down to its core elements: man with lots of big guns goes round killing monsters.  The more levels you do, the bigger guns you get and the tougher the monsters.

That is a simple concept.  Making it initially is of course innovative and difficult.

Time travelling in an RTS so that my attack on your base which crippled your economy actually never happened because you went back in time and moved the base so it wasn't actually there when I destroyed it is frankly... stupid.  Fair enough, if you get to the stage where you can use time travel as a potent weapon (think god powers in Age of Mythology), as a one off or it takes up LOADS of resources & time to research, then it could make a good game very very good indeed if implemented well.  I just don't understand why you'd pay £30 for this novelty...

Now, you boil down DOOM to it's core components but outline a specific scenario for a time travel RTS.  A better summation would be something along the lines of:  An RTS in which it is possible to command units from multiple times frames, with those commands made in the past causing changes in subsequent time frames.  And frankly, your opinion of a "stupid premise" is your own.

As for just turning time travel into a powerful late game weapon, are you suggesting that they spend ten years on a mechanic that is intended to be used once or twice a game, if at all?  That would be like having DOOM be a top down shooter except in the final boss fight.

Time travel isn't something you can introduce a little bit at a time, you have to do it in one go or it just doesn't work.  It may be a little gimmicky, and maybe it's a little too confusing for some people, but I'd rather see someone take a running leap at something truly new and original than see someone plod along at giving units different faces for the next thirty years.

They spent ten years on this? http://www.youtube.com/watch?v=z4L3J_bfjLU&eurl=http%3A%2F%2Fachrongame.com%2F&feature=player_embedded

Oh dear oh dear...

And no I'm not a fan of Portal.  I don't like gimmicks, in case you didn't guess.

24
I didn't say innovation in its entirety is bad.  But DOOM was not a stupid premise.  Boil it down to its core elements: man with lots of big guns goes round killing monsters.  The more levels you do, the bigger guns you get and the tougher the monsters.

That is a simple concept.  Making it initially is of course innovative and difficult.

Time travelling in an RTS so that my attack on your base which crippled your economy actually never happened because you went back in time and moved the base so it wasn't actually there when I destroyed it is frankly... stupid.  Fair enough, if you get to the stage where you can use time travel as a potent weapon (think god powers in Age of Mythology), as a one off or it takes up LOADS of resources & time to research, then it could make a good game very very good indeed if implemented well.  I just don't understand why you'd pay £30 for this novelty...

25
its an indie game >.> ive seen far more ugly 3d games from that direction

id like to see some depth in the standart rts things too...tech trees, research and units...even a simple rock paper scisor mechanic can make it a whole lot more interesting than 'this unit is stronger'

and janos your opinion is your own but dont say that inovation doesnt pay off

Innovation does and can pay off, but not when it's the whole game.  Little steps towards innovative ideas, like in the Total War games as an example (although yes they do have major AI issues), where game after game they advance in a couple of aspects.  So, for example, in Empire you have proper naval battles for the first time.  In Medieval 2 you had individual faces/expressions for each warrior.  That kind of thing is innovative and serves to make an already decent game better. 

When you base your entire game on one quirky idea, then it just doesn't work.  I mean look at this game, it's solely based on this ridiculous time travel thing, and although I prefer gameplay over graphics... I've seen MegaDrive games which looked more accomplished than this RTS.

26
Personally I think it sounds really stupid.  But that's just me I guess.

I don't see how it would work OR be fun for more than two or three hours.
The videos on the site show pretty clearly how it works.
And why do you think it won't be fun? People play simpler RTS games and enjoy them. An extra layer of strategy should make for a game that's even more fun.

Simple is better.  There is a reason why the best games are so popular.  Look at Tetris, Starcraft, Age of Empires, Counter-Strike... very simple premises.  Games which try to be too innovative and different will inevitably not last as long as the simpler ones.  Even WoW can be attributed to this way of thinking, taking the best aspects of other successful MMOs and implementing them incredibly well into a rich world full of history from their previous games.

Sorry but I just don't see games like this one as ones which you'd play for more than a month or so.  Games which try too hard (Black & White, Spore, Fable) will end up with a more unsatisfactory experience than games which stick to simple concepts and implement them well.

Disagree with me of course.  What each of us like is probably very different.  I just don't have time for games which focus mainly on graphics and mad ideas over gameplay, which is why my X360 is used almost exclusively for DVDs nowerdays, because I struggle to find even one game which you can't complete/find dull and repetitive on it after 15-20 hours of play.

27
PC Games / Re: Gaming Keyboard and Mouse
« on: March 28, 2009, 08:14:23 am »
Mouses are hardware?

But well, I like my mouse very much. Besides he is really fast, he also fits nicely into my hand.
I can change sensitivity quickly, I have 3 steps. Fast, normal, slow.

More info some posts above me (posted a link there)
It did cost me more money than a standard mouse, but I have more ;)

I think they come under peripherals, but yes technically they are hardware.  You know what I mean though.  Hardware = components inside your computer which improve on performance.

28
PC Games / Re: Gaming Keyboard and Mouse
« on: March 28, 2009, 06:42:32 am »
Suit yourself, I still used to own on CS and Age of Empires with a microsoft mouse :P.

But I do see the attraction, I'd just rather spend my money on hardware/beer!

29
Personally I think it sounds really stupid.  But that's just me I guess.

I don't see how it would work OR be fun for more than two or three hours.

30
PC Games / Re: Gaming Keyboard and Mouse
« on: March 28, 2009, 06:08:21 am »
A cheap microsoft laser mouse, and a standard microsoft keyboard.  You could get that for €15-€20 max, and I find that the standard microsoft range never fails me.  Make sure the mouse has a wheel which you can click.

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