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Messages - Blulightning

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Spore: General / Re: City Styles
« on: March 17, 2007, 12:10:29 am »
I think I might make all my buildings look like crystals...
Very Smooth, and reflective surfaces.

I might also have metallic buildings as well, that are perfectly rectangular.

Perhaps I'll add some details to them, but each building with a different purpose will have it's own unique crystal type... with the religious building(s) having the most details...

But it's kinda hard to know what we want, before we know what we are able to do...

Spore: General / Re: Eggs (not easter eggs or live birth debate)
« on: March 15, 2007, 11:52:13 pm »
C'mon guys...  Haven't you ever been in a cult before?  Don't question, just trust in The Will.

lol... Funny thing is... I actually do trust in Will.

Spore: General / Re: Spore Special Edition
« on: March 15, 2007, 11:09:22 pm »
Yeah, the extra stuff wouldn't be fair to people who don't get the SE.
And if they did that, like most games which do, people would just find the files available from some free-spirit who likes to share.

The 3-d Model thing would make the most sense....
but if paying extra for the SE, then most likely, they would just raise the price of the Special Edition to make up for the price of the model... if anything, you'd get $5 off, or something like that.

I'd just buy the regular game.

I would think the creature you make in someway affects the planet if you live on and changes to the planet are dynamic to choices with you do living in the water increases the amount of water  Living in the forest means a more forest based world as time and evolutions go by. Instead of you creature adapting to the envrionment the environment adapts to you.

..... I really hope they don't do that.
Planets don't adapt to the things living on them. They must all adapt to their planet.
I know it's just a game, but changing that would go against the basis of evolution.

Spore: General / Re: Eggs (not easter eggs or live birth debate)
« on: March 15, 2007, 09:42:05 pm »
Well, I understand where you are coming from... Although I'm not probably not nearly advanced as you probably are, I'm a programmer too... err, well, in school to be one anyways.

But, I still believe that the procedural coding of the game will allow it to run on lower-spec PC's than if it were coded with the normal textures and image files and other standard things that current developers use these days.

In this way, I meant that pure procedural coding of the game is therefore more native to the computer than the way that images are stored today. But meh... that may just me defining "native" as a relative term.

...... and yes, this topic was about eggs, and reproduction rate...
I was trying to discuss that my opinion is that the game will not take as many resources as people think it will, and that allowing more creatures to be on screen at once, will not be much of a problem... therefore, allowing reproduction rate changes (i.e. more eggs), if Will was so inclined as to include it into the game.

Although, as I mentioned, there will need to be a stopping point, before it gets to the scale of insect-like rates... which are far too numerous for almost any computer to create.

Spore: General / Re: Eggs (not easter eggs or live birth debate)
« on: March 15, 2007, 09:01:01 pm »
JohnJ, I never said that the game would "run faster"...

I said I believe the game will take up less resources, than it would the normal way of programming video games.
You may say that procedural content would run slower than actual graphics... but, if that were true, Spore would not exist, and the tons of "demoscene" animations done (that were an inspiration for Spore, and Will Wright hired people out of the "demoscene" for their abilities as programmers) would not exist as well.
Or if they did... they would not exist as such a great artwork.

Explain your theories to the demoscene. Those guys code beautiful graphical animations onto things like Amigas and Commodore 64's... which let me tell you... don't need much of a CPU or graphics card to run.

If you were correct though, Spore will not be able to run on any computer with a GeForce 8800 or lower graphics card, because they won't be able to perform procedural geometric graphics.
But I personally don't think this will be so.

I'm going to stick with my comments that the game will run on lower-spec computers than today's games. And we will see how it all turns out soon enough.

I don't know about those pictures, it kinda does look like how you would choose a neighborhood in The Sims...
but that's just my opinion.

I really hope we can choose a general landscape, though.
I would love to start on a planet where it rains a lot of the time, with lots of lightning and dark clouds...
that'd be awesome.

I don't exactly want to start off on the same relaxing green-terrain planet as everyone else... but I also don't want to be able to start off with the power to modify the planet either... that should be earned.  ;D

Spore: General / Re: Eggs (not easter eggs or live birth debate)
« on: March 15, 2007, 07:03:27 pm »
I think Will has probably already thought of a way to manage reproduction rate.
I'm sure there will be nothing close to insect-like rate, but I'm sure he's thought about it.
I think it will be included, at least in a minor way (such as the size of your creature affecting your #s).

And as for system specs...
I honestly don't think that Spore will be a resource hog.
With "procedural animations" and stuff, you have to understand that Spore is no longer using resource-hog materials such as large image files.
It uses procedures to create mostly everything in-game, rather than retrieving and uncompressing large files in order to display them.
Instead, the procedures use simple algorithms, like things you would learn in trigonometry and calculus, which computers are best at to display "images."

The way games of today store their files, are actually kind of unnative to computers, and that's why we need things like graphics cards (and the impending physics cards) and such today.
Developers use those methods, because they are easier for them to create, at the cost of consuming more resources.

Personally, I think this will give the computer's hardware a light-weight to bare. Allowing it to do so much more, with less resources than previously in video games.

And while I believe this is true... still, my 3Ghz P4 has never been taxed more than about 50%, and it can still run every game out today, very smoothly.

No one has any need to worry about Spore's spec requirements at all... especially until it is actually released. Because only then will we know. There is absolutely no reason to assume beforehand.

This may have been posted somewhere else, but

In it it says that its being released in the autumn so....

Other than that its pretty awful. No new information

That article also ends with "Spore will be released for PCs initially, but handheld Nintendo Wii versions are also planned." and that is obviously a major oversite.

Since when was the Wii handheld? I mean come on...
they might as well just said Spore was released three years ago on the Dreamcast....
it's basically the same thing to them anyways.

The other sourced article says Autumn, too... so we'll just have to see.  :D

Spore: General / Re: Pre-game customization?
« on: February 12, 2007, 06:37:57 pm »
From what I've read...
It seems Will Wright doesn't want us to have control over anything but our race's evolution until we "earn" the ability to do so.
It seems that, at first, our main mission will be to simulate evolution, rather than being a god.
In order to simulate evolution, rather than 'playing god' we can't have control over our surroundings... at first.

To begin the game with everything in our ability to do... that defeats the purpose of the game.
Will Wright has kind of made the hint that this isn't a typical 'god-game' where you can control everything.

Although he also said he wants us to create our own story, so that kind of ruins slightly delays some people's stories.

But perhaps, after reaching the UFO stage for the first time, and "earning" the ability to do everything, we will be able to start fresh with all the self-created content that we want.

Spore: General / Re: Global Cities
« on: February 12, 2007, 06:15:10 pm »
Someone get the measuring stick!  :-\

Spore: General / Re: Molecular Phase?
« on: February 12, 2007, 06:12:01 pm »
"Catching" blocks isn't tetris like at all.
Although it would make sense that it prepares you for the next part of the game, their analogy would not even make sense, if that phase were like that.

Personally, I think that the molecular stage will just be something to introduce you to the theme of the game (evolution).

*brief science lesson lecture starts here*

It will introduce us to the fact that our existence, as we know it, started in the "primordial ooze" as a 'soup' of naturally occuring elements. Under specific circumstances, something 'magical' occurs.
These elements locked and formed what we now know as amino acids. These are the molecules that form the very structure of our DNA (and RNA).

These molecules interlocked with a phosphate base form what we now know as RNA.
Over time, the original single-stranded RNA got longer and longer, and eventually paired up with strands of DNA... the DNA however, has a special attribute allowing it to lock together to form a double-strand... it also has another special attribute that allows hydrogen bonding to occur and therefore produces a curling-spiral we know as the double helix.

Over more time, after DNA was formed, a series of events occured, in which we can't even possibly calculate the possibility of occuring (mathematically, life is practically impossible.)
This series of events led to the production of proteins (DNA is the 'instruction manual' to create proteins).
These proteins formed the first cell-membrane... and the protein inside of the cell-membrane, which allowed the "cell" to reproduce.

This phase is the most mysterious because of practical impossibility of all these events occuring, even over billions of years.
(but time makes fools of us all!)
And that is how the first cell was created.

*end science lecture*

It is no wonder why a man like Will Wright, who has studied the intricacies of life and the universe, in order to produce this game, would be so interested in this form of modeling of life.
Adding this all-important phase of life into the game, was very likely the most logical (and extremely easy) phase to produce.

What I think it will be like is just a simple block-building game (similar to tetris) in which we can rack up initial evolution points for our cell.
Either that, or it will just be a fun, short mini-game to preclude our adventures into the world of spore.


Spore: General / Re: Spore isn't what it was when it started.
« on: February 11, 2007, 09:38:33 pm »
Me thinks he's still upset that they took out the underwater phase.

Spore: General / Re: Inappropriate content
« on: September 13, 2005, 12:57:18 am »
I know this is my first post on, but just read anyways, please:)

We know this game uses a design tool so that we can basically create any creature we want right? So the depictions of organs and such other annoying creatures is very possible... and we know that ignorant people will create such things... and we also know that IF WE CHOOSE to be connected to the internet while playing, it will automatically upload/download our creatures...
HOWEVER, first of all I'd like to mention this section of Steve's interview with Will:

CS: We probably have around 70,000 Sims right now.
WW: Okay, so now those are Sims that people went and uploaded from the game. They said “I’m going to upload this”. This game is going to automatically be uploading stuff. The player isn’t going to have to be deciding to do this.
GS: So how is that going to work? A lot of people have been worried about that…
WW: That is an opt-in thing too. You can turn that off.
GS: People are worried that if they don’t have Internet connectivity how is it going to work?
CS: We can manage that, we do that in The Sims now. So that shouldn’t be that difficult to manage.

So basically... I'm repeating the fact that the automatic downloads are OPTIONAL. But I'd also like to note something else.

There are about 70,000 Sims on the website right now, and as mentioned those are from people who said 'I'm going to upload this'. but this game automatically does that... so therefore... if 1 million copies are sold, and only half of those people play online, that is AT LEAST half a million creatures FOR EACH OTHER INDIVIDUAL PLAYER...

and lets say... 10% of those people are immature enough to create something stupid... and that spore downloads 10 creatures for every new planet that you visit... that means (theoretically, THIS IS JUST AN EXAMPLE) there will be a probability of 1/10000 that you might get one of these creatures... that is .0001 chance.

All that is assuming that 10% of the population of only 1 million buyers (which assuming that Spore will sell about the same as the sims or more, will be MANY MORE PEOPLE) of whom only half are using the internet option are immature to create something stupid.

So anyways, the moral of the story is... People worrying over trivial things (that I'm sure the developers have thought of already) are just obsessing. There is such a small chance of something bad happening (and you can blow them up anyways!) that everyone should just simply stop worrying :) Thanks for reading!

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