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Messages - dndfreak

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Storytelling and Roleplaying / Re: Kaizer Saihu RPG: New threats
« on: April 18, 2009, 08:21:35 pm »
What 9000?  Yeah, potions or whatever.  Of course, in classic FF potions heal for 50 a piece which means they'll do absolutely nothing.  Oh well...

Storytelling and Roleplaying / Re: Kaizer Saihu RPG: New threats
« on: April 16, 2009, 11:51:09 am »
I'll say braver for the sheer fact that I know what it is.

Site News / Re: New Member Accounts - awaiting approval
« on: April 10, 2009, 09:47:21 pm »
You should have applied for membership on your own computer. You had no MAC address and looked like a proxy.

I was posting from my home pc.  I just have some stuff to stop hacking and as part of that it hides my IP, etc.  Plus I'm running Vista, which resets a new IP whenever you have connectivity issues.  I do a lot bc my router was made pre-Vista and isn't prepared to suck so much.

Storytelling and Roleplaying / Re: Kaizer Saihu RPG: New threats
« on: April 09, 2009, 04:31:39 pm »
yeah I know him and I also know that his laptop died on him so it delayed his work.  Either that or he was looking for an excuse :P

And I wasn't referring to breaking the board, more like taking a "magic" shotgun to it.

PC Games / Re: The Maw
« on: April 09, 2009, 03:53:56 pm »
so... its kirby with a facehugger.

oh wait, i got a better one

In Soviet Russia, fire "dog" eat you!

PC Games / Re: Game creation and YOU!
« on: April 09, 2009, 03:21:37 pm »
Well, I am certified for VB and I'm working on C++, but they really aren't meant for beginners game-wise.  There are a lot of design tools out there, but my personal favorite is Multimedia Fusion.

Basically, you program the game in psuedocode, then MMF compiles it into C++ (or java, if you prefer).  If the program ever can't do something you want it to do (A.K.A., you can't find it bc MMF can do anything), you can make your own extension in C++.  Also, it's worth noting that MMF has a built in spritemaker and animator, a function that raw coding bases don't have.

When you go to the company's site, their prices can be a bit shocking.  They sell various versions of MMF, starting at TGF (the games factory) and leading up to MMF2 Developer, what I use.  That program can run for about $400.00.  Here's the secret-  There's another site called Creation Engine that sells cheaper versions of media development software to students and teachers.  You can get MMF2D there for $130 as long as you can provide a student ID photocopy or a note from your place of employment.  Much better.

Of course, you don't have to shell out over a hundred dollars.  you can get TGF for around thirty bucks.  It may not be as powerful, but it sure is cheaper.

The clickteam products also have a lot of really strong communities.  The biggest I've seen is The Daily Click.  They are always willing to help out fellow programmers, there are tons of engines and tutorials ready for download, and they constantly hold competitions with real-world prizes.

Here's the sites I've mentioned: - the makers of the klik products, aka MMF and TGF.  they have 30 day trials here. - cheep cheep deals on the klik stuff, they've got a lot of other good stuff too like adobe and corel - The Daily Click, the top kliker forums on the web

Hope this helps.

Site News / Re: New Member Accounts - awaiting approval
« on: April 09, 2009, 02:40:24 pm »
As a new member that had to wait a few weeks before a friend qued in the admins cuz I "looked" like a proxy, I can easily support the update.

Storytelling and Roleplaying / Re: Kaizer Saihu RPG: New threats
« on: April 09, 2009, 02:34:19 pm »
Well I'm assuming a few things but if this is truly a FF rip, then:

- revived players cant react in the same turn
- he wont revive at max hp, so an attack that hits all units would mean defeat for us
- if we take a turn to scan, we're almost certainly done for seeing as these same enemies razed a city a little while ago
- Kaizer will kill us for fun, I've heard his stories of DMing.  Scary stuff.

Okay, so maybe I'm not assuming anything.  The point is that we can better analyze what that thing can do by letting it hit us.  I suggest using a potion to bring Chase's hp back up to max and see how much damage that thing deals.  If we can take a few more hits, start pounding away at it.  If not, overdrive.  We'd lose anyways.

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