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Messages - Clarke

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Everything Else / Re: Homestuck *THPOIILERTH*
« on: June 01, 2011, 05:15:15 pm »
in todays newsflash vriska fails forever
Why is this news?

Music / Re: Rate the song above you!
« on: May 31, 2011, 06:09:03 pm »
I don't think showing images of disemboweled infants is very forum friendly.

          -- Management

PC Games / Re: Minecraft
« on: May 25, 2011, 06:10:39 pm »
I don't even know where your house is.


Everything Else / Re: Youtube Video Bonanza
« on: May 24, 2011, 06:08:16 pm »
I distinctly remember that terrifying the hell out of me as a child.

A notable exception from his teapots, my friend, is one from Russia; and while many claim it is Asiatic, I contend that any teapot collection is simply incomplete without a member from that fine country.

PC Games / Re: Minecraft
« on: May 23, 2011, 01:16:55 pm »
Minecraft Beta 1.6 is getting release later this week.

Here’s the changelist so far:


+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

Everything Else / Re: The Museum of Spam
« on: May 22, 2011, 10:49:45 am »
The mention or persuade of this thread to a person to fall in the wrong teachings or doctrines of Arts and fairly unreasonable.

PC Games / Re: Minecraft
« on: May 16, 2011, 04:29:12 pm »
Flisch and I have finished our mob spawner, which we've been working on based on the plans here; It's at the bottom of the mine at the foot of my house, to the left of faffington's rock.

Here's the 50x50 area after we cleared it out, but before I'd dug the canals and cleared the torches.

The current entrance and collection point, leading out from the kill room.

Everything Else / Re: Youtube Video Bonanza
« on: May 13, 2011, 01:47:40 pm »
<a href="" target="_blank"></a>

PC Games / Re: Civilization V!
« on: May 10, 2011, 01:49:54 pm »
Yeah, that cruise has done wonders for their personality.

Everything Else / Re: Birthdays!
« on: May 10, 2011, 12:24:38 pm »
Hartelijk gefeliciteerd met je verjaardag
Looks like Brandon fell asleep on his keyboard again.

PC Games / Re: Civilization V!
« on: May 09, 2011, 03:20:59 pm »
I was playing with Hiawatha, and he'd always been ahead of me by a hundred points for the entire game. He declares war on me, and after repelling an invasion force of his, I manage to mobilize my forces and move in to take all of his cities cities save the capital and the one adjacent to it. As soon as I produce my first two nukes, I drop one on each city and prepare to move in.

Needless to say, he scores a cultural victory next turn.

PC Games / Re: Minecraft
« on: May 09, 2011, 03:01:18 pm »

Everything Else / Re: Bin Laden is DEAD!!!!!!
« on: May 09, 2011, 02:22:41 pm »
Man, don't even go there; I'm communist, not fascist. I have nothing to do with those monsters on the right.

Everything Else / Re: Bin Laden is DEAD!!!!!!
« on: May 09, 2011, 02:14:37 pm »
Gungir wants mob rule.

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