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Messages - bselig

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Podcasts / Re: Episode 20 Posted
« on: September 06, 2005, 12:35:46 am »
You're probably thinking of Conflict.  Came out in 89.

Podcasts / Critical nitpick
« on: September 01, 2005, 03:29:28 am »
Before Nectaris, a game called Desert Commander on the NES came out with pretty much the exact same format.  I know this 'cause it was one of the only games I've ever seen my father play.  Not sure when it came out in the US, but it came out 10 months earlier in Japan via gamefaqs.

I'm guessing there were PC games prior, since the whole hex-based grognard genre came out of boardgames, which were ported to the PC, but I can't think of any.

Podcasts / Re: Episode 15 Posted
« on: June 23, 2005, 11:38:55 am »
Halo, if they can keep the budget in the low $100 million range and keep it PG-13, is a very low-risk venture for a studio, I think.  The studios only make around 20% of their revenue from the box office anymore, and that's the kind of movie that easily translates overseas(low dialogue, high action). 

Plus, my Halo movie in Hollywood Mogul cleared over a billion.  Money in the bank, Paramount!

Podcasts / Re: Episode 14 Posted
« on: June 09, 2005, 02:48:09 pm »
Thanks for the transcript.  That bit with the molding gravity/spacetime to impact star formation sounds both incredibly awesome as well as comical overkill.

Podcasts / Re: Episode 14 Posted
« on: June 07, 2005, 09:15:50 am »
That picture is pretty awesome.

On PC vs. consoles:  now that we have hard drives, all we need is mouse/keyboard support and a few companies willing to take the risk with some deep strategy games and I'd never upgrade my PC again.  Sadly it appears Microsoft and Sony are reluctant to allow that for whatever reason.

Console Games / Re: PS3 Specs Revealed! More to follow....
« on: May 16, 2005, 10:08:34 pm »
That's an awesome trailer.  However, I think it's pretty clear it's not anything resembling gameplay(way too many contextual animations and generally too smooth).  So is it actually representitive of what we'll see  in-engine or is Sony just building hype with an absurd demo, as is their reputation?

Stuff like the Fight Night teaser look much more reasonable.

Watched it with the sound off. 

I don't watch MTV but I'm guessing all the completely random celebrity(?) cameos are part of their formula.  Whatever.  I could've stood for some more sustained game footage, but I'm not really the audience.

The EA stuff looked good.  The Rare stuff looked pretty terrible...Kameo looked like an XBox game and Perfect Dark looked like a PS2 game.  The Darkness(I think that's the title) land Ghost Recon looked good.  Can't really recall anything else. 

Podcasts / Re: Retro reviews
« on: May 07, 2005, 11:00:49 pm »
My reccomendation, if you've played it:  Shadowrun for the Genesis.

Been playing through it again recently and it remains one of my favorite console RPGs.  Open-ended gameply(though linear story), cool interplay between the real world and 'matrix' hacking and, though I think it was developed by Sega, highly western cyberpunk aesthetic. 

Spore: General / Re: Demo
« on: April 18, 2005, 09:12:58 am »
Given Wright's track record and the huge marketing push that will undoubtably accompany the game, I doubt we'll see any kind of demo.  This type of game seems like it'd be fairly hard to craft a sufficiently limited demo, anyway.

What I do think we'll see are editing tools released a month or so prior to the game so people can start generating all that content, all that juicy, emergent content, prior to the game's release. 

Console Games / Re: Speculation
« on: April 18, 2005, 08:51:39 am »
Yeah like I said, turning the already faithful into evangelicals.

Spread the word, brother Franchise.

Console Games / Re: Speculation
« on: April 17, 2005, 11:14:21 pm »
Majestic.  Supposedly it sucked and was incredibly annoying.

I'd be interested in the reasoning behind this brand of marketing.  They're seemingly going after an incredibly small audience, among whom there's already substantial mindshare for their stuff.  I mean, I own an XBox, am interested in the 360 and am currently postng on a videogame message board, but even I can't be bothered to go through all this sh*t just to catch a glimpse of a controller or J Allard's shiniing cranium or whatever.  Is this tedium supposed to turn already hardcore consumers into evenagelists and evangelists into a cult? 

Then again, it can't cost all that much to slap a few websites up, so why not. 

Spore: General / Re: Wikipedia sure is cool
« on: April 08, 2005, 08:13:06 am »
Spore seems like it's aiming to be the wikigame.  Essentially all the content will be user created.

PC Games / Re: The Movies
« on: April 08, 2005, 07:53:04 am »
As someone who can play Hollywood Mogul for hours on end, this game would have to tank pretty badly for me not to love it.  I'm imagining a Theme Park or Theme Hospital-style studio management module, which is good enough for me.  Of course, what everyone wants to know is how much variation they can build into the movie creation engine.  I like how they're doing it, where you have precanned scenes that you control via sliders, but they need to have a ton of them.  If the game is relatively easy to mod and people can create new 'scenes' though, I could see this being absolutely massive.

Hey, isn't this game all about Intellgient Design?  The player acting as the hand of God, able to arbitrarily mold his creature, nay, society in any manner He sees fit.  Sure, it doesn't literally conform to the timeline laid out in the bible, but neither does, say Civ. 

Anyway, if they nobody is banning The Sims for allowing alternative relationships, indeed making them roughly as easy to attain as the norm, and infanticide(I think?), I don't think Spore will be a problem.

PC Games / Re: What are you playing now?
« on: April 02, 2005, 11:53:21 pm »
Been playing a bit of Civ2 lately for some reason.  Not sure why, since I play the exact same game every time.  Isolationist republic/democracy until I get to mobile warfare, then switch to fundamentalism for a holy war of extermination.  Good times...

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