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Topics - Krakow Sam

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Hey Pat lets concentrate discussion into one thread instead of over several.

I suppose for my part I've sort of lost interest in RPs that don't have some sort of rules or constraints on the players. I get more enjoyment out of playing when I know everyone is on the same page and there is someone more or less in charge (a GM) to make sure the story stays on track.

Summer is coming up and in between working my summer job I'll probably be pretty bored and have some time on my hands. SO, if people were interested I could set up a play by post (ie right here on the forum) game of Dungeon World. Its a super simple pen and paper RPG, where the players and the GM both collaboratively create the setting and drive the story. What say you.

Storytelling and Roleplaying / Dawn of Worlds: Game Thread
« on: March 09, 2014, 09:47:38 am »
-The World-

(Roughly 50,000,000km2, or about the landmass of Eurasia.)

The wind roars across vast plains of smooth white stone, bounded by unmoving oceans of salt water. There are no trees, no mountains, no clouds. Little for the eye to focus on. This is the World just moments after its creation. The Gods, in one of their myriad debates on the form of the World, declared the Sea and the Land divided by the Coast. As a means to settle the argument on the form this Coast should take, it was decided that it would be essentially random, so no God would have a hand in carving the Land. (Be thankful, the Coast could have been kilometer long letters spelling out names of the more audacious Gods, or worse.)

The World is infinite, but venture too far in any one direction and you'll cross into the badlands, deserts of nothingness where life withers and dies, where universal and eventually even mathematical constants begin to break down.

Standing in the Centre (a sacred place, where magical energy crackles and roils in the air), the Godheart appears directly above, as though it were always midday in high Summer. Toward the edges it gets cooler, and far into the badlands it drops below freezing. Over the year, the Godheart breathes. During Winter, the World stretches slightly, pulling space further from the warmth of the Godheart. During Summer, space contracts, warming the land. At night, the Starlines ripple across the Sky, seeming to stretch to the horizon all around.

The World belongs to no one God.

Powers| Land| Races| Relations
Shape Land| 3| 5| 8
Shape Climate| 2| 4| 6
Create Race| 22| 6| 15
Create Subrace| 12| 4| 10
Command Race**| 8| 4| 3
--Create City**| 8| 4| 3
Command City**| 6| 4| 2
--Create Army**| 6| 4| 2
Advance Civilization| 10| 5| 6
Advance City| 8| 4| 5
Purify Civ. +1 Align *| 5| 3| 4
Corrupt Civ. -1 Align *| 4| 3| 3
Purify City +1 Align *| 4| 3| 3
Corrupt City -1 Align *| 3| 2| 2
Event| 10| 7| 9
Create Order| 8| 6| 4
Command Order| 4| 3| 2
Create Avatar| 10| 7| 8
Command Avatar| 2| 1| 1
Catastrophe| 10| 10| 10
| | |

House Rules

Ramping Avatar Cost: Usually this isn't a huge problem but its nice to have a rule to fall back on. The first avatar you purchase is at the listed cost, the second is a listed cost +1, 3rd at +2, 4th at +3, 5th at +5 and so on in the Fibonacci sequence.

Flat Army Cost: Due to previous games often getting bogged down in horrible army spam Armies can no longer be acquired more cheaply using avatars. All armies now cost (6/4/2) regardless of whether they were created by a city, an order or an avatar.

Garrisons: All cities count as having a single army which can only be used to defend the city in the event of an attack.
War and Chance: When rolling to resolve combat between armies a roll of two 1s always counts as a failure, regardless of any bonuses that army has, a roll of two 6s always count as a success.

Fate is a "Virtual Player" which is under the collective control of the other players via popular vote, and represents the blind forces of random chance which affect the world. Fate receives 2d6+3 power points every turn and loses all unspent points at the end of a round. Players can propose an action for Fate to take in the ooc thread and if the action gains a simple majority in a vote then the action will be taken.

Free Advance Race on Creation:
When a player uses Create Race or Create Subrace and makes a new race they can automatically give the new race an advancement as if they had used the "advance race" power.

Other Race Freebies: On creation a race or subrace can be given one square of territory OR a single city as if the creator had used the Command Race power.

Spreading territory:
Players can use Command Race to increase the territorial area a race covers by one square (the same square that was used as a guideline for the terraforming powers). This isn't political territory, it literally just represents the lands in which the race is commonly found living.

Storytelling and Roleplaying / Dawn of Worlds: Tabula Rasa
« on: March 07, 2014, 08:48:48 am »
Guys, guys. Remember Dawn of Worlds? Well we're running another game. No dumb DnD setting being forced down your throats this time.

Sign up in this thread.

Read the rules here:

Turn by turn ARCS log:

The Wiki:

The two games we played before:

Rules will mostly be as they are in the PDF, with some possible minor tweaks to prevent abuse of avatars. I'm also considering the addition of a "non-player player" representing random chance/fate which would be under the collective democratic control of everyone. Anyone have any ideas for house rules lets hear them. 

Sam - The Ternion
Marty - Lod the Builder
Tesla - Eua and Uea
Inkling - The Throok
Neo - Borishin The Covetous
Pat - The God Eater
Wizard - Vex the Author
Brandon - Zel the Soulsmith

Storytelling and Roleplaying / Dungeon World - Who wants to play a game?
« on: December 15, 2013, 06:42:07 am »
I recently discovered a pen and paper RPG called Dungeon World which has some pretty neat and very flexible rules. I'm going to have some free time on my hands over the Christmas break (most of it after Christmas itself) so I figure if there is interest here I will run a game or two.

From what I've read of the rules so far they're very simple so even if you've never played an RPG before you're welcome to join. Post in this thread if you're interested or have questions.

Storytelling and Roleplaying / The Podunkville Files - The Pulp RP
« on: May 17, 2013, 05:03:13 pm »

*Crackly audio begins*

Narrator: "The year is 1997. IT IS THE FUTURE. Premier Zlobni's USSR holds the world hostage with its arsenal of deadly doomsday weapons. President Steel says: "Come at me Comrade!". His challenge of a bare knuckle fight to decide the outcome of the war has thus far been ignored. America lands a man on Mercury. The Disputed Zone Mercenaries win the Superbowl. The hard working scientists at the Real Institute of Tobacco and Firearm studies create a cigarette with EVEN MORE great taste.

The town of Podunkville KS. We can clearly see the carnage from these declassified aerial photographs.

*Black and white slides click into place*

What happened here?

 Who was responsible?

 Does anyone even care? To answer these questions and more, let us once again delve into...


PC Games / Bioshock Infinite - Spoilers
« on: March 28, 2013, 05:11:46 pm »
Just finished the game after two consecutive evenings of binge playing.

I'll give a non-spoiler summary of my experience before we dive into dissecting the plot.

I was initially struck by how similar the beginning of the game was to the first Bioshock, but it quickly became apparent this was very much intentional. The game manages to look even more impressive than the first game, and basically all the environments are far, far bigger. Some niggling annoyances which tended to bog Bioshock 1 down like collectible health kits and the research camera have been removed.

I understand the replenishing energy shield and two weapon limit have been criticised pretty extensively.
The energy shield I think is reasonable given some of the enemies you face, especially in the later stages of the game, do a great deal of damage, which in the absence of some sort of regenerating buffer would necessitate the player having a much large health bar, which might detract from the urgency and pace of the large gunfights.
The two weapon limit didn't grate on me as much as I thought it might, and it does genuinely seem to force you to try out weapons you otherwise wouldn't, though I expect everyone will gravitate to their favourites (Hand Cannon). Overall the weapons are nicely varied and seem to all have a niche depending on the situation.

On the flip side of the two gun limit, there is now no restriction on the number of 'powers' (Vigours, as they are now called) you can hold at once, and you can switch between any of them freely. These are otherwise pretty much the same as the ones from the original game. With the exception that killing someone with electricity now causes their heads to explode with a satisfyingly loud 'bang!'.

The other touted features of the game play out surprisingly well. The Skyrails feel very natural to use and definitely give you a nice edge during the fights. I also particularly enjoyed raining death on the enemies below from one with the explosive volley gun. Your companion for a lot of the game, Elizabeth, is also a nice addition. Basically Alyx from half-life with superpowers and a non-silent protagonist to work against. My only criticisms would be that she throws money at you a bit too often and also has a tendency to yawn at totally inappropriate times.

As for the plot... its... interesting.  ;)

Storytelling and Roleplaying / Lets make an alien
« on: March 10, 2013, 03:58:20 pm »
Since to my knowledge I don't think anyone on this forum has ever dabbled in creating original scifi aliens.

Its just not something this community has ever been into I guess.

Well that all changes. RIGHT. NOW.

While trawling /tg/ I found a version of an alien species generator from a GURPS Uplift sourcebook which someone has made available on a wiki:

It is extremely in depth and I've already tried it out. Creating a sort of dog-sized furry tundra-stalker with infra-red vision and sonar sense, which has three genders and engages in elaborate mating rituals.

So GS. Lets make an alien!

Storytelling and Roleplaying / Call of Cthulhu - Ole Miss and Tonic
« on: February 23, 2013, 02:24:45 pm »
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.”

Once the current board DnD game is concluded I will be running a Call of Cthulhu game at the same time (17:00 GMT Saturday). New players welcome.

Call of Cthulhu is a role-playing game based on the Cthulhu Mythos of H.P. Lovecraft and other authors. Unlike other RPGs the heroes of call of Cthulhu are not fearless heroes out to slay monsters or battle aliens. They are mere mortals like you and me, pitted against a horrifying cosmic reality which may cost them their sanity and their lives.
I will be running a game set in 1920s America and beyond. More specifics will be decided on once some people have registered an interest.

Post if interested or get in touch with me in IRC or over steam. Mr Wizard can hook you up with a copy of the rules.

Storytelling and Roleplaying / WATCH: Reality DnD
« on: November 05, 2012, 01:02:53 pm »
The Chronicles of WATCH herein related are transcribed on location with the men and women of this Great City's Watch. All suspects are innocent until judged guilty by the Lord's Council.

What wouldst though do? what wouldst though do? If wanton boys thou didst pursue?

Owing to Wizard being unable to continue his hardcore campaign, I am taking the opportunity to channel some of the buzz that has been generated to try out a DUMB IDEA I had.

WATCH is a 3.5 edition Dungeons and Dragons campaign with a (90s) pop-culture twist. The Player Characters are the men and women of the City Watch of the great trading city of Llansk. Answering partly to the Merchant Council, Commander Umber of the Watch has agreed to allow a small number of bards and their associates to accompany some members of the Watch on their business, and to record in song and story their deeds, partly in an attempt to increase transparency in the city's law enforcement, but primarily to bring in coin and new recruits from the public.
The PCs are among the (un)lucky watchmen who are assigned a bardic observer as they go about the chaotic, ugly and sometimes incredibly dangerous business of keeping a city in a high magic fantasy setting safe and secure.

None giveth thee no break. Watch giveth thee no break. Yonder wizard giveth thee no break. Nay! Even the halfling giveth thee no break.

Characters will be generated at level 1, rolling 3d6 and assigning, one reroll allowed :

Characters can be any core race (Human, Dwarf, Gnome, Elf, Half Elf, Half Orc, Halfling)
and any of the following classes: Cleric (of a lawful deity), Fighter, Paladin, Ranger, Rogue, Sorcerer, Wizard (Players choosing sorcerer or wizard may be nicely but firmly asked by the GM to multiclass into a non-caster class early into their level progression to reflect their city watch training)

Equipment will be assigned by the city watch and a small stipend will be allocated for personal spending.

The Bard and his associates will be NPCs and in most cases will not interfere with the work of the Watch. The Bard will also conduct interviews with the Player Characters, for which bonus XP may be awarded for entertainment value.

What wouldst though do? what wouldst though do? If wanton boys thou didst pursue?

;_;7 The Memorial  ;_;7
For those who died in service of the law of Llansk.

Constable Sauss, Level 1 Half-Orc Fighter: Cleaved in twain by Thramgar the Barbarian in a tavern brawl.

Storytelling and Roleplaying / Dungeons and Dragons: Lore Point Five
« on: September 07, 2012, 01:31:02 pm »
Alright, so if you've ever been involved in the DnD lore for our homebrew setting then you know who you are. Our homebrew setting is called Cyona and was originally invented by Celdur when he ran a dnd game years ago which was fun and silly and involved goblins and outrageous minmaxing.
Over the years player contributions, GM campaign notes and Dawn of Worlds forum games have built up a pretty hefty amount of material for the setting and its turned out pretty cool.

HOWEVER. The way in which the setting has been gradually assembled at random has led to some problems cropping up. Mostly in some inconsistencies, important questions left unanswered, artifacts from when the setting was more vanilla 3.5 DnD and things which just look plain dumb in hindsight.

Now I am not proposing that the entire setting is retconned wholesale, however, I think it would benefit from some tweaks and adjustments in various areas. Rather than just going at it seperately and at random as we have done so successfully in the past, getting all these disparate strands together will require some cooperation and group work.

Therefore I suggest a semi-regular meetup of interested parties in IRC to look at and hopefully improve Cyona's lore. Each session will have a topic (or several) which has been singled out as needing improvement, everyone will brainstorm, discuss, bicker childishly and throw their toys around, and eventually a consensus will be reached and either a new lore post will be written on the topic or old lore posts will be ammended.

While I'm primarily aiming this idea at the people who have been fairly active in the DnD lore and the games in the past (you know who you are), this is of course open to pretty much anyone who is interested in contributing. So if you're interested, post in here or jump in the IRC.

Storytelling and Roleplaying / Super Fun One-Off RPG
« on: August 25, 2012, 02:03:33 pm »
Some people can't make it to the weekly mutants and masterminds game tomorrow so I am running a one of game of something cool.

This is open to anyone, no matter how unfamiliar with pen and paper RPGs, and I will provide the characters so no number crunching is required.

Won't tell anyone (who I didn't already tell in IRC) what the game's going to be, but here's a hint:

Post in this thread if you're interested, game will be at 5pm tomorrow (uk time) on IRC.

Movies / The Dark Knight Rises
« on: July 20, 2012, 02:47:31 pm »
Great film.

Not saying anything else until more people have seen it.

Go do that now. I'll wait.

Why are you still here? Go!

Movies / Prometheus
« on: June 28, 2012, 11:06:42 am »
Saw this yesterday, good film, not GREAT, but good.

Some good performances, especially from Michael Fassbender. Fun if you've seen any of the Alien films. In fact if I had a criticism its that its TOO similar to the Alien series.

Anyway, thats my brief review over, onto the fun part. I want to play a game. If you have seen Prometheus, you can play too.

I want to play a game. The game is called, which trope did a character fall foul of, and then die? Lets play a game.

Geologist guy said he was only on the mission for money. He died. How ironic that he can't take his money with him because he is dead.

Biologist guy poked the alien snake that he didn't know what he was. He died. Earlier in the film he said something about Darwinism, and then he died because of survival of the fittest, how ironic.

Main scientist man was mean to the robot. Nasty death. You should know better than to be mean to the robot.

The robot was the robot. He was torn in half. Robots always get torn in half. Silly robots.

Mr Weyland thought the big aliens could help him. Deeaaaaad. What would god want with a starship?

Some random soldier just up and walked up to the geologist guy who was obviously a monster by that point. So dead.

The black captain sacrificed himself in a blaze of glory. And there I thought they were bucking the tropes when he didn't die first. How ironic that the spaceship captain died to bring down a spaceship.

The lady from arrested development tried to run longways away from a rolling object. That never works. Dead.

The last Engineer thought he could take down a lone surviving woman from a doomed expedition. You better believe that guy is basically the deadest.

Anybody spot any more?

In 2103 Earth emerged from its greatest period of strife and into a new Golden Age of civilisation, technology and magic. During these events, which are known by many names including the Great Revival and the Fall of Vorago, a large portion of the Earth's moon was destroyed by an unknown entity. Fearing disruption to the Earth's tides and fearing for the future of the planet, a multinational space program is launched, leveraging super-science and magic on an unprecedented scale to repair the moon.
The result was Nova Luna, the New Moon, completed in 2122. Built from the ruins of the old Moon, Nova Luna is an orbital construction filled with a variety of technological marvels, including habitation domes with a variety of environments, a network of transportation shuttle tubes and even a teleportation network. Soon after it was built, Nova Luna became a world unto itself, broken free of the laws of old earth and existing as a free wonderland for anyone to enjoy who had the means to reach it.
It is 2220, and the centennial of Nova Luna fast approaches. It has been a good 100 years, but no good thing lasts forever. Soon Nova Luna will face its first real threats. Will you be hero enough to stand up and fight for what is good in this brave new world?

The Superpower RP: Volume G is the latest instalment of our award-winning* RP series. Now with RulesTM!

Unlike the previous games, we will be playing this one as an proper RPG in IRC, using the Mutants and Masterminds rules. If you want to participate, just post in this thread or contact myself or Pat.
If you'd like to create a character, either jump right in and get a hold of a copy of the Mutants and Masterminds 2nd edition core book and make a power level 10 character, or just post a more traditional character bio in this thread and we'll work on statting it up.

*Pat Award for excellence in RPs four time winner.  

PC Games / Elder Scrolls Lore: CHeating Is for Multiplayer
« on: April 28, 2012, 03:55:19 am »
This thread isn't for discussing how Bethesda games are full of bugs, lazy design, crappy dialogue and yet are always hugely popular (which they are).

Once you do a little reading around the subject, either in books in-game or collected on the internet, The Elder Scrolls series has one of the most compelling and brilliantly put together settings ever seen in video games. A lot of thought has gone into make a mythology which feels like a real religion, incorporating not only what is presented in the games, but also the fact that it all exists within a video game in the first place.

This article is a good place to start:

Happy reading Neverarine.

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