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5011
Spore: General / Re: a couple of things
« on: July 18, 2005, 10:52:12 am »
nevermind, i found it. God i'm dumb...

5012
Spore: General / Re: a couple of things
« on: July 18, 2005, 10:37:33 am »
There was only one interview with Will Wright, which Steve split into two parts.

Does that mean that both parts of the interview are on the one transcript? sorry for being so stupid...

5013
Spore: General / Re: why the wait?
« on: July 18, 2005, 10:35:07 am »
this got into a discussion of who knows more about the german language. I will now lock it, because it got so ridiculously off topic

5014
Spore: General / Re: Genesis Device
« on: July 18, 2005, 08:29:10 am »
given the simplicity of the game that Wright is aiming for, i think it's only to terraform to your creature's needs. if you look at the selection of tools, though, it's completely reasonable that there would be ways to make oceans, ice, and lava, if they incorporate lava planets into the game

5015
Spore: General / E-mail to Wright
« on: July 17, 2005, 09:27:21 pm »
Sorry for all the new topics by the community n00b13t, but i thought this was a good one. I sent this e-mail with some of the more "pressing" details of the game to Will Wright, I thought you guys might have some fun with it until (if) he replies. I'll share his response in this thread when (if) he does. I know number 11 is very, very far fetched, but it's worth a shot. Hell, I'd practically give my soul for ten minutes with that thing.

I know you must get a lot of email about Spore, and if you answer these questions, I will share them with the community at gamingsteve.com. I will be completely contented if you even reply to anything in this email, so feel free answer any questions you want in as many or as few words as you want, if you choose to even read it.

1) Will there be infantry in the tribal or city stages of the game, or are you limited to war when you reach civilization?

2) Once you get to the tribal phase of the game, will you still be able to evolve your species?

3) A question about the abruptness of evolution... If I start out with a creature that looks like a koala bear, can I make a creature that looks like a whale by the next generation, or is it more of a realistic, gradual process?

4) I believe I heard somewhere that as you evolve your creature, the planet will form to it. For example, if I make a land creature, there will be a lot of land on my home world, whereas if I make a water creature, there will be much more water.

5) Is the Maxis team aiming for a teen rated game? If so, how much are would the team be willing to sacrifice (take out, change from original, etc) to keep it on that course?

6) No offence, but is this going to be a game "designed" for expansion packs?

7) The demo looked all but finished, what aspects of this game are going to take the extra year+ that the current release period calls for?

8) Will there be any amphibious creatures or vehicles? Will the UFO be able to move underwater?

9) What is the Maxis staff going to do about having inappropriate characters or tons and tons of basically the same characters (as it almost certainly will be with familiar creatures, like pokemon or humans)?

10) How complex will the civilizations get? Will there be leaders, government, corruption, trends, etc?

11) Please, kind sir, please. Would you release a beta phase of the creature editor to the public? Maybe just to me? I'll surely be unable to concentrate on anything until I am able to experience this incredible stroke of genius.

5016
Spore: General / Re: why the wait?
« on: July 17, 2005, 08:58:19 pm »
Sie werden nicht beleidigen deutschland! translation: you will not insult Germany!

5017
Spore: General / Re: why the wait?
« on: July 17, 2005, 07:49:53 pm »
At least you arn't going to spend your 10th grade year doing the chicken dance...

I have no idea what to make of that...

5018
Spore: General / Re: a couple of things
« on: July 17, 2005, 07:39:38 pm »
I'm sorry, I wasn't clear at all, I meant the transcript for the second interview (if there is one). Sorry.

5019
Spore: General / a couple of things
« on: July 17, 2005, 06:52:27 pm »
1) i know this is a dumb question, but i can't find part 2 of the interview. could someone help me out with that?

2) I think i heard somewhere that maxis is aiming at a teen game? i want to make sure this is true because my dad won't let me get any games where you're encouraged to needlessly exterminate a race of inteligent beings... go figure. if it's a teen game, then i don't need his permission to get it. (fyi, fye sold me "full metal jacket," a very r-rated movie, and a cd with the parental advisory sticker on it, chances are they'll sell you M games unless this new law comes in to effect)

I know this probably shouldn't have been made a new post, but i didn't know where/who else to ask. i apologize for my ignorance. please no bannage.

5020
Spore: General / Re: why the wait?
« on: July 17, 2005, 04:55:44 pm »
this game is my salvation and damnation, because it will be the best game ever, but i'm gonna fail tenth grade either fantasizing about the game, or actually playing

5021
Spore: General / why the wait?
« on: July 17, 2005, 03:54:41 pm »
what about this game is going to take over a year to finish? Will's demo (which can be seen at www.pqhq.com/cmp/gdctv just scroll down to where you see it) looked awesome, very near completion. seriously, what's gonna take so long?

5022
Spore: General / Re: Textures, Colour etc
« on: July 17, 2005, 12:06:19 pm »
my understanding is that you will be able to say "alright, make this creature have a brown stomach, green on the rest of its body, and red spots on its back." and from the position of the spine, the game will make this happen for you. that means that it will be kind of like the "pidpix tool" again, where you go "oh my god, i didn't mean for that to happen, but it's pretty cool," kinda like with the terraforming

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