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Messages - Daxx

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31
Photos by My reflection, used sans permission.

FAQ:
Feel free to ask more questions, I'm happy to answer them.

What is LARP?
LARP stands for Live Action Role Play. It is sometimes shortened to LRP or FLRP (Fantasy). LARP is a game where players imagine themselves as characters in a game-world (often fantasy). Imagine Dungeons and Dragons, or World of Warcraft, where instead of rolling dice or tapping at a keyboard, you run around and literally act out your character's actions yourself.

Who plays LARP?
I've met people from all sorts of walks of life. Mostly they tend to be alternative people, as LARP is not usually considered cool by mainstream society. But there are people from all age ranges (most people tend to be in their 20s and 30s), and all genders (gender balance may vary. LARP is still largely male-dominated, but many games have lots of female players).

Isn't LARP really nerdy?
Yes. I'm not going to lie, looking at it from an objective perspective it can be incredibly geeky. But no more so than sitting at a computer grinding your Lv.50 Beastman Shaman, or sitting at a desk painting little models of Space Marines, or rolling dice at a tabletop game in your friend's basement.

What sorts of things do you do in LARP?
Well, more or less anything you can think of. Some LARP games involve sneaking through the woods and beating the crap out of orcs with your greatsword. Some LARP games involve playing a regency noble straight out of Jane Austin, wooing potential spouses whilst eating cake and drinking tea. Some LARP games involve crawling in the mud at the feet of your god, hoping he won't reduce you to a pair of smoking sandals. Some LARP games involve being trapped in a room for six hours whilst progressively horrible things happen to you and those around you. Some LARP games involve politicking your way into rulership of a great nation and staying just abreast of all the intrigue and assassination attempts. There really is scope for almost anything.

That doesn't sound like the LARP I've heard of. I thought it was just throwing beanbags at people and shouting "lightning bolt" whilst hitting people with tubes covered in duct tape.
That sort of LARP also exists, though mostly as local games in the USA. The international variation in LARP can be quite large. Scandinavian and Russian LARP tends to be very immersive and high quality, often eschewing rubber swords and the like completely. UK LARP tries to strike a balance between immersiveness and fun. US LARP tends to be more about hitting your mates with sticks and having a laugh, and sod the silly costumes. This doesn't hold true for all LARP in these places, but they're common trends.

What sort of setting is it? Fantasy, or what?
Settings vary from Tolkeinesque high fantasy through to historical settings, through to sci-fi, through horror and many others. Anything from the grim dark future of the 41st millenium (Warhammer 40k for the uninitiated) to the time of greek and roman myth, to a post-apocalyptic wasteland, to completely alternate universes altogether. Not all LARP involves fantasy; orcs, elves and magic may be common but aren't the be-all and end-all of LARP.

Is LARP different to historical reenactment? I've seen you post pictures of you dressed as a viking. Is that LARP?
That was historical reenactment. The two are subtly different; in LARP you are roleplaying your character as part of a game. Reenactment tends to focus on recreating history as it was, without there being an underlying game to be played. They do of course have many similarities (the costumes, often the fighting - though reenactment fighting tends to be for display purposes), and in the US the line is blurred even further by groups like the SCA (Society for Creative Anachronism). In general the two are seperate though there may be some overlap.

I want to try this out. How do I get started?
If you're in the UK, PM me and I can try to give you some advice. If you're outside the UK I suggest looking up your local games/comic shop and asking if they know of anything nearby that you can get involved in. The internet is also useful.

Have you seen Role Models?
Yes.
Is it accurate?
Sort of. :P

Show me some more pictures.
Sure. All the photos in this post are from Odyssey, a system run by Profound Decisions in the UK.


32
Everything Else / Re: Gripe Thread
« on: August 23, 2010, 03:12:16 am »
My gribe is that I have no idea what that post means.

My gripe is that you're an idiot.

33
KS, you missed the update to the map.

34
Storytelling and Roleplaying / Re: Dawn of Worlds: The Last Continent
« on: August 21, 2010, 07:05:14 pm »
Innichanne Turn 12
Summary
Power Available: 12
Actions taken:
  • Bring Forth The Ice Plains - Shape Climate, 6 Cost
  • Create the Order of the Codex - Create Order, 4 cost
Power Remaining: 2
Running Bonus: +2

Actions
Bring Forth The Ice Plains
Something was not right. Creation was not yet complete even though the pace of mortal life sped ever faster. Innichanne looked, and saw that the deserts encroached too far south. In the space of a few short years a great cooling was upon the southern lands. Ice reached northwards and stretched from the existing plains until the south became bounded by great plains.

Create the Order of the Codex
With war looming on the horizon, armies being raised and even her own children fighting amongst themselves, Innichanne saw little hope for what existed. She charged individuals from all races who held themselves as knowledgable, to be the keepers of written work wherever it may be found. They were to seek out the greatest of treatises, the most insightful of tomes, and the most endangered of epics. Once found, they would be copied, then protected and watched over so that the secrets of the past would not be entirely lost. Based in the greatest libraries of the greatest cities, the Order saw themselves as the keepers of civilisation.



Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Races[/size]
n/a

[size=14pt]Cities[/size]
n/a

[size=14pt]Sects[/size]
All races [b]Order of the Codex[/b], Created by Innichanne

35
Everything Else / Re: Politics
« on: August 19, 2010, 02:26:12 pm »
I'll try and take that as a compliment, thank you...

Eh, you know that my acerbic attitude is just love in a horrible bloodstained clown outfit. :-*

36
Everything Else / Re: Politics
« on: August 19, 2010, 10:50:09 am »
... If Daxx agreed with me too, the world might implode a little.

I occasionally do agree with you. But only when you are saying something sensible and practical, which is rare. However, stopped clocks and all that. At least you're not actively stupid, which puts you above 90% of the people who try to argue politics here.

37
Just. Stop. Posting.

38
One more vote for Kendara.

39
Storytelling and Roleplaying / Re: Dawn of Worlds: The Last Continent
« on: August 17, 2010, 04:25:41 pm »
Innichanne Turn 11
Summary
Power Available: 21
Actions taken:
  • The Last of the Untainted - Create Order, 4 cost
  • Build The Underwarrens - Command Order, 2 cost
  • The Untainted Resistance - Command City, 2 cost
  • Skirrin Civil War - Catastrophe, 10 cost
  • Expand the Underwarrens - Command Race, 3 cost
Power Remaining: 0
Running Bonus: +1

Actions
The Last of the Untainted
As the Skirrin who were not born of the tainted bloodlines were hunted down and exterminated, Innichanne revealed a slight chink in Nahequi's plan. One Skirrin queen had survived the purges in an isolated Hive, and under her direction her children spread silently across Skirrin lands.

Build The Underwarrens
The Untainted hid themselves away in tunnels below tunnels, caverns below caverns, constructing a network that spread across Skirrin lands, connecting all of the great Hives. This, they called the Underwarrens. In terms of size it was no bigger than the great cities but it spread far and wide.

The Untainted Resistance
In the Underwarrens the Untainted were able to rally themselves. They laboured, bred, and even founded an army to one day fight back against their tainted brothers.

Skirrin Civil War
That day came sooner than anyone could have expected. The Underwarrens were eventually discovered and there was nothing for it but for the Skirrin to descend into mad and bloody warfare as tainted fought untainted and the underground fortresses and labyrinthine networks filled with the bodies of the dead. Pockets of fighting broke out everywhere and the Underwarrens made it impossible to contain entirely. Whilst the civil war was more brutal and destructive than perhaps any previously in history, no clue of the fighting existed above ground except for a slight reduction in trade caravans.

Expand the Underwarrens
The fighting continued and both sides made used of tunnel networks, collapsed others and dug even more. As the civil war drew to a height, the Underwarrens riddled the heart of mountains and the very earth itself, veins in the rock running with Skirrin blood.

Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Cities[/size]
[b]The Underwarrens[/b] - City Alignment 0
- Founded by the Skirrin in the 1st Era of the First Age by the Untainted
- Expanded tunnel network linking all of the Skirrin Hives
- 1 Army of Skirrin Untainted (Innichanne)

[size=14pt]Sects[/size]
Skirrin [b]Untainted[/b], created by Innichanne in the 1st Era of the First Age

40
Everything Else / Re: New person demands you say hello.
« on: August 11, 2010, 04:56:39 am »
Welcome to the forums. Don't worry about the peanut gallery, they're mostly harmless.

41
Everything Else / Re: Politics
« on: August 10, 2010, 11:32:42 am »
You've made a bit of a logical leap by claiming that something is self-evident, as at that point you're just taking it as axiomatic. You're welcome to do so, but you've not actually constructed an argument beyond that. I don't think it's possible to derive an abstract concept like ownership, much less intrinsic ownership, without doing so.

I'd call it self-evident because people are themselves. They decide to raise their arm, to think their thoughts, etc. They are sovereign of their body and mind in a way that no-one else is. More importantly, they are themselves (as stated before), and declaring ownership over them, any part of them, is claiming ownership over another being.

Accepting the assumptions you are making for the moment, is your argument then that it is not possible to own another being, or that it is possible but not morally acceptable to do so?

42
Everything Else / Re: Politics
« on: August 10, 2010, 10:09:58 am »
Ownership is an abstract concept (its definitions, and cultural attitudes to the morality of changing an object's "ownership", are varied). The idea that ownership of anything is automatic or intrinsic is a construct of society (albeit a popular and convenient one). Realistically, it's you that needs to argue that a person is born owning themselves.

A person does not consent, nor can they consent, to anything until at least the age of 18 (it's a decent enough number to use). Their mind is just not capable of understanding consequences. They cannot also consent to being born. Ergo, one cannot impose a contract that requires consent. As contracts require consent, anything less is an imposition.

Meanwhile, a person is born with full control and use of their body (barring special exceptions) and mind. It is theirs to use because it IS them. Suggesting you own a part of a being is a claim you must contend, but until that point, it is otherwise self-evident that this person owns themselves; they are sovereign of their own mind and body. They control it and you can only attempt to change that by inflicting yourself upon them.

You've made a bit of a logical leap by claiming that something is self-evident, as at that point you're just taking it as axiomatic. You're welcome to do so, but you've not actually constructed an argument beyond that. I don't think it's possible to derive an abstract concept like ownership, much less intrinsic ownership, without doing so.

It's also worth noting that children are often considered, in many societies, to be the property of their parents (to a greater or lesser degree). Decisions are made for them and about them by a parental figure, or occasionally by someone in loco parentis, or even more occasionally by the state. Since you've made the argument that children are not capable of consenting to contracts, presumably you'd also make the argument that they are not capable of consenting to their ownership by their parents. Further, the argument that a child is not capable of consent presumably violates the claim that "a person is born with full control and use of their body [...] and mind". If a person is indeed in full control of themselves, why are they not considered capable of consenting?

43
Everything Else / Re: Gripe Thread
« on: August 09, 2010, 06:21:01 pm »
Think about all the free time you'd have.  The hobbies you could pursue!  You could take up badmington.  Great sport badmington.



500 hours in MS Paint. Feel proud.


44
Everything Else / Re: Politics
« on: August 09, 2010, 06:03:42 pm »
It's probably fair to say that people are mistreated and feel oppressed even in secular societies. What sort of problems were you thinking about as specifically caused by Sharia law?

45
Everything Else / Re: Gripe Thread
« on: August 09, 2010, 05:58:55 pm »
And if I could post on a computer I would, you think I do this by choice? Blackberry internet sucks. Its simply not efficient to make long posts from here. Its either posting from the phone or not posting at all.

Perhaps you should consider the second option occasionally.

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