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Messages - 10-Neon

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16
Spore: General / Re: Word is spreading...
« on: March 28, 2006, 07:39:20 pm »
I've seen Spore mentioned on Slashdot several times now, and based on the comments, I'd say that there are (and have been) a lot more people who are aware of the game than the populations the various Spore forums would suggest.

17
Spore: General / Re: An example of the power of procedural coding.
« on: March 25, 2006, 08:06:28 pm »

You missed the point entirely.

The entire game is 96k. Imagine what could be done with several gigs...

That IS the point: to build an entire game procedurally...and manage to fill several gigs with quality content, you would need to spend a lot more money than you would ever hope to make back on sales. Yes, such a game would boggle the mind, but it would also bankrupt its developer.

18
Spore: General / Re: Image Archives
« on: March 22, 2006, 07:38:09 pm »
It looks like only four or five of them are planets (depending on how you define the barren one). The other three appear to be a cell, a star, and a galaxy. Talk about powers of 10. You get powers of 100 (or a lot more) with those three slices.

That swirly planet on the bottom looks really cool. I can actually describe it as whimsical, yet refined. If that isn't variety, nothing is.

...and Hydro, did you realize, that by blacking out the text in the bubble, you very nearly made the Maxis logo?

19
Spore: General / Re: The Great Big List of Parts
« on: March 22, 2006, 12:09:09 pm »
Beaks. Although we already saw them on the Avian SUV.

20
While I do intend to make several original creatures, I will at some point try to make a Ragnasaur... of all things people might make from StarCraft, a critter.
Two legs, one eye, and a big flat tail.

21
Spore: General / Re: release in Australia
« on: January 30, 2006, 12:31:40 pm »
No, we already did them. Alphabetically, Jordan would be next on the list, though.

22
Spore: General / Re: What would you do if......
« on: January 25, 2006, 04:01:23 pm »
Buy a bunch of intersteller drives... and stick them on a planet.

23
Funny how powerful that video is. If Spore were an extremist cult (and I am not saying it isn't) it could take over the world pretty quickly. Just pop in the brainwashing video...

24
Spore: Creation Corner / Re: Scale - Compare Our Creatures Sizes
« on: January 14, 2006, 01:55:37 pm »
It's about time someone made a creature with that unique shape, it's been all talk and no walk until now.
Yes, I look forward to seeing the swarms of walking and flying ones too.

25
Why destroy a perfectly good planet when you can introduce a genetic plague? Some people are just plain inefficient.

26
I have an idea. Let's do something. Right now, lets start emailing major gaming sites to open Spore forums... as opposed to waiting for them to come up with the idea themselves.

27
Spore: General / Re: Spore and Possibility Space
« on: January 02, 2006, 05:38:09 pm »
The whole game? No. I bet it is the part of the game they were supposed to have done by now that is now done. Like Hydromancerx suggested, the not-so-good parts are getting fewer and fewer as they go from being "not done" to "done."

28
Spore: General / Re: What I learned From Spore
« on: November 03, 2005, 07:22:01 pm »
The scary thing is, as obsessed with the game as we are now, when it  is released, the really crazy people will start comming out of the woodwork, and we'll seem like moderately interested fans in comparison.

29
Spore: General / Re: Database thoughts
« on: November 03, 2005, 07:12:01 pm »
But what if we don't wan't a balanced ecosystem? A player should be able to influnce the game to fit their goals on as many levels as possable.

30
Spore: General / Re: Procedural Hopping Physics
« on: November 03, 2005, 07:06:30 pm »
So, not only do we become Earth's overlords and have great employment opprotunities http://www.google.com/jobs/lunar_job.html, we'll also have a good reason to do a lot of hopping as well!

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