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Messages - 10-Neon

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1
Spore: General / Re: anyone noticed the price of spore?
« on: September 03, 2006, 07:06:02 am »
No matter how much it costs, I'll probably be spending more when I upgrade my video card.

2
Spore: General / Re: How will you get your copy of Spore?
« on: August 02, 2006, 10:28:39 am »
I have enough game shops around me that I never have any problem finding anticipated games on launch day. Store it is.

3
Spore: General / Re: Mythical creatures...
« on: July 03, 2006, 10:32:15 pm »
Nothing says "I went into the editor and threw random things together" like a jackalope. I look forward to seeing many other small rodents with unnecessary horns as well.

4
Spore: General / Re: Spore Mods
« on: July 03, 2006, 10:21:09 pm »
While the game is put together so that people will have an overpowering reason to mod it, there are still quite a lot of modders out there that will do it just because they can. Think of all of the "maybe in the expansion" material that is brought up that could be achieved with some proficient editing of existing systems. The modders will see that potential and will try to make it happen.

5
Spore: General / Re: Procedural Flora
« on: June 22, 2006, 12:10:20 am »
A stellar garden would be an interesting addition to a stellar zoo. I have seen what I believe procedural plant growth in a game before, I can't imagine it being as difficult to implement... since plants don't actually move much.

6
Spore: General / Re: Interstellar War
« on: May 24, 2006, 06:32:24 pm »
Treat them like the Wicked Witch of the East and drop buildings on them. I mean, assuming you can pick up buildings in the first place. You might need a tornado.

7
Spore: General / Re: Improvising Your Creature
« on: May 06, 2006, 04:58:16 pm »
The problem with improvised creatures, is that you can't talk about them on the forums, otherwise they aren't improvised. I will disclose one small secret relating to mine, though, just because I am that nice: my creature will be awesome. Keep it hush-hush.   8)

8
Spore: Creation Corner / Re: Hey hey! Its a creature: The ViS
« on: April 17, 2006, 10:26:45 pm »
Sure it's effieient now, but it had to be a pain to arrange them all like that. I get the impression that that is the result of future ViS accidently, and temporarally discovering boredom, and deciding to do something huge and (almost) pointless so that they could check it off their list.

9
Spore: General / Re: if you see my planet. . . . .
« on: April 07, 2006, 08:02:09 pm »
Don't worry, Mega Maid won't blow you up, she'll only steal your atmosphere.

10
Spore: General / Re: Energy sources?
« on: April 05, 2006, 02:36:15 pm »
Certainly no game would be complete without the ability to take energy from its most abundant source: the past? Some claim that such practices are erroding the present, which is also being eroded by people taking our energy to power the future, but this is all speculation.

11
Spore: General / Re: Buildings... what will they do?
« on: April 05, 2006, 02:30:22 pm »
The most important function of a building is its ability to have things put inside it.
The second most important function of a building is the ability to arbitrarily put things on top of it.

If there is a way to get a creature onto the roof of a tower- unable to get down, I am going to find a way to do it.

Upgrades? Stat boosts? Sure, but they can't just sit around... There will be no toleration of lazy buildings! They have to be fun!

12
Spore: General / Re: advancing after sentiance
« on: April 05, 2006, 02:19:11 pm »
I'd like to be able to advance without dominating my neighbors...and without leaving them in the dust. In fact, I'd like to see my neighbors rise into space with me. I have never heard of multiple empires being run from the same place, but who's to say it is impossible?
At any rate, being forced to conquer my neighbors, militarily or otherwise, would not be too great, I hope the player isn't the only one who can expand: a stunted neighbor is not the most exciting neighbor. Obviously we can't afford to have ALL of the civilizations expanding... it would an unnecessarily tax on the syste;, but to see a few empires, and to see the possibility of more than one of them being from the same planet or system, would be very refreshing.

13
Spore: General / Re: FLEETS/ARMADAS/WHATEVER POLL!
« on: April 05, 2006, 01:43:37 pm »
Maybe by not building a fleet of your own, it is assumed that that saved money would have gone into upgrading your UFO and civilization. A player with a fleet will be able to tackle enemy fleets with their fleets, while a player without would take them on with a superior UFO and planetary defenses.

14
Spore: General / Re: How are you keeping sane?
« on: April 02, 2006, 08:09:45 am »
The trick is to keep your sanity safe for future use. There is no point in damaging it by attempting to keep it on your person though a whole year (+) of waiting for Spore. I put mine in a little box labeled "don't open until your Spore disc is [here]" and put it in my closet.

15
Spore: General / Re: Swarming?
« on: March 28, 2006, 07:59:24 pm »
Grasshoppers (locusts) are probably the most notorious swarmers... and it would be a bit weird to classify it as "carnivorous" behavior. I think the main difference between herding and swarming is the scale and the consistence of occurrence. Bees/locusts/etc. tend to swarm only in specific situations while "herding" animals do it consistently. Maybe "packs" would be a better word for the "carnivorous" form of herding.

Here's my guess: herding/packs should be pretty much a given. It is extremely common in nature and would be a very awkward thing to leave out entirely.
Swarming, while less common in nature, is extremely popular in science fiction, which is of course the subject that most of this game will be based on. The only reasons that it would not be implemented would probably be gameplay complexity (although we don't really know enough to know if it would fit in with the rest of the game or not), system/programming difficulties (as far as I am aware, this kind of thing is pretty difficult to accurately simulate), or just plain time restraints.

...is it just me or hasn't this topic already been hit upon already?  :-\

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