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Messages - DragonSage

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Storytelling and Roleplaying / Re: Progeny
« on: January 02, 2008, 06:39:50 pm »
Had an idea for a new creature in school today.  :D

Genes: Plant Digestion x1, Colored Body x1, Fast Swimming x1
Description: A small, wriggling little thing, the Rora comes in a variety of colors with no real purpose.  Hues of all types meld in their vast schools as the little worms wriggle onward in their continuing search for soft seawood buds to nibble.  Their tiny bodies don't require but a bite every now and then, so no devistation comes to the forests of seawood, but their delicate structure is easily damaged and their fragile bodies can't take a head-on collision with the woody stems.

Storytelling and Roleplaying / Re: Progeny
« on: January 01, 2008, 06:53:32 pm »
Ask and you shall recieve.  Also felt like making something new, too.

Ancestor: Drainmouth<-Vacuummouth
Genes Added: Lobe Fins x1, Light-Sensitive Pits x1, Suction x1
Total Genes: Gripping Teeth x1, Blood Drinking x1, Tube Swimming x1, Flesh Eating x1, Vacuum Mouth x1, Lobe Fins x1, Light-Sensitive Pits x1, Suction x1
Description: The Drainmouth continued to specialize its consumption of nutrients, becoming almost completely a blood-drinking parasite.  While it still ate flesh, it did so only when prey was scarce.  It prefered to drink its fill, then leave its prey to recover and attack it again when ever it fancied.  To help it track its increasingly speedy prey, it developed light-sensitive pits that gave it a very fuzzy black and white veiw of the world and a bit of depth perception.  A small pair of oar-like lobes appeared near the front end of the Leechmaw, serving little purpose other than stability during turns.

Ancestor: Tubemouth<-Vacuummouth
Genes Added: Fused Zygotes x1, Lobe Fins x1, Inner Spikes x1
Total Genes: Trunk x1, Tube Swimming x2, Flesh Eating x1, Vacuum Mouth x1, Fused Zygotes x1, Lobe Fins x1, Inner Spikes x1
Description: The Tubemouth developed a rather interesting mutation that occured in the eggs.  Two egg cells would fuse once they were fertilized, producing a sort of conjoined offspring.  Each half could be rather different, but it was one organism.  If one end died, it would hang limply under the opposite side until the strain of supporting a body twice the size it should be killed it.  But when both sides were healthy, it was a force to be reckoned with.  On the inside of its digesting tubes, they developed a series of small points of hardened skin, which helped shred the meat as it was swallowed, easing the digestion process.

Genes: Nutrient Storage x1, Photosynthesis x1, Bulbous Roots x1
Description: A rather ugly and unimpressive plant, the voidroot fills in the gaps of the seafloor and can crawl onto beaches.  They have a simple network of roots that forms an anchor in the sand and rocks, wrapping around anything it can, including itself.  This tangle of roots gives the voidroot stalks, tiny little things that they are, the ability to remain in place with little or no movement, even swaying.  Voidroot stalks are plentiful, but short and unapetizing to herbivores.  The true nutrients lie in the bulging roots that form once the stalks begin photosynthesizing.  Growing to obscene sizes, these bulging roots give the voidroot the ability survive long periods without sunlight, as it taps into the energy reserves it has built up.

Storytelling and Roleplaying / Re: Progeny
« on: January 01, 2008, 03:25:52 pm »
Yay, no limit to how much I can do!  Do you realize what you've given me now, Oath?  :D  Hope you like drawing.

Creator: DragonSage
Ancestor: Sailback
Genes Added: Bouyancy Sac x1, Horizontal Fins x1, Dorsal Fin Size x1
Genes Removed: Gas Filled Sac x1
Total Genes: Filter Mouth x1, Bouyancy Sac x1, Membranous Sail x1, Rudder Sail x1, Horizontal Fins x1, Dorsal Fin Size x1
Descriptoin: Finding refuge from predators along the ocean surface, the sailbacks developed a larger sail, their gas-filled sac slowly became bouyant, and a set of two triangular fins developed beneath the sac.  This allowed them to float above the surface for the most part, their mouth and rudder fin submerged and vertical sail, which had swelled in size, to reach upward into the gentle ocean breezes.  The horizontal fins often just skimmed the surface, making it look like a living raft.

Ancestor: Towerstalk Algae<-Tallalgae<-Green Algae
Genes Added: Branching Stalk x1, Photosynthesis x1, Woody Stalk x1
Genes Removed: Rubbery Stalk x1
Total Genes: Photosynthesis x2, Colony Masses x1, Fast Reproduction x1, Vertical Growth x2, Buds x1, Enhanced Nutrient Dispersal x2, Branching Stalk x1, Woody Stalk x1
Description: The Towerstalk Algae, ever dominant in its ecosystem continued its relentless march of evolution.  Its rubbery stalks became stiffer and tougher to break.  The newer, dark green wood-like substance helped gave it newfound structure and support.  Also new to the species was the ability to have smaller stalks branch from the main stalk.  No longer was the species much akin to algae, though the cellular structures were similar.  With the increasing size of the growths of Seawood came the need for a more effective energy aquisition method.  The chloroplasts within the life-giving buds became much more effective and heavily increased their energy output.

Ancestry: Thrashershells<-Shellfoot<-Filtershell
Genes Added: Porous Tentacle x2, Increased Size x1
Total Genes: Hard Shell x1, Filter Feeding x1, Crawling x1, Porous Tentacle x4, Spined Shell x1, Increased Size x1
Description: The Thrashershell's newest mutations gave it a much larger source of food.  Filtering twice as much as before, it was able to sustain itself as the species increased in size through the era.  Their new bodies were nearly twice as large as before, and while their weight did restrict their movement anew, they were able to move as needed due to their food gathering ability.

Borer Worms
Genes: Plant Digestion x1, Plant Burrowing x1, Fast Reproduction x1
Description: A tiny, ribbonlike worm.  Its nearly transparent form wriggles through the water after it hatches, as it searches for a towerstalk or seawood to burrow into.  Once it does, it slowly digs into the plant material with its pointed head and wriggling tail, and eats its way to the core of the plant.  It feeds along with the plant, and lays its on the buds.  The life cycle then repeats, though it is to be noted that a baby borer worm will never return to the same growth it was born on, instead endeavoring to find new territory.

Genes: Flesh Eating x1, Poison Resistance x1, Fast Digestion x1
Descriptoin: The worldeater, and later the Xelos-shaper, was far too tempting a food source for no predator to form.  The aquamop developed seemingly for the sole purpose of cleaning up the growths.  Their insatiable apetites paired with their ability to eat just about anything made them voracious consumers of the amorphous blobs populating the seafloors.

Genes: Flesh Eating x1, Grabbing Tentacle x1, Crawling Tentacle x1
Descriptoin: A relatively ferocious and cunning simple predaor, the macabrestalker uses its one crawling tentacle to slowly scuttle along the seafloor.  Its grabbing tentacle reaches up, like an inverted fishingline to grasp and drag down whatever it may grab.  When it does snare a morsel, it is quickly wrenched down and shoved through the mouth-hole, where it is digested.  If the creature does not die from the sudden jerk downward, it is likely to die from digestion instead, as the macabrestalker has no teeth to speak of.  Only a small flap that covers the mouth when something is in there, to prevent it from escaping.

Sea Dancer
Genes: Filter Feeding x1, Anchor x1, Feathery Feeders x1
Description: The Sea Dancer seems to be a plant, but its biology reveals it an animal.  A thin body connects the root-like anchor to the node of several feathery feeding mechanisms, which trap and absorb nutrients.  Simple and effective, the Sea Dancer often fills in the gaps between seawood growths.

Storytelling and Roleplaying / Re: Progeny
« on: December 30, 2007, 03:13:52 pm »
Glad to see this is still relatively living.  Take your time Oath.  I'd rather get an awesome update in a month than a sub-par update tomorrow.  ...Wait, has it been close to a month already?  :P  Just kidding you.  I'm looking forward to seeing what you do with it though

Storytelling and Roleplaying / Re: Progeny
« on: December 15, 2007, 04:18:18 pm »
Ending this game is not an option, Oath.  UPDATE NOW!  :P

Storytelling and Roleplaying / Re: Progeny
« on: November 04, 2007, 07:40:03 pm »
Okay, all mine should be good now.  When's the update?   ???   ;)
I don't know, but it'll be longer than normal, since I have do a picture of all the colonized environments, of which there are a lot now. Barren Land, Mid-Hemisphere Warm Oceans, Far Northern & Southern Frigid Oceans, and Deep Ocean Floor. Okay, so there's one more, but it'll still take perhaps all this week. A day or two if I work on it hard, but I have school n' stuff.

Hehe, I love asking a sarcastic question and getting a serious answer.  As always Oath, take your time and make it worth the wait.  I'd rather wait two weeks for some really well done work than get crap tomorrow.  :D

Storytelling and Roleplaying / Re: Progeny
« on: November 04, 2007, 07:13:43 pm »
Okay, all mine should be good now.  When's the update?   ???   ;)

Storytelling and Roleplaying / Re: Progeny
« on: November 04, 2007, 05:04:31 am »
Wow, this is my last creature for this era already.  Shoot that went fast.  Well I think I'll make me a new creature this time.

Using 3rd bonus here.

Creator: DragonSage
Genes: Filter Mouth x1, Gas-filled Sac x1, Membraneous Sail x1, Rudder Sail x1
Description: Perhaps deriving from a common ancestor of the Algaeglutton, the Sailback finally made its appearance.  A comparitively long body for its size (around 6 inches long), it was essentially a tube.  At one end was a filtering mouth, with a gradually shrinking cone-shaped digestion tract.  Perched atop its body was a simple sail mechansim, which grew at a diagonal.  Beneath it was a smaller sail, used mostly to keep the Sailback from flipping in the water.  Growing along the bottom edge of the sail was a long sac filled with gasses gathered from the atmopshere as well as digestion.  These gasses allowed the Sailbacks to hug the surface and traverse the worlds oceans (at the mercy of the wind, mind you) largely unimpeded.  Travelling in groups due to their inability to choose otherwise, on a still day they make for an appetizing surprise for any sea faring predator.

EDIT: Can you guess?  :P  Formatting!

Storytelling and Roleplaying / Re: Progeny
« on: November 04, 2007, 04:46:22 am »
I'm failing to see the updated list of genes for the Shellfoot after its Filtershell set.  Kinda curious, as I wanted to update the little guys.

EDIT: I'm going to proceed assuming the only added gene was the Gastropodal Movement gene.  <.<  I'll modify as needed if there were other modifications.

Also for the one who asked, Oathin said we could do up to THREE organisms a round.  Coolie, eh?

EDIT AGAIN: Formatting

Ancestors: Shellfoot <- Filtershell
Genes Added: Porous Tentacle x1, Spined Shell x1
Total Genes: Hard Shell x1, Filter Feeding x1, Gastropodal Movement x1, Porous Tentacle x2, Spined Shell x1
Description: To feed its extra mobility, the shellfoot developed an extra tentacle, for all intensive purposes identical to the first. By doubling the amount of food it could it, it also increased its ability to thrash them about when scared, thus their name.  Their shells also developed small pyramidal spikes on them, just enough where a brush against one would be an unplesant experience.  Far from killing anything realistically though, it was just defense against predators.

Storytelling and Roleplaying / Re: Progeny
« on: November 03, 2007, 08:18:51 pm »
Woot, my algae has served me well!  I'll update it now, and ponder what else to change come the morning.  Using two of my bonuses here.

Towerstalk Algae
Ancestor: Tallalgae <- Green Algae
Genes Added: Phloem x2, Vertical Growth x1, Rubbery Stalk x1
Genes Removed: None
Total Genes: Photosynthesis x1, Colony Masses x1, Fast Reproduction x1, Vertical Growth x2, Buds x1, Phloem x2, Rubbery Stalk x1
Description: Thriving in its new environment, the Tallalgae reproduced incredibly fast, thus providing many chances for mutations to appear and spread.  Quickly, a simple network of tubes running up and down the vertical towers allowed the more active upper regions to transfer their extra sugars produced to the bases.  These phloem networks would allow the new Towerstalk Algae to grow even taller, reaching for the surface like never before. Perhaps in a mode of defense, the Towerstalks also developed a rubbery coating over the central stalk, leaving a small gap around each bud.  The cells contained in the stalk could not photosynthesize as much, but it guarded the sensitive tube networks well.

EDIT: Formatting

Storytelling and Roleplaying / Re: Progeny
« on: October 29, 2007, 06:18:49 pm »
The lack of update is making me cry inside.  :(  Not that I can talk much lately, but I'm still interested in what happens.  ;)  It'd better be worth the wait, Oath.

Storytelling and Roleplaying / Re: Progeny
« on: October 15, 2007, 08:31:23 pm »
Heck, why not.  I'll make a plant, too.

Name: Talgae (Get it?  Tall?  Algae?  Oh never mind.  You have no sense of humor.
Ancestor: Green Algae
Genes Added: Vertical Growth x1, Buds x1
Genes Removed: None
Total Genes: Photosynthesis x1, Colony Masses x1, Fast Reproduction x1, Vertical Growth x1, Buds x1
Description: Through genetic mutation, certain masses of green algae gained the ability to grow vertically in addition to horizontally. By growing in small towers that grew out of the greater mass, the algae was able to not only increase surface area for more photosynthetic ability, but also expose itself to more ultraviolet light, which may have altered more genes.  This may have directly lead to a second mutation that occured nearly simultaneously.  Once the 'towers' were formed, on the tips and along the sides would grow small bulbous masses of algae, functioning like a simple leaf.  In reality, they were just extra surface area and nothing more, but it may pave the way for further advancement.

Storytelling and Roleplaying / Re: Progeny
« on: October 15, 2007, 08:19:32 pm »
Heya Oath, great game you've got here.  I'll pop in when I can with my wacky ideas.  ;)  Hope you don't mind terribly that I split up the description of the genes and actual physical appearance.  I just wanted to clarify what some of them were.

Name: Algaeglutton (I call it the Batenor, but name rules are name rules.  :) )
Creator: DragonSage
Genes: Scraping Plate x1, Plant Digestion x1, Beaded Skin x1
Description of Genes
: A small jellyfish-like creature with no stinging ability or tentacles.  It has no gas-filled sac, though, so it stays along the bottom of the ocean.  Having developed a simple scraping plate allows it to feed off of growths of algae as it slowly creeps forward.  Simple digestive juices produced in the inner region allow it to digest the plant matter.  It has a triple row of small bead-like growths on its back, offering a little protection from other creatures.
Physical Description: About an inch long, it is little more than a slowly creeping sac that digests algae as it goes.  Aside from its hardened, crystaline beads, it is rather plain.  Opaque in color, it always appears a cloudy color of the surface it is on.  Its motion is largely determined by the currents, as it has no method of propelling itself.  Feeds mostly where ever it can find an ample meal, though it has few actual choices.  Reproduction is simple asexual budding.

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