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Topics - skewedjester

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So, I've been thinking about parts and how they affect stats. The parts aren't treated as having stats themselves, but rather adding to the base statistic of the entire creature (and, of course, enabling the ability/stat if it isn't already present).

For example, a mouth isn't said to bestow a level 3 bite attack, but rather to ADD 3 to the bite attack. So, if you put a mouth with a +2 bite on the same creature that already has a mouth with a +3 bite attack, you get a bite attack of 5 overall, rather than two separate attacks of differing power.

So, therefore, we are capable of making creature purely for aesthetics, if we think a "weaker" part looks better than a "stronger" part. We just have to get creative!

Take the Proto-Jesterling (seen in my avatar). Now, he's a herbivore, but as the free trial has no herbivorous mouths (foolish), and the editor won't let you save a creature without a mouth, I had to add one, but I don't want it to be seen. So, where is it? Hiding under his two front eyes. I picked the weakest insect mouth, shrunk it as small as possible and rotated it until it was inside the head, then placed eyes over the part that protruded.

So, think of an alternate situation. You want to create a vicious predator, but you don't agree with the editor's limitation that he needs that +5 mouth to have the power you want. You much prefer, say, the +2 mouth, and you REALLY don't want the +5 mouth on your creature (or at least you don't want it visible). All you have to do, then, is take a mouth of +3 or above, hide it on the creature in some way (by shrinking and rotating, putting detail parts around it, whatever), and then put the +2 mouth where you want it. There you go -- powerful bite attack, but it still matches your vision of the creature.

This technique is especially useful if you are like me when it comes to creature creation -- "Simplicity is beautiful". You can get good stats on a creature without bogging it down with parts you'd rather not see.

Of course, I could be wrong about all this. I have not playtested combat or anything. This is just what I have deduced from observing the interplay of parts and stats in the CC.

What do you think?

EDIT: Yes, I forgot about how the game loads creatures appropriate for your power level. Sorry about that.

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Spore: Sporepedia Exchange / Monkeygod's Menagerie
« on: June 19, 2008, 03:40:52 am »
Hello, everyone!

I know I'm not exactly the most social GSer around, but I still want to show off the stuff I made. I'm proud of what I make. They may not be the best, but as long as I'm happy with them, that's all that matters. If only I could come up with better names...

Most of the time, my motto is "Simplicity is beautiful." I don't like to clutter my creature with a lot of detail parts. Of course, since I'm using the free trial, I don't have too many said parts available to me. Anyway, I experiment more with body and limb configurations. Also, I'm trying to create as many small creatures as I can, as I think the Sporepedia needs some little guys.

I talk too much. Without further ado, here are my creatures. If you want to see my profile, just click here or click on the link in my signature. If you comment on one of mine, I
will comment on one of yours.  :)

In order of creation:


The Luclu

(In my defense, this was my very first creature, and I only had a little time with it, so it's not my most polished)

The Zzelbin

(Even with only half a body, he got the complexity meter in the red)

The Merdet

(My first real predator)

The Pusopod

(Got the idea while just fiddling around with the shapeless mass of creature clay. Made him backwards by accident the first time. I maxed out the complexity meter, unsurprisingly)

The Pubaruba

(My first attempt at a small creature. I love his eyes. I wish he could jump better)

The Keeto

(So far, the smallest I've gotten. Probably bigger than a hamster. One of my favorites, actually)

The Proto-Jesterling

(My signature creature, or at least the prototype for him that I can make with the free trial)

More to come, surely!

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Since I wanted to contribute something to this forum besides a random comment here and there, I thought up an idea that hasn't been discussed before (to my knowledge). If it's popular, let's hope the Spore team hears of it and implements it in a future expansion. :)

Anyway, it all started when I heard "Copacabana" on the radio. That immediately brought to mind the parody, "Star Wars Cantina". And, since I'm obsessed with Spore and always have it on my mind to some degree, my thoughts stumbled onto the concept of the Spore Cantina.

Essentially, it's an interactive chat room, or a single location in an MMORPG. It's a cantina (duh), either on a planet or a space station, where all races can gather to socialize. Players could log in with their chosen creature, meet other players, and talk, play darts, drink, maybe engage in a barroom brawl, whatever.

I just think it would be so awesome to have an in-game location where you can directly show off your creature to others, all the while interacting with theirs. It would be a perfect roleplaying opportunity. Players could even contribute to it in interesting ways, like inventing drinks, maybe composing background music, stuff like that.

Anyone else have any interest in this concept?

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Console Games / Monster Lab
« on: February 06, 2008, 03:26:59 am »
Has anyone heard of the game Monster Lab, due out this summer?

http://www.totalvideogames.com/news/Eidos_Announces_Monster_Lab_12671_7032_0.htm

I think it sounds fun as hell, personally. I can't wait to create some monstrosities.

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