Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - PatMan33

Pages: 1 2 [3]
31
Storytelling and Roleplaying / The Grand RP OOC
« on: August 16, 2008, 09:45:54 am »
The Grand RP

Welcome to The Grand RP at the Gaming Steve forum! The goal of this project is to provide a stable and structured place from which we can create all means of RPs for our members to participate in. People who join The Grand RP will be part of a group of Role Players that want to get the best experience possible. Anyone and everyone can join The Grand RP!

The way that The Grand RP works is very simple. First off, you'll have to join The Grand RP if you want to be a part of any of the projects associated with it. It's nothing major and you can come and go as you please, there are no obligations. Next, the person who will be playing the villain is selected via a lottery system. Finally, the Wheel O' Genres (which can be found at the bottom of this very post) is spun to determine the genre of the RP. After that we play. That's the basic outline; however, there are other guidelines to help keep things in order.


Guidelines
  • To begin, if you want to play in The Grand RP you must have read both the RP Guidelines and the Creation Guide.
  • As far as being in the lottery to play the villain role, it has been decided to limit admission. You may only be in the villain lottery if you've been a part of an RP on the Gaming Steve forum that has reached its conclusion. This will be enforced. Never fear though, The Grand RP counts, so once you've finished one of them you are free to be a villain!
  • A person may not play the villain role twice in a row. The person that played the villain in the most recent Grand RP will be excluded from the next villain lottery.
  • If you've been chosen to be the villain and you do not have any ideas or are unhappy with the choice of genre, you are free to pass your turn. Should that happen, the villain lottery will be run again without the name of the person that passed.
  • Finally, if the players are not happy with the RP's genre, they may initiate a vote to re-spin the Wheel O' Genres. A majority of the players must want a re-spin for it to happen.

And there you have it, that's all you need to know to be a part of The Grand RP! Up next, Krakow Sam will be explaining the coveted Wheel O' Genres. Once that is completed, The Grand RP will open up for registration. After that we'll kick things off!


Table of Contents
Whetstone's War - Information Station
Rise of the Mutants - Information Station
A Mage's Wager - Information Station
The Lazarus Lounge - Information Station
The Deep West - Information Station

The Villain Lottery
Gorman Conall
Inkling
Krakow Sam
Neoadept
PatMan33
Zolinn

Known Players
(for harassing and such)

Badger Man 22
Erops
Gorman Conall
Inkling
Kenotai
Krakow Sam
Martyk
Neoadept
PatMan33
SerenityGrace
Yossitaru


The Wheel O' Genres Mk II



And some brief explanations...

  • Science Fiction: Science Fiction is described simply as a realm in which the laws of nature reign supreme. All that is and all that shall be has been tirelessly researched and developed. Be it the future, the past, or some alternate reality, science rules the day in this far-fetched, yet oddly familiar genre. Set phasers to "stun" and prepare yourself for adventures that may very well span the galaxy.
  • Disaster: The Disaster genre is one of those wildly popular genres that depicts the world (any world) during or after some sort of cataclysm which has brought society to its knees. Protagonists face death around every corner as the world around them becomes their enemy. Be it natural, man-made, or some sort of mutant zombie apocalypse, the disaster genre lends itself to heroics of the highest order.
  • Western: A Western is your typical gun-slinging, hat-wearing, horse-riding adventure that takes place in the Wild West. There's the good guys, the bad guys, and the people that need to get out of Dodge before things go south. The motifs and themes found in Westerns are often retrofitted to work in more modern settings, as well. A "Western" need not be confined to 19th century Kansas.
  • Horror: Horror has one purpose and one purpose only and that is to elicit emotional responses from the audience by putting the characters through situations that are scary, stressful, sad, and everything in between. There's definitely a morbid slant to this genre; however, the stories told oftentimes contain valuable lessons about navigating through the game of life.
  • Fantasy: When the laws of nature decide to take a vacation, you end up with Fantasy. Be it magic, superpowers, or just strange things you can't really place, Fantasy is ideal for those worlds that cannot be bound by simple logic or reason. Stories in this genre usually unfold on a grand scale and bring together mysterious and wonderful forces from every corner of the kingdom.
  • c-c-c-COMBO!: The Combo option allows for some quirky variety. If this option should win out, the Wheel O' Genres will be sent spinning twice more and whatever two genres are selected will be combined together to form an amalgamation of the two. What's a Disaster-Western? I don't know! But maybe we'll get to find out! Also, if the Combo space is landed on again during the re-roll, the Wheel will be spun twice more and a total of THREE genres will be chosen! Disaster-Western-Fantasy, anyone? Three spins is the maximum number of times the Wheel is allowed to be spun.

32
Storytelling and Roleplaying / Meta-Game List
« on: May 31, 2008, 08:38:32 pm »
This topic is your gateway to Gaming Steve's large collection of Meta-Games. The topic is broken up into four main areas, you can access each area quickly by clicking on the title of the section you wish to see. These four areas are Valuable Links, a collection of links that will take you helpful topics and other areas of the Storytelling & Roleplaying section. Next is Active Meta-Games, a list of Meta-Games that are currently being played and updated. After that comes Completed Meta-Games, a list of Meta-Games that have reached their conclusion and are no longer being played. Finally we come to Inactive Meta-Games, a collection of Meta-Games that are no longer being played due to inactivity. To help make navigation easier, each of these sections has been hyper linked below. Simply select an area from the table of contents below and you'll be taken there!


Table of Contents
Valuable Links
Active Meta-Games
Completed Meta-Games
Inactive Meta-Games


Just some other odds and ends. Since the Meta-Game scene moves much faster than the Role Play scene, I'm going to need help from the forum members to keep this up to date. When you make a new Meta-Game, please notify me (PatMan33) via a Personal Message. Also if I fail to add your Meta-Game, if you find a mistake in one of the lists, or if you have any questions whatsoever, please please please contact me and I will help you however I can. With that said, I hope you find this list helpful and I hope you enjoy yourself out there!

**7/7/08 LIST UPDATED**
The list has been updated. If you see any errors please tell me.

33
Storytelling and Roleplaying / The Out of Character Lounge
« on: May 31, 2008, 10:17:38 am »
I was struck with an idea of sorts just now. In my attempt to alert people to the purging of the RP List, I realized that the only place I could post it to have it read was in the Off Topic Topic. Now that's fine, but it doesn't get the attention of the audience I want. That's why I made this! Consider it the off topic area of the Storytelling & Roleplaying section, but for those of us who use this section a lot. General RP or Meta-Game talk can go here, advertisements for your RPs or Meta-Games can go here, anything related to RPs or Meta-Games can go here and you will know that the audience you want to reach will be sure to read it!

Anyway that's all I've got to say about that.

Also, like I said elsewhere, the RP List has been purged of inactive RPs so please take a look and tell me if you think an RP should be put back on the list. Thanks!

34
Storytelling and Roleplaying / The RP Creation Guide
« on: May 09, 2008, 01:54:58 am »
The RP Creation Guide
Last Edited 4/01/09

An intro to this guide...
The purpose of this guide is to help people understand how an RP works and to increase their chances of creating a successful RP. This guide will not guarantee success; however, if used properly it will start you off on the best possible path. Everyone should read this guide every now and again to stay fresh with the general layout of a successful RP. After all, you're never too experienced to ignore the basics.


The Basics

What is an RP?
Before you begin making your RP take a few minutes to contemplate just what an RP is. This is something that everyone, no matter how experienced, should go over every now and again so that they do not lose touch. An RP is not a job or a popularity contest or anything like that, an RP is (Whether you like it or not) a game, and games are meant to be fun. A successful RP is one that is fun, it's that simple. When an RP is not fun, or when an RP becomes more like work, the quality of the story and morale of the players will suffer. While it is often exhilarating to try to out-write another player, you must remember that your ultimate goal in an RP is to write a compelling story and not to annihilate the other writers. It can't be stressed how important it is to keep the proper definition of an RP fresh in your mind. Without an understanding of just what an RP is, you can rest assured that none of your projects will live up to their full potential.

Why RP?
Have you ever thought about why you want to RP in the first place? If you haven't, don't worry, not many people do. It's another simple question but the answer is an important one. Understanding why you want to RP and knowing what you wish to take away from it is another key to success. Nobody can tell you the right reason to RP, that is something unique to every individual who takes the plunge into our world; however, if you don't know why you want to RP, you will more than likely be robbed of the full experience that a good RP offers to the players.

Which RP do I choose?
Knowing which RP is worth your while is much like going to the casino. You really don't know what the outcome will be but there are ways to ensure that your odds are better. The first thing you want to do is to make sure that the RP has a good solid group of people who are excited to participate and who will continue to participate after the new car smell has vanished. Grouping with people who will be in it for the long haul is the most important thing to take into consideration when choosing an RP, second only to your level of interest in the subject matter. Even if the story is mediocre, a dedicated group of players can turn the lowliest vintage into top shelf material.


The Three Pillars

An explanation of the Three Pillars
You may be looking at the title of this section and wondering just what the heck these "Three Pillars" are. The Three Pillars are your keys to the castle. As long as each of the Three Pillars is recognized during the creation of your RP, you can know that your RP is built on solid ground. They are called pillars because without any one of them the entire RP becomes very unstable and the slightest misstep can bring the whole thing down. Don't be mistaken though, the Three Pillars only make up for half of the equation, but it is such an important half; after all, you'd never get anywhere in a car with only two wheels.

Structure
An RP's structure keeps it from collapsing in on itself, it also keeps it from becoming bloated and unwieldy. Structure works on two distinct levels: story and etiquette. The story of an RP is that tough, yet flexible foundation that enables the players to tell their tales. It is one of the hardest parts of the RP to create because it has to be very clear in establishing the circumstances of the world, while at the same time being vague enough to allow the players near-infinite room for creation and character development. The other half of structure revolves around etiquette. Player etiquette is something that should be stressed in any RP. There is a time and place for everything, but don't you dare post your Out of Character musings in the RP topic, that's why the Out of Character topic was made! That is but one example though; respect, regular posting habits, knowing how to say no, these are all things that fall under etiquette. It may seem like nickel and dime stuff, but over time those little things add up and can become quite a blight on even the most lively RP.

Villain
In an RP, the villain is the glue that holds everything together. A villain is the root cause of the major problem in the world of an RP; but, a villain is much more than some vagrant with a questionable past and a doomsday device. The villain is in charge of the story and the pacing in an RP. Without the villain the hero has no purpose; therefore, it is imperative that the player who is in charge of the villain have at least a basic plan outlined. The villain is usually the player in the RP who has to do the most work, as they will have to plan out events and make sure that everything stays on track. An RP should always have a villain chosen before it starts. If a villain is not chosen and the issue is left up in the air you can expect to see everyone and their mother try to make their character the big baddie. In that scenario all you will end up with is a bunch of people trying to prove that their character is the most evil; nothing will get done, there will be no real story, and the RP will die. The person who is in charge of the villain needs to understand the importance of their role; they cannot sit back and let things go. A villain must always be at the ready with something that will propel the story forward toward its ultimate conclusion. And for those of you that enjoy something slightly more-abstract, remember that your villain doesn't need to be a living thing. A sinking ship is just as threatening to a hero as a man with a gun.

Hero
The term hero is used very broadly in the world of an RP. For the sake of an argument, a hero is anyone who is not a villain. A "hero" might not be a good guy, but there is a profound difference between a bad guy and the RP's villain. The hero's role is to fill out the story that is outlined by the villain. While it is true that the RP's major events will be planned and executed by the villain, it is the heroes who will add detail, dialog, and a touch of soul to those events. The hero is what makes the story interesting and the hero's trials and tribulations are what readers want to know about. Another key job of the hero is to keep the players' characters in some semblance of a group. There may be an instance of a lone wolf but by and large the player who chooses the role of lone wolf leaves the RP because their character has no interaction and becomes shallow. It is not the role of the villain to keep the heroes grouped together. If anything, the villain wants to keep the heroes separate! Keeping the group together is an important part of maintaining a healthy RP.


The Players

Yeah that's right, the players!
You know who the players are. Chances are that you're one of them or are going to be. The people who are playing in an RP account for a huge part of the overall experience. You can follow the Three Pillars perfectly and still have your RP blown asunder by a bad group of players. Something that every Role Player worth their salt should be able to do is say no. If you know that a person is not going to pull their weight, is unpredictable, or is just plain bad at Role Playing then you are well within the confines of decency to deny that person. This is something that the group needs to decide though. An RP is a game and it is supposed to be fun; however, you will not be the only one playing and you should always be mindful of who else will be playing. Another thing is that RPs are not something that just happen overnight and they do not require less contribution over time. If anything you need to become more involved as the game progresses. This need not be a bad thing, but anyone who is planning on being in an RP should understand that it is a commitment of time that could span weeks, months, or even years.


Tips
Here is a collection of tips from experienced RPers that should help make your time here easier.
  • Don't be afraid to ask for help or to coordinate plot sequences! Conferring with your fellow players is the key to making a good RP, however don't give up your whole plot or become reliant on other player's ideas. Also remember that you're allowed to scheme with the person playing the villain too!
  • Hey guys, use spell check and proper punctuation and please proofread!
  • Know your limitations. RPs are taken seriously so don't bite off more than you can chew. RP posts are expected to be smart and well thought out. It may sound mean but if you can't write well you might want to pass on joining an RP.
  • An RP usually follows a set point of view. Generally they're written in third person limited omniscient. It is not unheard of to have an RP written in first-person but it is generally seen as more rigid. Whichever point of view you choose, try to stick with it! There is nothing more jarring than having to wade through a ton of perspective changes.
  • Don't be afraid to push the action or do something big. If the same few people lead the RP all the time the story will become tired and predictable.
  • Your job is to post about your character, if other people have trouble keeping their characters in the limelight than it's their fault. Don't feel obligated to carry other people's characters because it will limit your creativity and could have a severe backlash down the road.
  • Try to get into a regular posting schedule. An RP will run much smoother if you are posting regularly. The other players need to be able to depend on your post, they have to know that you are going to post. If this confidence is not there everyone begins to slow down and things will deteriorate rapidly.
  • Let's just be blunt about this whole RP business, it takes dedication. You can't just sit down for five minutes, slap an idea together, and expect it to glimmer. There has to be planning, editing, checking, rechecking, and a whole lot of conferencing with the other players (This includes the villain, NEVER forget to talk to the person controlling the villain). This process of building your story can take hours or even days. Be a good neighbor and talk to the people who are in the RP with you. Make plans with them, it will enhance the story! Double cross them, it will enhance the story! Do whatever you can to enhance the story!
  • Plot is your friend in an RP. Sometimes you are going to have to forgo the simple, or even logical, solution in exchange for something that will keep the story moving forward. It's just a fact of life; yeah, the Empire could have blown Yavin to smithereens and then they'd have had a clear shot at Yavin IV but that just isn't good storytelling. In a story-based RP your primary goal is to tell a compelling story and to do that sometimes you'll have to go against that little voice in your head that is telling you to take the shot.
  • You didn't get chosen to be the villain, darn. Instead you are playing the role of the hero but that is nothing to be ashamed of, the hero is very admirable! Do not, however, decide that you are going to get smart and tell a story of your own. If you want to write a short story, write a short story! In an RP you are encouraged to enrich your character with a deep and engrossing side story but please, for the love of all things holy, don't tout your story as the second coming. The fact is that the villain is the one pushing the main plot points and let's face it, his plot points involve all of the characters. Your character's plight may be neat, but unless it involves everyone who is playing it runs the risk of becoming intrusive and can detract from the game.
  • This one will be really short. Characters who are overtly crazy or insane tend to ruin RPs. They are shallow, have trouble interacting, and usually draw the ire (and the blades) of the heroes.
  • Plots tend to work better when the villains' plans relate to the heroes personally. The two groups should know one another; this allows for more emotion during fight sequences as well as charging up the dialog scenes.
  • Every post is different, but there is a certain structure that they all have in common. The first part should address what happened before it, the middle part should advance the general plot as well as your character's plot, and the last part should leave an opening for the next person to post. Your post will start out broad, then become more specific as you include character details, and finally become broad once more to allow someone else to jump in.
  • Coincidence is cool, but it is not entertaining. Try to avoid coincidence if you can. At the very least, make sure its justified if you do use it.


Helpful Links
Here is a collection of links that will help you better navigate the Gaming Steve RP scene.
Forum Rules
The rules that you must abide by everywhere on the Gaming Steve forum.
Guidelines for Role Playing at Gaming Steve
A short guide that talks about the secrets to making a successful RP. Everyone should read this.
The RP Planning Thread
Do you have an idea for an RP? Post it here, you might as well do it anyway because we will just move your suggestions here if you don't.
The RP List
This list contains links to every RP we have ever had here at Gaming Steve, if we've played it you can find it here.
The Out of Character Lounge
A place where all of the Role Players and Meta-Gamers can chat about things that are happening in the Storytelling & Roleplaying section.
Spore RPs
Not in the right place? Do these RPs look a little off? Maybe you wanted to go to the Spore RP section instead!
Meta-Game List
Are you really lost? Don't even know what an RP is? You probably wanted the Meta-Game List.
Dungeons & Dragons on Gaming Steve
So you're looking for that kind of RP, eh? Head on over here and let the resident pros get you set up!


Odds and Ends
There you have it, a reasonably short guide to making an RP that will work. Hopefully you folks out there take the time to read through it, even if you are already a seasoned veteran. If you have any questions, comments, complaints, or whatever, please post them in this topic. This guide is a fluid document and will be changed if someone brings up something good. Thanks for your time!

35
Storytelling and Roleplaying / The Planetary Construction Project [PCP]
« on: January 04, 2008, 06:58:01 pm »
Welcome to The Planetary Construction Project!

Our Goal: To create a living breathing world from scratch using Earth's preexisting creatures with the eventual goal of hosting a series of activities within it's confines. Upon completion this world (It has no name at the current time) will be a fully realized system with flora and fauna, nations, governments, social ladders, economies, lore, and whatever else we want to add. It will be set in the Age of Sail and have technology reflecting this.

Think of it like one of the projects in the Spore section, just without the Spore. Creating a planet is hardly anything new and with that in mind we figured that these kinds of projects need not be limited to the Spore-centric areas of our forum.

How we'll do it: In order to make this new world we will each design our own sections and post them. They will be reviewed and suggestions will be made by the other members of the crew. Once a portion of the world has been completed it will be added to the map. The planet will not be complete until the whole map is filled, each portion of the map will have it's own information center describing it's make up. In the end the entire planet will have dozens of sections each with their own detailed descriptions.

The map will be kept to scale with a very simple system and members will be able to select how much of the map they wish to use. We will be using a cylindrical representation of the world, laid flat the map will be a five thousand pixel by three thousand pixel rectangle. Members will request portions of the map in which they will draw their landforms on, it will work out like this:

Player 1 wants to make a country so he will request a three hundred pixel by two hundred fifty pixel portion of land. A 300x250 section of the map will be reserved and Player 1 will then create an image file with the corresponding measurements. When his section is finished all he has to do is submit it and have it placed on the map, it will already be scaled perfectly and there will be no need for tedious resizing and scaling. Assume that one pixel equals one mile, therefore one hundred pixels is one hundred miles; our world is five thousand miles long and three thousand miles tall giving us a grand total of 15,000,000 pixels to work with.

And when it's finished: The completed planet will make for the perfect canvas in which to base Role Playing games, Meta-Games, Diplomacy-type games, and more! Really we are designing a place in which we can play games and have fun, and turning the design process into a game itself.

How do I join: If you'd like to help out just ask! It's really simple to join but be sure that you are able to satisfy the demands that this project presents.

The demands (Rules): There will be some rules and requirements in place to make sure things go smoothly and they will  be enforced.
  • Respect the other players and give them constructive criticisms.
  • Be reasonable with your creations, do not make anything that does not fit or throws off the balance of this world. It is meant to be a world that could really exist and a god-like race of humans that can kill with their minds would knock everything off kilter.
  • You must maintain a certain level of professionalism as well as provide the project with quality work. This is not some project that will be thrown together, it is meant to be done properly and with care.
  • The majority rules; if everyone else thinks your stuff stinks then they reserve the right to remove it. On that note, there is no one person in charge, we operate as a ruling body and made our decisions as a group.

With that out of the way, let the game begin...



The PCP Information Station

The Players and their Pixel Reservations
Alwayswatching (54,289 pixels used)
Andrew Ryan (276,696 pixels used)
Bagder Man 22 (150,000 pixels used)
Blarg (396,000 pixels used)
Brandonazz (250,000 pixels used)
Clockwerk (603,000 pixels used)
Daxx (132,240 pixels used)
Didero (350,000 pixels used)
DoctorZ (500,000 pixels used)
Flisch (80,000 pixels used)
Kenotai (90,000 pixels used)
Krakow Sam (20,000 pixels used)
LadyM (612,134 pixels used)
Luminar (480,000 pixels used)
Mae (300,000 pixels used)
Neoadept (1,500,000 pixels used)
Neoskel (22,500 pixels used) (62,500 pixels used)
Neoteric (187,500 pixels used)
Netherflare (62,500 pixels used)
Oviraptor (116,800 pixels used)
PatMan33 (40,000 pixels used)
Pie (640,000 pixels used)
PlankOfWood (256,564 pixels used)
Sallem (330,000 pixels used)
TotalSandwich (250,000 pixels used) (250,000 pixels used)
Yokto (10,000 pixels used)
Yuu (18,792 pixels used)

Pixels Remaining on the World Map: 9,245,483/15,000,000

The World Map

There it is... look pretty good! Only a few more patches left to fill in!

The Nations
Acellevin - Celdur
Aurilania (Map Pending) - Clockwerk
Binsnoor - LadyM
The Continent of Chimar - Neoadept
The Democratic Association of Jubaner - PatMan33
Ioai Kla Binsnoor - Krakow Sam
The Kingdom of Cyberia - Yuu
Lottorania - Andrew Ryan
Machani - Neoadept
Neroo - Netherflare
Ophalia - Detoxicated
Orion (Everything Pending?) - DoctorZ
Oviraptoria - Oviraptor
Tzaadaq - Luminar
The Holy State of Geopatria - TotalSandwich
The Pensa City States - Brandonazz
The Skra'kar Clans - Neoskel
The Republic of Murkae - Mae
The United Lands of Noocar - Blarg
Wok Masark - Krakow Sam
Yoktavia - Yokto

Unique Plants & Animals
The Flying Rat
The Gnashling

36
Storytelling and Roleplaying / RP List
« on: June 16, 2007, 09:06:55 pm »
This topic is the place to go to find information relating to the Gaming Steve RP scene! First up is a list of Valuable Links that will help make your RP experience a bit easier. After that we have the list of Active RPs, this list contains the RPs that are currently being played as well as their associated Out of Character (OoC) topic. Next we have the prestigious list of Completed RPs, these RPs are finished, there's nothing left to do but sit back and read the wonderful story contained within! Finally is the list of Inactive RPs, these RPs are no longer being played due to lack of interest or other issues; remember, if you see a spark somewhere in them feel free to help it burn bright!

Please note that aside from the 'Valuable Links' and 'Specialized RPs' lists, the rest of the lists are in alphabetical order.

If you have any questions about the RPs here at Gaming Steve or if you've found an error in this guide please please please, send me (PatMan33) a Personal Message. Have fun out there!

Valuable Links
Forum Rules
The rules that you must abide by everywhere on the Gaming Steve forum.
Guidelines for Role Playing at Gaming Steve
An explanation of what an RP is and the rules of engagement. If you are going to RP with us you MUST read and understand these rules of play.
The RP Creation Guide
A short guide that talks about the secrets to making a good RP work. Everyone should read this.
The RP planning thread
Do you have an idea for an RP? Post it here, you might as well do it anyway because we will just move your suggestions here if you don't.
The Out of Character Lounge
A place where all of the Role Players and Meta-Gamers can chat about things that are happening in the Storytelling & Roleplaying section.
Spore RPs
Not in the right place? Do these RPs look a little off? Maybe you wanted to go to the Spore RP section instead!
Meta-Game List
Are you really lost? Don't even know what an RP is? You probably wanted the Meta-Game list.
Dungeons & Dragons
So you're looking for that kind of RP, eh? Head on over here and let the resident pros get you set up!


Active RPs
The Micro-RP!
It's an RP... that's micro! More details after the link.
Voyage of the Perihelion - OOC - Information Station
Embark on a journey across the galaxy as you try to discover your own path in life. Fight giant space monsters, woo green women, and save the day in this action-packed space RP!
Voyage of the Sidereal Hour - OOC - Information Station
We ran our of room in the Voyage of the Perihelion RP so we had to make two! Yay! Embark on a journey across the galaxy as you try to discover your own path in life. Fight giant space monsters, woo green women, and save the day in this action-packed space RP!


Completed RPs
A Brief Fantasy Adventure RP - OoC - Information Station
Enter a world of fantasy delights and try to save the world from the forces of evil! Will you be a knight in shining armor or a wolf in sheep's clothing? This RP welcomes any and all players so don't hesitate to join today!
Phlogiston: A Steampunk Adventure - OoC - Information Station
The Steampunk RP is risen again!  Join the adventure in a massive city where corporations reign supreme and ever-advancing technology rules the day!  Use clever steam and clockwork devices to thwart the dark machinations that threaten the populace!  Pick a side in the war amongst the corporations!  All are welcome, don't miss out!
The Grand RP Volume I - Whetstone's War - OoC - Information Station
The Grand RP is an ever-changing series of stories that take place in all sorts of different worlds with different characters and different circumstances. Joining The Grand RP means you are a part of an troupe, if you will, of people who will play various roles in short single-arc RPs. The First Grand RP - Whetstone's War takes place in a futuristic sci-fi setting filled with manipulative politicians and an age-old struggle between humans and Augs (humans that have been modified with technology). A horrifying plot to rule the world is fast approaching and only the heroes can prevent it from coming to past. Will you be able to save the world or will you just die trying? Anyone and everyone is welcome to join and it is a great way to learn how to RP.
The Grand RP Volume II - Rise of the Mutants - OoC - Information Station
Gaia, 2XXX; technology is at an extreme boon, all areas of science are expanding at incredible rates. Registered freelance vigilantes and various villains have used all forms of technology to aid their work, "super powers" are not a rare sight on Gaia. However, space travel is the one withered path of science. For unknown reasons, the Unified Gaia Government (UGG), outlawed space travel, both its research and execution, many decades ago and has been entirely successful in making space travel an entirely lost and forgotten technology. However, less than a year after space travel becoming lost, a rash of extreme and nearly disabling mutations spread throughout the human race on Gaia. Worse, the mutated people are recently starting to grow violent, fighting against people they call "normies", the unaffected populace. Heroes of this world, stand, for it is your time to really make a difference, drive back the violent hoards of mutated! Anyone and everyone is welcome to join and it is a great way to learn how to RP.
The Historical Superpower RP - Volume I - Information Station
Our second completed RP down here in the general RP section, this is a shining example of what an RP should be. The action is well directed and the pacing is near-perfect, everyone that has read it so far has enjoyed it. The first chapter in The Historical Superpower RP is great as an example of a good RP as well as a fantastic story! Additionally, it uses the current rules so feel free to use it as a reference.
The Historical Superpower RP - Volume II - Information Station
The Historical Superpower RP is a spin off of the highly successful NEW Superpower RP. This RP takes place in a very detailed universe that sees the forces of good and evil squaring off against each other during different periods in history. With high production values this RP is everything that it's parent RP is and more.
I'm Going into The Story I
This is the first RP that was completed at the forum. It follows the tale of a rag tag group of citizens and a clever dog who shares a name with one of our Moderators. It's a good read to understand what an RP is about however it predates the written rules so there are some parts that come off as a little sloppy when compared to a more recent RP.
The NEW Superpower RP - Information Station
The NEW Superpower RP is the most successful and most detailed RP in this particular section and arguably on the entire forum. It takes place in a not-too-distant future where technology has seen some key advances and the greatest golden age of humanity is beginning to take shape. Fight the forces of good or evil as an extraordinary person, use magics to thwart those who seek to do wrong by you, or embrace spectacular new technologies and vanquish your foes. It took over a year to finish but it was well worth it, congratulations and good work to all who were involved (You guys are AMAZING!) and enjoy Part II.
The NEW Superpower RP - Part II - Information Station
This is the much anticipated sequel to The NEW Superpower RP, rejoin some of the memorable characters sixty years in the future and attempt to revive a broken world. Crime is rampant and order has all but broken down, save for a few safe 'Green Zones', Obano is a very dangerous place to be. This RP requires no knowledge of the previous RP in order to play and has be designed so that anyone can join. This RP is for those of you who are dedicated and can post regularly and with some consistency in post quality.
The NEW Superpower RP - Part III - OoC - Information Station
Another one!? Yeah! This is the sequel to The New Superpower RP Part I and Part II. Enter Obano once again and try to change the world. It will not be easy this time. The world has been ravaged by evil and billions are dead. Those that remain have been forced to glean an existence from a dying planet. Time is of the essence! Will you be able to crush the evil that now rules the world and begin the healing process? Or will you be the one to finally crush what little hope remains and lead the world into the darkness? This RP is open to anyone and everyone; however, be aware that this is an obligation and that you will be expected to post at least once every day.


Inactive RPs
Phlogiston: Return to Adventure - OOC - Information Station
Revisit the world of the first Steampunk adventure with all new characters and all new baddies to square off against! Business has taken a barbaric turn and the streets run red with the blood of failed competition. Will you be able to survive in this brave, new world or will you become just another casualty? Join today!
Space Opera RP - OoC - Information Station
Join the passengers and crew of the SCSS Hawking as it explores the farthest reaches of the universe in hopes of finding some semblance of intelligent life. Visit strange and exotic worlds and ensure the continued survival of the human race in this exciting and accessible RP. This RP is ideal for people of all skill levels, make sure you reserve your seat today!
Space Station Farsearch Four - OoC
This RP is a testing ground for the new Hybrid System of Role Play. Join if you are interested in learning more about the new alternative system!
The Government RP - OoC
Ever wanted to run your own government? Well now you can!! Create your own nation today and experience the thrill of international diplomacy, lawmaking, the exploitation of indigenous peoples, and forcing your agenda down everyone's throat! The Government RP is a different kind of game that requires a cool and calculating mind. Only the strongest will survive, will it be you?
The Grand RP Volume V - The Deep West - OoC - Information Station
Journey under the sea to the new wild west and try your best to survive the lawless, corporate wasteland of the Costa Tira Mining Facility. Any and all players are welcome. Great for first-time players!
The Medieval RP - OoC - Information Station
Join us in a world filled with kings, queens, knights, dragons, and wizards! Help fight off the forces of evil or try to crush the hopes of dreams of the world! This is the Medieval RP, a new RP in a new world filled with opportunity for all. Anyone and everyone is welcome in this Medieval-themed RP! Don't miss out!
The TestDrive RP - OoC - Information Station
The TestDrive RP is a place to test out characters that you may plan to use in other RPs. This game is a little different than normal but a great place to spar and test abilities with other players.


There you go, that's the list of RPs here at the Gaming Steve Forum!
And as always, if there are any questions, comments, or corrections, please send me (PatMan33) a Personal Message!

**3/15/10 LIST UPDATED**
Added the second Steampunk RP and did some housekeeping. Way to go, Pat! Go get those Pop Tarts out of the toaster now.

37
Guidelines for Role Playing at Gaming Steve
Last Edited 10/07/08

The object of Role Play (RP) is to become a character in a fantasy world that you and others will slowly develop over time. You tell a story from your character's point of view and detail their actions and adventures. These games can be very fun and satisfying when you have a dedicated group of players that work well together. The point of the game is not to beat the other guy, the point is to write an interesting story that people want to read! And maybe you'll even make a few new friends along the way.


Basic Guidelines
  • Try not to exert too much control over another person's character. You're more than welcome to include meaningless conversation and basic actions; however, you should never do anything to another character that has a lasting impact on them.
  • Just like a person's character, any important objects or inventions that someone creates during an RP are under their control. You should seek permission from someone before doing anything drastic with one of their assets.
  • There is a major difference between a player knowing everything about the game and a character knowing everything about the game. As a player, you are encouraged to know as much as you can about every aspect of the RP you are a part of. Characters should not know everything and are not expected to know everything.
  • You are always allowed to leave the story but be careful! If you leave an RP your character is free to be manipulated by the other players. You can avoid this by writing up an exit for your character.
  • If someone's prolonged silence is keeping the story from progressing the other players are allowed to take control of that character. The only condition is that they cannot kill off the offending person's character.
  • Try to stick with the basic rules of the world. No magic spells in a world with no magic.
  • Double posting in an RP is frowned upon. The only time when it is acceptable to double post is if you are trying to jump start a stalled story.
  • Out of Character (OoC) discussion and using the forum's quote function is discouraged in the RP topic. All Out of Character discussion must take place in a separate Out of Character topic.
  • Finally, if you feel inclined to join an RP that is in progress make sure you are not jumping in during a scene that is pivotal to the plot or at the climax of a story-arc. This can knock the scene off kilter and make things difficult.


Advanced Guidelines
Throughout the RP you're going to encounter all kinds of special formatting. Never fear though, it's not too difficult to understand.
  • Normal text denotes plot development and character actions. The bulk of the RP is made up of normal text.
  • "Text in quotations denotes speech. A large part of the RP is usually made of up speech."
  • ~"Text in quotations preceded by a tilde denotes a translation. If your character speaks another language and you wish to write what they say in English, put a tilde before the first quotation. This isn't used very often."
  • Italic Text denotes thought and inner monologue and is also used for flashbacks, dreams, books, and computer readouts.


Tips
Here is a collection of tips from experienced RPers that should help make your time here easier.
  • Don't be afraid to ask for help or to coordinate plot sequences! Conferring with your fellow players is the key to making a good RP, however don't give up your whole plot or become reliant on other player's ideas. Also remember that you're allowed to scheme with the person playing the villain too!
  • Hey guys, use spell check and proper punctuation and please proofread!
  • Know your limitations. RPs are taken seriously so don't bite off more than you can chew. RP posts are expected to be smart and well thought out. It may sound mean but if you can't write well you might want to pass on joining an RP.
  • An RP usually follows a set point of view. Generally they're written in third person limited omniscient. It is not unheard of to have an RP written in first-person but it is generally seen as more rigid. Whichever point of view you choose, try to stick with it! There is nothing more jarring than having to wade through a ton of perspective changes.
  • Don't be afraid to push the action or do something big. If the same few people lead the RP all the time the story will become tired and predictable.
  • Your job is to post about your character, if other people have trouble keeping their characters in the limelight than it's their fault. Don't feel obligated to carry other people's characters because it will limit your creativity and could have a severe backlash down the road.
  • Try to get into a regular posting schedule. An RP will run much smoother if you are posting regularly. The other players need to be able to depend on your post, they have to know that you are going to post. If this confidence is not there everyone begins to slow down and things will deteriorate rapidly.
  • Let's just be blunt about this whole RP business, it takes dedication. You can't just sit down for five minutes, slap an idea together, and expect it to glimmer. There has to be planning, editing, checking, rechecking, and a whole lot of conferencing with the other players (This includes the villain, NEVER forget to talk to the person controlling the villain). This process of building your story can take hours or even days. Be a good neighbor and talk to the people who are in the RP with you. Make plans with them, it will enhance the story! Double cross them, it will enhance the story! Do whatever you can to enhance the story!
  • Plot is your friend in an RP. Sometimes you are going to have to forgo the simple, or even logical, solution in exchange for something that will keep the story moving forward. It's just a fact of life; yeah, the Empire could have blown Yavin to smithereens and then they'd have had a clear shot at Yavin IV but that just isn't good storytelling. In a story-based RP your primary goal is to tell a compelling story and to do that sometimes you'll have to go against that little voice in your head that is telling you to take the shot.
  • You didn't get chosen to be the villain, darn. Instead you are playing the role of the hero but that is nothing to be ashamed of, the hero is very admirable! Do not, however, decide that you are going to get smart and tell a story of your own. If you want to write a short story, write a short story! In an RP you are encouraged to enrich your character with a deep and engrossing side story but please, for the love of all things holy, don't tout your story as the second coming. The fact is that the villain is the one pushing the main plot points and let's face it, his plot points involve all of the characters. Your character's plight may be neat, but unless it involves everyone who is playing it runs the risk of becoming intrusive and can detract from the game.
  • This one will be really short. Characters who are overtly crazy or insane tend to ruin RPs. They are shallow, have trouble interacting, and usually draw the ire (and the blades) of the heroes.
  • Plots tend to work better when the villains' plans relate to the heroes personally. The two groups should know one another; this allows for more emotion during fight sequences as well as charging up the dialog scenes.
  • Every post is different, but there is a certain structure that they all have in common. The first part should address what happened before it, the middle part should advance the general plot as well as your character's plot, and the last part should leave an opening for the next person to post. Your post will start out broad, then become more specific as you include character details, and finally become broad once more to allow someone else to jump in.
  • Coincidence is cool, but it is not entertaining. Try to avoid coincidence if you can. At the very least, make sure its justified if you do use it.


How it Works...
Alright so you've read all of this stuff about how we RP here at Gaming Steve but you haven't seen any examples. Examples can explain things far better than a soulless and faceless guide! The following is a link to one of Gaming Steve's best RPs. This RP is relatively short and can be read in it's entirety in two to three hours; this is what you want to work towards if you are in an RP, everything came together perfectly in this RP and it is a fantastic read.

The Historical Superpower RP - Volume I

The secret to doing a good job in an RP is to really get into it, be proud of your work and put a bit of yourself into each post you write.


Helpful Links
Here is a collection of links that will help you better navigate the Gaming Steve RP scene.
Forum Rules
The rules that you must abide by everywhere on the Gaming Steve forum.
The RP Creation Guide
A short guide that talks about the secrets to making a successful RP. Everyone should read this.
The RP Planning Thread
Do you have an idea for an RP? Post it here, you might as well do it anyway because we will just move your suggestions here if you don't.
The RP List
This list contains links to every RP we have ever had here at Gaming Steve, if we've played it you can find it here.
The Out of Character Lounge
A place where all of the Role Players and Meta-Gamers can chat about things that are happening in the Storytelling & Roleplaying section.
Spore RPs
Not in the right place? Do these RPs look a little off? Maybe you wanted to go to the Spore RP section instead!
Meta-Game List
Are you really lost? Don't even know what an RP is? You probably wanted the Meta-Game List.
Dungeons & Dragons on Gaming Steve
So you're looking for that kind of RP, eh? Head on over here and let the resident pros get you set up!


Odds and Ends!
Everyone is free to discuss rules they want added or removed. That's what this topic is for, if we get a point where a decision has to be made I'll send it up to the poll. The results of the poll will decide if the rule stays, goes, gets edited, or whatever.

If there are any further questions or if you've found a mistake in this guide please send me (PatMan33) a Personal Message and I'll do whatever I can to help you out.

Enjoy your stay in the Gaming Steve Storytelling & Roleplaying forum!

38
Storytelling and Roleplaying / The RP planning thread
« on: January 28, 2007, 10:57:55 am »
Hey! Since there has been a renewed interest in making new RPs in Forum Games I decided that we should have a place to plan future RPs with the people who may be playing them so that everyone is happy.

In here you can post your ideas for RPs (They can be barebones or fleshed out) or any suggestions to improve the current system of RPing that we have here.



Anyway, I had had an idea for an RP that could go well here. I did an RP like this once before and it was fun, but it lacked dedication by it's members.

The idea is to do a Vampire RP at some point in the future. You could have your Vampires fighting the Vampire Hunters and also some regular Humans in there that may have discovered this secret society of sorts.

But yeah, that's one of my ideas right now, feel free to give your input or to post any of your own ideas for RPs that you would like to see!



Also don't be afraid to bump this topic if you have an idea at a later date. I imagine that it will fall down into obscurity quite often while we are actually out playing our RPs so don't fret.

39
Art / ART!
« on: September 04, 2006, 09:39:12 am »
Can you draw? Can you take pictures? Can you write music?

Whatever you can do, tell us about it. Show it to us! We want to see it!


Since the other thread "Any Artists Here?" is off topic and buried, I made a new one.


So post your stuff!



Here is the culmination of two hours standing on the same spot on the boardwalk this weekend.



That is the best one I got. (You will need to open in a new window)

I also got a really great time lapse-series of the whole sunrise.

40
This is the Out of Character discussion for "I'm Going Into the Story: Wild West Style!".

Have fun!

41
Okay folks, here it is! The fourth edition of Sgore's oh-so-wonderful Role Playing adventure! The two of us have spent years down in his basement fine tuning things and making some nice little changes and we are ready to present it!

First off, some legal issues. Yes, I have Sgore's permission.
Quote from: sgore
You have my offical Permison! SGORE's STAMP OF APLOOFAL.  ;)

See? Good! Now let's get on with it.


Here are the rules, as written by Sgore, and edited by me because I am good like that.


The object of the game is to play along in the role you take. You will tell the story from your character's point of view until its over or you die or something along those lines..(If you do die you could always come back as like a ghost or clone or never really killed etc...totally up to you) its a really fun game!

Rules You Should Follow (Unless you want Pat to come after you)
-Don't speak for anyone else. Let the other people playing the game respond to anything your character says to them. In other words don't do this:

Poster Four: I said no, but "Poster Three" said yes. (Also try not to do it with actions either, but if you must that's okay.)

-You only have to say "I'm going into the story!" when you are first going into the story. Once you have entered the story, you don't have to say it anymore. But do say it to start.

-If you want to enter the story you can create a new person and introduce that person or take over for a created unfilled character. If your character has partners in their story, feel free to let us know if there are any open positions that you might like to see filled.

-Any created roles not filled by people (like the bus driver) can be taken over at any point in the story. Until then it is fair game to say what they do and say and such.

-If you want, you can also at some point say "I'm going out of the story" and re-enter the story with "I'm going into the story" as a diffrent character. But be careful, If you do this, it's possible you may not have your original character to go back to later on should it be "bumped off" or something. (I've been pondering this idea for a little bit. But If people rather I remove it I will)

-Nicknames are allowed.

-If someone's prolonged silence is interfering with a plot line's continuance other player may treat it as an uncontrolled character until the controlling poster returns.

-Use spellcheck and proper punctuation or I will kill you. (I think you know who added this rule)

-Try to stick with the basic rules of the world. No flying monkeys in a world with no magic. I think you get the idea.

Here's an example of how the game works:
Poster One: Well, it was Monday again, and yet another day of school was coming. I was at the bus stop. When the bus came, i got on only to find nobody else on except for the bus driver and myself. "That's weird." I thought to myself "I'm like the fourth to last stop. There usually are no seats left when i get on."

Poster Two: "I'm going into the story!"

I got on the bus and saw poster one, but no other kids. "Where is everyone?" I asked.

Poster One: "I don't know" I said back to her. "Maybe they're all out sick."

Poster Two: "I don't think everyone could be out sick." i said.

Poster Three: "I'm going into the story!"

I silently agreed with her in my head. I had been driving this bus for 3 years, and usually only 1 or 2, if any kids were out sick. I didn't say anything at that point though because i was just there to do my job and drive the bus. Still i couldn't help but wonder where everyone else could be.


And the story would basically go on till the whole thing was resolved or at least the main conflict was.(You know, in case any sub-plots develop or something.)




The World
I am just going to give you a little bit of info about the world we will be playing in so that we don't make some base level mistakes.

The world is set in a standard American Wild West town. There are miles and miles of open space, a town somewhere in that space, and maybe a few outlying areas and camps. A lot of the action will probably happen in the town. There are saloons, banks, post offices, a train station, maybe some cattle ranches, and of course, a sheriff (Who is a viable character for anyone who wants to do so). Try to stick with the time period, the late Nineteenth Century. Feel free to do whatever you want within those constraints. Your characters can be from anywhere, but their story will be of their exploits in this Wild West town.

Other than that, the rest of the world will be filled out by what we all write, so add buildings, people, landmarks, or whatever to the world.


With that, let's begin!


I'm going into the story!




"Hey Ryan, what time is it?" Called out a voice from behind me.

"Hmm... it looks to be about noon time, we had better hurry!" I said. I rubbed my eyes. Why did I just look right into the sun? That was stupid.

"H-hey Ryan, can we go over the plan one more time?" Called out another voice from behind me.

I stopped the horse and turned to my left.

"This is the third time you have asked me! I told you, it is simple, try to keep anyone from shooting us when we go in."

"Yeah but I forgot the other part... we still have plenty of time, let's just go over it again."

I dismounted.

"Fine fine... here is the plan...."

As I went over the plan again I started to think about why I was here. I guess it started after I left school. I was supposed to take over my father's printing business back in Philadelphia but the whole job seemed boring and damned if I was going to work under that idiot brother of mine. I remember what my father said, "This is the best chance you have to make something of yourself, if you go now you are going to find yourself dead in the street!". I guess he may have been right... Shortly after that I hopped on a train and headed West. They threw me off in some dirt poor town after they found out I didn't have a ticket. That was six years ago, I was eighteen. Lucky for me there was a gold strike near the town and it exploded into life. That is, until I robbed them blind and disappeared. Anyway, that is what I do now. I am Kevin Ott, outlaw. I even got myself a bit of a reputation for my work.

More recently I hired a few guns to help me hit a bank in a place called Red Valley. The place gets its name because of the red cliffs that surround the town in all directions. Its a bitch to get out of the place so I came up with a great plan. I got us all disguises, good ones too. This way when we separate we can each just go right back into the town and nobody will be the wiser. Plus for added safety, not even the guys I hired know my real name, just in case.The only sticking point is that one of the guys I hired is as smart as a stack of railroad ties.

"Look, when the clock strikes twelve, we walk into the bank, you two watch the doors and windows and keep everyone at bay. I will go around to the safe with the manager and get the money." I add, "My source told me that there is ten thousand dollars in the safe. We each get three thousand each, and my source wants one thousand for his troubles."

"Oh okay... what was the floorplan again?" Asked the guy on the left.

"... it is simple... it is a big box that is divided down the middle with a wall that the tellers stand behind. The safe is in a room in the back right corner." I tell him in an aggravated tone.

"Ah... okay... can we go now, then?" He asks.

"... yes." I say.

We get back up on the horses and ride toward town. I call back to them.
"When this is over we all split up. Lay low. Put on your disguises now."

I put my disguise on, a blonde wig and a blonde mustache. After a few more minutes we arrive in the town and stop in front of the bank. The clock in the middle of town just started ringing. I signal to the two gunmen and we dismount and walk toward the bank. I go over the plan one more time in my head as I walk up onto the sidewalk. The clock strikes twelve, the moment of truth.

"Let's do this, gentlemen!"

I pull out my gun (A Buntline Special) and throw open the door.

Pages: 1 2 [3]