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Topics - Amberfox

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Spore: General / Sharing creatures
« on: June 17, 2008, 08:21:20 am »
I'm currently having the problem that when I click on the "share a creature"-button in the CC, nothing happens at all.  ???  Before that, I actually managed to upload one single creature but now it seems to be completely impossible to do so. Probably because of the high traffic there at the moment, but I wish the program would at least give me some sort of feedback on why it's not working - or in case it does,  how long it's gonna take until the creature has been uploaded to the sporepedia :-\

Anyone else here having this problem?

2
Spore: General / Confirmed: Brian Eno writes the soundtrack for Spore
« on: January 16, 2007, 07:25:38 am »
Don't know if this is actually something new (I used the search-function but didn't find anything related):
Today the german game-magazine Gamestar announced that Brian Eno will write the soundtrack for Spore:

http://www.gamestar.de/news/pc/spiele/strategie/spore/1467527/spore.html

".....It has now been announced that the british musician, composer and producer Brian Eno is responsible for the soundtrack of the simulation and is working closely with Maxis/Electronic Arts...."

3
PC Games / Leaving Cyrodiil...
« on: June 08, 2006, 11:05:55 am »
well, even though Bethesda claims that their TES-Games don't really end at a certain point, I feel that I've pretty much finished Oblivion today...
I spent around 155 hours playing it... completed the main-quest, finished all the guild quests and lots and lots of other ones (156 in total)... collected a lot of really cool items....

so... what else is there to do?  It's time to say bye-bye to this wonderful world now...   :'(



While watching the sun...


... go down for the last time...


... Ti'Yikir keeps thinking...


... "Good bye, Cyrodiil!"  ;)

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Spore: General / The question why we like Spore...
« on: May 07, 2006, 01:51:16 pm »
...and why others don't.

Something I find kinda interesting when telling people about Spore is how some people seem to absolutely love the idea behind Spore while others react with indifference or even keep telling me how boring they think all this is.
Today I posted a longer description of Spore and how it's gonna work, in a forum I visit very frequently. 4 out of 5 (all of them mainly fans of action games) seemed to be very excited about it while around 20 % said that this "sounds almost as boring as the Sims". I asked one of those who found Spore to be boring why he thinks that way and he answered that he wouldn't want to play a game that doesn't have any real goals (like Sims 2, for example). Come to think of it, actually he's right - Spore doesn't have any goals but still that doesn't make me think that this game is gonna be boring. So what is the difference between the gamers who like to play Sim games and others who don't? And what do you think is the Spore PR-Team going to try do to get even those 20% to have a look at Spore? That's gonna be a tough task...

5
PC Games / Medieval 2: Total War ??
« on: January 16, 2006, 08:35:02 am »
Interesting news for fans of the Total War-Series by CA:
There have been some rumours that the next game in the series will be Medieval 2: Total War (german site). Although this has not been officially confirmed yet I really like the idea. What do you guys think?  :)

6
Spore: General / Civ-Stage
« on: November 06, 2005, 02:42:37 pm »
What do you think will the Civilization-Stage be like? I assume it's not gonna be turn based like the original Civ but somehow judging from what I've seen in the GDC-Video I feel  it might get somewhat confusing with so many units on the planet at the same time. How do you control not only your city but also all your units in real-time? And will it be possible, like in CIV, to build roads and found more cities?  :)

7
Spore: General / Friendly relations with other species
« on: September 28, 2005, 01:21:54 pm »
imagine you've reached the point where you just discovered another species on a newly found planet. What things would you like to be able to do to establish a good relationship with them?  :)
What about:

- forming alliances
- trading (of course): resources, technologies
- cultural exchange programs: wouldn't it be cool to see some individuals of the other species walk around with cameras in your city, taking photos admiring your culture?  :D what about allowing them to build a holiday camp on your planet?

post your ideas  :)

8
Spore: General / Controlling the creatures underwater or in the air
« on: August 30, 2005, 07:32:34 am »
As Wright certainly aims for a broad audience with Spore, he'll probably try to make the controls as easy as possible to make it accessible for all types of gamers. Creatures which can only walk on the land are no problem since they can easily be controlled with the mouse only. But what about creatures which can fly or swim? Is there a way to create a control-system which works without using a keyboard but still allows you to freely navigate your creature in a 3-Dimensional space? Post your ideas...  :)

Steve, did you happen to notice how Will controlled his Willosaur during the stage before it left the water? Would be interesting to hear what you think about that topic

9
Spore: General / A technical question concerning planets
« on: July 19, 2005, 01:09:23 am »
Since the planets will probably be generated by some algorithm and can therefore be saved to a very small file (which was Will's goal for pretty much any type of content in the game), I was wondering a little what happens when the player starts to shape and "mold" them like we can see in the video. As soon as the player starts creating holes, volcanos and mountains, the data that is needed to present that planet can't exist only of that algorithm anymore because the content has changed. As it wouldn't be very senseful then to store every new single bit of information about that planet individually (that would mean the program would have to know where exactly every single player-created volcano, mountain, hole, lake, plant, tree etc. is positioned that the player has added since he found the planet--> would need a lot more data-space to describe a planet). So in order to keep the filesize low, is there a way to turn the player-created parts of the planet into some type of algorithm again and then merge it with the original one? How are the informations for that specific planet stored then? Would be interesting to hear your opinions...  :D

10
Spore: General / Ice Planets?
« on: June 08, 2005, 02:50:40 pm »
I'm just curious... will there be Ice Planets and will the player be able to create colonies on them? Please don't kill me in case this question was already answered somewhere...  ::)

11
Spore: General / A list of games related to Spore
« on: May 21, 2005, 01:45:42 am »
I'm making this list because I find it interesting to see what elements Spore uses from those games :) Might be I'll find some more


Games by Maxis

SimCity: http://www.mobygames.com/game/win3x/simcity-classic

Unnatural Selection: http://www.mobygames.com/game/dos/unnatural-selection
"An evil scientist has used genetic engineering to create a race of rampaging monsters. As a fellow scientist you must take back a chain of islands by breeding your own creatures that are faster, smarter, more aggressive, and faster at breeding. Raise your creatures in a lab where you can mate them, examine them, and even create random mutations by introducing radiation into the environment."

SimEarth: http://www.mobygames.com/game/dos/simearth-the-living-planet
"Control the ecosystem of a planet to allow life to develop, flourish, and evolve. Guide life from its inception as singlecelled microbes to a civilization that can reach for the stars."

SimLife: "Maxis once again lets you play God-- but in contrast to SimEarth's macro-management, Simlife lets you design and manipulate the genes of plants and animals to see how they behave in a simulated environment. You can manipulate many aspects of the world, such as water/land ratio, yearly temperature cycles, moisture, soil depth, and more. Simlife is a great game for anyone with a passing interest in genetics and ecology. The downside was that the game was a memory hog for its time-- requiring a whopping 4MB to run. If you like to tinker with genetics, SimLife is one of the best electronic "toys" of its kind."

The Sims 1&2 http://www.mobygames.com/game/windows/sims
"In the Sims, you take direct control over the lives of simulated people. Create a family and build them a home. Then help your Sims pursue a successful career, earn lots of money, make friends, and find romance - or totally mess their lives up!"

SimAnt: http://www.mobygames.com/game/amiga/simant-the-electronic-ant-colony
"Play the role of ants in an ant colony. Build up your colony to conquer the other colonies in the yard and invade the human's house."


other games

Pac-Man: http://www.mobygames.com/game/apple2/pac-man
"One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts."

Populous 3: The Beginning: http://www.mobygames.com/game/atari-st/populous
"The "3" in the title not only indicates that it's the third part of the Populous series originally created by Peter Molyneux, it also stands for the 3rd dimension. Part 3 is now 3D accelerated, but this is not the only change the game underwent since part 2: you don't anymore simply lower and raise land to gain bigger houses which can defend themselves stronger. Now you have to chop trees to build your huts. Depending on how many men are in the house, the faster its population and the house itself grows. You can train your men as fighters, priests etc. New spells can be added to your spell inventory via shrines scattered all over the world.
The funny thing is that this world is really a little planet; you can scroll around it."

Civilization: http://www.mobygames.com/game/dos/sid-meiers-civilization
"In Civilization, control one of many civilizations. Your mission is to explore and develope the world. The game is won by ruling the earth. To becoming the world's most powerful civilization, you must build cities, develop technologies, military units and the infrastructures to support them."

Diablo: http://www.mobygames.com/game/windows/diablo
"It's an action-rpg. At the beginning, you choose your character, warrior, sorceror or rogue. These characters can use different weapons, spells and equipment. The game starts in a town, where you can buy new stuff for your hero / heroine. You also get certain quests from the inhabitants there. Now you continue your way down to one of the 16 randomly created dungeon levels. There are loads of monsters to kill, after you have gained a certain number of experience points you can upgrade your skills. You find money which you can use to buy new weapons or scrolls or book etc. in town. The game features a great range of monsters, from simple skeletons to Diablo himself."

Perry Rhodan: Operation Eastside: http://www.mobygames.com/game/windows/perry-rhodan-operation-eastside
"In the year 2326 man prepares to conquer the "Eastside", the other side of the galaxy and to build new colonies on foreign planets. Choose among different species and lead the operation to conquer the Eastside. You have to travel through the galaxy, visit new solar systems and planets, create new colonies for your own people and challenge foreign species in a fight of your lifetime."

Creatures: http://www.mobygames.com/game/windows/creatures-3
"You're trying to successfully breed a population of Norns. Norns are creatures that were created a thousand years ago by an advanced race called the Shee. Norns live for around seven hours, and have their own bloodstream, brains, and even a genetic structure called Creatures Digital DNA.
With your help the Norns can thrive. You can protect them, teach them, breed them and even construct vast automated machines that help you in your quest."

Master of Orion 1-3: http://www.mobygames.com/game/dos/master-of-orion-2-battle-at-antares
"Master of Orion II is a huge improvement over Master of Orion I, and indeed continues Microprose's Civilization-style saga of games.
In MOO-II you play the role of a ruler over a massive space empire, which - as with most Microprose games - you have to build, mantain and eventually lead to supremacy over the galaxy. Also, a nice touch is the existance of the Antarans, a race of evil spider-like creatures with extremely advanced technology, whose sole purpose in the universe is to destroy all other life (sounds familiar?)"

Black & White: http://www.mobygames.com/game/windows/black-white
"Spiritual descendant of the Populous games, Black & White is a 'god' game, where you play a fledgling diety, called upon by people in need.
Entering the 3-D world, you can manipulate objects, move people and boulders, and cast miracles. To assist you, you will discover a creature with its own intelligence and personality. Both you and the creature will evolve during the course of the game, becoming benevolent beings, cruel tyrants or somewhere in between. As you both develop, both the creature and the land itself will change, depending on your alignment.
Although the main purpose of the game is to work your way through the five lands of Eden and win the faith of as many of the tribes as possible, the game is somewhat open ended in the aspects of wandering around exploring and developing your creature.
The creatures in the game feature their own artificial intelligence and will grow like a child, both physically and emotionally. They'll learn from your example and put together their own moral codes based on what they witness and learn. You can pet or scold your creature, nurture it, spoil it, or abuse it. In the end, Black & White is part strategy game, part role-playing game, part child rearing simulator, and part self-examination of the player's personality."


to be continued...

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