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Messages - sgore

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Spore: General / Re: Starter species
« on: May 15, 2005, 04:00:03 pm »
Don't forget that grey picture with all those creatures, i'm sure they'll all be in the game. (hey did anyone else notice one of them looks suspicously like the monster from sim city 2000?)

Spore: General / Re: Do we really need another Sim game?
« on: May 15, 2005, 03:58:30 pm »
an FPS involving shooting zombies and demons.

sorry but isn't that like every other game on the market?

And the Simulation genre hasn't been overdone, its actually just overcrowded by a lot of shoddly done "Tycoon" games. (that doen't include roller coaster tycoon. that is a good game. I mean games like Fast Food Tycoon, Cruise Tycoon, Etc...)

Then again, I suppose you're just a diffrent kind of gamer. (The kind that would rather mindlessly shoot at everything he sees and watch all the blood pour out then actually think and plan a little bit.)

It isn't really a concern, more of a curiosity then that. The game is said to take up less space then you would think but i'd like to know how much. So i do want to know how much gamespace i should plan to leave open for this on my computer. but also i just plain would like to know. The technology going into making this game is revolutionary, i just want to know how revolutionary it is.

(If they really could get the game to fit, let alone play well, on a computer as like the commadore 64 well then my brain would probably leave my head for a few minutes, just to get a breather from all the shock. meanwhile i would babble and drool for a little bit. with a little bit of twitching too probably. then my brain would come back and i would decide the best course of action from there. honestly, if they did that, with a few adjustments they would be able to fit like all 3 major consoles out now into a modern day cell phone. ok maybe a next gen cell phone, but still.)

Spore: General / Re: Spore realease day
« on: May 14, 2005, 02:11:36 pm »
wait for E3...

I don't think it's possible for anyone to wait that long anymore. lol.

The game sounds huge to everyone and what makes it sound even Bigger that huge is the fact that in the game they're using tech that's able to do so much and take up so little space!

It got many people to wondering "How much space will the game take up?" And so far none of us know the answer.

To get a rough idea, I would like to ask a question. "What kind of computer what he using?" I don't actually need the exact make and model, but i would like to know whether it was some sort of sleek smart supercomputer with a flat screen and more space then space itself or an old commidore 64. (lol. wouldn't that be scary.) or somewhere in between.

Now i'm making the assumption he used a computer, since i highly doubt he has telepathic mind powers and was able to beam the game into everyones minds, then make them think he did a whole presentation. Or does he?
*cue suspenseful music

Still, i would like to know. Steve if you, Or even anyone who was there, saw his computer and gained a rough idea of about how old or powerful it looked?

Spore: General / Re: FAQ Suggestions (work in progress)
« on: May 14, 2005, 01:52:42 pm »
I looked through the FAQ but i saw nothing about what platforms/systems spore will be on.
I know that its fairly obvious its definitly on the computer, but not to some people who may read the FAQ.
I also know that at the moment their is no %100 percent way of knowing whether or not spore is on anything besides the computer, but if steve trusts his source then he should probably put something about the xbox 360 in, in blue.

I know the perfect place to fit it in:

Q. What will the system requirements be?
A. Unknown at this time.

My idea is just change it to:
Q. What will the system requirements be?
A. Wright showed the game using a computer so logically you're required to have a computer, but all other system requirements are Unknown at this time. Though a reliable source has said that the game is also being developed for the the Xbox 360.

Spore: General / Re: Spore may not be called "spore" after all...
« on: May 14, 2005, 09:57:52 am »
I'd actually rather it wasn't called simspore. what about It says future website of spore at the top.

Spore: General / Re: When shall spore be at E3?
« on: May 12, 2005, 02:58:47 pm »
If we don't get more info soon though... I may Explode from anticipation. What a way to go. Dying for a video game. lol.

Spore: General / Re: whens spore coming out!!!!!!!!!!!????
« on: May 12, 2005, 03:31:32 am »
So far its rumored to come out Marvember 32nd. but i think its coming out on the 53rd of Julyuary.  ;)

Oh wait. you want the real answer. Well i guess we'll just have to wait for E3. lol.

Spore: General / Re: Building construction
« on: May 09, 2005, 06:43:13 pm »
I think i'm going to base my designs on board games (at least for one of my cities) I can just see it now. My creatures living in Metal Thimbles (monopoly) going to work at Rooks (chess. duh. lol) and sending the kids off to get their education at the Giant Dice.(any game you can think of involving dice.)

Spore: General / Re: Galaxy Plans
« on: May 09, 2005, 06:36:32 pm »
Mostly I'll probably try to be the universal peace keeper i suppose. (Though i do want to try blowing up at least one planet. just to see what it's like.  :P lol.)

Spore: General / Evolution Limit?
« on: May 08, 2005, 06:57:02 pm »
It would be kind of weird if right after you lay an egg, you can expand your amoeba creature into a looming giant land walking creature. Will there be some sort of limit as you evolve your creature?

From what i've read it said people gained the option to lay an egg after eating a certain amount of other creatures. Since its possible to put it off for a while, I'm guessing there must be some benifit to being able to run around and eat more before laying the egg. Possibly the more you eat before laying the egg the more you're able to evolve your creature. It makes logical sense. But i could be way off. (don't think i am though. Can't really think of what other benifits could possibly be gained by putting off the egg thing. execpt maybe staying at a single stage longer. but there has to be more benifit then that.)

Sorry if i seem to be jabbering a little. I tend to do that at times. still it seems like the most logical system.

Spore: General / Re: Leave a Legacy Behind?
« on: May 08, 2005, 06:45:50 pm »
Yay! My first post! lol.


I'm not sure there will be unevolved versions of your creature running around, but technically that isn't even the way legacys work in the sims. (you of all people should know that pinstar. lol.)

What I think would be cool is sort of a Darwin chart type thing. Everyone knows the picture of the guy going from the amoeba to that thing to that other thing (i believe you can fill in the blanks here) and moving up till finally reaching modern man. I think it would be fun to click on a button and see something a little like that for your creature. Showing how far you came. It could be updated every time you evolve your creature.

(unfortunatly that's just an idea. and as cool as it may be it won't go far if nobody sees it. maybe i should post it on the sims 2 bbs too. I know the people at maxis comb the boards every once in a while. I've seen them reply to things.)

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