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Messages - gbCerberus

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1
Spore: General / Re: Nuclear Weapons?
« on: February 06, 2007, 11:17:52 am »
For those who want to get their nuclear holocaust on, check out the demo of DEFCON at http://www.everybody-dies.com/


2
Spore: General / Re: Negativity towards criticism
« on: November 15, 2006, 12:21:29 pm »
So go ahead complainers - vent your profound insights. Tell us about how much this game is going to suck because of a video you saw - or how the physics arent up to your expectations and how easy it should be to fix these problems (given what is I am sure a VAST knowledge of all things relating to game development.)
You have more to go on to prove otherwise?

3
Spore: General / Re: ...but will Spore sell?
« on: November 15, 2006, 12:00:14 pm »
You know what I mean, stop being sardonic.

4
Spore: General / Re: Spore: Except the Unexpected !
« on: November 14, 2006, 12:08:32 pm »
Random events like Clarke's Rama.

And for that matter, being able to send out exploratory "away teams" from your ship.

5
Spore: General / Re: ...but will Spore sell?
« on: November 14, 2006, 11:55:32 am »
Quote
...about as likely as a...creature with no teeth and stubby legs making it to the stars.

What a fool. Humans practically have no teeth and stubby legs when you compare us to other animals, and we're on our way. Seriously, when's the last time you successfully chewed through a tree to add to your dam or chased down a gazelle to sink your teeth into its neck?

In my opinion if a creature is ill-suited physically (and as long as it has some intellectual spark and a lot of luck) they will start using tools to make up for their inadequate bodies. We all know what happened when some frail ape-like creatures started sharpening stones: look in the mirror!

6
Spore: General / Re: Is Spore going to be like the "Matrix"?
« on: October 24, 2006, 10:59:07 pm »
two thumbs up @ DarkAngel

7
Spore: General / Re: Is Spore going to be like the "Matrix"?
« on: October 24, 2006, 03:45:09 pm »
To answer the OP's question: No. Spore is about content creation and the exploration of the "Powers of Ten" / "Long Zoom" from the Very Small to the Very Large (physically and in conceptual scope: DNA -> psychology -> sociology), while a virtual reality is about simulating a digital world or universe. Spore will not be a shared experience, per se. Yes, content will be cross-pollinated, but the player won't be able to interact with others. I can sort of see how it can be used as a stepping stone toward a world-wide virtual reality, but there are better examples out there.

Some suggestions for you, Sporewars:

1. Stop being so arrogant. You said Einstein was a science n00b. You also implied and commented on people's inferior intelligence un-flinchingly (some of them were just trying to understand what you're trying to convey); while on the other hand some posters have... expectedly... been dubious of you and your idea, mainly because you've made yourself out to be a whack-job.

I do identify with you somewhat. From an early age I tought myself concepts such as basic biology and astronomy. I don't have a degree in anything yet, but I'm working towards a career in biotechnology. Recently a lesson on operon attenuation for the biosynthesis of tryptophan blew my mind and made me seriously consider Intelligent Design for a few minutes. Ribosome as a sensory organ?! Regulation based on the physical nature of the mRNA molecule woven into the the message's leader sequence?!

It was an interesting night.  ;)

Besides, if you want to publish your idea and have it accepted by the scientific community you're going to have to stand up to peer-review anyway. For example, at one time it was generally accepted that molecules were two-dimentional, to say otherwise opened you up to ridicule. It took a long time and a lot of blood, sweat, and tears to convince people of the concepts we now take for granted. This is one of the reasons why the un-fair criticism of scientists and their sometimes life-long work really, really irks me.

2. Look at Darwinia. If you're interested in the creation of digital universes (or... whatever...), the game's story will blow your mind.
http://www.darwinia.co.uk/

3. Read Diaspora by Greg Egan.

Quote from: Cynthia Ward, Amazon.com Editorial Reviewer
In the 30th century, few humans remain on Earth. Most have downloaded themselves into robot bodies or solar-system-spanning virtual realities, escaping death--or so they believe, until the collision of nearby neutron stars threatens life in every form.

Diaspora, written by Hugo Award and John W. Campbell Memorial Award winner Greg Egan, transcends millennia and universes in the tradition of Poul Anderson's Tau Zero, Bruce Sterling's Schismatrix Plus, Camille Flammarion's Omega, and Olaf Stapledon's Last and First Men. Diaspora is packed with mind-bending ideas extrapolated from cutting-edge cosmology, physics, and consciousness theory to create an astonishing hard-SF novel inhabited by very strange yet always believable characters. Diaspora is why people read SF.

I've read it. The end is mind-bending and, as I thought at the time, unfulfilling. Upon reflection it makes a lot of sense. Imagine reaching for Infinity and at the same time realizing the ultimate futility. Cryptic, I know.

Anyway, it seems right up your alley.

http://www.amazon.com/Diaspora-Novel-Greg-Egan/dp/0061057983

4. MMO's have more in common with The Matrix (in the non movie-based sense) than Spore because Spore is a "MSO" (massively single-player online) game, try talking in their off-topic forums about your idea and people might see the similarity better.


Oh, and in response to

Quote
No need to feel like there is a drought.   Certainly there are things we can do to keep everyone occupied.

 ...

btw:  Has anyone thought about creating a "creature profile" that can be emailed to others.  This way you can send info about your creature to other individuals.  It sure beats having someone going to a "sterile" wiki type page to get this info. 

There is a media blackout, an information drought. Lack of new information + idle hands  = the potential for over-hype and wild speculation about the game.

Creature profiles are going to be built into the game, in the form of Spore-pedia cards complete with stats, location, and author. As for being able to trade them with other players or the form that trade might take, see my above statement about the potential for over-hype and wild speculation. (Disclaimer: haven't seen anything new about this because I haven't been looking lately. If anyone would like to inform or correct me, please do.)



And by the way mccarty181, your avatar scares the bejeesus out of me, I don't know why.

8
Spore: General / Re: *New* Long Spore Article
« on: October 10, 2006, 11:22:15 am »
Quote
HTTP Server Error 503

No available server to handle this request

/sigh, and I was going to link it to people I know too.

9
Spore: General / Re: No News Is No News
« on: October 09, 2006, 09:19:28 am »
Look at the realistic fur in the newest build!


10
Spore: General / Re: Flying Creatures
« on: September 25, 2006, 09:52:48 am »
Try to be nice
But elitist newbie-bashing is fun!

11
Spore: General / Re: Regarding multiple creatures...
« on: September 14, 2006, 02:14:50 pm »
"and maby Americans should learn a little something about arrogance/modesty before they rant at us about it"

Thank you for being ironic.

12
Spore: General / Re: You wanted a planet-creation editor?
« on: September 14, 2006, 02:03:05 pm »
That is only scale size for the planets, not the distance between them.
Are you refering to my link to http://www.solarsystem.org.uk/model.html? Because that's to scale for both size and distance, watch your scroll bar.

The application linked to in my original post is not that much different than what we'll see in Spore (albeit, easier to navigate).


And this pretty much sums up the result of the game of planetary musical chairs...


13
Spore: General / Re: You wanted a planet-creation editor?
« on: September 14, 2006, 12:09:40 pm »
Xena and Gabrielle sacked in favor of Eris and Dysnomia (I never thought astronomy could be so fast-paced :P )

Solar System to scale, in your browser (1 pixel = approximately 2000 kilometers)

14
Spore: General / Re: You wanted a planet-creation editor?
« on: September 12, 2006, 08:25:05 am »
Whoa, how'd you dend a gas giant into the sun? You can't make gas giants....
Large, moslty hydrogen, rings... that I ignored that underneath the atmosphere was 100% rock helped too...

15
Spore: General / Re: Randomness.
« on: September 12, 2006, 07:39:38 am »
I think they said that where you start the Creature Game is determined by your actions in the Cell Game, so maybe there has to be a certain set of statistics you have to meet to have your creature start on the crazy pink planet.
That's actually perfectly reasonable, to a degree. Cyanobacteria radically altered Earth's atmosphere more than 3 billion years ago (some souces say as much as 3.8 billion years ago) by producing Oxygen.

http://en.wikipedia.org/wiki/Earth's_atmosphere#The_evolution_of_the_Earth.27s_atmosphere


Its kind of funny, that. Alien astrobiologists would have overlooked early Earth if they were just looking for Oxygen and water oceans...

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