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Messages - Zellman

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16
Spore: General / Re: Choose a religion in Spore
« on: July 25, 2006, 04:50:57 pm »
Or, Necro, do you have a better Negative that could counterbalance the Tech bonus?  That is why I set up this thread.  To start an open discussion.  Though the less name calling the better, eh?

17
Spore: General / Re: Choose a religion in Spore
« on: July 25, 2006, 04:32:00 pm »
I am offended that you said Atheists cause more crime and brutality. Atheists don't necissarily have no values whatsoever, they just get their values form other things than an old book. They get their values from life, and parents, and learning lessons by doing what humans do, make mistakes.
I thought for a while about this one.  I didn't say the whole race would be criminal I just said that there would be "higher crime".  let me explain.  Because atheists do get their values from things other than a book each individual would have a different set of moral standards and inevitably some of the race would lower their standard to what would amount to crime in our world.   
I do regret the brutality comment though, and I apologize for that. 

Interesting thought about the mix of religions...

18
Spore: General / Choose a religion in Spore
« on: July 25, 2006, 04:06:46 pm »
I searched the threads and nothing coordinated with my thoughts on this topic. 
What if Will Wright incorporated a religious aspect into spore that had an affect on how your creatures behaved?
For example:  Say a player, when entering the civilization game, is given an option of choosing one of three religious systems with associated positives and negatives.  I think that the choices would probably have to be broad, and from looking at Will's other works it doubtless would be. 
How about these three?
1.  Athiesm- Your creatures have no belief or even concept of a God (capital G).  Therefore, since they have no basis for morals, they do whatever it takes to get ahead this makes them very productive if a bit on the Machivellian side.  Positive: increased technology and income Negative: higher crime, prone to be brutal to others

2.  Monotheism- Your creatures believe in one God.  Therefore they are a very moral society so they are very socially developed, they are also very devout.  Positive: increased city functionality, and decreased crime, also more likely to ally with an enemy  Negative: decreased income due to devotion

3.  Polytheism- Your creatures believe in multiple gods or Gods.  Therefore their morality varies depending on which deity they favor, and since a polytheism has an inherent heirarchy to its gods the creatures create a hierarchy as well.  Positives: Less civil upheaval and increased income because of hierarchy.  Negatives: decreased technology due to superstition
Tell me what you think.


*Note*  I am not trying to offend anyone with this topic or what I wrote, if I did, please tell me and I will change what offended you.  I tried to be balanced but I may have not succeeded.  I intended this to be civil

19
Spore: General / Re: a world without herbivores?
« on: July 25, 2006, 12:54:27 pm »
The system in each person's game self-balances, and will import more herbivores than carnivores in pollination to balance out the game's ecosystem/food chain/whatever you want to call it. So, even if 99% of people who own the game never make a herbivore, the 1% who do will balance the game for the rest.
So this means that if I make an herbivore and few other people do, then it my creature is more likely to be pollinated to other players.  That makes sense

20
Spore: General / Re: a world without herbivores?
« on: July 24, 2006, 07:01:41 pm »
The problem with Axelgear's plan is that the bacteria would have to get energy from somewhere.  In a real ecosystem there are chains like the one he has created, but the bottom one always has to generate energy using the sun.  (plants, plankton, algea) 

I think that I agree with many of you when I say that I think it would be a completely different gameplay to be an herbivore, because your method of play would be defensive rather than offensive.  Which might lead to a less violent space age civilization because they didn't have to kill to get where they are.   I think I would like to ally with some herbivore based space empire.  They would probably be smarter becuase rather than just building new popguns they were thinking about things.  Just a thought.

21
Spore: General / Re: Warm Welcome for the Newbies
« on: July 24, 2006, 03:51:36 pm »
Hm, being new this late is sad, all the topics have already been talked over ad nausium. 

22
Spore: General / Re: GDC 06 Wright BIOME
« on: July 24, 2006, 03:45:41 pm »
Very interesting...I am not sure why you would want it though, it seems like it was very simplistic, not much to offer. 

23
Spore: General / Re: Equity Research Report
« on: July 24, 2006, 03:35:19 pm »
Sadly, it seems like this game has been "about to be released" for forever.  I am pretty sure that WW originally told GDC that it would come out this fall.  Then it was early '07.  Now the last I heard, from E3, and related articles, is mid-spring '07.  Will himself actually said that it won't see another E3, so that keeps it from leaking into the summer.  Really I am fine with a June release.  I wouldn't be able to play it during school anyway...or at least maintain a decent GPA at the same time.  (I am afraid that this game is going to be soooo addictive)

24
I think I want to just play my first game in a way that I would do it if it was real life.
Then I want to play a game where I am some race like the Krikketers from Hitchiker's Guide, basically the nicest guys you'll ever meet with a small xenophobic streak...Ok a big xenophobic streak.
After that I think that I would experiment with different styles to see which works the best, is it best to be a warlord, or a peacenic, or would a balance be better? 
I can't wait to try this out.  Also the philosophy behind this game will be interesting to explore. 

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