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Messages - Tal

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406
Spore: General / Re: Biggest Concern...
« on: May 20, 2005, 06:12:32 am »
I'm concerned greatly with the tribal stage of the game, mostly with the technology portion of it. I would like to be albe to design my creature's items, such as weapons. For example, if want to give them lances, I can build a lance and plop down a rock of lances, or a rack of scimitars, all depending on how I make the weapon. Also, the ability to continue evolving your creatures during the tribal stage would be important, since the first paleolithic humans looked quite a bit different than modern day humans. A cool little feature would be the ability to open up windows and write down stuff about your creautres, so that when other people encounter them, they can read up on their history and neat player-made facts about their technology and society. For example, in the tribal stage, if you teach them to worship trees or something like that, you can write that down and develop a religion based around "holy trees". This wouldn't affect gameplay in any way, but it would make for some very serious fun and add a whole new level of personalization to the game that many players would enjoy. Just a thought.

407
Spore: General / Re: Spore Mini Update
« on: May 20, 2005, 06:04:55 am »
Woot! Alright Steve! On the edge of my seat for more Spore info now. I'm not sure if this game could seem any more cool even after your information, because if it got any cooler, the coolness would cause my brain to implode...cool.

By the way, my cousin works for EA and knows Will Wright and Maxis. I might be able to squeeze him for information wonce he gets back from E3. I just realized this about an hour ago, so I emailed him, I'll see if he can come up with anything, though it'll probably be boring next to your one-on-one with Will himself.

408
Spore: General / Re: Demo
« on: May 03, 2005, 06:14:56 am »
I think that the best kind of demo would be the limited creature editor. Confine it only to the tidepool stage of the game and let them mess around all they want, tricking out their amoebas and such. No actual gameplay, but tons of customization with your single-celled organism. Then, as they save up their litte beasties, the central server can begin stocking up on mounds of predators and prey for the tidepool stage. Maybe over time release updates so that you can edit sea creatures, then land creatures. This will give you the all the demonstration you need to make fans salivate for more, and allow them to begin stocking the central server with all the creations they could ever need. Finally, when the game comes out, you can be rewarded by messing around in the demo by finally seeing the critter of your dreams running around in full 3-D.

409
Spore: General / Re: Money in Spore
« on: May 03, 2005, 05:31:14 am »
I just figured I'd insert that in there somewhere. Not a problem, is it?

410
Spore: General / Re: Pieces and Parts
« on: May 02, 2005, 07:07:12 pm »
What I really want are tentacles and insect legs as well as pincers. I want to design these creatures from my nightmares that were nothing but legs, tentacles, pincers and eyes sticking out of...something. Man they would drive some awesome tanks!

411
Spore: General / Re: Money in Spore
« on: May 02, 2005, 06:59:47 pm »
Hello everyone, this is a new fan of Will Wright and a first-time poster here at Gaming Steves'! Spore looks like it is set to revolutionize the sim genre. I love the idea of procedural development and the amazingly small size of the files. This looks as if it might be one of the few truly revolutionary games ever.

As for currency, the best system would probably have you eating other animals in the early stages of the game to gain evolution points. These points would most likely be spent when you laid your egg so that you could advance your creature to be a little better until you hit the tribal stage. While I can still see you getting evolution points to slowly make your critters smarter and perhaps even more evolved (after all, they gotta have more brains to handle all this new technology, correct?). While at the same time, you earn your civilization points to purchase new items and them customize them. For example, instead of getting the same generic spears, you could have swords, or sticks, or whatever weird weaponry you can dream up. Then after a while, you get the UFO and the game basically becomes a sandbox to play in for all eternity.

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