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Messages - Pinstar

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Spore: General / Re: Leave a Legacy Behind?
« on: April 30, 2005, 01:34:39 pm »
WWWWD (What would Will Wright do?)


Spore: General / Re: Leave a Legacy Behind?
« on: April 29, 2005, 01:23:33 pm »
Nit pick nit pick

Let me rephrase my statement

We were evolved from X. However despite our evolution, members of the X species still exist.


I might not know evolutionary biology, but I do know math and logic.

Spore: Creation Corner / Re: Your first creature?
« on: April 28, 2005, 05:36:31 pm »
Why wouldn't he be? He surrounds himself with "Bunnies" after all. ;D

Spore: Creation Corner / Re: Your first creature?
« on: April 27, 2005, 10:05:01 pm »
That is just one character. Imagine a whole planet full of fur textures, your computer couldn't handle it. And remember: this game is meant more for casual gamers, meaning they can't run the system specs too high.

Spore: Creation Corner / Re: Your first creature?
« on: April 27, 2005, 12:11:24 pm »
Yeah there was another thread confirming the lack of actual fur. There are fur-colored textures, but not actual fur (would take up too much prosessor power)

Spore: Creation Corner / Re: Your first creature?
« on: April 27, 2005, 12:00:40 pm »
Silly, it's allready been established there is no fur textures in the game. So Nya!

Spore: General / Re: Pieces and Parts
« on: April 26, 2005, 06:41:07 pm »
I'm wondering, when you build parts onto your creature, can you define it to "fluff" rather than raw meat. Immagine making a squirrel in the game. That big poofy tail is supposed to be light, despite it's size. However it might not work properly if the game models it as a long apendage made of pure meat.

Spore: General / Leave a Legacy Behind?
« on: April 26, 2005, 01:56:35 pm »
I know in the earlier part of the stages, tidepool, sea and land, you only control ONE creature. But it would be rather silly for just one of your creature to exist. When your creature evolves from one stage to the next, do you think they'll leave some un-evolved members of their race behind?

Just as we humans evolved from chimps, there are still chimps out there that are stuck in the 'animal stage'. I'm hoping this is the case in Spore.

Spore: General / Re: Money in Spore
« on: April 26, 2005, 01:45:26 pm »
By the sounds of it, the sea and animal stages of the game will be more like EVO and less like Diabilo. I think Diablo is cited only because more people have heard of that game than EVO.

I think Spore will be a bit more interesting, even when you are "leveling up", than EVO.
First off the world is MUCH bigger. You aren't stuck in the same "area" forever.
Secondly, you have a much wider range of creatures to exist with. Creatures of your own creation, and creatures from others. And if you ever get bored with your biodiversity, just download some more.
Thirdly, as referenced by Will's "giant spider" encounter. There WILL be creatures out there that are bigger than yours. In EVO, each area had a different set of fixed creatures, and they were all about the same difficulty level. With an open and "zoneless" world of spore, you might be stalking some fairly easy prey, but still have to worry about running into some giant mutant hell-beast. There would be no "safe" zones in spore, making the whole game of 'leveling up' much more interesting.

Spore: Creation Corner / Re: Your first creature?
« on: April 26, 2005, 01:25:12 pm »
The Kitunicoon. A combination of a Kitsune, a Unicorn and a Raccoon

Tidepool: Triangle shaped blob, two fins for speed, one for attacking/eating
Sea: 4 flippers for high-speed swimming, horn for attacking, mouth for eating. Half a dozen or so tails for turning and extra propulsion.
Land: Horse like body, fins turn into hooves, long horn on forehead. 7 tails bring up the rear, for balance. (I hope that the game factors in creature balance and allows for sharper turning radiai for creatures with tails for balance)
Tribal: Form will remain almost identical to animal form... Several tails will become prehensile and serve as hands. I'll generally build peaceful and cultural items
City: Architecture will be buildings that form spires and sharp, pointed angles. Tanks will be motorcycles

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