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Messages - Pinstar

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16
Spore: General / Re: Epic kill in creature stage; no acheivement awarded
« on: September 15, 2008, 03:02:35 pm »
Yes I was logged in.

17
Spore: General / Re: Gamingsteve Members Should Make Sporecasts
« on: September 15, 2008, 03:02:10 pm »
All of my content worth sharing has the gamingsteve tag in it, however I don't think I could keep up with the rest of the GS community. Right now I'm only using sporecasts to group content belonging to a single species I make as I play them through the game, such as my Teralyte sporecast.

18
Spore: General / Re: Signs of Intelligence from Sporepedia?
« on: September 15, 2008, 02:58:25 pm »
The guts to make this work are in the server-side code and not turned on currently.  We will turn it on after we have some time to analyze the (massive amounts of) data from the stuff that has been uploaded so far.

After we made Sporecasts and Buddies, most of the focus was on making it easier for the player to select their own content rather than us foisting what we thought they'd want on them.

When the online team stops spending 95% of their time dealing with the incredible site growth we'll hopefully start working on new features.

Will might have mentioned it - much of the work was done - but until we start crunching the data to find "the best" stuff, we won't turn it on.

-caryl


Any word on being able to vote thumbs up/down while playing in-game? I think the best time to let a player rate something is the moment they experience the content. Commenting in game is nice, but I want to toss a good rating to something I'm about to comment on. (or toss a bad rating at something I'm about to ban).




19
Spore: General / Re: Extortion and warmongering is fun!
« on: September 12, 2008, 02:41:17 pm »
Odd, I picked up a mission from my 2nd planet (the crappy T0 one they  have you colonize in the tutorial) and it was a standard "Get X artifact from X planet" gopher mission.

20
Spore: General / Re: Extortion and warmongering is fun!
« on: September 12, 2008, 02:36:50 pm »
You can do missions for your own planets. Just go to a colony other than your home world, pull up the com and ask for a mission. They'll give you a regular mission, rather than a tutorial one. Best of all, you can decline it without penalty as your own race isn't going to get angry at you.


21
Spore: General / Re: Epic kill in creature stage; no acheivement awarded
« on: September 12, 2008, 02:33:58 pm »
Also you might need to get the last hit for it to count.

That is most likely what happened. I trained the beast into my creature's nest to let the rest of my creatures gnaw on it while I spammed spit. I'm guessing one of them got the killing blow. Poop.

22
Spore: General / Re: Why should I expand? ... seriously
« on: September 12, 2008, 02:32:47 pm »
There are a few things that raw numbers of systems would give you in a 4X game that are lacking in Spore.

I turn to, IMHO, the greatest 4x space game ever made: Master of Orion 2

In MOO2, every colony would produce food, minerals and science. How much of each would depend on technologies, how you assigned workers, buildings, etc.

Excess food could be shiped to other planets that could not produce any themselves, allowing them to exist and even flourish on an otherwise hostile world.

Excess minerals could be turned either into money, or used to build up a fleet of space ships

Science from all the worlds was pooled and applied twords whatever technology you were working twords.

In almost every case, having more worlds was better, as you got more food/minerals/science to use for your empire as a whole.


Spore lacks many of the things that specifically make many colonies worth it.

You cannot build a fleet of ships
There is no research, all your new toys are unlocked with badges
There is no food. While you can see 'food' at work by seeing T3 colonies supporting more people than T1, you can't use a bread basket T3 colony to help maintian a high population on a T0, for example.

Lastly, you have the factor of the number of colonies directly increasing babysitting duties.


All in all, no reward for large empires at all.


23
Spore: General / Re: Easy, Medium, Hard - What's the difference?
« on: September 12, 2008, 02:18:58 pm »
In cell you start getting bigger preditors right off the bat, before you 've even had a chance to grow once. You also don't get the spike part for free with that little cutscene. you have to be lucky enough to find somthing.

24
Spore: General / Re: What is your favorite STAGE?
« on: September 12, 2008, 02:16:21 pm »
In order, Cell, Civ, Space, Creature, Tribe


25
Spore: General / Epic kill in creature stage; no acheivement awarded
« on: September 11, 2008, 08:36:15 pm »



Not sure if this is a bug or what. The epic in question is "Mr. Pip"

26
Spore: General / Re: SporeTips Blog
« on: September 11, 2008, 04:32:09 pm »
Yay! Two of my tips made it!

Very nice blog! ^_^

27
Spore: General / Re: What... are.... these?
« on: September 10, 2008, 02:56:41 pm »
I see these more in the very early parts of creature stage (fresh out of the cell pool) rather than later on, making me think the game is still downloading, processing and sorting out what creature is going to appear there.

28
Spore: General / Re: [spoiler] Philosophies?
« on: September 10, 2008, 02:52:22 pm »
Woah, must have gotten lucky with Bard.
Thanks for the color codes.

29
Spore: General / Re: Spore Advanced: The wishlist V1.1
« on: September 09, 2008, 04:22:55 pm »
From Master of Orion II: Planet construction.

Use up the materials from a gas giant and condense into a rock solid (and barren) planet. While this planet would always start as a T0, you'd basically be able to sculpt it form scratch to your desire.

30
Spore: General / Re: Spore Tips and Tricks
« on: September 09, 2008, 03:48:26 pm »
To buy yourself some time in Tribe, give gifts to any tribe with an orange or red face with you.
You ONLY need to send the chief and the "gift" doesn't seem to use up any of your food. This will buy you time to either build up your music crew, or organize your war party.

Just know that giving a gift will turn the tribe to a yellow face, but they may, over time, revert back to an orange face if they are not befriended or killed.


In Civ, the BEST defense against a religious civ is the megabomb (earned from being Predator in creature). Since all religious units lump together nicely when trying to convert a city, often a single bomb will wipe out an entire attacking force. The static bomb (omnivore reward from cell) will work as well, but only delay the attackers, rather than kill them.


In Cell, putting a pair of spikes on the rear aft of the cell in a wide arc, shrinking its bottom segment to the smallest possible and enlarging the spikes to as big as possible will basically make you immune to rear facing attacks. Even huge creatures will just knock you forward with no damage when they bite. I was able to beat cell mode on hard with no deaths using this technique.

In tribe, harvesting and eating eggs produced by domesticated animals bumps your bar towards the "peaceful" rank more than you think. Keep this fact in mind if you are trying to engineer which history rank you fall into at the end of tribe.

In creature, If you are trying to socialize a creature with an orange face, you have to find an individual alone and social them. Doing so will raise it to a yellow face, allowing you to approach the nest and continue socializing. To socialize a redface creature, march strait into their nest, wait for all of them to swarm around you and fire off Siren Song. Then social them immediately and hope you succeed. Do not try to socialize red face creatures if you do not have siren song.

In general. Add people to your buddies list who comment on your creatures, and do likewise for them. It'll help keep our games populated with quality Gamingsteve content.

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