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Topics - Pinstar

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16
PC Games / Fable 2 for the PC
« on: April 02, 2008, 02:32:00 pm »
I'm sure this is too early to even talk about, with Fable 2 not actually being out for its original platform yet. But dang-it, I'm going to talk about it.

Given the history of Xbox 360 games making their way over to the PC, what do you think Fable 2's chances are? Would it depend on its success on the 360? Or do you think they're already working on the PC version in the back room?

If Fable 2 did decently (At least better than the original) how long do you think it would take to make it over to the PC?


17
Spore: General / Calling it your own...
« on: March 02, 2008, 05:24:47 am »
I remember reading somewhere that a player couldn't download a person's creation, change one thing then upload it calling it their own. Thats fine by me. My question is: what about creations that are made by two players that are pretty much identical, can two such creations exist like this?

Example: I was watching the movie Space Balls last night and saw the main characters cruising around space in a flying Winnebago and said to myself "Oh yeah, I'm so making that into a UFO."

So what happens when another person also has the same idea and we both upload our creations (which are built from scratch) to the server? Will there be two separate entries for the Winnebago UFO? Will only one person's stay up?

I'm just curious to know peoples' thoughts and to see if there was any more info on the topic of copied or similar content.

18
Spore: Creation Corner / The Terralytes
« on: February 26, 2008, 09:52:34 pm »
The book flickers to life and sorts through its database of creatures until stumbling upon the entry. This is what it has to say about Terralytes

The odd and energetic Terralytes are small mammalian like creatures. The Terralytes' distinguishing feature is their small moon-yellow horn located on their foreheads.

Vitals
Average size (adult): 1 foot tall at the shoulder, about 3 feet long from horn to tail.
Average Weight (adult): 9 pounds
Running speed: 30 mph, 40+mph in short bursts
Diet: Omnivores, preferr fruits, berries and larger insects as well as small amphibians and fish when they can catch them (rarely).
Natural lifespan: 30 years (most only make it about half that)
Social: Terralytes always travel in groups numbering around 10 to 15. They tend to remain hidden when numbering fewer than 10. A group of Terralytes is called a 'Brigade'.
Reproduction: While following traditional sexual reproduction of mammals, they bring their young into the world in a distinctly un mammalian way of laying eggs. Most clutches contain 2-3 eggs. Females are able to breed after just 1 year of age and gestate for 5 months.

Detailed appearance

The adult Terralyte is coated in a thick layer of fur. The fur color can range from pure milky white to a vibrant golden yellow and variations between the two extremes. The color of a terralyte's fur is not a function of genetics so much, but rather how much exposure to the sun they got as an egg. Bright golden Terralytes are extremely rare, as too much exposure to the sun will kill the terralyte in their own egg. A golden Terralyte is often weaker and less physically adept after hatching, so most do not make it past 2 weeks. A fully grown adult golden Terralyte is a sight to see and a valuable prize for intergalatic poachers and zookeepers alike.

The Terralyte's head is somewhat triangular in shape, coming to a point at their nose. Two ears are located on top of their head. These ears are able to perk up a full inch to detect faint sounds, and are also able to be pressed down against the skull to reduce wind resistance and keep them clean when the Terralyte is running.

Regardless of a Terralyte's fur color, they always sport a mask of golden fur around their eyes. Their eyes are very large for their body and set in the front of their skull. While lacking any fancy 'see in the dark' sensory adaptations, they make up for that fact by having four times as many rods and cones as most creatures their type.

 The other distinct feature is a single horn on the top of the Terralyte's forhead. The horn is about 1 inch in length. It is never entirely strait, it always leans slightly to the left or right, giving it a greater surface area at the tip. An odd fact is that you can always tell if a given Terralyte is left or right handed by which side their horn slopes toward. The horn sports distinct notches in it, Jagged notches show signs of use in combat, while circular notches indicate new growth with age. You can tell a terralyte's age by how many rings its horn has.

A terralyte's front paws are one of its greatest and most flexible assets. They can function as both legs to run quickly on, or as hands, complete with an opposable thumb that allow them to grasp and manipulate objects. They use their hands mostly for eating, grooming and grasping, they have been known to occasionally experiment with tool use, with limited success.

The last really distinguishing feature of the Terralytes is their three pronged tail. Their tail extends about half a foot, splitting into three distinct tails about halfway down the main tail. Given how Terralytes run, it was intially chalked up to be used for balance, which is true in more ways than one. The Terralytes use their main tail for balance when running along trees  and high rocks. After some experimentation and observation, it was determined that the two secondary tail offshoots are also used for balance, but rather they help the brain balance them. They allow the terralyte to maintain a sense of direction and which way is up and allow them to keep upright now matter what. Having one of these two tail offshoots damaged is not only very detrimental to a Terralyte's balance, but extremely funny to watch.

Combat:

According to the Hitchhiker's guide to the Galaxy, it is near impossible to wound a Terralyte. Before you start picturing this creature with a suit of natural armor, allow me to explain. Terralytes have semi-hollow bones. While not completely hollow like birds, they are semi-hollow. The upshoot of this is that the Terralyte is much lighter and faster than it would have been with fully filled dense bones. The downside for them is that the moment they take physical trauma from another creature, they normally go from peachy keen to stone cold dead in one shot, there is no 'wounded' part in the middle. This doesn't seem to really bother them because they are fast and agile enough to pick their fights and are hard to hit in combat. When attacking, terralytes use their horns but never attempt to stab with them. Rather, they use the slanted edge to slash at their target, causing lacerations rather than puncture wounds on their prey. A brigade of Terralytes that are hungry enough have been known to hunt creatures bigger than them, assaulting their prey with slashes with their horns and running away to hide while their prey slowly bleeds to death. That said, they rarely attach anything bigger than them and normally do so to defend their young rather than for food.

(More coming later, including their rise to tribal life and beyond... any comments are greatly appreciated!)


19
Spore: General / Collecting creature parts
« on: February 23, 2008, 08:54:52 pm »
Now that we know that the creature stage in campaign mode will have unlockable parts, I'm wondering how one goes about getting these parts.

It would seem rather random, arbitrary and rather gross to see random dismembered hands/claws/talons/spikes laying around the world for you to collect.

I can see you earning them by eating creatures that had them, but that would make it impossible for pure herbivore creatures to earn more advanced parts.

The only other way I can think of earning them would be by completing missions.

Does anybody know exactly how one gathers and unlocks creature parts?

20
Everything Else / GlaDOS GPS
« on: February 23, 2008, 06:25:28 pm »
So I fired up my car's portable GPS to go find a new restaurant that I was due to meet some friends at. While I was driving I was thinking about the GDC videos, mainly the award going to Portal for best game. It was at that point that my GPS's robotic voice told me to turn left.

It hit me... a GLaDOS GPS... that praised you for doing it her way, warned of harsh consequences when you miss a turn and reward you with cake at your destination. Keep the same voice... it would be the gamer's GPS. What do you think?

21
Spore: General / GDC Trailer
« on: February 18, 2008, 08:13:28 pm »
<a href="http://www.youtube.com/watch?v=a3iGyk1ZtZI" target="_blank">http://www.youtube.com/watch?v=a3iGyk1ZtZI</a>

Forgive me if this has been posted already somewhere.

22
Spore: General / The Street.com article on spore
« on: February 18, 2008, 08:17:13 am »
http://www.thestreet.com/story/10403805/1/ea-sees-a-blockbuster-in-spore.html

No new real info, but puts a spin on the business aspects of Spore and what it means, or could mean, for EA.

23
Spore: General / List of creature stats
« on: February 14, 2008, 05:55:32 pm »
Does anyone have any confirmed stats that a creature's card or spore profie will contain? I'm not talking about stats like speed, attack and stealth, I mean community related stats?

I think this will be a fascinating aspect of Spore. For me, I think a true 'victory condition' for the game will be to have a creature/building/ship/tank etc that is widely used. I'm just curious as to what stats the game will track. Here is a list of what I think would be the most interesting.

Your creature:
#times downloaded (actively by a user)
#times pollinated (passively, by the simulator)
# of times killed/eaten by a player-creature
# of times it has killed another player's creature
# of times made epic by another player, or encountered by another player in its epic form.
# of times abducted by another player.

Your tribe
#of downloads of your tribal buildings
#of polinations of your tribal buildings
# of times your tribe has been contacted by a space faring player

Your city
# of active downloads of your building style content
# of polinations of your building style content
# of times visited by another player

City vehicles

# of active downloads of your design
# of polinations of your designs
# of other vehicles destroyed by your design
# of buildings destroyed by your design.
# of units of your vehicle built by other players
# of units of your vehicle destroyed

Your planet

# of times your planet has been visited by another player
# of times your planet has been blown up by another player

Your solar system


Space Stage

# Number of downloads of your UFO
# of players making friends/allies with your civilisation
# of players making war with your civilization

Can anyone else think of something cool for the game to track... or better yet, does anyone have any confirmations of what stats ARE going to be tracked by the Sporeapedia.

24
Spore: General / Problems with user-created content...
« on: February 14, 2008, 07:03:57 am »
Let me get one thing strait, I think Spore's approach to a world of user-created content is AWESOME. I think its more than a step forward in game design, I think it is a giant leap. That said, there are a few problems that I'm curious to see how EA/Maxis will address.


The first is copyrighted content.

"I could put in the Star Wars theme if I wanted to," Wright said

"I've gotten pretty close to Homer Simpson," Wright laughed.

Quotes strait from Wired Mag article Here: http://www.wired.com/gaming/gamingreviews/multimedia/2008/02/gallery_spore?slide=1&slideView=1

Now I am a player of City of Heroes and If I'm not mistaken, the game was SUED by Marvell comics for copyright infringement because the players were able to create superheroes who's name and appearance too closely resembled that of copyright super heroes. If people start creating content in Spore that clearly a direct copy from copyrighted material, how will EA handle it? Will certain content that is deemed too direct a copy be removed from the database? Or will EA allow the content? Will the copyright owners even care? I personally don't mind, I'm just curious to see how they handle it.


The other potential issue would be inappropriate content. With such a powerful editor, I can picture people being able to create creatures and other items that are just inappropriate. A 6 foot tall walking phallus, A building that is shaped to look like a lifelike nude woman... I'm sure the dirty mind can think of many things that the editors can be used for...and I know that at least SOME people out there that will make such content.

Now If a person wants to populate their world with such creations, hey who am I to say no? Spore is about building a world of your liking and giant tit-monsters are your thing, it is not my place to tell you otherwise. My worry is when the tit-monster gets grabbed by the main server and thrown into the world's library of content.

Then you may have another player, who may not want that kind of thing in their world, suddenly discover that their ecosystem has been suddenly populated by this tit-monster.

I'm sure you can block content from a particular person to prevent it from being added in the future. In a reasonable world, this answer would be good enough. However, we all know this is not a reasonable world and someone may complain. I wouldn't want Spore's ESRB rating (most likely a T for Teen) to be changed to M or AO just because someone can make this type of content. Do you think the ESRB's disclaimer "Gameplay experience may change with on line play" will cover this type of thing so the whole game's rating doesn't go the way of grand theft auto III?

25
Console Games / Endless Ocean
« on: January 23, 2008, 03:30:39 pm »
My Fiance picked up this game for the Wii. I must say, it's a refreshing title.

The soundtrack, the feel of the game, the visuals, all very nifty. If you ever need a game to play to veg or just kick back and relax, this is the one.


I'd like to hear other's impressions on this game too.

26
Portable Games / Nintendo Wi Fi tech support
« on: May 26, 2007, 08:15:03 am »
My Wifi connection recently died and I'm not really sure why or how to fix it. Perhaps some more tech savvy board members could lend me a hand?

I have my computer connected via a router to an external modem to a cable based internet. This is a land router with all connections being made with ethernet cables.

I purchased the nintendo wifi wireless nub, that plugs into the computers USB port. After installing the wifi software on my computer (being sure to disable my firewall during the installation as the instructions insist) my nintendo wifi worked fine for both my DS and my Wii

A few weeks ago my computer bluescreened (didn't get the error message) and restarted, and since then it wont connect. For awhile my DS would show 3 connectivity bars when trying to connect to WI FI but they would suddenly dissapear and it would give me the error that no WI FI connection could be found.

I tried to reinstall the wifi software but that doesn't even work.

Any suggestions? I don't really have the budget to buy a wireless router when my land one works just fine.

27
Music / Interesting band found: Visa Röster
« on: April 21, 2007, 06:52:23 am »
No it is not a credit card list :P

One day when navigating through youtube, I came  across this World of Warcraft video.
http://www.youtube.com/watch?v=1ZUn5BuXLxo

While the video itself was kinda 'meh' the music caught my ears.

They go on to say the music was done by this band, Visa Roster.
Curious, I go and look up the band's website.
http://www.livet.se/visa/
What do I find? "Visa Roster: Computer Music A Capella"

I order a CD and yes, yes it is very good! I thought I'd share this with you guys and gals.
Has anyone else heard of this band?


28
Console Games / Gamestop's "$700" 'deal' for Wiis... a few questions.
« on: November 14, 2006, 04:54:01 pm »
I was unable to put in a pre-order to gamestop on their original pre-order window. Most recently, they re-opened a new window for a nameless $700 bundle. Even if i could hit that mark, I wouldn't.

Now I pre-orded a few games at my local Gamestop and they said in addition to the pre-orders, theyd' be getting a few non-pre order Wiis in the store.

This was before the $700 pre-order wave.

Despite the 2nd pre-order wave, will there be any units available to early risers?


If yes, my 2nd question is: Given the Wii's supply (compared to the Ps3's lack of supply) when would a good camp-out time be?

Lastly: When I pre-orded my wii games, the guy said he'd call me 48 hours prior to the store getting the consoles, and that If I confirmed I wanted one, he'd hold a system for 48 hours because I pre-orded games there. Any Gamestop employees (or ex employees) want to slap a big "fact" or "crap" on that statement? I'm leaning twords "crap" but can't hurt to ask.

Also: Gaming Steve, you said you got your Xbox 360 at a Costco (or a sam's club, one of those wholesalers) I tried to take your advice there and reseve a Wii, but they have yet to offer a pre-order at all. Only a select few games.
Thanks in advance!

29
Console Games / 1...2..3 CLEAR (PS2 on it's last legs+ FFXII = torture)
« on: November 12, 2006, 11:51:02 am »
I have an OLD PS2, one of the earlier models and over the year it has started acting up, giving me the dreaded disk read errors and such.

However: it is not totally dead. With a few restarts, it will generally still play any game.

Now I have FFXII, and man does it rock. Problem is: it's a beast of a game to load. I've gotten my PS2 to load the game twice so far, but now It seems to be thowing in the towel. Does anyone have any suggestions on how to get to play a few more times?
(please don't suggest 'get a new ps2' or 'send your ps2 for repairs', my gaming budget is going to the Wii when it comes out)


Thanks in advance!

30
PC Games / Anyone here play "The Guild"
« on: September 04, 2006, 03:31:11 pm »
Not to be confused with "Guildwars"

Has anyone here played "the Guild" or know anythinga bout the up and coming "The Guild II"? I might pick it up. It is described as "a combination of Sim City and The Sims" two of my favorite games.

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