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Messages - Josasa

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46
PC Games / Re: EVE online (Now bigger and better than ever!)
« on: May 01, 2012, 01:59:41 pm »
I've tried this before on the trial accounts and had some fun with it, but never ended up going past that. Burn Jita pulled me in again, especially since it's right around the time where finals end and I should have some free time to waste. It's nice already knowing some of the basics, but this game really isn't too hard to get basic knowledge of. I'll see how it goes.

47
Everything Else / Re: Birthdays!
« on: April 25, 2012, 01:12:02 pm »
How does it feel, Americans?

Once did the calculations that about 20% of the world has a drinking age above 18, thanks in large part to the US, Indonesia, and Pakistan.

I cried when the US was paired with Indonesia and Pakistan.

EDIT: USA! USA!

48
Everything Else / Re: Politics
« on: April 25, 2012, 01:09:51 pm »

49
Everything Else / Re: Birthdays!
« on: April 24, 2012, 03:47:24 pm »

...Do not drink what you cannot pronounce! A J should sound like a J, not a Y! (Jaggermiester)
Coralary, if there on characters on the label you do not find on a standard keyboard, don't drink it! Jägermeister <--- get the picture?

-Lego

I could not agree more with these two statements. Twice I have consumed Jager, and twice I woke up not remembering much of anything. I didn't even drink that much, but I can't be sure because I cannot remember too well.

50
PC Games / Re: Minecraft
« on: March 20, 2012, 08:54:12 am »
Limited space is when people get creative and things start to look cool.

51
Storytelling and Roleplaying / Re: Dawn of Worlds II OOC
« on: March 17, 2012, 11:31:37 pm »
Just when I thought I understood the military system, I learned that I didn't.

Also, it was my spring break, so I apologize for that. I'll fix up my post unless you guys already update in which case I'm sure Neo will want to swoop in and take those Swamps for himself.

52
Storytelling and Roleplaying / Re: Dawn of Worlds II OOC
« on: March 15, 2012, 03:12:22 pm »
I used the one you posted last for Neo. Was there another one?

53
Storytelling and Roleplaying / Re: Dawn of Worlds II OOC
« on: March 14, 2012, 09:27:53 pm »
However much I would enjoy that point bonus, I'm going to assume that I don't actually get them.

I'm going to take Pat's territory and Badger's as well since I am the governator of that area anyway. The GOVERNATOR!

54
Storytelling and Roleplaying / Re: Dawn of Worlds II: Game Thread
« on: March 14, 2012, 07:03:49 pm »
Josasa Turn 15
Summary
Power Available: 19
Military Points: 5
Actions taken:
  • The Coliseum of Kibkul Prudoda is constructed- [command city, 2 cost]
  • Musil-Toa retrofits the Ancient Bridge- [command city, 2 cost]
  • Musil-Toa expands across the Ancient Bridge- [create city, 4 cost]
  • Pacification- [military action x4, 8 cost]
  • Meet the Sword Bearer- [Roleplay Event, 0 cost]
Power Remaining: 3
Running Bonus: +14 [+3 Running, +11 Regions]

The Coliseum of Kibkul Prudoda is constructed
Kibkul Prudoda, built along the coast of the Greater Bay, and one of the major seats of trade for that productive region, was ordered by Emperor Muldayn to construct a grand coliseum. Like most of the Utinuid Empire’s buildings, the coliseum is in the shape of a dome, but lacks the roof which lays open allowing the harsh sun of the Saakese desert to illuminate the floor.

Although it lacks the grandeur and majesty of the Crux Bay Arena, the Coliseum of Kibkul Prudoda more than makes up for it with its massive size. Like most things in the Utinuid Empire, it is large, in both its construction and the size of the events it holds. One of the largest events is the Grand Massacre, in which a wide variety of gladiators come from across Kendara to win the grand prize by killing as many people as possible.

Musil-Toa retrofits the Ancient Bridge
The Ancient Bridge, built by the Saak had long since fallen into disrepair. After the construct of Musil-Toa and the subsequent expansion of that city, it was only a matter of time before the Utinuid Empire rebuilt the Ancient Bridge as it regained importance.

The short campaign against The League exposed the limits of the Utinuid Empire’s supply lines to the easternmost section of their empire. The eventual capitulation of The League made the Ancient Bridge one of the busiest choke points in the Utinuid Empire, if not the continent of Kendara.

Musil-Toa expands across the Ancient Bridge
With the retrofitting of the Ancient Bridge, the settlements across the Lesser Bay grew and became a part of the city proper.

Pacification
The Necromantic Circle welcomed the Utinuid Empire with open arms as they brought law and order to the otherwise desolate wasteland.

Anyone with an ounce of knowledge knew that it was the Solar Communion that brought an end to the vampire menace of Kendara. However, the Utinuid Empire was more than willing to rewrite that part of history on their end of the continent. Their march into the lawless lands of the Necromantic Circle was the end of the menace and brought a new age of safety and prosperity to Western Kendara.

Meet the Sword Bearer
Emperor Muldayn, after hearing of his summons, was more than willing to meet with the fabled Sword Bearer. He rode out from the capitol of Grulspi with a massive entourage showing off the splendors of the Utinuid Empire. They crossed the newly built Ancient Bridge, Emperor Muldayn being the first person to cross. Following that, the group trekked across former League lands to meet the Sword Bearer and his army.

”Pleasure to meet you, Sword Bearer.”



Code: [Select]
[size=14pt]Cities[/size]
[b]Kibkul Prudoda[/b]
-Home to the Coliseum of Kibkul Prudoda, a massive arena.

[b]Musil-Toa[/b]
-Home to the Ancient Bridge, that spans the small waterway between the Plains of Muln and the Grim Wastes

55
Storytelling and Roleplaying / Re: Dawn of Worlds II OOC
« on: March 14, 2012, 07:03:22 pm »
I apologize for my late posting. Formally.

56
Storytelling and Roleplaying / Re: Dawn of Worlds II: Game Thread
« on: March 09, 2012, 03:46:31 pm »
Josasa Turn 14
Summary
Power Available: 19
Military Points: 5
Actions taken:
  • Demand Concessions from The League- [political action, 0 cost]
  • The Great Underwater Glass Domes of Odamul Prudoda are built- [command city, 2 cost]
  • Arm the Masses- [buy military points x2, 11 cost]
  • Organize the Army of Light- [buy army, 4 cost]
  • Establish the Northern Military Zone- [military action, 2 cost]
Power Remaining: 0
Running Bonus: +10 [+3 Running, +7 Regions]

Demand Concessions from The League
Many within the Utinuid Empire were happy with the results of the Spring Offensive, as the eastern invasion had come to be called. Losses had been minimal, and the results fantastic for the Utinuid Empire. However, many within places of power correctly pointed out that the Utinuid Empire had failed to gain the territory that had been the entire purpose of the campaign.

The League could only agree, given the terms of their protectorate. And so, there was a movement of immigrants from the Utinuid Empire as the two provinces within Kel came within the jurisdiction of the Empire. Those Grimlings that called the area home were allowed to stay, but were often forced out of their homes to make room for the influx of settlers.

The Great Underwater Glass Domes of Odamul Prudoda are built
Odamul Prudoda sat on the northern tip of the Lesser Bay gaining wealth from the trade of the surrounding areas. Since its foundation, the city had been known for the lesser glass domes that were located partially under and above the water line. These structures alone had drawn a number of tourists wishing to see the wonders of Saak glass-making. In order to capitalize this, Empror Muldayn ordered the construction of three massive glass domes based around the same design as their lesser cousins.

The Underwater Domes of Odamul Prudoda are quite a sight to see. Several different levels are stacked within the domes. The levels closer to the sea level have natural lighting from the sun. But as one moves lower, towards the sea floor, the rooms and hallways get darker so that artificial light is required. Some say these domes remind them of the ancient Nalori city Vaurlian. I think the domes have a unique beauty all their own.
-Comiri Traveler


Organize the Army of Light
The vampire menace had cause widespread destruction throughout the Utinuid Empire. Even now, the Empire’s forces were still trying to round up a number of vampires that insisted on living (or not living for that matter). This job was made all the harder since the Empire shared such a large border with the former Necromantic Circle.

An army was assembled in the northernmost province of Eleai-Ghul, and quickly made preparations to march into the lawless lands. They would not stand on the sidelines and watch as their allies were ripped apart.

Establish the Northern Military Zone- [military action, 2 cost]
The army marched north, into the lawless land, wiping out the vampires and establishing law and order in the provinces they entered. Casualties on the side of the Empire were few, as they met little organized resistance in their march north.

It was with a heavy heart that I took the news concerning the fall of the Necromantic Circle. Thousands, if not millions, of peaceful and law abiding citizens dwell within the regions to our north and cry for our help. The major cities have become safe havens for the masses, but they are running out of time. Food reserves are running low, and the menace of the undead haunt them at every turn.

It is because of this that I declare the creation of the Northern Military Zone, and declare martial law in all the afflicted regions. Our presence will be felt in force, until such a time that the undead have been vanquished and the citizens of those regions are strong and stable enough to govern themselves.
-Emperor Darou Muldayn




Code: [Select]
[size=14pt]Cities[/size]
[b]Odamul Prudoda[/b] - Founded in the tenth era of the age of reconstruction by the Utinuid Empire.
-- Home to the Great Underwater Glass Domes, constructed in the fourth era of the age of sprawl.

[size=14pt]Regions[/size]
[b]Gulfall[/b]
--Contains 1 army of the Utinuid Empire

57
Storytelling and Roleplaying / Re: Dawn of Worlds II OOC
« on: March 08, 2012, 05:23:45 pm »
I apologize for my delay, but I should be able to get my turn up by tomorrow at the latest. I've been sick with a stupid annoying cold and have been finishing up school stuff.

58
Storytelling and Roleplaying / Re: Dawn of Worlds II OOC
« on: March 04, 2012, 08:43:47 pm »
Alright, everybody, let's just settle down and acknowledge the supreme power of the Utinuid Empire.

59
Storytelling and Roleplaying / Re: Dawn of Worlds II: Game Thread
« on: March 04, 2012, 07:59:34 pm »
Josasa Turn 13
Summary
Power Available: 19
Military Points: 0
Actions taken:
  • The Domed Gardens of Krakramu are built- [command city, 2 cost]
  • The Great Library of Grulspi is reclaimed- [command city, 2 cost]
  • Arm the Masses- [buy military points x3, 9 cost]
  • Organize the Army- [buy army, 4 cost]
  • Move East- [military action, 2 cost]
Power Remaining: 0
Running Bonus: +9 [+3 Running, +7 Territory (66)]

The Domed Gardens of Krakramu are built
Krakramu had always been in a valuable location. This became especially true after the eastern and western road networks had been connected. In many ways, Krakramu became the gateway city that sat between the two halves of the continent. Trade and traffic grew, adding to the wealth of the city, in more ways than one. Now, people were able to travel from as far east as Ra-Thrsla all the way to Brighter Outlook by way of road, and Krakramu sat right in the middle of it.

The Emperor saw the value of Krakramu, and was often in awe of the power the city commanded. However, it wasn’t regal enough. There was nothing majestic about the city, besides its sprawling size. This is how the Domed Gardens came into being. Bart the Eccentric from the Necromantic Circle was hired, and laid out the groundwork for the domes. This was happening at the same time that he was working on the plans for the bridge between the Twin Cities.

The domes themselves are some of the largest structures ever created. The top of the structures cannot be seen from the inside, due to the distance and the magical powers that create isolated clouds and weather patterns within the dome itself. Inside, it is lush and green, a sight for sore eyes given that Krakramu is located in the middle of the desert. Wildlife and fauna from all around Kendara have been collected and grown within the domes, in some of the most fertile soil on the continent.

The Fanth were absolutely essential in the construction of the domes, of which there are three. All of them are constructed from stone, and each one has a unique pattern of glass that allows the sunlight to filter through during the day, and the stars to twinkle through during the night. The patterns themselves were designed to add emphasis to certain celestial events, often making the domes a destination for astronomers and stargazers.


The Great Library of Grulspi is reclaimed
For centuries, the Great Library of Grulspi had been off limits, except for the rare instances where scholars and mages were granted access to conduct studies. In fact, much of the city surrounding that area had fallen into disrepair, and was a blight on the beauty of the city. In order to rectify this, the Emperor demanded that the Great Library be tamed and the immediately tasked the Empire’s greatest minds to this objective.

Word spread throughout Kendara that the Great Library of Grulspi was being reclaimed, drawing the attention of the continent’s greatest thinkers, along with the more adventurous sort. Among this group was the Saak Mekee Leess, who would later attain divinity through the discoveries.

Arm the Masses
Word spread quickly of the conflict in the east. For years there had been a conflict of interest within the Utinuid Empire. Some wanted nothing to do with the conflict, whereas others called for a general mobilization of forces to ensure the Empire’s safety. When word spread that war had officially been declared, the issue could no longer be ignored. The Utinuid Empire began to prepare for war.

Organize the Army
In the Grim Wastes, an Utinuid Empire Army is assembled under the direction of Emperor Muldayn. The cavalry are Muln, the ranged troops are Geldryn, the swordsmen are Saak, and the mages are Fanth with a variety of lesser troops from all the races.

Move East
The army in the Grim Wastes was all the more closer to the action and they were quick to move east. However, it wasn’t against the Sword Bearer as most people had originally thought. Greed and jealousy had arisen within the ranks of the Utinuid Empire. The ancient tribal lands of the Saak had been infringed upon, and The League had been unreasonable in negotiations. Even though the Utinuid Empire and The League were part of the same alliance, the hawks of the Empire called for blood and territory. The armies march north into Grimling territory, easily scattering the little resistance that was put up.

Riders were sent north to the other civilizations of the alliance, cautioning that they meant no aggression to the other members of the alliance. However, it was unknown how these civilizations and their leaders would react to the moves made by the Utinuid Empire.



Code: [Select]
[size=14pt]Cities[/size]
[b]Grulspi[/b] - Founded in the Eighth era of the age of reconstruction by the Ti'q To'k.
--Home to the Great Library, reclaimed in the Third Era of the Age of Sprawl
[b]Krakramu[/b] 0 alignment - Founded in the Tenth era of the age of reconstruction by the Utinuid Empire.
--Contains the Domed Gardens of Krakramu, large domes of vibrant life. Constructed in the Third Era of the Age of Sprawl with the help of Bart the Eccentric

[size=14pt]Regions[/size]
[b]Grim Wastes[/b]
--Contains 1 army of the Utinuid Empire

60
PC Games / Re: Minecraft
« on: March 04, 2012, 11:51:04 am »
I blame Will Smith.

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