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Messages - Josasa

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16
Storytelling and Roleplaying / Re: Dawn of Worlds: Tabula Rasa
« on: March 22, 2014, 12:15:15 pm »
I second this motion. Advance.

17
Storytelling and Roleplaying / Re: Dawn of Worlds: Tabula Rasa
« on: March 22, 2014, 10:49:15 am »
Ooo, nice chatlog.

Also, are we thinking about moving forward to the next age at the end of this turn?

18
Storytelling and Roleplaying / Re: Dawn of Worlds: Game Thread
« on: March 22, 2014, 09:51:25 am »
Salvarian the Created God - Turn 6
Summary
Power Available: [9]
Actions taken:
  • Bring Forth the Dust – [Shape Climate x2, 4 cost]
  • Carve the Canyons - [Shape Land, 3 cost]
Power Remaining: 2
Running Bonus: +3

Actions
Bring Forth the Dust
Salvarian was pleased by the expansion of the grasslands, as it watched the God Eater at work from its mountain perch. Before Salvarian could communicate with this other god, he was gone. These changes to the landscape added to Salvarian’s view, but there was still a large expanse of nothingness beyond the grasslands. The plain stone stretched off into the distance.

Salvarian decided to change that. It pulled the dust from the north, covering the plains. In the god’s mind the dust was better than nothing.

Carve the Canyons
However, upon returning to its vantage point, the created god was still unimpressed with what it had created. The view was still flat and plain, only now it was a different color. Before Salvarian could rest once more, something had to be changed.

Pulling water from the river at the foot of the mountains, Salvarian channeled the flow to carve into the dust and the stone beneath it. The water curved and swerved through the dust before finding the ocean in the south. Yet every time the created god ceased channeling the water, the dust would soak up the water and turn into mud. The only result of Salvarian’s work was the carved canyons that cut deep into the surface. At some points the canyons were so deep that entire mountains could be placed inside of them with their peaks failing to protrude above the surface.

Disappointment was Salvarian’s first reaction, since the god enjoyed the movement and flow of the water in the rivers. But as the god looked closer at its creation, it became pleased with the result. The canyons were still beautiful in their own way, even without their running rivers. The remaining moisture continued to collect at the bottom of the canyons thanks to the shade from the cliffs.

Salvarian crept into the canyon system in its physical form, finding the deepest section to rest. Protected by the cliffs, the created god found some peace.


19
2027

May 2
Three new John Henrys are requested. Several asteroids have an abundance of minerals worth acquiring. Two John Henrys are already in the orbit of Earth awaiting Hercules to tug them to one of these asteroids. Once this is done, a mass driver will be moved from Earth to the asteroid to fire the minerals back to Earth. The mineral of concern right now is Mercassium, the major ingredient for constructing Research Labs. This has become a major concern as more labs are needed to modernize the NDU Navy.

July 24
Chicago Shipyards completes its expansion up to 12,000 tons. Immediately, retooling begins for the Virginia Mk.I. This is the missile cruiser designed specifically to take out incoming Bugger FACs. This retooling should be completed in almost exactly one year. Along with this, the Mexico City shipyard has expanded to two slipways. It begins retooling for the Acre Mk.IIA. This is exactly the same as the Mk.II except that it has an upgraded and modified sensor system which should allow for firing on the Bugger FACs from a distance.

Quote
M Virginia Mk.I class Missile Cruiser    12,000 tons     262 Crew     1669.6 BP      TCS 240  TH 720  EM 0
3000 km/s     Armour 5-46     Shields 0-0     Sensors 60/1/0/0     Damage Control Rating 12     PPV 63
Maint Life 5.39 Years     MSP 1044    AFR 96%    IFR 1.3%    1YR 60    5YR 904    Max Repair 120 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 606   

240 EP Cruiser ID0.8 (3)    Power 240    Fuel Use 64%    Signature 240    Exp 10%
Fuel Capacity 840,000 Litres    Range 19.7 billion km   (75 days at full power)

Mk7 ML-3 (18)    Missile Size 7    Rate of Fire 350
ACMFC AS21-EM8 Res 16 (2)     Range 20.2m km    Resolution 16
ASM-45 Katana (87)  Speed: 23,400 km/s   End: 13.8m    Range: 19.3m km   WH: 8    Size: 7    TH: 101/60/30

CSS AS21-EM8 Res 16 (1)     GPS 1344     Range 26.9m km    Resolution 16
Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes

August 18
Mars and Luna begin to suffer unrest as overcrowding becomes a problem. Despite the alien menace, or perhaps because of it, more and more people have been moving to the red planet and the moon, despite infrastructure shortages. Even though terraforming projects are currently underway on both bodies, it will be still be over a decade until Mars has a breathable atmosphere. Luna will take much more time.

September 3
Given the few differences between the Acre Mk.II and the Acre Mk.IIA, retooling is finished very quickly. The Ellis enters the shipyard to undergo a refit to upgrade her sensors. Along with this, the small 1,000 ton Brasilia Shipyards continues to add on additional slipways. The shipyard currently has four slipways while six are planned. The NDU Navy has decided to learn from the enemy and has been looking into possibly constructing a large number of smaller craft to combat the enemy FACs in deep space. The hope is to make these ships beam armed to cut down on the Navy’s reliance on missiles, which are very expensive.

December 25
Ellis completes her refit, making her the first Acre Mk.IIA. Now her missiles are capable of detecting Bugger FACs at a distance of 26m km and locking on to the ships at 20m km. This is a huge improvement over the former lock on range of 365,000 km.

December 30
A little more than a year has passed since the last Bugger FAC was destroyed by the Earth Defense Force. During that time, the NDUN has managed to rebuild itself quite substantially. Thirty Guardians and thirty Firestorms provide a platform of firepower from Earth’s orbit while ten Maelstrom PDCs provide a massive amount of backup support if another Bugger mothership were to arrive in system. One Aegis has been completed with another on the way. The Acre Mk.II Ellis has been upgraded while two more destroyers are on their way.
Missile reserves are continuing to climb higher while research continues unabated into newer weapons systems.

One of the new projects that has been receiving the most attention is the size reduction of missile launchers. Box launcher research is currently underway and should be completed sometime in 2028. The possible applications for this technology are huge, the main one being fighter sized craft capable of carrying a large number of missiles. The current Firestorms are able to fit only two missile launchers on their platform, and this is utilizing 50 percent reduction. The Firestorms are roughly 500 tons, the maximum size craft that can be constructed without using shipyards. On top of this, the Firestorms do not have any engines, meaning they are restricted to wherever they are placed. When the research is complete, new fighter craft will be able to carry more missiles and have engines to propel them through space.

20
Storytelling and Roleplaying / Re: Dawn of Worlds: Tabula Rasa
« on: March 19, 2014, 04:54:33 pm »
Yo guys, as far as I can tell, those areas of mountains-on-grey are spots where mountains have been raised, but a biome has yet to be determined. Am I correct? "Mountain" isn't really a biome in and of itself, after all.

Good point. For the mountains that I just threw up, I imagined it being just boulders and rocks with little to no plant life.

21
Storytelling and Roleplaying / Re: Dawn of Worlds: Game Thread
« on: March 19, 2014, 02:38:10 pm »
Salvarian the Created God - Turn 5
Summary
Power Available: [6]
Actions taken:
  • Exploration – [Take Physical Form, 0 cost]
  • Raise the Land - [Shape Land x2, 6 cost]
Power Remaining: 0
Running Bonus: +2

Actions
Exploration
Salvarian enjoyed its elevated position, looking out over the golden desert it had created. Several decades passed with the created god unmoving, keeping watch over its small corner of the world. It would have continued to do so for centuries more had there not been a disturbance in the world.

A massive plume of dust rocketed into the sky spreading out into a dome that carried the sand to where Salvarian was. Inside of the plume was a dull red light that beat like the Godheart itself. This light grew in strength until it pierced the dome itself and reached into the sky, an arm of red trying to reach the Godheart.

Curious as to what was going on, Salvarian stirred from its vantage point and cut a wide circle around the focal point of the disturbance. Doing so brought it closer to the creations of the other gods. Where Salvarian had only created fine sand, the other gods had created grasslands, and forests, and jungle. Water had been used to cut channels into the rich earth as it flowed into the oceans.

The Created God even saw the beginnings of mortal life. It was upon seeing these creations that Salvarian decided to take a physical form. Influenced by Zel’s creations, Salvarian’s physical form was cast entirely of stone. Two legs and two arms supported a head fashioned in the form of the god’s tool. The hulking mass stood nearly 30 feet tall, and the earth cracked with each step the god took.

Raise the Land
The god gathered up bits of grass and fossilized forest and flew to the edge of the jungle. Marshaling its power, the god raised up the ground beneath its feet until it was towering above the surrounding landscape. Wanting to move forward, Salvarian continued to raise the land in front of it, each step creating a new tower of rock and stone.

The god followed the edge of the dust desert, keeping away from the disturbance, but constantly watching it. When it reached the end of the desert, Salvarian began its work. It spread the grass as it walked, continuing to raise the land into mountain peaks. When it reached the coast, the god planted the roots of the fossilized forest at the foothills of the mountains.

When this was finished, Salvarian cut channels for the water to flow through the newly sculpted land, where it linked with a river that had already been carved.


22
Storytelling and Roleplaying / Re: Dawn of Worlds: Tabula Rasa
« on: March 19, 2014, 01:40:03 pm »
Gotta stay for that there map.

I say we use fate at the end of the turn to fill in leftover white spaces with cracks in the continent that create massive gorges.

They'd be natural geopolitical borders and execution pits!

This has my vote. Who doesn't like a good crack(s) and/or gorge(s)?

23
Storytelling and Roleplaying / Re: Dawn of Worlds: Tabula Rasa
« on: March 19, 2014, 11:30:07 am »
Thirdededed for staying in age of land.

24
Storytelling and Roleplaying / Re: Dawn of Worlds: Game Thread
« on: March 18, 2014, 07:28:40 pm »
Salvarian the Created God - Turn 4
Summary
Power Available: [7]
Actions taken:
  • Birth of Salvarian the Created God - [Godly Affairs, 0 cost]
  • Fine Desert - [Shape Climate x3, 6 cost]
Power Remaining: 1
Running Bonus: +1

Actions
Birth of Salvarian the Created God
It was fate that gave birth to Salvarian, the created god. The Host of Four, banished by the Throok, floated through eons of nothingness before chance brought them to a tool that had escaped the attention of the other gods. The tool itself was that of a rod, with a much smaller rod laid across the top, giving it the figure of a T. Had the spirits course varied even slightly in their timeless travels, there would have been no discovering the tool. Luckily for Salvarian, that was not the case. Upon touching, a great flash of light was cast into the surrounding void as the Four and the tool were melded into one. And so, Salvarian was born.

At its birth, Salvarian was unaware of its existence. The Host of Four had completely been absorbed and remade by the power of the tool. And so the created god wandered aimlessly through the void, not knowing where it was going. In time, Salvarian came across the godheart and looked upon existence with great interest.

Fine Desert
Salvarian saw the dust of the east and was dismayed. The god enjoyed its purity and simplicity, but something was not right. Salvarian’s pondering led to the conclusion that this dust must be remade. The god descended to the world and gathered up dust, remaking it with the god’s tool.

Once it was done, the god cast the finer sand onto the bare stone with great force. Massive storms swirled into existence from the sudden barrage, eating into the ground as the winds carried the fine particles on their currents. Channels were carved into the stone as the weaker rock melted away under the erosive forces.

When the storms finally died down and the golden sand settled, a section of the original stone stood proud and tall amidst the new desert. This greatly pleased Salvarian. The god descended to the raised point and looked out upon what it had created.


25
2026 (continued)

May 10
A civilian luxury liner is destroyed by the 800 ton FACs as it leaves Mars’ orbit.

May 10 6:22
The 8 remaining alien ships have arrived within 350,000 km of Earth, allowing for the Firestorm’s missile controls to lock on to their targets. However, the crews are horribly green and untrained. It takes another 20 seconds before even half of the firestorms can fire off their missiles. Five seconds later, the remaining missiles are fired. Even with the delay, the missiles run true, striking the enemy ships and destroying every single one of them. The sheer number of firestorms allowed for more Katana missiles to get fired off. Along with this, every alien ship had suffered some form of damage when engaging the fleet, either from the missiles of the Acres or the plasma carronade pot shots. If they had been fully healed ships, it is unlikely they would have been destroyed completely by the Firestorms.

The mothership, as the 60,000 ton shielded alien ship has come to be called, is no longer approaching the inner system. Instead, it has remained at the wrecks of the NDU fleet. A good portion of the crews from the fleet have made it to escape pods. However, their life support systems can only function for another 11 days. The tug Hercules is tasked with a daring rescue mission. The huge amount of engine power on the tug makes it the fastest ship in the NDU. Although it is unarmed, it should be more than capable of outrunning the slower mothership. The only worry is whether or not there are more parasites on board, as the smaller FACs are now being referred to.

May 11
The day following the engagement, there is an emergency summit meeting between the world leaders of almost every single nation in the world. Unlike most summit meetings, this one has little debate. It is decided that there will be a global effort to better prepare Earth’s defenses and devote her resources to this task. All of this will be under the guidance of the Northern Defense Union.

This boost in industrial capacity will be helpful, but not completely game changing. The more important additions are from the 10 extra research labs that are now working in conjunction with the Union’s research labs.

The aliens are now being referred to as ‘buggers’ given their apparent organic nature. When damage has pierced their armor, they appear to bleed. What has been gleaned from the combat records is that the smaller FACs are based from the mothership which acts as their carrier. This mothership has astounding shield capacity, allowing it to sustain a huge amount of damage. Overwhelming force will be required to knock this ship out.

The FACs are the major threat to human fleets. Their astounding speed outpaces all human ships, even the Hercules tug which is made up of 65 percent engines. This speed also makes them very hard to hit. While the gauss cannon turrets would have been more than capable of tracking these ships, their limited range made them completely ineffective.

The plasma carronades displayed a subpar performance as well.  Tests showed that the PCs could project huge amounts of damage, but this would only happen at very close range. The 80,000 km range of engagement with the enemy FACs cut the damage of the PCs to only 12.5 percent. If the Acres had been able to close the range to only 10,000 km, the FACs would have been history.

The only truly effective weapons were the Katana missiles. Although their interception rate was only 30%, they were able to project their full damage effectively. Of the 20 alien FACs, 16 of them were destroyed by missiles. The remaining four were destroyed by continuous PC bombardment from a distance.

It has become clear that the Union fleet was horribly outgunned. The beam weapons researched were almost completely ineffective against this alien menace. The conclusion is that new weapons systems need to be researched along with more funding for upgrading missile systems. If the missiles had been only slightly more accurate, it is likely these aliens would not have destroyed the entire NDU mobile fleet. On top of this, had the fire control systems been specialized to focus on 800 ton targets, the Acres would have been able to fire from a distance, increasing the number of missiles launched before the enemy was able to return fire.

May 12
The Hercules arrives within sensor range of the alien mothership on its daring rescue mission. Almost immediately, the alien ship leaves the wreck of Astoria and heads on an intercept course. Rather than turn and run, Commander Kane Conway decides to try and lead the mothership away from the wrecks before circling back to rescue the survivors.

May 18
After some harrowing maneuvering, the Hercules is able to rescue all of the survivors from the NDU fleet, including Rear Admiral Wilburn Schiavi. All other commanders were killed in the destruction of their ships. However, there is some disturbing news. Survivors from the Astoria report that the alien mothership was apparently feeding on the wreck of the Astoria and ingesting its materials. While it was not clear what the alien ship was doing with these minerals, there are several theories that it may be converting it into new FACs or using the materials for repairs even though no damage was inflicted on the alien mothership.

May 20
For some time the alien mothership continued to follow Hercules, even after it was out of sensor range. Once inside the orbit of Jupiter, the alien mothership changed course to the wrecks, apparently to continue feeding. This is good news, as it allows the NDU time to regroup and get more forces produced.

May 21
In a welcome home ceremony for the fleet survivors, Commander Kane Conway is awarded the Naval Cross for his daring raid to rescue the survivors of the NDU fleet.

May 25
Two new Explorers are completed and launched from the Chicago Shipyards. Ironically, this is the same date that the gravitational survey of Sol is completed. In total there are four jump points in and out of Sol. One has led to an empty system which apparently leads to where the buggers originated while Alpha Centauri is home to another hostile alien force. Beyond this, another jump point has a jump gate already constructed, meaning that an alien power has already visited Sol. The only jump point showing no signs of being hostile is EZ Aquarii. Yuri Gagarin is recalled to Earth while the Explorers hold their orbit. Right now they are not very useful, given the imminent threat of the aliens.

July 10
Firestorms continue to roll of the assembly line, increasing the potential strike capabilities of the Earth Defense Force. Along with this, the Acre Mk.II Ellis is completed and rolled out of the shipyard. Currently, it is the only mobile warship the NDU has, although it is given orders to remain in Earth’s orbit. If the alien mothership decides to approach the homeworld, the Union will need all of the missile launchers available to penetrate the alien’s shields.

July 20
Over the past few days, the alien mothership had been moving to each wreck for a period of time before moving on. Once it went through every wreck, it set a course for the inner system. More time for preparation would have been preferred, but this is still more than the Union thought they would have originally. The mothership appears to have set a course for the luxury liner that was destroyed on its route between Earth and Mars.

August 8
The mothership is only 305m km away from Earth. For the past several days, the civilian ships have been fleeing from Earth’s orbit and heading directly away from the alien menace. This is probably the best move, since the area around Earth is about to become a warzone. Even more worrying, is that one of the Acre wrecks has disappeared from Sol sensors. This almost certainly has to be an effect with whatever the alien mothership was doing. This doesn’t grab too much attention, since the alien mothership continues to approach Earth at 1200km/s.

August 10
Six new alien FACs are detected heading on a course for Earth from the direction of the wrecks. Worst fears have been confirmed. It appears that the alien mothership is able to convert wreckage into new ships through some sort of reproduction cycle. Given their high speed, they will actually arrive in Earth’s orbit before the mothership.

Later in the day, another wreck disappears from sensors. This was the wreck of an Aegis, 2000 tons larger than an Acre.

August 11 10:47
The alien FACs focus their attention on some civilian ships that have failed to leave the orbit of Luna. Once the civilian ships realize they are the targets, they leave orbit. For two ships, it is too late as the firepower slowly tears them apart. However, once the FACs are within the orbit of Luna, it brings them within range of the missile fire controls.

During the past four and a half months, factories have managed to assemble four Maelstroms. Each Maelstrom fire control selects a single FAC and launches 10 missiles at it. It’s a bit overkill, but all of the alien ships are destroyed. This causes a small celebration, but it is short lived since the mothership continues to close the distance to Earth. Hercules goes to rescue the survivors of the civilian freighter.

16:47
Nine new alien FACs are detected on course for Earth. The alien mothership is 25m km away from Earth. The mothership will arrive well before the FACs this time.

19:13
The orders are given for all missile bearing ships to focus on the mothership and prepare for a single salvo. This includes 16 Firestorms, 4 Maelstroms, and a lone Acre. It still takes almost a minute before everyone is ready, given that most of the firestorms have not had time to train. Eventually, 120 missiles are fired in unison at the oncoming alien mothership.

19:19
Another 120 missiles are fired in unison. The first salvo has yet to reach its target. Only one more salvo is planned to launch beyond the second salvo due to ordinance restraints. Although the missile production has been running around the clock, only so many missiles have been stockpiled. There still needs to be a reserve held for the approaching FACs.

19:23
Miraculously, all 120 missiles find their target. Not a single one is destroyed by enemy point defense. Fluid begins streaming from the giant beast of a ship from multiple parts. Along with this, the thermal signature of the ship drops from 1440 to 1248 and the ship slows to only 1040km/s. The shields are still functional, as they quickly begin to recharge.

19:29
The second salvo also scores all 120 hits. For some reason the alien point defense seems to be malfunctioning. For the first time since the beginning of this conflict, the Union is catching a break. The thermal signature drops to 1152 and the alien ship slows to 960km/s.

19:34
The third salvo only had 88 missiles in it as the Firestorms were ordered to hold off. All of them get through again, and the thermal signature drops to 864 and the speed falls to 720km/s. Despite all of the damage, the alien’s shields continue to function almost normally, providing 83 percent full shield strength. A fourth and fifth salvo is ordered from only the Maelstroms.

19:47
Eight missiles are intercepted from the fourth salvo as the alien ship’s point defense system comes online. The fifth salvo does the trick as the alien mothership is blown apart. The kill is attributed to Maelstrom-3 and Captain Sandi Viets. A good portion of the missiles fired self-destruct due to a lack of target. Not all of them were required for the destruction of the alien ship.

Celebrations begin throughout the Union Navy at this large ship’s destruction. However, there are still the approaching FACs to be dealt with and there is a dwindling missile supply. There are only enough missiles to bring each of the Maelstrom’s to 70 percent magazine capacity. The Firestorms and the lone Acre Mk.II are without missiles at this point.

August 13
After some marauding and the destruction of two civilian ships, the nine FACs arrive within weapons range of the Maelstroms and are blown to pieces. Each Maelstrom is down to 40 percent of their total magazine capacity.

August 18
Mars now has the minimum amount of oxygen required to sustain human life. However, too much of the atmosphere is oxygen, meaning it will be some time before humans can walk around on Mars without a breathing apparatus. Also, the temperature is still -48 degrees Celsius. The next job for the terraforming installations is to raise the temperature to more reasonable levels.

September 23
Four wrecks disappear simultaneously from sensors. Estimations are that 24 FACs should be inbound towards the inner system.

September 24
Estimations are correct when 24 FACs are detected heading towards Earth.

September 26
The FACs are fended off just barely. Missiles reserves are dangerously low, even with production running at full speed.

October 30
Three days after the wrecks disappear, 15 more FACs appear on passive sensors. Thanks to the month delay, there should be enough ordinance to take them out.

November 2
The alien FACs have been eliminated. The world breathes easy even though the NDU fleet has been completely destroyed. Work continues to build up the defenses of Earth in case of another alien mothership. The scary part is that this was only one mothership. If two were to show up at the same time, it would be devastating.

Already new sensors are being designed specifically to focus on 800 ton ships, meaning that the Acre classes will be able to fire on incoming FACs from millions of kilometers rather than just thousands of kilometers. However, it is feared that this is not enough. Currently the Chicago Shipyards are undergoing an expansion. By July of next year, the Chicago Shipyards will be able to construct two 12,000 ton ships simultaneously. A new cruiser design is in the works with a much larger missile capacity designed specifically to take out approaching enemy FACs. Once the expansion is completed, the Chicago Shipyards will begin retooling for these cruisers.

Explorer ships are still being held in the orbit of Earth until the NDU military gets back on its feet.

Like I said in the last update, this is one unlucky start. Generally you meet this race when you’re out exploring another system. You send in a portion of your fleet, it gets completely destroyed, and then you redesign your fleet to better match it (if you want to make a reasonable story). Unfortunately for the NDU, these guys decided to enter the home system, which meant that the whole fleet basically had to be destroyed. I kinda like how it turned out though, and I think it adds to the story.

26
2026

January 6
Badger and Beatty take over picket duty for the Alpha Centauri and YZ Ceti jump points.

January 13
The fourth jump point reveals the lonely system of Lalande 21185-A. Only the star is detected, meaning this system is basically worthless. This isn’t such a bad thing, given the distance required to reach the jump point. If there were anything of value, it would be very expensive to establish a colony. At this point, the only potentially valuable system is Alpha Centauri. Unfortunately, it appears to already be occupied. As the old saying goes, anything worth having is worth fighting for.

March 19
The second Sentinel PDC is completed on Earth. This doubles the hangar capacity for the orbital Guardians.

April 11
An alien transit is detected by the powerful passive sensors of Earth. Surprisingly, the transit is through the Lalande jump point, well away from Earth. It is theorized that this is not from the same race in Alpha Centauri, although there is little evidence to back that up. It is possible that a jump point exists between Lalande and Alpha Centauri, in which case the aliens may be attempting an attack through the back door.

The battle task group consisting of two Aegis’ and two Acres is dispatched to meet with this threat while a message is sent to them. The thermal signature has a strength of 1440 and it is capable of 1200km/s. In comparison, the Aegis model (which happens to be the largest warship by the NDU) only has a thermal signature of 480. The Hercules design, which is mostly engines, has a thermal signature of 1500. This large of a signature at this slow of a pace suggests that the ship is massive, which would point to the idea that it is commercial in nature. The alien ship sets a course for the inner system of Sol.

April 21
Active sensors and shield emissions are detected from the alien ship. The theory that this is a commercial ship goes out the window. The shields are detected to have an emission strength of 600 while the active sensor has a range of 336m km. Any alien ship that comes into system with active shields and active sensors is likely looking for a fight. There has been no reply to the earlier message which is also worrying. This lack of attempt at communication does not bode well. The Battle Task Group is warned to be cautious on their approach. They are ordered to approach within range of the Acre’s active sensors to learn more about the ship, but no closer.

Meanwhile, Earth’s industries shift to complete defensive mode. A previously completed design for a missile planetary defense center is rushed into production along with an orbital platform capable of launching missiles. It will take a month to complete just one PDC. More missiles are ordered while the Yuri Gagarin is withdrawn to Earth. Meanwhile, Badger and Beatty are pulled back to Earth’s orbit. Although it will leave the jump points undefended, it makes much more sense to put them to use when Earth is presently being threatened.

Quote
M Maelstrom Mk.I class Planetary Defence Centre    5,350 tons     122 Crew     695.2 BP      TCS 107  TH 0  EM 0
Armour 5-27     Sensors 1/52     Damage Control Rating 0     PPV 70
Intended Deployment Time: 3 months    Spare Berths 2   
Magazine 460   

Fuel Capacity 250,000 Litres    Range N/A
Mk7 ML-3 (20)    Missile Size 7    Rate of Fire 350
ASMFC AS21-EM6 Res 120 (2)     Range 20.7m km    Resolution 120
ASM-45 Katana (66)  Speed: 23,400 km/s   End: 13.8m    Range: 19.3m km   WH: 8    Size: 7    TH: 101/60/30

SSS AS21-EM6 Res 120 (1)     GPS 6300     Range 34.5m km    Resolution 120
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Quote
M Firestorm Mk.I class Orbital Defence Monitor    480 tons     16 Crew     71.6 BP      TCS 9.6  TH 0  EM 0
1 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 7
Maint Life 24.88 Years     MSP 93    AFR 1%    IFR 0%    1YR 0    5YR 4    Max Repair 21 MSP
Intended Deployment Time: 1 months    Spare Berths 4   
Magazine 14   

Mk7 ML-3 (2)    Missile Size 7    Rate of Fire 350
ASMFC AS21-EM6 Res 120 (1)     Range 20.7m km    Resolution 120
ASM-45 Katana (2)  Speed: 23,400 km/s   End: 13.8m    Range: 19.3m km   WH: 8    Size: 7    TH: 101/60/30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes

April 24 22:10
The task group comes within range of their active sensors. The ship is reported to have an estimated tonnage of 60,000. This is absolutely massive for a warship. The task group changes course to head back to Earth, matching the alien ship’s speed. This way, they should maintain their distance from the ship while further attempts are made to establish communications with it.

May 1
Both Badger and Beatty have returned to Earth. After refueling and resupplying, the four Acre’s formerly tasked with jump point monitoring will go out to rendezvous with the main battle task group.

May 7 15:35
The four Acres meet up with the main battle task group. There have been no responses from the alien ship whatsoever, although it has continued to move further in system. After much deliberation, it is decided that this ship cannot possibly have peaceful intentions. Orders are given to approach the ship until they are within missile firing range and to prepare to launch a massive missile salvo. However, the shields of the alien ship are formidable. It is unknown if the missile salvo will be able to penetrate those shields.

16:42
The task group arrives within 15m km of the alien ship and prepares their missiles launchers. All fire controls are focused on the alien warship. However, upon attempting to fire, ECM is detected, reducing the firing range to 14.5m km. The task group closes the distance.

16:47
Orders are again given to fire all missiles. Within five seconds, a salvo is launched. It is doubtful that this salvo will penetrate the shields, meaning that more salvoes will be needed. However, the reload time on the missile launchers is almost 6 minutes. By that time, the missiles will have closed two-thirds the distance to the enemy ship.

Rear Admiral Jimmy Schinkel gives the orders that all Acres are to empty their entire magazine at the enemy ship.

16:57
The 48 missiles reach their target. It turns out the alien ship has amazing point defense capabilities, as half of those missiles are destroyed. However, none of the missiles miss, since the target is moving so slowly. Twenty-four strength eight nuclear detonations are detected, reducing the alien’s shields to strength 408.

Another piece of bad news quickly arrives. In the next five seconds, the shields are back up to 76 percent from their former 68 percent. Orders are given to immediately halt the launch of missiles, although the second salvo is already on course.

17:05
Twenty new ships are detected on course for the task group. They are only 800 tons, but they are traveling at speeds of 10,000km/s. Orders are given to turn and run for Earth at max speed. This is mostly a futile gesture, since the alien ships are 7,000km/s faster than the battle task group. Given the size of the alien ships, the missile fire controls have a much more difficult time tracking their targets. They were designed for anti-ship combat and are focused on ships of 6,000 tons or more.

17:27
The enemy fast attack craft have closed the distance to only 367,000 km before the missile fire controls finally register them are targets. Orders are given to fire four missiles at each target given the 30 percent chance of hitting targets moving at 10,000km/s. However, since there is only one fire control per Acre, the missiles have to be staggered in two groups. This also means that only 12 of the 20 alien ships will have missiles fired at them before the distance closes to beam firing range.

It takes only 15 seconds for the missiles to cover the distance. Two ships are destroyed outright, while a third is left behind as its thermal signature disappears. Apparently, the ships have two layers of armor, meaning that it will take more than just one missile to take out a ship. Of the first salvo, only two enemy ships are destroyed. Even more surprising though, is that fluid is detected leaking from the alien ships damaged by the missiles. There isn’t much time to worry about this as the alien ships continue to close the distance.

Five seconds later, the second salvo destroys only one ship, while two more are left behind in damaged condition. Now the alien ships are only 227,000 km from the task group. Fourteen ships are still on course. It will now come down to the Acre’s plasma carronades and the Aegis’ gauss cannons to fend off the alien ships.

17:28
Astoria is hit by 4 points of damage from some sort of beam weapon that completely ignores the armor of the ship. These ships are still 90,000 km out, well beyond the range of the Aegis’ gauss cannons. Even the Acre’s plasma carronades have severely reduced damage at that range. At this point, the task group is able to fire 12 PC shots every 30 seconds. With only a 20 percent chance to hit, the favor lies with the aliens due to their higher rate of fire.

Astoria continues to take damage from the alien ships.

17:29
Astoria loses all fuel capacity and comes to a halt. The battle task group turns around to support the fallen ship. Astoria immediately sets a task for rebuilding some sort of container for fuel. The Acres are ordered to attempt to close the distance with the alien ships while the Atlanta stays behind with the Astoria.

17:31
Brooks is destroyed. Only 44 of 148 crewmen make it to the escape pods. Orders are given for a full retreat. The ability for the alien ships to dictate range is devastating the fleet.

The damaged Astoria is the next to go. They manage to distract that ships for a short period of time. At this point, the only hope is for the task group to escape active sensors and rearm their missiles.

After the destruction of Astoria, Atlanta is targeted. It has been left behind due to its slower speed.

17:51
The entire fleet has been destroyed. Now, only the Guardians, Sentinels, and a few Firestorms stand in the way of the approaching menace. Work has been switched to the Maelstroms and Firestorms to get the missile platforms going.

27
Storytelling and Roleplaying / Re: Dawn of Worlds: Tabula Rasa
« on: March 18, 2014, 12:42:52 pm »
I could do my turn although after talking to Ink, he said he was going to work my thing in to his turn. I was just going to go after him to keep things continuous.

28
Storytelling and Roleplaying / Re: Dawn of Worlds: Tabula Rasa
« on: March 18, 2014, 10:33:22 am »
Salvarian the Created God

It was fate that gave birth to Salvarian, the created god. The Host of Four, banished by the Throok, floated through eons of nothingness before chance brought them to a tool that had escaped the attention of the other gods. The tool itself was that of a rod, with a much smaller rod laid across the top, giving it the figure of a T. Had the spirits course varied even slightly in their timeless travels, there would have been no discovering of the tool. Luckily for Salvarian, that was not the case. Upon touching, a great flash of light was cast into the surrounding void as the spirits and the tool were melded into one. And so, Salvarian was born.

Although the influence of the Throok and the Four Spirits are still present in Salvarian, it is the tool itself that dominates the god. Salvarian is constantly pondering, shielding itself and its thoughts from the other gods in existence. When it decides to act, Salvarian is slow, but decisivce. This preference for thinking allows Salvarian to easily control its emotions, giving the god an even temper. However, the urge to create lives within its being and can sometimes overwhelm Salvarian’s otherwise stable character.

The Throok, displeased with the rebellious spirits, banished them into the void. Although the Four were now separated from the Throok, they still carried some of his essence and that of the fractal tool. This essence imbued Salvarian with its sense of creation, altering the gods being. Fate brought the spirits to the tool. Their union created a god.



Ink condones these messages. I swear.

29
Storytelling and Roleplaying / Re: Dawn of Worlds: Tabula Rasa
« on: March 17, 2014, 02:48:04 pm »
Thank you kindly, sir. You won't regret it.  :D

30
I’m just going to preface this with a disclaimer. This game has one of the most unlucky starts I have ever seen. Currently the game I in May 2026 and some things have gone drastically wrong. People are dead. There’s blood everywhere. The NDU has hung on by the skin of their teeth, but even that might not be enough to stop total destruction. That said, 2025 was almost completely uneventful, therefore the writeup is very, very short. Stick around for the thrilling year, 2026! Coming Soon!

2025

January 5
A third jump is detected in Sol. Despite alien threats, surveys have continued in Sol. Leadership has reasoned that it is best to know all possible entrances and exits that exist in the solar system. Yuri Gagarin is given orders to explore the jump point and immediately return to Sol.

January 19
The jump point reveals EZ Aquarii, a super condensed trinary system. The prospects for this system are poor. At best, it would make a good system to establish a listening post. Belknap and Bristol are dispatched to relieve Badger and Beatty on their picket duty. They have almost reached their maximum deployment time.

April 7
More Guardians continue to be produced in order to increase the defense forces in Earth’s orbit. Still, there hasn’t been any sign of aliens entering through Alpha Centauri or even YZ Ceti for that matter. This hasn’t deterred the NDU.
For now, the existence of the aliens has been kept a secret from the general population. Leadership has not seen the point in potentially causing worldwide panic.

December 30
A fourth jump point has been found in Sol deep in the Kuiper belt. Yuri Gagarin is given orders to investigate. (< DUN DUN DUN)

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