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Messages - nuclearchinchila

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1
Spore: General / Re: Finding body parts, yay or nay?
« on: September 05, 2007, 10:50:58 am »
I assume it's unlocked for good on that save file, unless you tell the game otherwise. Since you can start as many creatures as you want from the beginning to space in the same save file.
when you say save file do you mean a single galaxy or user profile?

2
Spore: General / Re: Finding body parts, yay or nay?
« on: September 05, 2007, 08:46:42 am »
Personally, I liked the original idea of having to purchase one of the four brain segments with DNA. That gave it an element of evolving due to the increasing complexity of the species. Made it more realistic.
I have to agree with that, finding body parts like their pieces of equipment seems a little too unrealistic(even for Spore, yes I know the game isn't made to appear realistic ok?).  Although some of the solutions you guys named seemed like they would work pretty well, like paying extra to unlock more parts.

Does anyone know if when a part is unlocked if it's unlocked throughout the whole game(meaning you can use it if you start up a new game without having to unlock it) or if it's only unlocked for the game file with the specific creature you're using?

3
Spore: General / Re: Finding body parts, yay or nay?
« on: September 04, 2007, 09:55:42 am »
Hmmm, I hadn't thought of it as incentive to explore, but still, if you don't want to explore you're going to explore as little as possible and see "finding" parts as a nuissance.

And eating plants and brain levels?  I think that's pretty cool, that may mean your creature could have parts that no one else has.  Do you have a link to the article that says that?

4
Spore: General / Finding body parts, yay or nay?
« on: September 04, 2007, 09:12:17 am »
I've been reading the more recent spore articles and was a little saddened that you can only get new body parts if you find them in fossils, eat another creature with them or make friends with creatures that have that body part.  I understand it helps control how you get parts and such but still, it doesn't make sense in a game modeled after evolution.  You should be able to adapt new parts to get on top of the food chain or gain an edge against predators.  It seems like you'll just be rehashing all the parts already available in the environment.  What do you guys all think?

5
Spore: Creation Corner / Re: Sagan 4 - Team Project
« on: April 23, 2007, 09:35:34 am »
The Insaneshroom split of the Stalkshroomand. It's spores get eaten or breathed in by invertebrates such as the Twelve-Winged Worm and then migrate to the brain. Once they the spore will cause the animal to climb or fly as high as they can. Then it kills them. The spore grow into a stalk and release more spores into the air. This flora actually keep the population of invertebrates balanced on the landmass of Glicker. It would have spread farther but the seas stopped it from spreading.

I think someone was watching the "Planet Earth" special on the discovery channel last week.  ;D  Cool fungus, with Sagan getting going again I think I may post one or two things in the coming week.

6
Spore: Creation Corner / Re: This is what i want to create! Possible?
« on: April 14, 2007, 08:22:55 am »
These aren't the creature editors really, these are much more powerful tools. Real, full powered 3D modellers.

I really hope those big black bugs were created in the Spore editor, and not the 3D modellers. I thought I heard somewhere that the pics of the frog and turtle aren't how the editor works anymore. i'm not sure where i heard it.

You're right, that big black and red crab-thing isn't going to be possible in spore anymore.  That's a test pic from waaaaaaaaaaaaaaay long ago when they were still deciding if the editor should be cartoony or realistic, that was a realistic creature and he lost.  We're going to be using a "cartoony" editor so you may be able to make things like him but not quite as imposing looking.

To Cosmosis:  I'm betting that since all of those creatures have backbones and regular arrangements of limbs and such that you won't have much of a problem making them.  I think the hardest thing will be getting a creature to stand on spikey-feet like the Acklay, that could prove impossible.

7
Spore: Creation Corner / Re: The Bornax;My Creature
« on: April 12, 2007, 05:59:09 pm »
sweet fan art!  But beastmaker probably isn't going to see it, he hasn't been online since August of last year :-\

8
Spore: Creation Corner / Re: Phalanx
« on: April 12, 2007, 09:40:21 am »
sweet stuff!  I love all the little hing legs.  The only thing that bothers me is the dinosaur-esque design of the head but it's still really sweet, plus I love dinosaurs anyways.

9
Spore: Creation Corner / Re: Hydro's Creatures / Flora
« on: April 01, 2007, 10:04:51 am »
sweet creature Hydro!  So are there really any other major creatures on the javmoca's homeworld or is it just covered in plants and sleepless javmocas?

10
Spore: Creation Corner / Re: WHAA?! Gec made a NEW Creature?
« on: April 01, 2007, 10:03:43 am »


So when do we get to find out what these guys are!?  It's really irking me but I'm guessing that their called Viberds?  ;D

11
Forum Games / Re: What's that?
« on: April 01, 2007, 09:19:39 am »
piece of paper!

12
Spore: Creation Corner / Re: Nuke's Creations
« on: March 30, 2007, 02:48:25 pm »
Yay more creatures!



1. Tawkaw:  A fierce pack-hunter the tawkaw moves itelf swiftly over open areas and shallow water with it's three legs, all positioned in a single row.  The outer legs are synchronized with eachother while the central leg steps while they are up and vice versa.  It's tail is ended in a large claw-like appendage that it uses when about to catch it's prey.  The tawkaw will jump and swing itself to one side in mid-air and the end of the tail will lash out and snap onto it's prey.
2. Gublet:  This resident of shallow streams and swamps is quite hard to catch.  It hops around quite quickly and it's 4 eyes make sure it hops before it gets hopped on.  On the occasion that a gublet is caught it often batters it's captor's face with it's spiked tail until the gublet is let go or finally loses its capacity to put up a substantial defense.
3. Slurkwamp:  This many-eyed  carnivorous beast often does not move for days or weeks at a time.  It resides underneath the water in deep swamps or small lakes and will not lift it's maw out of the water unless it needs to breath or it finds something good to catch above.
4. Ottaclot:  The tall, graceful herbivore known as the Ottaclot is a very distant relative of the hoshern.  It is most often found in pairs and has adapted to feed on the taller plants of Omni Vita 3.  The placement of it's antlers do not help it very much to ward of predators but, strangley enough, the antlers are home for a certain creatures that builds its nest in them and in return this creature will often eat any residue on the ottaclot and help ward off predators.

NOTICE:  Hey, if anybody wants they can take any of the other 31 more planets in the Omni Vita system.  The idea behind it is that all the planets hold some kind of life, whether it actually be on their surface or be on one of their moons.  If anybody wants to, just PM me and tell me which number you want and what kinda planet you want to make it (ice, hot rock, gas giant, earth-like).  I find it really nice to just choose one planet because then you can make whole biomes that could possibly interact and support themselves, I find it alot more interesting than just updating with a random creature ever so often.  If you take a planet try to make all of your creatures capable of being made in the spore editor(I wanna show a large diversity of creatures, all of which can actually be made once spore comes out).  There is to be no RPing in the Omni Vita system.  (Yah, I know not many ppl will probably will do this but I'm hoping for maybe one or two people who'd want to take over a planet so we can build our own solar system and hopefully make it when spore comes out)

13
Spore: General / Re: New SPORE figurine pics - March 29 2007
« on: March 30, 2007, 07:58:46 am »
I was thinking they would charge 10$ or more per figurine so that makes little sense at preorders are usually the same price or cheaper.

Yaaaah right.  I'm going into industrial design next year at the University of Cincinnati and they have a 3D printer and they discount the price for making prototypes with it to around $50 a pop I believe, just for students(granted, the models made by students are most likely much larger than these figurines).  Now imagine printing individual spore creatures, painted and given their own stand, the demand would be pretty high and the speed at which they are produced pretty low.  Since it would be expensive to begin with I'd imagine creature models running upwards of $50(this being probably the lowest price).

14
Spore: General / Re: Image Archives
« on: March 30, 2007, 07:31:39 am »
Sweet!  I've seen these before but I don't they weren't as high-res or clear, thanks.

Whenever I see a close-up of a spore figurine, I notice how its made of tiny little squares.

Yah, I've noticed that too.  I think it's because the models in the game are of course made out of polygons and so when they make them with a 3D printer, they come out with all the polygons on them.  Without shaders you'd see all of those polygons in the screenshots too.

15
Spore: Creation Corner / Re: The Yunimius, a part of the Grand Union
« on: March 29, 2007, 02:06:16 pm »
 ;D Glad you like it!  It was actually really fun to draw.

Though, I think you mistakenly gave gec credit for both of the pictures at the beginning of the thread:
The Yunimius - WikiLink

Image by gec05
could you fix that please?

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