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Messages - Uroboros

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31
Everything Else / Re: Gripe Thread
« on: July 15, 2012, 04:07:27 pm »
It's really just common courtesy, and one of my pet peeves when people just can't be bothered to keep you in the loop.
I mean, isn't that one of the great reasons for having cellphones, or like, PHONES at all?

Still, I know that feel.
When you really look forward towards something, random (and avoidable) cancellation can be really disappointing, and can wreck your mood for the day.
Don't blame yourself, though. You were prepped and waiting, and all they had to do was clue you in, or hell, knock on the damned door. Even if the hike was cancelled you could have still done -SOMETHING- with them, even if it was just hanging around doing nothing in particular.

Sucks, but totally not your fault, man.

32
Everything Else / Re: "Bye, I'm leaving forever" thread
« on: July 14, 2012, 03:41:57 pm »
Good luck. It's a big world out there, especially for someone exploring it without a fall-back forum where we can sit around calling everything dumb and stanky.
Still, free time is a valuable thing and I suppose it needs budgeting. Remember there is no shame in returning if you feel pangs of boredom~

33
Everything Else / Re: News for your Blues
« on: July 13, 2012, 08:09:11 pm »
Be there for him. In any storm of sufficient strength, it can be hard to see more than a few inches in front of yourself. The same can happen if you have severe low self-worth, or when stuck in a depressive state of mind/life. It can have a blinding effect. The best thing you can do to counteract the poison in him, is to simply be there for him however you can be. That alone provides doubt to the mantra of "I'm worthless". It's impossible to force clarity and confidence on others, but they can learn it in time, if given a little backup. It's gonna be a long fight, but as long as he has a little backup, it'll be far more survivable.

34
Everything Else / Re: Homestuck *sp0ilers*
« on: July 07, 2012, 09:47:17 am »
I didn't actually see anything in the darkness. I'd have to agree with Flisch on this one. Or at least somehow make the horrorterror tentacle stuff more visible so it plays an -active- part in the picture. Not to say that stuff isn't awesome, but the first was more of a complete picture, y'know?

35
Spore: General / Re: Spore 2?
« on: July 04, 2012, 05:29:39 pm »
EA owns the rights, and are not likely to relinquish them without an unreasonable sum or some horrible arm-twisting agreement.
After the first Spore, they're not likely going to take that risk again, not when they can pursue other more successful game series (or just follow the usual gaming trends).

Spore 2 could work, but it would really have to be under a different name, and a different leadership to truly work. As much as Spore needed the simulation aspect, it also heavily needed the involvement aspect that can't truly be given in a game that amounts to a vivid skin pulled over a framework skeleton. When you look at it, the Sims has always been a rather skeletal system but padded with charming feedback and polish. It works because we can narrate our own story between the lines. Spore couldn't work like that, as we are creating and learning entirely new stuff as we go along. It isn't enough to assume some will narrate their own story between the lines, the players themselves want to be directly stimulated with a less pre-meditated, heavily restricted system, and tinker with the outcomes. Maxis specialises in 'dollhouse' simulation, and Spore was beyond that scope, though perhaps they could have made a mean Tribe or maybe Civ stage. The creature phase, I think, was one of the most anticipated aspects of the game. Just the first-hand exploration of an alien world, with that degree of creativity, was a huge selling point for most. Just that phase done well enough could be a colossal success, but finding the sweet spot would probably be hellish.

There is a gaping lack of games with an emphasis on freestyle creation (that has a real impact), and the ones that get it right, are often shunted forwards to sleeper hit / cult idol status. As it stands with the current technology, it's too much of a risk of time, money and manpower to delve too far into. At least when the staples of generic gaming are right there and waiting to be milked some more. Eventually, yeah, we'll see slivers of the game we all wanted elsewhere, but right now, nothing seems to be on the horizon.

36
Everything Else / Re: Homestuck *sp0ilers*
« on: June 30, 2012, 07:52:52 am »
I made this call elsewhere, but I'm gonna make it here so you can laugh at me too :
uu/UU is Lil Cal.

37
Everything Else / Re: Gripe Thread
« on: June 27, 2012, 06:18:14 am »
Because too many people hate being wrong, even though the very nature of realising you're wrong allows you to adjust, and become correct again. Mental growth is something like the art of compromising between your world-view, and actual world-reality. People who cannot reconcile core differences, seem to be more likely to go to absurd lengths when challenged. Shotguns or not.

My gripe? Love troubles.
You can't choose who you fall for, but why with me, does it always end up being long-distance?
My problem is that I have been asked to do the one thing I find it nearly impossible to do, even for love : Wait, and do nothing.
The fear of drifting away in doing this what she most wants, is really agonising.
Blargh.
...but I'll still do it. And suffer gladly. When the alternate is being without her, it's still hard, but the choice is easy.

Hnnngh.

38
Everything Else / Re: Homestuck *sp0ilers*
« on: June 25, 2012, 04:11:41 am »
I'm more interested in the relation between that wand-gun switcheroo of hers, Eridan's wand/rifle switch-out, and his rampage against the angels on LOWAA.
Every gaming entity has their role, and their powers. Eridan's place in the great scheme has yet to be revealed, so I wonder if there is any remote association between the resident angels, and the cherubs? The link is slim at best, but the name association, and the wand/gun still leaves me wondering. Hope, after all, would seem like a pivotal "nudging" role. Correct me if I'm wrong, but wasn't the last time he was seen, after killing Sollux and Kanaya? My memory is a bit fuzzy. Simply fading out with a scratched session seems awfully anticlimactic, especially for a Hope player.

39
Everything Else / Re: Homestuck *sp0ilers*
« on: June 22, 2012, 08:16:25 am »
Also obsessed with playing games, to the point of HORROR.

Sister has a wand that turns into a duelling pistol. Lord English has a cane/staff that turns into an assault rifle

Nicholas Cage's plan was to give you a boner

40
PC Games / Re: "DarkSpore"
« on: June 17, 2012, 05:02:43 pm »
Well, see that sharkish dude in my avatar? Those guys are from spore~

41
PC Games / Re: "DarkSpore"
« on: June 16, 2012, 08:23:59 pm »
Do it. DOOO EEEET.

42
PC Games / Re: "DarkSpore"
« on: June 16, 2012, 10:20:23 am »
Hah, that's just the natural order of the civilised sectors of the internet. You start out scruffy and then slowly learn how to fold your collar~
That actually applies to posting demeanour and artistic growth. Besides, nobody starts out at the height of creativity, there is a whole lot of trial and error involved in the practice side of things. Giving up because their first results aren't masterpieces is where most people go wrong. If you can have harmless fun with whatever you do, to hell with what other people think~

43
PC Games / Re: "DarkSpore"
« on: June 15, 2012, 09:24:55 am »
KILL THE UNBELIEVER.

But, naw. DarkSpore is kinda like Diablo 2, if D2 had a far smaller pool of abilities, and if the objectives were far far more restrained. Darkspore is literally about running from one end of a level to another, but in D2 style. I have to admit it still has the addictive Spore quality when it comes to customising your heroes, but it does so on top of an item grinding/sorting deal. When you fill up your inventory and have to sort out what to sell, if you're like me, you'd have to comb through them for the ones you want to keep. The game is better in groups, where you can show off your champions, but it still lacks a vital spark to make it really engaging.

I liked the audio design and atmosphere, they did a pretty awesome job there. Though I was a bit miffed when I found the big roster of characters is actually just a small roster of characters that repeats, with minor alterations.

$5 is a great price for it, given the longevity. $10 is a good 'normal' price.
And that feels really mean of me. The game has some nice polish but at core it just... lacks, y'know?

You know, I dare say it's a devolved version of original Spore.

Wow. This might just be the bravest thing I have read on this forum.

what about when I called spore was going to be a disappointment back when everybody was giddy in excitement waiting for it?
That was probably just kind of annoying. The pre-spore forums discussion comprised of two things. The first being an ongoing storm of ideas, ranging from awesome to horrible, because I'll say this for Spore : It really inspired people. Hell, it got a lot of us to pick up a pencil and start scribbling childish, awesome designs, or start writing little stories. Seeing that spark in people was actually kind of adorable and awesome. The second part of the forums were the chronic doomsayers, who just had to insert into nearly every thread, about how Spore was going to be crap and that apparently our lives are going to degenerate to immediate suicide when we play it (because those who looked forward to it were apparently some kind of obsessed cult). I mean, we had a few discussions about what the finished game would be like, along with our worries and hopes, and that was all cool. It was just when "YOU FOOLS! IT WILL BE S**T!" appeared in every other thread as an unintentional hijack, that we got annoyed. :P

44
PC Games / Re: The Binding of Isaac
« on: June 11, 2012, 04:28:56 pm »
Well, there go my plans for locking you in my basement without any clothes.

45
PC Games / Re: Doctor Who game on SCUMM engine? (hypothetical)
« on: June 08, 2012, 07:29:18 pm »
You know, I was almost hoping the new Double Fine adventure game would be Psychonauts 2.
It sounds like a bad idea at first, but just imagine it. I said IMAGINE damnit!

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