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Messages - ollj

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31
Spore: General / Re: Mythical creatures...
« on: July 01, 2006, 01:20:33 pm »
more dragons!

32
Spore: Creation Corner / Re: What does your creature eat?
« on: July 01, 2006, 01:53:08 am »
Boinkberries

33
Spore: General / Re: Remember that VGcats Spore comic?
« on: June 30, 2006, 01:26:30 am »
O RLY?

you fail in finding threads.

34
Spore: Creation Corner / Re: New Race: The Syrbor
« on: June 29, 2006, 12:54:42 pm »
its rubbing its "antenna"

35
Spore: General / Re: Underwater Civ Wishlist
« on: June 29, 2006, 12:11:40 pm »
Underwhater civs?
shudder.

I do not think sealife misses fire at all.

36
Spore: General / Re: Easter eggs
« on: June 28, 2006, 06:19:42 am »
I did some earth views in spore style in 3dsmax with same height exaggerations and city sizes. It just wont look good.
A city would be as big as australia, North America barely fits 2 cities, Europe just does not have enough space to place any decent city on it west of russia, England, Japan and middle america would barely be visible at all and east asia just has too many way too high "hills" in that style to be able to move anywere. Polar ice also looks uncanny.

37
Spore: Creation Corner / Re: Creature Editor
« on: June 26, 2006, 11:00:40 pm »


Here is a preview of rotation .... I call him the "Row-tate-torr"!!

Well known for their very complicated mating rituals.

38
Spore: General / Re: How bad would it be....
« on: June 26, 2006, 09:22:07 pm »
What a stupid conspiracy.

39
Anyone else wondering how 6 timescales will blend below the ufo stage?
Evolution might take relatively long so i'd just miss the city stage of some of my sandbox solar systems because it might take relatively short time.

Im still wondering how simearth works smoothly through its timescales flipping back and forth, it clearly splits between "relative time" and "abolute time" but that trick wont work too well with multiple solar systems.

How to simulate timescales of ~10 billion years of galaxy age down to evolution of life in timescales of many million years down to real time "hunting, dancing and diplomacy" on many parallel worlds?

The sims, simcity and pretty much any simulation is relatively boring without VARIABLE TIME including much fast forward.
The farst forward function is essential in any "elite/frontier" game (there it goes up to ~10.000x).
Anyone still wondering why the sims online just wont work that good?
Multiplayer games are restricted to absolute "realtime", "massively singleplayer" is completely different.

Of course the ufo can move faster than light in between stars and such, that might explain some time paradoxa, many "logic errors in massively single player games" due to parallel running games sharing content and suspension of disbelief due to the simulation in general.

"evolution from single cell to tribal stage just took as long as from there to developing an ufo (in absolute time)."
"I blew up your creatures civilisation in my universe and it developed in a completely different way in someone elses universe." Sporepedia records any parallel universes content independend from time.

I bet that will be pretty much the topic.

40
Everything Else / Re: Evolution yes/no
« on: June 26, 2006, 12:38:04 pm »
another common misconcept (especiialy taught on colledges) to clear up: You have NO right NOT to be insulted or to be warned about bold text!

41
Everything Else / Re: Evolution yes/no
« on: June 26, 2006, 12:29:25 pm »
creationists have the agenda to decrease comon sense of science to keep people happy jsut by believing they are happy! "ehhehe im sitting in the wheelchair and my wive died in the accident but thats fine with me and god, im having a wonderfull time being tested so much"

creationists scared of irresponsible atheism by beople not following their biblic rulebook! but dont panic, there are enough other rulebooks around that make much more sense.

creationists make you want to believe that science is a democratic voting process of popular ideas, its not!

creadionists want to make you believe that "scientific theory" just means "idea" but it actually means "solid concept of things due to repeative proving observation even though it could be disproven".

creationists want to make you believe that a scientific theory can be disproven by its "gaps", i got news for you, idiots, its a BIG step from a "hole in a bucket" that might be repaired (by tools found) in the future to the "disproving that the bucket just is not a bucked" because it has a hole in it.

Creationists make you want to believe that Darvin wasnt a serious scientist and that he disbelieved in his own theory. Jeah right, sailing around the world, wandering around volcanic isles that have no drinking whater on them and having the guts to go public with the theory of evolution, HE WAS A VERY SERIOUS SCIENTIST!

Creationists make you want to believe the ****ing GRAND CANYON was made in a single flood and the earth is just 6 to 8 thousand years old, no comments dumbasses, HUMAN HISTORY is ~10 thousand years old, yourew just reading back to that history that is NOT the history of the earth, earth is much older!
creationists take complexity as an argument for stuff being designed, lol flagella, just make earth much older and you get way enough time for complexity!

Most religions generally have good concepts BUT many of them are just outdated or just regionally limited rules or fictional stories with a morale that SHOULD NOT BE BE TAKEN LITERALLY.

Most religions and even most christians have NO PROBLEM WHATSOEVER with evolution, by the way!

But I have a HUGE problem with limiting rights and wasting time and (tax) money on stupid beliefs.


Creationism is a waste of time, luckily it will end as time goes by. Just dont waste your time on it. (thats why i didnt even spellcheck this reply.)

42
Spore: Creation Corner / Re: me and abb33hs creature index
« on: June 26, 2006, 11:56:05 am »
Attack of the very adoreable spineless rubber creatures!

43
Spore: General / Re: Spore vs The Sims
« on: June 26, 2006, 11:35:22 am »
question is not relating to the answeres.
im not casual enough to enjoy any "the sims" long enough and loved any sim city or sim sim.

44
so what will will say and show?

I hope for some tribal stage or more editors presentation.

45
Spore: General / Re: Help with a Spore Project
« on: June 26, 2006, 11:28:12 am »

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