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Messages - ollj

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Spore: General / Re: Spore Mods
« on: July 04, 2006, 01:37:43 pm »
first mods may be texture changes like eye and sun textures.

Spore: General / Re: Spore Gameplay; Mating
« on: July 04, 2006, 10:26:26 am »
even if, just live with time jumps.

Spore: General / Re: Stealth and Sense Functions
« on: July 04, 2006, 10:11:33 am »
of course youre advanced against an AI.

beware my wallhacking gamma>2  eyes!

Spore: General / Re: petition for a spore demo
« on: July 04, 2006, 02:41:39 am »
in reply only to the thread title without readin any of it:


Spore: General / Re: Can anybody tell me what this is?
« on: July 03, 2006, 02:24:40 pm »
Can be pretty much anything from that distance, crates/barrels, wheat bundles, vehicles, giant beerglasses, portable toilets, place holder for missing objects.

I bet for suicide booths!

Spore: Creation Corner / Re: limb survey, limbs up for a count.
« on: July 03, 2006, 01:01:31 pm »
if it uses the tail(s) as leg or arm just add it.

Spore: Creation Corner / Re: Yet another creature concept
« on: July 03, 2006, 01:00:01 pm »
cute sphere modeling.

Spore: Creation Corner / limb survey, limbs up for a count.
« on: July 03, 2006, 12:53:25 pm »
Curious if i'd see more "hoppers", "bipeds", "horses" or "spiders" ingame, how far the "the more arms the better" frenzy goes and how popular "multiple pairs of eyes" really are copared to cyclopes.

Spore: General / Re: Eyes affecting gameplay?
« on: July 03, 2006, 12:39:24 pm »
If I close my eyes, aiming goes REALY bad, so yes, eyes definitely affect gameplay ;)

Spore: General / Re: Wright at MI6
« on: July 03, 2006, 03:34:52 am »
Its not the British secret service!

Spore: General / Re: Protoype of city phase
« on: July 03, 2006, 03:31:23 am »
are that dynamic queue lines?

Spore: General / Re: Eyes affecting gameplay?
« on: July 02, 2006, 03:22:43 pm »
I so hope for dungeon keeper 1st person perspectives, that was so far ahead of  its time, and is still because it hasn't ben reproduced much, i am speaking of distortion effects that did not require a 3d card damnit!!!

Spore: General / Re: Very simple x y axis system for movement...
« on: July 02, 2006, 03:18:18 pm »
Moving a fish in a pond is not rocketscience, it does NOT need insane thrusting maneuvers like in descent.

You gotta love the "Black and White" controls:

double left click = go to.
left klick = drag your viewpoint along the surface.
left klick left or right side = rotate view sideways.
left klick up or down border = rotate upwards.
right click = action.
both mouse buttons OR mousewheel = zoom.

Spore: General / Re: colonise moving asteroids?
« on: July 02, 2006, 03:06:14 pm »
You will only have one ufo for ultimate sandbox power, not multiple ufos for space battles.

Will prefers simulations ya know?

No space battles in simulation games! Stop whining!

Spore: General / Re: colonise moving asteroids?
« on: July 02, 2006, 02:44:12 pm »
This threead is BAD ASTRONOMY !

Demo videos show that "terraforming" in spore includes "throwing astertoids" at a planet (to become meteorids) even if dinosaurs on that planet wont like it much.

As for satellites:
"A satellite is any object that orbits another object (which is known as its primary). All masses that are part of the solar system, including the Earth, are satellites either of the Sun, or satellites of those objects, such as the Moon."
Orbital Space Starions and Death Stars are satelites, Voyarer 1 is not!

"An asteroid is a predominantly rocky body that orbits around its star. In our solar system, asteroids are the best known class of minor planet (or planetoid). They are much smaller than even the small major planets such as Mercury or Mars. The vast majority of the asteroids are found within the main asteroid belt," "asteroids can have moons" Asteroids orbit the sun and not other planets. Matter that orbits planets are satelites (moons) or orbital rings (dust disks).

"A comet is a small body in the solar system that orbits the Sun and (at least occasionally) exhibits a coma (or atmosphere) and/or a tail both due primarily to the effects of solar radiation (they get closer to the sun and "melt")... Due to their origins in the outer solar system and their propensity to be highly affected (or perturbed) by relatively close approaches to the major planets, comets' orbits are constantly changing."
Comet Halley has a period of ~75 years (one round).

Any object (asteroid, comet,MIR) that could hit earth it a metheoriD.
Anything that enters any atmosphere is called meteor (basically just its flame tail because it heats up a lot and breaks into pieces) Most meteors are so small that they burn to gas before they hit the ground. If they are large enough to hit the ground they leave a burned meteoriT (usually broken in pieces).

Asteroids around multiple stars:
You mean comets! And you mean FAR away comets with a period of at least 100.000 years.
I would be surprised if we ever find (real) comets that orbit in between our sun and another sun, the distance would make it hard to predict its movement anyways, and there are many obstracles in gravity and Oort cloud to many large scale variables to work for now. Its not only unrealistic, its very unpracticable to implement in spore.

Changing universe:
"it Wood be cool to build your base on a constantly moving object, that possible changes universe from time to time."
whatever you mean, i bet you do NOT mean "universe" as in 13,7 billion years old observable universe. Bet you mean solar systems.

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