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Messages - ollj

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Spore: Creation Corner / Evolving something here
« on: May 25, 2006, 05:09:45 am »
I will evolve something here starting with a single cell in kambrium.
It has no target and decisions are made pretty randomly.
It will stay within spores boundaries, only using spore elements, to keep it simple, not lost in absurd details, and close to the game.
I wont use pencil,paper and scanner, just paint, flash and 3dsmax. I make the images WHILE writing the text to it and have no plan were it leads to.
You can add anything to it.

It starts a little earlier than spore, with the first multicellular being, bob, inside of a pond of single cells that just grow and split for millions of years, from now on called food.

Bob had a mayor mutation in its skin that caused multiple changes so it split into 12 more attatched cells around it. (2d drawing shows 5 or 6 of them)
So bob was the first multicellular life in his pond, noone knows because senses have not developed, thasts why everything is so dark. Aslo noone knows the relative size of the pond.
Bobs advantage was the ability to catch and crush small cells, instead of just collecting minerals, so he quickly developed into crushy, a more stretchable flexible version of it.
Harry resulted in another less flexible but more sticky skin mutation by little hairs all over it. Some hairs even became longer and caught prey like tentacles. Harry is very agile and its population grows quickly if it finds a lot of food in a new location and spreads out if it runs out.
Crushy later mutates into assa, who can assimilate and store food in it for some time instead of just foraging it like Harry.
Assa then beccomes the farming creature, fam, that just catches and breed his food in colonies of connected fams.
A third branch was caused by a dominand central cell that "dried" the surrounding cells into pruny-spikes. Spikeys prey are large cells. Harry is also a prey of spikey so harry developed into scid, who's outer cells could not be spiked anymore, and iccu who has the first "swim away from that" sense to move away from anything, even rom the prey he just caught. That makes him a little picky and more spreading.
Assa also evolves into adi, using a network of his siblings as a shield.
Spikey evolves into torr, who is now a single cell with randomly shaped hard spikes to crack up fam-colonies, and pata, a leech that attatches to fam colonies.

Fam is a collective social farming fungus in the center of the pond that can build up large colonies.
Adi is a more intelligent swimming species primitive touch sense to avoid obstracles and to regrow lost structure.
Iccu and scid are like squids that catch colony parts and spread out to saver boundaries. They have a primitive touch sense to escape from others.
Thorr is a virus-like hunter that splits and harvests colonies of food and fams.
Pata is a parasite that attatches to everything.

torr will soon develope an echo-sounding-system (decided by a dieroll) to take a look at this primitive tiny early ecosystem.

Spore: General / Re: copyrights
« on: May 24, 2006, 03:01:41 pm »
hey Vib Rib.
I bet there will be TONS of creatures with sexual remarks, walking genitals, BAD pokemon remakes, ugly starwars creatures... and I will cuddle every single one of them from the pollinization database.

Dont dare to paint anything that even barely looks like a pikachuu.  ::)

You can NOT make boundaries for whats copyrighted and what not if i can simply change some elements or the name of it.
I hope this game will be the thombstone of the coppyright issue simply by enabling procedural content creation.

Spore: General / Re: Image Archives
« on: May 24, 2006, 02:48:50 pm »
If anyone else finds somthing in the video that has not already been posted by the other videos then just tell me and i will take a good screenshot of it. I don't want to post the same old stuff if i can help it.

requesting closeup of all hands in the creature editor.

1 antenna
2 carmuflage
3 radio sense
4 touch sense
5 asymetrical normal arm
6 omnivore mouth
7 covering defense
8 regenerative part
9 spikes
10 spikes
11 herbovore
huge herd average cat zize.

A furry spiky shapeshifter with 2 mouths and 1 regenerative arm.
Could need more limbs.

1 regenerative
2 carnivore
3 herbivore
4 touch sense
5 telepatic
6 toungue
7 regenerative
8 symetrical arm
9 regenerative
10 armor
11 omnivore
12 herbivore
13 ethernal quantum creature
14 regenerative
15 spinning weapon
16 chemical weapon
17 holographic
18 spinning weapon
Mega colony average mice.

Tornado mice:
Ethernal, holographic, telepatic, tripple-regenerative 4-mouthed-multyvore double-chemical-spinning-arm-weapon armored creature.

1 covering defense
2 normal range ear
3 infrared eye
4 armor
5 carmorflage
6 spining weapon
7 extreme heat weapon
8 symetrical normal legs
9 bludgeon weapon
10 bio electric sense
11 symetrical normal legs
mega colony sentient small

4 legged sentient in armor covered  creatures spin their heat-bludgeon around. They dont eat, they just burn stuff.

Spore: Creation Corner / Re: My New Creature-The Swastikan
« on: May 23, 2006, 03:05:46 pm »
My Cocknballs creature beats your stupid Swastikan any time.

Spore: General / Re: The Arena
« on: May 23, 2006, 02:59:19 pm »
"The looser gets his homeworld blown up" gives that nasty plan a nice touch.

1 on 1 fights prefer associal creatures too much.

Creatures designed for such battles willl have an advantage in it anyways, no use in wasting someones homeworld in such a battle.

Spore: General / Re: Can You Start Out With More Than One Blob?
« on: May 23, 2006, 02:52:15 pm »
I really want intersecting spines for Trichordates or creeatures like that look like seastars.

Spore: General / Re: From Spore to Space in 5-7 hours
« on: May 23, 2006, 02:38:12 pm »
You can not Speedrun Maxis games!!!

Spore: General / Re: Spore Icons
« on: May 23, 2006, 02:26:42 pm »
<- Good old times:

Spore: Creation Corner / Re: Naucean - My New Creature
« on: May 23, 2006, 10:12:50 am »
Found this while searching for spore videos. Took some time to find the thread.
Impressingly deep fiction and cute pictures.
Bet they bite their arms too often.

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