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Topics - Gauphastus

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16
Art / Tom Bancroft stream (available for a short time)
« on: December 14, 2011, 09:07:02 am »
https://animschool.adobeconnect.com/_a996020225/p5iw7buxopb/?launcher=false&fcsContent=true&pbMode=normal

Here's a recording of a stream that Tom Bancroft, an animator for Disney, did the other day. I don't know how long it'll be up so try to watch it while you can.
There's some fun stuff in here and I'm only 8 minutes in.

Quote
The webinar I did live last night is up on the AnimSchool website archive and you can watch it!  Many of you here on DA showed up and asked some awesome questions.  Thanks for joining me.
So you know, its about 2 hours long, give or take.  In the webinar, I talk a little about my career, at the start, you see a little tour of part of my office (the first part got cut off, sorry), I show my new animation reel and discuss some of the scenes, I show some of the early Mushu designs by Chris Saunders, Dean Debeau (can't remember how to spell that), Chris Williams, Peter Dese've, Chen Yi Chang, and myself.
In the second half, I teach a little lesson on posing your characters to heighten their Flow, Rhythem, and Tilts- complete with some live drawing demos!  AND, I premiered the cover art for my "CHARACTER MENTOR"  book! 

17
PC Games / Blockade Runner
« on: April 27, 2011, 01:30:40 pm »
Main site -- http://www.zanmgt.com/#

Another block game with its own cool-sounding twist.

Quote from: TIGSource article
Inspired by both the open-source Infiniminer and the wildly popular Minecraft, Blockade Runner aims to have players constructing spacecraft – complete with electronics systems, engines, crew stations, weapons batteries, and more – in a zero-g environment, then using them to explore the universe, either peacefully or struggling against fellow players. The game will also include a fluid algorithm for liquids as well as gasses, so if an enemy weapon happens to breach your ship’s hull, you’d better seal the hole quickly before all your air escapes into the vacuum of space.

<a href="http://www.youtube.com/watch?v=EiihGgD36e0" target="_blank">http://www.youtube.com/watch?v=EiihGgD36e0</a>

It's a long ways off but it should be pretty damn fun if the devs come through.

18
PC Games / Subversion
« on: January 28, 2011, 02:05:00 pm »
EDIT: Subversion got canned. Maybe we'll be able to come back to this someday.

Subversion is an upcoming game from Introversion Software, the folks who brought us Uplink, Darwinia, and Defcon. It's been in development for a few years already, at least since 2006.

Have a read through their Subversion blog. They update pretty rarely but it's still really interesting stuff. There are some small videos in there as well.



Anyway, Subversion seems to be a game about heists. So the city will generate and you'll go around with a crew with particular skills and equipment to knock places off. Businesses, banks, and all that.
The game seems to be about starting small, small robberies and stuff; later on, when you've got the skills and gear you need, you can perform much more difficult stuff. You'll have to avoid all kinds of security, from personnel to laser trips.





There's a gameplay video from August last year I only happened upon recently. It should give you some idea of what the game is about by showing off a rough example robbery.
http://www.rockpapershotgun.com/2010/11/30/see-subversion-at-world-of-love/

It is still very much in development, so we have no idea what the overall goal of the game is at this point, if you can beat it, if there's going to be a storyline threaded throughout, and all that.
Sounds like it will be nice and open to modders too. You'll have to read the blog entries.


It's been quite awhile, several months already, since the last update from the developer. The game could look very different the next time we see it.
Now you can join in on the waiting game too. Lots of fun. :)

19
Art / 'One Drawing A Day' Challenge #5
« on: January 04, 2011, 05:52:24 pm »
Welcome to the fifth 'One Drawing A Day' Challenge!

This month's theme..

SHAPES


Each day, choose a shape or two (or more!) from the two pages of shapes and blots below; you can even use the same shape multiple times if you like.
This theme is about interpretation. What do you see? Allow the shapes to inspire and guide you in your vision.

Here is an example of some past work I did back in early 2010.

As you see, it's fine to go a little beyond or fall a little short of the boundaries to suit the purposes of your design.


You can trace/draw over top or use as a reference; no need to worry about it matching 100% perfectly.
You are allowed to scale them up or down in size if needed, but please do not flip, rotate, or otherwise distort the shapes.

Challenge yourself to take them as they are.

That's about it.
Have at it!







'ONE DRAWING A DAY' OVERVIEW
So what we want out of you is at least one drawing each day for one month.

Post whatever you can come up with. That's your doodles, paintings, sketches. Whether you're using a mouse in paint, a pen tablet with photoshop, or a pencil-paper-scanner scheme. It's all good.

Some rules--
  • Newly created art made for this specific challenge. No old stuff.
  • Don't go nuts with the file size or image resolution. Keep it reasonable.
  • This is all for fun and practice! So please put some level of honest effort into your work.

If you think you'll have problems keeping up, try to give yourself five minutes out of the day to draw something, anything, even if it means passing on the monthly theme.
Feel free to try to catch up if you miss a few days; just try not to fall behind.


Joining in on a challenge like this is a good incentive to get yourself to draw. Experiment, try to draw something out of your league, entertain the forum with your artistic wit.
Check out what other people have done too. Do you like something they did? Imitate it! It's a great way to learn.


No sign-up necessary. Start whenever you're ready.
Rev up those pencils, dudes.

Thanks to Flisch and GD for helping come up with this thing.
Thanks to Gec too for handling ODAD 4.

NOTE: Badges have been eliminated. They were an attempt to sort of double up on incentive but I feel like they didn't quite work, certainly not the way they had to be employed.

20
PC Games / Megaman 8-bit Deathmatch
« on: October 12, 2010, 07:03:18 pm »
Surely you've seen the trailer?

<a href="http://www.youtube.com/watch?v=uAXA0zDIwJ0" target="_blank">http://www.youtube.com/watch?v=uAXA0zDIwJ0</a>

Well, now it's out and we can all kill each other in big, stupid deathmatches.

http://cutstuff.net/blog/

EDIT: Well, that went nowhere fast.

21
Movies / Iron Man 2
« on: May 09, 2010, 01:38:00 pm »
Before I saw this one, I'd heard people describe it as boring, even going so far as to compare it to Spiderman 3.

Can't say I'd go that far. It's a fun movie. Once again the final confrontation with the villain is short and kinda lame, but hey.

If you go see this, stay 'til after the credits for a pleasant surprise.  :)

22
PC Games / Haven and Hearth
« on: April 20, 2010, 06:57:50 pm »
Gentlemen.

Haven and Hearth
Haven and Hearth Wiki <-- should answer pretty much any question you ever have, but feel free to ask us as well

<a href="http://www.youtube.com/watch?v=v72vZb2FL5M" target="_blank">http://www.youtube.com/watch?v=v72vZb2FL5M</a>

edit: **** you imageshack you useless dick



Spotted this game in a thread elsewhere. We've only just begun building a village. Above you see our first house which we use to store our food and stuff.
We'll get around to houses we can live in soon. But we need your help.
We want more workers. There are tons of jobs to fill.

Quick overview-
  • Huge skill tree with loads of tradeskills and abilities
  • Semi-realtime crafting. Growing crops? Gonna take 24 hours. It helps balance the game so jobs and items are highly valued.
  • Runs in Java. Easy on your PC.
  • Day and night system, including lunar cycles that affect wildlife
  • Massive world with a few hundred players all making their own way, either alone or together
  • Hunger management system. As you spend stamina, your food meter replenishes it.
  • Eat different food to raise your base stats, spend points in general skill values or buy new abilities
  • Produce, expand, and perhaps conquer
  • Game is highly functional and only in alpha. New developments big and small.
  • FREE.


We'd like you to join us in our quest to rough it in the woods. Maybe one day we'll be like one of those big towns everyone talks about and wants to join.
Just some quick directions if you want to get access to our little camp.

First of all when making a new character, right click on the guy on the left. He'll incarnate you. Click on him again to change gender.
The guy holding the flag will let you give yourself a name.
Right click on the chest. There's a radial sort of menu toward the bottom of the screen. Click on the coinpurse to open your inventory.
Shift click on the items in the chest to transfer them to your inventory. Close the chest by walking away or by clicking the X in the corner of its window.
Click the shield/sword/purple shirt button to open equipment. The interface is not click+drag, it's click+click. Clicking on an item will grab it, so now click it on the body of your character in the equipment screen. It'll fall into the proper slot automatically.
So put on the hat, shirt, pants, and shoes.
Avoid the ladder. That dumps you randomly in the wilderness, something we really want to avoid.
Instead, go talk to the dude in the back. He'll ask you for a "hearth secret". This is a password anyone can set for their hearth fire, their respawn point. With their password, you can enter the world there rather than randomly in the wilderness.

My hearth secret is "Fantastico", without quotes obviously. This should bring you to our camp.
EDIT: This has recently been changed. If you want access to the camp, you should try to survive in the wild on your own for a little. No more hand holding.
Roughly anything you need to know is in the wiki.

If you need any help, try to consult the wiki. We've been playing for a couple of days so we have some idea of what role you can fill. However, if you want to do your own thing, by all means go ahead.
Start off with some basics like fishing, foraging, hunting, and farming. You'll need to perform some basic actions to generate learning points that you can spend on skills.
They're fairly cheap in the beginning, but they get more expensive (and often more complex) as you go further up the skill tree. In these situations, it pays to have other people to work with you.

So far we've got myself, Yossitaru, Kratok, and Mr. Wizard in on it a bit.
Yossitaru is working toward opening up a mine so we can secure ores, Kratok is thinking of becoming a hunter and/or animal caretaker, and Mr. Wizard is pretty good with fishing though I think we have plenty of fish for now.  :P
I'm aiming toward farming, growing crops. I'm also a really good forager/herbalist.


Hope that helps you out a bit.
Let us know if you need anything else.


EDIT: Oh, hey. Here's some new guidelines for new players. You want to hang with the cool guys, you follow these.

1. Keep it organized, save time, limit waste.
As of this writing there are three buildings.
The first one from the direction of the port is the Food House, sometimes referred to as "House 1". Take what you need when you need it, but please read up on your attributes and the Food Event Point values for your food. Take into account what skills/profession stuff you want to specialize in or branch from and which attributes affect them.
The only effect is to raise quality of goods, which is a fundamental aspect of this game.
The middle house, "House 2" is more for crafts and such. It holds the equipment locker, plants for string products, raw glass, feathers, bones, etc..
The end house, "House 3" is kind of a double-up of House 2, though it tries to contain entirely different items like wood blocks, boards, straw, seeds, and bricks which we use for trades.
Some items like the bricks end up overflowing into other containers when planning a larger trade. Use your best judgement.

Short list of things you can usually take freely, to craft or construct things you need:
  • Roast meat products (for the time being, baked goods are intended for higher level members)
  • String (nettle or taproot will work as "string")
  • Wood blocks/boards (we don't want to store these, but we do because they expire if left outside a container; these are usually leftovers)
  • Empty containers, like urns or baskets (don't use chests; those are used for trading goods should the opportunity come up)
  • Any fishing-related equipment
  • New clogs if yours are broken. If none are available, ask someone to make you some. Nobody else around? Make your own.
  • Dreams, if you need to move your hearth fire somewhere else.

If you can manage to help us secure us more of something that's in pretty short supply, at least to the point where we're making dedicated storage space for it, then you can probably consider it part of this list as well. However, take into consideration the following directive--

2. When in doubt, ask first. But ask first anyway.
Make sure you ask what you should and should not be doing before you do anything. There are things in this game that can take up to 24 hours wait for them to become available (for example, growing trees, farming, sericulture), and we don't want to mess that up for the guy who has been waiting for it do we?
Try to avoid crafting and then storing a bunch of stuff most people can probably make themselves (and probably at a higher quality), like axes, clogs, fishing lures, ropes, slings, and stuff. We'll probably tell you what's in demand anyway.
Also, don't waste those large boulders on runestones or querns. One day we'll be needing it for stone. Also, they're pretty handy for stone chipping, for beginner LP.
Don't go around the camp or in the surrounding area to cut down trees. We like living in a forest; besides which, they give us many needed resources.
If you see any young trees, don't build near them or you'll stunt their growth.
Don't randomly pave or plow the ground in weird areas. It looks ugly.
Don't build any structures without discussing it with the top guys first. Usually, we'll be the ones to choose when, where, and what is getting built in the settlement.

And hey, if you feel like you're not getting enough action in our settlement, if you're a bit bored, feel free to strike out on your own. That's how I started. I made the settlement so a few of us could get together and hang out; however, the game is indeed in alpha and many occupations are total dead ends.
Just remember that there's only so much you can handle alone unless you enjoy tons of solo grinding.

3. Don't hog beds.
Right clicking and going to sleep on a bed is not the logout function. It's for people who have what is known as the "Travel Weariness" effect. In your adventurer skills menu, there is a Travel action that can take you straight back to your hearth fire from anywhere in the world instantly. The further away you are, the more it fills up your Travel Weariness meter.
You can sleep it off or you can drink beer. We have no beer, so please leave the beds alone.
If you do use one and don't plan on playing again soon, please log back in quickly and then close the Java window manually. Easy.

4.Don't steal from other members, accidentally or otherwise.
Okay, so there's this problem with parties and land claims...
When you are in a party with someone else, you will be able to enter their claim, if any, freely. Just be aware that if you are ever able to simply walk onto a claim, it is probably a party member's claim. Don't take or touch anything on their land. There have been some problems already that we'd like to avoid in the future.
You can tell when you are on a claim when you click the little white totem button above the minimap. It'll toggle claim visibility. Another clue is whether or not you can see what looks like a cow skull totem on the property itself.
If anyone has reason to suspect you, they're not going to want to be in parties with you anymore. Have fun in area chat, bro.

5.Don't give away our position.
We want to avoid any issues with certain undesirable types. We have enough of our own problems as it is.
This game has permadeath you know.
Something to think about.

6.Keep yourself informed.
There may be something going on that you've heard nothing about, or new instructions given out. Read this thread carefully for news or updates, and be sure to check in with your kin now and then.



We're aware the wiki isn't terribly useful at times. I've been trying to update it occasionally with whatever information I can gather.
Here are some dudes you can ask for advice, whether you're in our settlement or off on your own--
Gauphastus
Yossitaru
Met
Husaurus
Kratok

23
Movies / How To Train Your Dragon
« on: April 15, 2010, 09:33:13 pm »
I'm in the movies section, I've heard people discuss this movie, and I've seen at least one drawing based on it..
And yet no topic in here? What's that all about?

Seriously, I checked like five times to make sure I wasn't just retarded and totally not seeing the thread.




Et cetera.

I just saw this one and thought it was just delightful. Ripping good fun.
I remember reading somewhere, maybe one of you guys said it even, "This is the stuff that establishes Dreamworks as not being just 'Pixar Lite'." I'm in agreement.

Not gonna go on much more just yet. How did the rest of you guys feel? If you haven't seen it and you're interested, go for it. I don't think you will be disappointed.

24
Art / 'One Drawing A Day' Challenge #3 (ended)
« on: March 12, 2010, 02:49:21 am »
Welcome to the 3rd 'One Drawing A Day' Challenge.
Please take a minute to familiarize yourself with the guidelines and such.

OPTIONAL THEME
Challenge #3 includes a theme you may opt to follow, either occasionally or for the entire month.
There might be a badge in it for you either way.
This month's theme:

Robots are pretty sweet. They can be servants, weapons, or even best buddies.
Robots are composed of much more obvious parts. Metal plating, cables, rockets... room for all sorts of crazy details.
Consider looking up artwork from a video game or cartoon series, like Megaman or even The Jetsons.
Don't be discouraged from perusing a tutorial or two either! You won't get it all in the first try, but that's why you keep practicing, right?
Drawing and Painting Robots
Giant Robots
There are tons of different kinds, from clunky and stupid to extremely efficient and sleek. See what you can come up with.

BADGE EDIT:
Just one badge for this one, keeping it rather straightforward.

Metalhead Badge, for drawing this month's theme, robots. Kickass.

(FYI, you can tinypic these if you like, to make the url shorter -- http://i44.tinypic.com/dz9w8k.jpg

This challenge will run from Friday March 12th and conclude on Saturday April 10th. Another 30 days.
Challenge #4 will likely begin on April 14th.




For those in need an explanation, let's go over everything.

What we want out of you is just one drawing each day for one month.

Post whatever you can come up with. That's your doodles, paintings, sketches. Whether you're using a mouse in paint, a pen tablet with photoshop, or a pencil-paper-scanner scheme. It's all good.
This challenge is all about practice and experience. That's invaluable, and it goes a long way.
Experiment, challenge yourself to draw something out of your league, entertain the forum with your artistic wit.


We do impose just a few rules however.
(1)Your drawings have to have been created recently for the challenge itself. So no old stuff.
(2)This is all for fun and practice! So please put some level of honest effort into your work. Scribbly junk is kinda frowned upon.
(3)Keep an eye on your file size before you post. If you can't make it much smaller or lose some of the image quality, post a thumbnail and link somewhere offsite for the full image.

Other guidelines--
You may be allowed to catch up if you miss a day or two, but don't disappear for too long.
Please try not to fall too far behind if you plan on doing a catch-up. If you think you'll have problems keeping up, just try to give yourself five minutes out of the day to draw something, anything.
Try to join in by at least the first week; it'll help you get used to the idea of doing this every day, and it'll make the later challenges much easier.
Those that do join in a little late may post a few drawings at once to catch yourself up to everyone else, one for each day you missed.

Otherwise, don't fret too much about it.
Basically just draw something up every day and show it off in this thread!

In one month (or thirty days after the challenge begins), we will conclude. All those who have completed the challenge can opt to use a neat little badge they can show off in their signature.
They will be posted here after the challenge is over.

We aim to keep the challenges rolling. When this one ends, the next one starts up.



No sign-up necessary. Start whenever you're ready.
Hop to it!


Credits to Flisch for the idea, conferring with GD and myself to come up with a solid method of bringing it to you guys.
I'm just the topic creator guy.  :-*
Additional thanks to everyone who participated. Have fun, and good luck!

25
Art / 'One Drawing A Day' Challenge #2 (ended)
« on: February 08, 2010, 10:10:11 am »
Welcome to the 2nd 'One Drawing A Day' Challenge.
(this post has been reorganized and edited a little compared to the previous challenge; please take a minute to read it)

BADGE EDIT:
Badges available for this month--

Gec made these ones for me!
Badge of Antiquity, take this badge if you only made traditional, non-digital drawings.


Badge of the Future, take this badge if you only used a pen tablet.


Badge of Ghetto, take this badge if you only used MSPaint (pre-Windows7) or a mouse


(since these all imply participation, there won't be a nonspecific participation badge)
(also, there was no completion this month. >.>)
Badge Template (.PSD)
Those who are so inclined can also download my little template here.
Help out by making some badges for the challenge! They can be symbolic, iconic, or just cool looking.
Please keep the picture on it clear and homemade. When you're done, PM them to me as PNG-24 with transparency.

Since I no longer have Photoshop, I'm gonna have to figure something out here.


This challenge will run from Monday February 8th and conclude on Tuesday March 9th. Another 30 days.
Challenge #3 will likely begin on March 10th. There will perhaps be an optional theme to follow, for those interested.
But we'll get there when we get there.  :)

The challenge between the above dates has ended.
Challenge #3 will commence on Friday, March 12.
Everyone can feel free to use the thread for commentary and discussion. Please don't abuse this.

For this month, there will not be a theme. It will be the same general drawing as month 1.

For those in need an explanation, let's go over everything.



What we want out of you is just one drawing each day for one month.

Post whatever you can come up with. That's your doodles, paintings, sketches. Whether you're using a mouse in paint, a pen tablet with photoshop, or a pencil-paper-scanner scheme. It's all good.
This challenge is all about practice and experience. That's invaluable, and it goes a long way.
Experiment, challenge yourself to draw something out of your league, entertain the forum with your artistic wit.


We do impose just a few rules however.
(1)Your drawings have to have been created recently for the challenge itself. So no old stuff.
(2)This is all for fun and practice! So please put some level of honest effort into your work. Scribbly junk is kinda frowned upon.
(3)Keep an eye on your file size before you post. If you can't make it much smaller or lose some of the image quality, post a thumbnail and link somewhere offsite for the full image.

Other guidelines--
You may be allowed to catch up if you miss a day or two, but don't disappear for too long.
Please try not to fall too far behind if you plan on doing a catch-up. If you think you'll have problems keeping up, just try to give yourself five minutes out of the day to draw something, anything.
Try to join in by at least the first week; it'll help you get used to the idea of doing this every day, and it'll make the later challenges much easier.
Those that do join in a little late may post a few drawings at once to catch yourself up to everyone else, one for each day you missed.

Otherwise, don't fret too much about it.
Basically just draw something up every day and show it off in this thread!

In one month (or thirty days after the challenge begins), we will conclude. All those who have completed the challenge can opt to use a neat little badge they can show off in their signature.
They will be posted here after the challenge is over.

We aim to keep the challenges rolling. When this one ends, the next one starts up.



No sign-up necessary. Start whenever you're ready.
Have at 'er!


Credits to Flisch for the idea, conferring with GD and myself to come up with a solid method of bringing it to you guys.
I'm just the topic creator guy.  :-*
Additional thanks to everyone who participated. Have fun, and good luck!

26
PC Games / Elona, a roguelike
« on: January 27, 2010, 04:23:34 pm »
You might have heard of this one somewhere on the Internets.

Elona is a roguelike, a very well dressed up one at that. It's fully graphical and has an easy to use interface.

http://homepage3.nifty.com/rfish/index_e.html
http://elona.wikia.com/wiki/Elona_Wiki <--the wiki, extremely useful

Let's list off some features--
*night and day
*lighting/fog of war and line of sight
*robust character statistics and skills system, and a 'potential' system that helps or hinders growth in certain areas
*other heroes in the world out doing their own stuff; you can trade with them for some really cool stuff
*network connection doesn't exactly allow multiplayer, but you can get little updates on when other players in other games are getting killed and stuff
*design and decorate your own house with items and furniture. Hire servants and chat with guests. Stash all your loot there!
*buy deeds to a museum, ranch, farm, shop.. so earn money with exhibits, plant crops, raise animals to fight for/with you, or sell off your unwanted crap
*as with all roguelikes, random surprises and events will happen to you as you play. Like.. drinking from a well may mutate you giving you a sweet voice, or you may end up swallowing something weird and becoming pregnant. Yes, these things happen. And many others.
*and of course fight enemies, travel, perform quests, dig for treasure, explore randomized dungeons, etc., etc.

There's a crafting system as well. Sometimes when you're out in the field, you'll be able to dig around for materials. If you happen upon the right kid (cooking kit, alchemy kit, etc.) and you have the corresponding skill on your character, then you can make items to help you out.

It's a pretty neato game. From what I understand it was made by a Japanese dude, and later translated to English.
It's been around for quite awhile and is still receiving updates now and then. Yeah, it's another one of those gems being worked on by only one guy it seems.

Should download it and give it a shot.






27
Movies / Pontypool
« on: January 21, 2010, 12:20:32 am »
My brother recommended this to me and my dad. It just blew me away.
It's gonna be weird, but I'm going to ask that you don't look this movie up. Just try to get it and dive right in. I watched it for free on my movies on demand service.
Basically, it's a psychological thriller set in a small town radio station. The broadcaster dude and his coworkers try to unravel these strange reports that start getting called in.
It really sorta slowly creeps its way in.
Extremely gripping and suspenseful.

But whatever you do, give it a shot. I thought it was great.

28
Art / 'One Drawing A Day' Challenge #1 (ended)
« on: January 07, 2010, 03:18:35 pm »
Welcome to the very first 'One Drawing A Day' Challenge.

BADGE EDIT:
Available badges for this month--
(hopefully you don't have problems with transparent PNGs by this point >.>)
(also, feel free to hotlink off my googlepage; the images will probably last forever on there)

Badge of Completion, take this badge if you completed this month's challenge


Badge of Participation, take this badge if you participated in this month's challenge but did not complete it


Badge Template (.PSD)
Those who are so inclined can also download my little template here.
Help out by making some badges for the challenge! They can be symbolic, iconic, or just cool looking.
Please keep the picture on it clear and homemade. When you're done, PM them to me as PNG-24 with transparency.


This challenge will run from Saturday January 9th and conclude on Sunday February 7th. That's 30 days time.
Challenge #2 will start on February 8th most likely. We'll let you know if that changes.

EDIT:
The challenge between the above dates has ended.
Challenge #2 will continue here (click here).
Everyone can feel free to use the thread for commentary and discussion. Please don't abuse this. Obviously.



What we want out of you is just one drawing each day for one month.

Post whatever you can come up with. That's your doodles, paintings, sketches. Whether you're using a mouse in paint, a pen tablet with photoshop, or a pencil-paper-scanner scheme. It's all good.

Pretty much the only rule is that your drawing has to have been created recently for the challenge itself. So no old stuff.
ADDENDUM: It'd be a good idea not to go nuts with the file size either. If you can't make it much smaller or sacrifice some of the image quality, post a thumbnail and link somewhere offsite for the full image.


In one month (thirty days after the challenge begins) we will count up everyone's stuff.
Those who have completed the challenge will receive a badge they can show off in their signature.

This is for practice and experience too. That's invaluable, and it goes a long way.
Experiment, challenge yourself to draw something out of your league, entertain the forum with your artistic wit.


Try not to fall too far behind. If you think you'll have problems keeping up, just try to give yourself five minutes out of the day to draw something, anything.
You may be allowed to catch up if you miss a day or two, but don't disappear for too long.

Please try to enter by at least the first week. Those that do join in a little late should post several drawings to catch yourself up to everyone else, one for each day you missed.


We aim to keep the challenges rolling. When this one ends, the next one starts up.
We might have a theme in one of the later months, possibly. We'll see how it all goes.


No sign-up necessary. Start whenever you're ready.
So get cracking, people!

EDIT: Credits to Flisch for the idea, conferring with GD and myself to come up with a solid method of bringing it to you guys.
I'm just the topic creator guy.  :-*

29
PC Games / GTA San Andreas MultiPlayer (SA MP)
« on: August 26, 2009, 07:30:16 pm »






Yes, we've got a San Andreas multiplayer server ready to run. We just need players.
What the players need is a copy of Grand Theft Auto: San Andreas, running on version 1.0. There was a downgrader patch on the site for this mod, however the archive is corrupted for some reason.
I suppose if you're updated beyond 1.0, you should be able to reinstall.
Versions from Steam or D2D will not work.

This is not coop, there are no NPCs, and there are no missions from the main game.

http://www.sa-mp.com/download.php
You guys get the client.
I'll handle the server stuff

When you think you're ready, GTA SA version 1.0 and you've got SA MP installed, point it towards
70.69.187.46:7777

If you want to organize, post in this thread. Just don't say "yeah, I'll be there later" and then never show up. ¬_¬


We don't have a lot of variety in the game modes, but I'll go over them here.
If all else fails, we can just screw around and do our own things.

Manhunt - minimum 3 players required to begin
One player is chosen to be hunted by everyone else. The hunted player has to survive for a certain amount of time.
When the hunted player survives or is killed, hunted status switches to one of the other players.

Sniper
Deathmatch with sniper rifles in a small section of the city.

Rivershell
Capture the enemies boat up the river. Defend your boat from capture.
Best with a lot of players.

Steal the Semi
Another defend/capture mode like Rivershell.

Area 51
One team tries to infiltrate the lowest level of Area 51, the other team tries to stop them.
Best with lots of players.

San Fierro Deathmatch
Pick a class with a weapon set (balance not guaranteed), and go kill everyone else.
Not as structured, but still a good bit of fun.
No boundaries, however vehicles will only spawn in the San Fierro area.

Las Venturas Landgrab
Features freeroaming, forming gangs, buying shops to generate income (to buy weapons), and straight up deathmatch.
It's essentially a slightly more complicated deathmatch game, but deathmatch nonetheless.

Monster Truck Madness
You spawn at the airplane graveyard. There are tons of monstertrucks and mountain bikes.
Best mode for freeroaming since there really doesn't seem to be any gamemode elements to get in the way.

Extreme Stunting
Certain areas have been edited heavily so you can perform crazy vehicle stunts.
Awfully buggy and some sections are pretty poorly made, but there is certainly a hell of a lot of fun to be had here.
Not so great for teamplay or anything. Just a lot of fun things for each person to enjoy.
Loops, ramps, obstacles... all that stuff.

Most of these give you brief commands in the announcement text as you pick your skin.
Keep a few things in mind -
t to talk
/help will most often give you game mode help
/commands will most often give you a list of commands

Note that some of these modes are pretty small. You'd probably get bored of them quickly if they were the only thing running for awhile.
Gamemodes don't seem to cycle automatically at the moment. The framework is there, but that's all it is.
In order for me to change a game mode, I have to close the server, reconfigure it to point to a different gamemode file, and restart. Not a terrible hassle, but kind of annoying if you guys are getting bored of the current mode.
So if we wanted to enjoy a few rounds of capture/defend game modes, I'd need to be there to change it up to sandbox or whatever after we're done.
When I'm not around, I would leave it running on a sandboxy sort of mode like Monster Truck Madness, leaving you guys to mess around and have your own fun while I'm not there.

Cool.

TIME TRAVELLER EDIT: Dude, this died so freaking fast it's laughable.

30
PC Games / Minecraft
« on: May 21, 2009, 04:49:35 am »
From the same forum we discovered Spelunky (but not the same dude), we have Minecraft!

Survival Multiplayer IP
Hosted by Gauphastus - from now on, I'll just put the IP in my signature when the server is up.
Hosted by Pixxel - nope

Dev blog
http://notch.tumblr.com/

TIGSource forum thread
http://forums.tigsource.com/index.php?topic=6273.0

Game link
http://www.minecraft.net/

Here, I make tower.


The developer guy was inspired by Infiniminer, but wants to take the game into a more Dwarf Fortress direction.
He is currently well at work on multiplayer and adding tons of new tiles.

The only problem I see is that the software doesn't come in some package we can take away. It's on a Java applet on his site.
Trust me though. So far, this game has a much larger map with way less of the performance hangups.
It is in alpha though so you may have issues. If you can't run it, be sure to get the latest...  Java thing. I think the page should tell you if you're out of date or whatever.

Things I enjoy:
High framerate, great and stable performance
Huge freaking map. Looks like an RPG overworld from the sky.
Water
Digging!
Top-down shadows
Placing raw dirt blocks will eventually grow grass on top
Bright blue sky, vast ocean. I was getting tired of being on a near pristine space asteroid cube thing in Infiniminer.
None of that "This is probably the last major update..." dread. ¬_¬
By that I mean the guy is working on making it more interesting now.

Let's keep an eye on this one.

More crap--
<a href="http://www.youtube.com/watch?v=owjTejl3Tqs" target="_blank">http://www.youtube.com/watch?v=owjTejl3Tqs</a>


EDIT FOR POLL RESULTS:
It was announced recently that Minecraft will later require purchase. Your immediate reaction to this --
Surprised, but willing to pay.    - 12 (24%)
Surprised, and not willing to pay.    - 25 (50%)
Not surprised, and willing to pay.    - 6 (12%)
Not surprised, and not willing to pay.    - 7 (14%)
Total Voters: 50


Minecraft's novelty value is starting to wear thin for some people. Which option reflects your thoughts the most?
Not bored at all yet. I could play this for ages.     - 9 (18.8%)
Getting a little bored, but I can hold out for the big updates.    - 27 (56.3%)
Totally bored now. Maybe I'll come back sometime.    - 12 (25%)
Total Voters: 48


It's been over a week (note: since the previous poll). Now how do you feel about Minecraft?
Not bored at all yet. I could play this for ages.     - 11 (22.9%)
Getting a little bored, but I can hold out for the big updates.    - 17 (35.4%)
Totally bored now. Maybe I'll come back sometime.    - 20 (41.7%)
Total Voters: 48


February 18, 2010
Seen some mighty big changes recently. How do you feel about Minecraft now?
Not bored at all. I could play this for ages.    - 21 (55.3%)
Getting a little bored, but it's still fun.    - 11 (28.9%)
Totally bored now. Maybe I'll come back later.    - 6 (15.8%)
Total Voters: 38


So where do you build your stuff?
On land! (incl. underground)    - 35 (62.5%)
Under the sea!    - 9 (16.1%)
High in the sky!    - 12 (21.4%)
Total Voters: 56


(forgot when I started this poll, but it ran until Jun 26, 2011)
Out of these choices, what do you enjoy the most?
Building! Construction, digging spaces, and crafting mainly.    - 39 (59.1%)
Gathering! Farming, killing creatures for loot, collecting resources and stuff.    - 9 (13.6%)
Exploring! Wandering the lands and caves, check out what other people have made, taking cool pictures.    - 18 (27.3%)
Total Voters: 66


Which of these would appeal to you the most if added to Minecraft?
More loot, treasure, crafts, decorations.. just more items, and mobs too!    - 11 (33.3%)
Alternate and varied gameplay modes (capture the flag, dungeon mode, RPG mode, zombie siege mode, etc.)    - 14 (42.4%)
Options to further influence map generation (hard limit/infinite map size, map height, water level, water amount vs. land amount, biome size and spread, etc.)    - 8 (24.2%)
Total Voters: 33

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