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Messages - Fobok

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Spore: General / Re: Which editor will be best?
« on: April 08, 2006, 05:59:21 pm »
Also don't forget there's going to be a plant editor too. Really, though, it's hard to pick a 'best' until the game goes live, and knowing what parts are included in each.

Spore: General / Re: A sad realization :(
« on: April 08, 2006, 03:51:42 pm »
EA's been rushing games for ages now. Maxis seems to be the only bought-out company that still has the freedom to delay games. I remember way back, when EA bought out Origin. Did anybody play Ultima 9? I still blame EA for how terrible that game was. It was obvious after 5 minutes of playing that the game wasn't even beta quality at release.

However, thankfully Maxis either has great programmers that can stick to a schedule, or the freedom to delay as necessary, as while their releases have had a few bugs, it's been nothing game-killing (for the most part) and usually fixed in a patch or two.

Spore: General / Re: whats the hell?
« on: April 07, 2006, 05:13:45 pm »
why IS there so little info on this game anyway, useually we would have alot more than this, there would be p to 50 screenies at least by now and at LEAST a trailer, why so little?

This game is rather unique, I believe, because of how it's being programmed. Most games have huge amounts of art assets, and they can show pieces of it off before the rest of the programming is done because they're all set. For this game, however, with the procedural animation and the editors and such, the programming has to be done before they have anything to show off.

Now, I think come next month at E3, we'll have tons of screenshots and trailers and other things, since it sounds like that'll be the start of their marketting campaign, and the programming's probably far enough alone now.

Spore: General / Re: How will you play Spore?
« on: April 07, 2006, 05:35:29 am »
I'll probably be playing the early stages like I play Sims: Just playing and see what happens. Some really fun stories can come out of that.

In the Civ stages, I'll go the way of the peacemaker, since diplomatic gameplay is my preferred style, but building enough forces to defend myself. (To quote Babylon 5: "Never start a fight, but always finish it.")

In space, while I'll deal with other civilizations in a similar way, I'll be primarily playing. Those terraforming tools just fascinate me, not to mention the idea of manipulating ecosystems and species, and seeing what happens. Not to mention just plain exploring.

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