Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LucasUP

Pages: 1 ... 6 7 [8]
106
Spore: General / Re: $8 SPORE TALKS online! (Audio-Only)
« on: April 05, 2006, 10:07:47 pm »
OK, if you guys are whining about the fact that these talks cost $8 a pop, you really don't understand what a deal that is. 

First off, this isn't entertainment, this is education, and education ain't cheap, if any of you are in college you should know.  The cheapest option to have been able to have gone to these talks was $895 for the last three days, which was about 16 lectures total.  Even taking $175 out, which was the cost of the Expo-only pass, and let's say about $30 for the free food, that comes out to about $43.12 USD a lecture to have gone in person.  Considering that a lot of the slides are available on the web for free anyways, you're getting these lectures for less than 1/5 the original cost.

If you're purely looking for info on the game, no, these aren't worth your time.  But if you're interested in game development, these aren't bad deals.

I agree with you completely, but like you said, we arnt (or um... most of us arnt...) in the mindset for education here, which is why everyone is complaining.

But theres probably a couple lectures besides the Spore talks that I wouldnt mind listening to, even paying for, purely for their educational value.

107
Spore: General / Re: $8 GDC 2006 Audio-Only Lectures online.
« on: April 05, 2006, 08:43:10 pm »
All of the spore talks are online now


What's Next in Design (Will Wrights Lecture!)
http://store.cmpgame.com/product.php?id=177&cat=51

Building Community Around Pollinated Content in Spore:
http://store.cmpgame.com/product.php?id=57&cat=

Spore: Preproduction Through Prototyping
http://store.cmpgame.com/product.php?id=104&cat=

Advanced Prototyping:
http://store.cmpgame.com/product.php?id=135&cat=


108
Spore: General / Re: A Newish Spore recap
« on: April 05, 2006, 08:38:18 pm »
If you have $8 handy

http://store.cmpgame.com/product.php?id=177&cat=51

Videos should be avalible soon here: http://www.gdctv.net/

Some of the videos are supposed to be free... but who knows




109
Considering the potential of having your upload priviliges revoked, I think most people will only do this if there is an option /not/ to have a certain creature uploaded, otherwise explicit creatures will not be incredibly frequently uploaded, and the ones that do will most likely quickly be reported.

110
Spore: General / Re: Your first vehicle?
« on: April 05, 2006, 06:55:16 pm »
I dont think im going to plan my first creature/vehicle/etc . Ill just sort of build/evolve them on the spot, doing whatever looks cool or seems like a neat idea at the time, also being directed slightly by the limitations (parts and funds). I think its a really enticing idea to "improvise" and watch what comes out of it.


Of course, thinking up of something and trying to make a goal of evolving/creating it will be fun too, but I have yet to think up of anything really creative yet.

111
Spore: General / Re: Well, it's about Will Wright...close enough?
« on: April 05, 2006, 06:21:53 pm »
*Scrumages around*
*Finds old Sim City 2000 SE disk*
*Scrumages around in the disk*

Damn! All I could find were demos for Sim Town and Widget Workshop!

*Installs Sim City 2000*
*Instant nostalgia and a warning telling me that Im not running in 265 colours*
*One of the options of the in-game main menu is "Watch WillTV"* XD!!!  :D
YES! I HAVE FOUND THE JACKPOT!

Check out what Will looked like back in the days of Sim City 2000!  ;D




Edit: Will talks basicly exactly the same now as he did back then, in fact, hes talking about some of the exact same things too. And yes, he said "um" quite a few times as well.

Will also talks about how he thinks Video Games are a form of art by the way of user creation and interaction.

Honestly though, hes a bit harder to follow, mabye mostly due to the fact that he isnt narrating gameplay.

I would host these videos if not for fear of copyright violations, and the fact that all the movies are .smk files... (although I /could/ capture them with some video capture program...)


112
Spore: General / Re: E F'in 3
« on: April 05, 2006, 06:05:44 pm »
I think we will get a decent amount of info at E3, I think a couple devs at GDC said to expect more from E3, or am I imagining that? I think that Wired magazine said something along those lines anyways. I heard something about most of Maxis and/or EA's booth will be very devoted to Spore.

I would be /very/ surprised if they held out on info.

I doubt a demo would be released /at/ E3, but who knows.... Probably some more gameplay videos along with a bunch screenshots...
although something a little more excting then screenshots would be prefered of course.

113
Yeah, I picked the tidepool/microscope stage too. Its simple, but cellular scale is so neat!

I would of picked more of the creature editor as a second choice... if it /was/ a choice.

114
Considering his site
http://sponeil.org/
Has the title
"A Real-Time Procedural Universe"

Either Maxis is making /another/ procedualy based universe, theres obviously a really big chance here that its spore...

115
Spore: General / Re: $8 GDC 2006 Audio-Only Lectures online.
« on: April 05, 2006, 03:38:58 pm »
Yeah, that is true.  ;D

I wonder when the videos will be released... At least some of them will be free... SUPPOSED to be at least... but I wouldnt be surprised if the spore ones were like $20 or something   :D

116
Spore: General / Re: $8 GDC 2006 Audio-Only Lectures online.
« on: April 05, 2006, 03:31:26 pm »
Heh, teachers interested in Spore; thats neat.

Id probably buy the spore talk one if I had my own credit card, or if my dads wasnt maxed out.
Although the biggest factor is that $8 is pretty hefty for an audio lecture, and that I'm cheap. XD

Of course we could all be like "OMG EMAIL ME IT IF U HAIVE IT! MY EMAIL IS.." ect. Probably not the best idea...

OMG PM ME IF YOU HAIVE IT!

Much better idea  :D

But seriously. Yeah, $8 is /really/ asking too much, I wouldnt mind listening to some of the other things on there too, but nothing (except mabye the spore talk) is worth $8 to me.

117
Spore: General / $8 SPORE TALKS online! (Audio-Only)
« on: April 04, 2006, 04:24:35 pm »
http://store.cmpgame.com/category.php?cat=34&skin=gdcradio

I just randomly found this by going to http://www.gdctv.net/ and then the GDCRadio.net link on the right of the page.

These are all of the GDC talks in audio format, but it sort of sucks, being that they are $8 each!


Links to Spore talks are here:

ALL SPORE TALKS ARE NOW ONLINE!



What's Next in Design (Will Wrights Lecture!) 
http://store.cmpgame.com/product.php?id=177&cat=51

Building Community Around Pollinated Content in Spore:
http://store.cmpgame.com/product.php?id=57&cat=

Spore: Preproduction Through Prototyping:                   
http://store.cmpgame.com/product.php?id=104&cat=   

Advanced Prototyping:                                               
http://store.cmpgame.com/product.php?id=135&cat=




These are all audio-only. I'm guessing that the videos are next to go up... but how much will they cost? 0_o

Quote
Some sessions will be streamed flash video player with synchronized presentations while others will now only be available as paid MP4 downloads compatible with video iPods and PSPs.
Acording to this, /some/ of them /should/ be free... but the important question is... are the Spore ones going to be free?

118
Podcasts / Re: Ideas to Save Steve Time
« on: April 04, 2006, 08:26:07 am »
Something that hasnt been said yet,

No offence, but sometimes Steve, you repeat yourself, and not just inside a podcast, youll do a whole double take on something you said in  previous podcasts and spend almost the same amount of time on it as you did the other podcast. For example, the whole "Why NA games don't do well in japan" discussion, you must of spent quite a while repeating yourself three times in different podcasts, mabye you could do more of "Listen to episode #30 where I talk about this in more detail" and then go on to another subject.

You also sometimes seem to repeat yourself inside a signle podcast, saying something, then later summing it up, mabye even saying it three times in the course of a podcast,

Yes, repeating yourself, especialy inside a podcast, is a good way to get a point/message across, and I don't mind it; but if you want to save time, try to lower the amount you do it. You could actualy save yourself a chunk of time.

119
Spore: General / Re: Here be dragons
« on: March 30, 2006, 06:07:23 pm »
Way to go, nice one. Calling your opponents idiots is a really good way to convince them that your arguments are right.

Also, from a (fairly) neutral point of view, it is nice to see an atheist around here who actually knows at least the basics about what his opponents believe. Many take to time whatsoever to even read the other side.

Simply put, you could use this either way. Yes, you can use this game to represent ID should you want. You can also use it to represent evolution.To turn this into a religious debate as to which side of the Creationism/Evolution/Intelligent Design/Re-Creationism/Solipsistic argument is represented by a game is just plain silly.

[Edit: Oops, that should have been is rather than would be...]



I think it was worth making an account just to double-emphasize this point.

120
Spore: General / Re: How will we Get Spore?
« on: March 30, 2006, 05:55:16 pm »
Hi; no I'm not new here, (Ive been listening to gaming steve for quite some time and reading these forums as well, figured I might as well actualy start posting)

Anyways, I think a really good option would be digital distribution, as spore will have a online database, why not the option of buying the entire game online?

After you download it, you should then be able to burn it onto a CD for backup, if you want to install it later in your life, and of course be given a code or something which lets you download it again if you reformat or something (mabye limit this to once every 3 months and/or someother way or something; so codes dont get spread around on the internet for everyone to use)

Pages: 1 ... 6 7 [8]