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Messages - Lu Yan

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76
Spore: General / Re: Questions for the Devs.
« on: March 30, 2006, 05:41:55 pm »
How diverse will the life on planets be?
In the GDC '05 Demo, we saw 4 Macroscopic species, not counting the Willosaurs and their variations. Is that on the homogeneous side of the spectrum? How diverse will a heterogeneous ecosystem be?
Also in the Demo, creatures will be downloaded to fit in Niches of the environment. In the game, could there be a "Hawaii" of sorts, with species separate from the rest of the planet? That would make planetary exploration a BLAST.

-Lu Yan, Name change pending

77
Spore: General / Re: releasing an editor...?
« on: March 30, 2006, 03:00:35 pm »
they were just being creative with the names, look at the names of creatures in the spore creation thread, they are all over the map so to speak. As for me, I'm going to try and create alien sounding names for those that are sapient, for those creatures that aren't sapient, I'd just do something that sounds cool and somewhat alien such as red fanged Juihurrg.
Also, I think you mean Sentient, don't you?

Indeed. Well, this may be a topic for another thread.

What is humanity without earth? just a fleshbag.
So whats custom content without a world to put it in? just pixels.
But... then again whats the universe with out custom content? just homogeneous.
I guess its like Yin and Yang.
Problem for me is, I can see both sides. But darnit, I want something to put my Sporophilia into remission, at least for a time.


And my name is Lu Yan!! Display name change pending, pending!!121!!

78
Spore: General / Re: Poll: Which editor would you *want* released?
« on: March 30, 2006, 02:44:48 pm »
I stand by my interpretation of gameplay as mentioned here: http://www.gamingsteve.com/blab/index.php?topic=2674.msg94890#msg94890

-Lu Yan (display name change pending)

Creature Editor 4tw!

79
Spore: General / Re: releasing an editor...?
« on: March 30, 2006, 02:34:07 pm »
I meant every post in the thread, the forum lingo isn't to great here.

Creating would be cool, don't get me wrong, but its not the lifeblood of the game. That was my point.
Besides, creation is the only part we can do now, its easy to draw a creature, not so easy to get it to get up and start existing.

And thats why it should be released.

Oh, and whats the deal with them always picking insane alien sounding names?
Will picked names like Tripod, Buttface, Hang-dog. These evoke images instead of leaving the reader scratching his brain in WTFness.
I pick names like Steve, Jacques and Karl.
Named after Irwin, Cousteau, and Marx respectively.

-Lu Yan (Display name change pending)

80
Spore: General / Re: Human Evolution
« on: March 30, 2006, 02:30:04 pm »
"Evolution:
1)Microevolution: Changes in appearance of populations and species over generations
2)Macroevolution or phyletic Evolution: origins and extinctions of species and grades.
....
Microevolution includes changes in mean and modal phenotype, morph ratios, etc. such as occur in populations from one generation to the next....
Macroevolution includes large-scale phyletic change over geologic time (e.g. successive origins of crossopterygian fish, amphibians, birds and mammals), as well as extinctions of taxa within such groups....
Evidence comes principally from molecular biology, comparative biochemistry, comparative morphology (e.g. anatomy and embryology), geographical distributions of organisms and Fossil Records...." (Pg. 253-4, Thain and Hickman)
Expert of the Definition from The Penguin Dictionary of Biology, 11th edition, 2004. Printed in England.
I do not claim writership or any hold to the passage above; it belongs to the publisher and copyright holders.

Also, besides natural selection, Genetic drift plays a part in the change of species over time. Something to do with loops in the genetic code.

Therefore:
1) Humans are microevolving with the rest of living things.
2) Problem with genetic engineering is if you mess with 1 gene, you potentially screw up several others attached to that. And the ethical consequences are vast.
3) I knew that Dictionary of biology would come in handy eventually.

There is the science behind your claim Dark Dragon.

As for our own extinction, it's really easy to kill us. Wipe out our planet and we're down and out; If you saw the spread of Species Movie, bad it may be, that WW showed at GDC '06, there is a good example.
http://www.kotaku.com/gaming/will-wright/video-will-wright-explodes-brains-at-gdc-163049.php
Now,  a single species on a single planet can die off easily, but once it gets out there it becomes exponentially harder to kill off. One planet being destroyed is one thing, but 2? or 5 in the same period of time?

-Lu Yan (Display name change pending)

81
Spore: General / Re: Swarming?
« on: March 30, 2006, 02:15:39 am »
You think of things like that when you have seen the Gameplay Video 3 times and the whole speech twice more.

-Lu Yan

I find it all fascinating.

82
Spore: General / Re: hunting strategies
« on: March 30, 2006, 02:13:47 am »
The first stage was compared to Pac-Man

Spore>Pac-Man, therefore Spore>Diablo.

One can only hope and imagine, until it comes out. Then we will be so wide eyed in wonder, we will have lost all previous expectations and conceptions and fallen in love with the reality we are presented with.

Ever seen a Cuddlefish take out a crab, or camo then inhale a fish? That would be some interesting hunting, or similar to when dolphins coral and feed on a school of tuna.

83
Forum Games / Re: The Ban Chain Game
« on: March 30, 2006, 02:06:25 am »
you're banned for being up at 1:42:43 AM my time.

84
Spore: General / Re: releasing an editor...?
« on: March 30, 2006, 01:58:59 am »
I agree and editor should be released.

I have read Every post here.

There is way too much stock being put into the editor. You can make a creature, but thats less than 1% of where it is at.

How does my creature react to the settings around it?
How does my creature react to other creatures, including its own species?
How does my creature hunt? Where is it in the food chain?
How will the topography of the planet effect my creature?
Is the creature I designed good for this system, if not, how shall I redesign it?
Is there a better way based on the gameplay I have encountered?
And More and More and More questions as gameplay opens up and expands.

I want to see creatures in a grand environment, I want to see the stellar zoo, to go from Planet to planet, and see how different creatures react together. The Editor, albeit a crucial part of the game, is a tiny part of what Spore is about.

Spore is not about creation. Spore is about Existence.

And that, gentlemen, is why
The Editor Shall and will be released.

-Lu Yan, Display Name Change Pending

85
The utter illogic that made me make them the way they were.
^insanity
This is Steve: (Named after Steve Irwin, not Gaming Steve)
A bulbous head, with a long spinal column going out of it and 4 skittery legs at the end of that. The Neck may be very thin, but it is sturdy and covered with a pinkish coat like the rest of the creature. A Steve has 5 eyes facing 5 different ways, and a small mouth for eating local ground vegetation located near the bottom of his head. The Steve are heard animals, similar to tuna, though land based and just as dumb. Their herds are large and awfully loud.
One could chase a herd into the water and, like lemmings, they would dive and fight their way in. Their heads are buoyant, so they float, then being at the mercy of the tide... and of the local carnivores. Their fitness derives from the high reproductive rate and that eating too many of them can give one a terrible case of flatulence.

That is Steve. Obviously, had he existed, man would have killed them all off for sport long ago... and because of thier sheer annoying powers.


-Lu Yan (Display name Change Pending)

86
Spore: General / Re: hunting strategies
« on: March 30, 2006, 12:38:40 am »
Ah yes, I can see it now:

Little-Hoppy Thing Throwing contests

The Idea of pack hunting also comes to mind, like several Tripods working together to kill one Spidery-thing.

Or swooping down from the sky like a preditory bird perhaps.

Just making a small crab (amphibious) and watching the other creatures interact would interest me. I can imagine boring my friends and family now.....
Me: "Today the Jaques (I name my species as such) saw this odd jelly thing devoured by a strange 6 finned underwater monkey. It was cool"
Friends and Family: "Right, cool"
Me: "You just had to see it"

-Lu Yan (Displayname Change Pending)

87
Spore: General / Re: Swarming?
« on: March 30, 2006, 12:22:58 am »
In the GDC '05 Spore Demo, will mentioned combining existing Verbs to create new Verbs.
His Example:
Bite+Walk=Drag

Therefore I Submit to you:
Herd+Attack=Swarm

-Lu Yan (Displayname change pending)

88
Spore: General / Re: How are you keeping sane?
« on: March 29, 2006, 11:26:20 pm »
With Duct Tape and Toothpicks.

I've been waiting about 6 years for a game like this, after reading about something like it in an old book:
http://en.wikipedia.org/wiki/The_Ellimist
" played games, similar to Sim City, but instead having 2 species, and slightly modifying one thing to cause great change"
I was twelve at the time, I re-read it once just for the gaming scene a few years ago.

For now I have the Sketch Pad, the Pencils, the Imagination, and Discovery Channel's "Alien Planet" and "The Future is Wild". Also, the Girl Friend helps.

Though, as to date, I've got 3 other people infected with Sporeophilia.

-Lu Yan (Displayname not changed yet, pending)

Lately, I've been trying to build a time machine out of tinfoil, however...

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