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Messages - Lu Yan

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31
Sounds abit too complex... besides, the game itself is large enough without all the bangs and wizzlers to provide you enough space to explore and expiriment. See:
It would take nearly 4 years spending 360 days a year doing nothing but playing spore to explore the whole 100,000 systems ( There will potentially be millions since they are procedurally generated ) . I don't think anybody needs to worry about running out of systems to explore ...lol ;D

Indeed; why put something in the game that is not needed in the first place?

32
Spore: General / Re: A different universe than we'd expect...
« on: April 19, 2006, 04:49:49 pm »
There are plenty of sentient creatures on Earth already. I think the word you're looking for is "sapient".

And no, I'm never going to let this die until people stop making the same mistakes.

It would be different if the fact were a general knowledge thing; I wasn't aware of the term until I came here. Who cares?

A lot of people think about this, and the idea pops up in many places. But it goes to reason that people like the underdog better; and people like plot. A lot. Besides, if you go by "humans are naturally selfish and evil, or if not that too stupid to realize the consequences of their actions" we may just be the evil invaders, or accidental planet destroyers. Oops, were you living there?

33
Spore: General / Re: Can't wait for Spore?
« on: April 19, 2006, 04:32:25 pm »
Can't wait for Spore?
on: Yesterday at 04:34:48 PM

No, so stop picking at it.

As much as I want to see Spore released, I don't want this to turn into another insult by EA like Black and White 2. I voted Fall 06' but it's ready when it's ready (Unless EA wants to rush it).
Indeed, B&W2 was the lame. For such a good premise, it was such a crappy game.

Edit:

Didn't anyone notice? Spore is already here!

34
Since there are over 100,000 stars in just one galaxy, I don't think we'd need to visit other galaxies. Besides, Will Wright said that there was just the one in his Gaming Steve interview. I think it was the second one.

Yep, that was a pretty definite no. Besides, the distances of the closest galaxies are gigantic. Andromeda is 2 million light years away. If this dash - (1mm, lets say) was a light year, and you were to walk from here to Andromeda, you'd have to walk 2.5 Kilometers, and the Milky way in this picture is only about 80-100 Meters in Diameter, while the Andromeda is 220 meters in Diameter. The Sun in this picture would be about the size of a medium sized atom (1.47e-11 meters). Earth may as well be a quantum singularity in the Big Picture of just the local Group.

Oh, and there are 100,000,000,000 stars in the Milky way; 200,000,000,000 stars in Andromeda. The Spore galaxy would be a pipsqueak, even compared to the small dwarf galaxies whose star counts still range in the millions to billions.

35
Also, in the game, there are supernovas (dead stars) and blackholes (Erma... dead stars) and nebulae (star factories) so the game will be constantly recycling itself... of course, if the blackholes don't have a way to end themselves we could end up in trouble after a year or two of playing with 20-100 blackholes drifting around... (be a neat project if we can make them, a blackhole storm).

Black Hole Evaporation

Considering all the reading Wright does for Spore, he probably read something like this. Exploding Black Holes, oh my.

Thats one big galaxy; guess no ones gonna be conquering arms of the galaxy any time soon.

36
Spore: General / Re: Realistic spacetime?
« on: April 17, 2006, 12:11:06 am »
Who in their right mind would want to wait their entire life to travel to the next star in Spore?

I think you should look up NAFAL flight.
Nearly As fast as light? So it would take longer, no?

It's a game. Gameplay > Pitiful realistic details

37
Spore: General / Re: Realistic spacetime?
« on: April 16, 2006, 07:47:02 pm »
Good Gameplay > Realism

You've seen the cartoon-ish planets, no? And the '05 Demo, zooming was as quick as double clicking or rolling the mouse wheel

Besides, who wants to wait hours or years or epochs for something as small as light travelling from star to star?
And we have no particular reason to think that the UFO will be capable of FTL. NAFAL, perhaps. We'll see.
Who in their right mind would want to wait their entire life to travel to the next star in Spore?


38
Spore: General / Re: Realistic spacetime?
« on: April 16, 2006, 05:47:49 pm »
In the GDC video, the asteroid field appeared immediately after the planet was destroyed.

If that helps answer a question.

Burned. That is one heck of a little detail. And by the size and look of the planets zoomed out, Realism is discarded for superior gameplay.

39
Spore: General / Re: Time Waster Game Depository
« on: April 16, 2006, 05:42:13 pm »
Cool; I took a look at that list, found some interesting ones. Also, Updated the thing itself.

In WW's GDC '06 Presentation, Wright used a program called "BIOME" to show life in the galaxy. Anyone know anything about that?

40
Spore: General / Time Waster Game Depository
« on: April 15, 2006, 08:35:43 pm »
So I see you fellows like time wasting Java Apps, Flash, et cetera that remind you of Spore. So, I figured they needed a list for quick reference. The more we get, the more useless things we can do to grind down the days, like reducing blocks of marble with spoons. Have Fun! ;D

Various Gravity Simulators:
A Scale Model of the Solar system
Let's Make a Solar System. The name is incorrect, more like watch it go round and round. Fun to play with, as the planets more resemble ping-pong balls.
Many Moons Simulator Random sim of planetoids based on some law of gravity. Like the above, no collisions.
Gravitation 3.8 Collision and Gravity Simulator, the best so far. It is also downloadable for offline wastage
The Previously Featured Orbit Sim Much more complex than any of the above.

Cell Stage & Evolution Games:
Flow A game similar to the Spore Cell Stage
An Amoeba evolution simulator You don't actually do anything. However, its interesiting to leave on in the background and come back.
Fun with Procedural Animation
Fluid Simple Cell Like Game
Spore Knock-off Not exactly done, as you can't die... or kill the last boss. Good to play with
Sporabee 1.5 Spore Wanna-be (Cell Stage)
Sporabee 2 Spore Wanna-be (Aquatic Stage)

Misc.
Some Falling Sand Strange Game that appeared on Fark around Christmas

Any more TWs feel free to post, I'll add them to the list.
Note: None of these are mine, I just think they're neat.

41
Quote
By Smiley Man on 4/15

Will has said that no player will be able to discover every planet in the game

This makes me very happy. Usually the problem I have with games is when I run out of content to see; My preferred style is exploration, but there just isn't that much to see. This is why I can't wait for Spore, the game where the earth isn't flat, and you never reach the horizon. Also, I wonder how fast stars will live and die? And will your noobplanet Star explode, or will it not age until you have an extrasolar colony?

Thats one slippery tight rope. Too fast time makes a hasty and rushed game, too slow and it ceases to matter.

42
Interesting... could produce a

    Goodbye, and thanks for all the fish.

Scenario. Unless you would count the mice.

/I prefer Cepholopods

43
Spore: General / Re: empires in the data base
« on: April 12, 2006, 08:58:46 pm »
Woops, forgot about the Plants, Vehicles and buildings there.   :-X

My Bad.

44
In a previous thread, (http://www.gamingsteve.com/blab/index.php?topic=3610.0), can't remember who said it, but it got me thinking.

How Big will one Spore Galaxy be?
Average Number of worlds
(Average number of worlds in a Planetary system)*(Number of Stars in the sector)*(% of systems that have planets)*(number of Sectors in the galaxy)
so W*S1*S2*S3
you could go further into worlds, adding factors like % of worlds with Civilization, life, or potential for life. So, lets plug some numbers.
5 planets/system*20%(planets that will harbor life)*40%(planets that harbor civilization)*30 stars per sector*75%(stars with planets)*10 sectors (extremely conservative) or 50 sectors=90 civilizations to conquer, 450 Civilizations to conquer.

Now I'm just pulling statistics out of my butt here, and this is a really simple equation (not taking into account probably higher affinity toward life and civilization in the Spore Galaxy, and filtering out of stars with nothing to contribute, i.e. no planets, and birth of new stars and death of old ones)

So basically, how big do you think?

45
Spore: General / Re: empires in the data base
« on: April 12, 2006, 06:49:32 pm »
You know, I'd thought the creatures would be the only thing traded on a server. Building a creature based on little programming is good, but something as big as a system, with multiple planets?

What I got out of it was, creatures would populate planets your game created. Makes downloading much faster and gives you a much bigger wealth of choices too. The Computer could then populate an empire based on a species, when uploaded, was at the tribal stage, giving more choices of species.

And In a tangent though, the size of the galaxy. Could you really conquer it?
Though thats for another topic.

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