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Messages - Beastosaurus

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Storytelling and Roleplaying / Re: Spore - The game!
« on: January 08, 2010, 10:01:56 pm »
I remember you! In the mountains!

I say: Move to mountains, then work on Cyto's physical form before we make the jump to sentience. I think he should be more streamlined and aggressive looking. His limbs look like twigs attacked to rather fat slug with gravel on his face. We can fix this for a few generations before we curse him with sentience. After that, we should improve his senses and make him more of an apex predator.

Everything Else / Re: IE6ify Bookmarklet: Troglodytes, be amazed!
« on: August 03, 2009, 01:20:31 am »
Two saganmainecaics? Oh wait, never mind.

Who cares about internet browsers?

It's just like console warfare.

No it isn't. Consoles are each designed to play different games. You play Wii games on a Wii and Xbox 360 games on the 360, but you don't play Wii games on the 360 or vice versa.

However, all web browsers access the same internet, display the same pages and should display the same content, thanks to the W3C. The W3C is an organization that develops and standardizes the languages used to build web pages, primarily HTML and CSS. By using open, universal languages like these to build web pages, they should be able to be viewed exactly the same regardless of what browser or operating system you are using.

But that doesn't always work. Different browsers use different rendering engines. Different rendering engines have their own quirks and bugs, and display the W3C languages in their own way. For example, Chrome and Safari use WebKit (formerly KHTML) to render pages; WebKit is probably the most standards compliant engine around. Firefox and other Mozilla-based applications use Gecko, which is different from WebKit in that it has not passed Acid3 (a test to gauge an engine's compatibility with W3C standards). Internet Explorer, however, uses Trident.

Trident is terrible. It has the lowest Acid3 score of all the major engines, and is unable to display SVG graphics. Microsoft has historically devoted little effort to making Internet Explorer compatible with open standards. The reasoning for this is simple; Microsoft is in the desktop software business. The more we move online, the fewer dollars they get to roll in.

Then, there are the questions of performance, security and stability and customization/simplicity.

Performance-wise, Chrome and Safari are high up there because WebKit owns. Then there is Firefox, which has devoted major developer effort lately to optimizing performance, and it's catching up. At the bottom is Internet Explorer. It not only takes the longest to display pages, but it is also slowest at compiling JavaScript (a major factor of webapps), and at client-side functions like starting up.

As for security, Chrome wins out. No contest. Chrome was the only browser to survive Pwn2Own (a contest where hackers are payed to expose bugs and security flaws), and it was built from the ground up for security. The process-per-tab feature and plugin isolation also contribute to rock-solid stability. Safari, I'm not sure about. People don't really write malware for the mac, and the Windows version I just don't know about. Firefox is also pretty secure. It rarely crashes, and can alert you if you try to visit bad sites, among other things. IE loses again. Though it has Chrome's process-per-tab system, malware is often targeted specifically at IE simply because of its lacking security.

Customization is a barren landscape in the browser world, the oasis being Firefox. It is the most malleable program I've ever seen. You can do anything to it and its interface. Chrome plans to implement something like this, but they haven't yet so it doesn't count. The other browsers don't really let you do much. IE lets you pick some new accelerators and default search engines, but that's about it. But some people just want a simple, easy GUI, and that's where Chrome shines.

Overall, IE is a mess; it doesn't comply to rendering standards, has performs poorly, is insecure and offers little customization or simplicity.

Acid3, as mentioned, measures W3C compliance. It also has some performance tests and is generally taken to be a measure of a browser's quality. For the browsers mentioned above, the rank goes like this:

1- TIE! Safari and Chrome score perfectly!
2 - Firefox 93/100, almost there!
3 - Internet Explorer 20/100, need I say more?

NOTE: You'll notice I didn't mention Opera. I don't like Opera, but some people do. I left it out for length, but I find Opera to have rendering capabilities between Gecko and Trident, poor performance (though not as bad as IE), but good security and good customization. However, it is also bloaty, cluttered, and the UI is covered in eldritch runes of evil.

EDIT: I originally wrote that Chrome fails Acid3. It does not.

Everything Else / IE6ify Bookmarklet: Troglodytes, be amazed!
« on: July 30, 2009, 08:01:11 pm »

If you haven't used a computer since 2000, prepare to be amazed by standards compliance.

It's time everyone stopped using IE6. In fact, people, stop using IE at all. There's no reason for it. It isn't standards compatible, is very vulnerable, extremely slow, and just all-around blows.

Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: July 28, 2009, 11:42:04 am »
-Allow users to access all textures from building to vehicle editors and vice versa.

I think that one is actually already in.  :) I kind of stumbled upon it... but the vehicle and building editors, when I've used them, have each had twelve pages and have led into each other's painting catergories.

It's been snuck in so subtly, though, I had to wonder if it'd been that way for ages and I just hadn't paid attention.  :P

Same here, I believe all building and vehicles textures are now shared. Twelve pages is a lot of textures!

It would be nice to be able to adjust the width of torso sections or joints. As it is, joints are almost always spherical, and the torso is spheroid. Maybe if you select a joint/spine section and pressed ALT+TAB, it would bring up the deformer, allowing you access to a group of pull arrows that let you push the joint in to flatten it, among other things.

This would make it much easier to create lifelike animals. For example, canids (most notably greyhounds) have large but thin chests with a very drastic curvature of the belly. While it is possible to create such a curvature in Spore, it would be much more difficult to make it the right width.

Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: July 26, 2009, 06:38:09 pm »
Needed Fixes for Patch 5.1:

-Remove bug that causes creature's heads to distort when turning left or right.
-Remove bug that disables tab rotation on objects when over water.
-Add other formats to export 3D models other than Collada. May I suggest Blender since it's free?

I'd like to add to that improved neck animation. You can make a beautiful neck and head by adding a slight curl at the top of the spine, as in the Riccos. But when the creature runs, punches, or moves its neck at all, it either squishes deep into the body or flops around wildly. This is another cause of head distortion.

PC Games / Re: Minecraft
« on: July 21, 2009, 05:50:12 pm »
Believe me, PCs can run for years before any of the components die, mine has been on since I bought it 1 year ago, the previous one was on for 5 years and it never died, I just bought new parts and made a new one because I wanted to play recent games and the motherboard was too old to just upgrade parts.

What OS were you running, SupaLinux!? I know my copy of Windows could never stay on for more than a day without accumulating lag.

PC Games / Re: The Not-So-Secret Monkey Island Topic!
« on: July 15, 2009, 02:28:35 pm »
I wish I had this new Monkey Island.

I learned to use a computer by playing the original. My dad would pop in a (pirated) Monkey Island disc, activate it, brought me to the controls screen, and made me figure it out from there. Plenty of praise and congratulation during play not only got me working with a mouse, but fostered a life-long love and proficiency in computers.

Hmmmm... Without ice blocks, how does one craft an iceworld? Lots and lots of glass and light blue cloth tiles?

Lava world ftw

PC Games / Re: Minecraft (poll reset; now how do you feel?)
« on: July 03, 2009, 06:07:17 pm »
Why were you banned?

Because Kitkat banned me for joking around like a was going to flood his crater on Gauph's old map. I had made it so I was one click away from flooding it, said I wasn't going to, and as I was repairing the sponges he placed, he banned me.

PC Games / Re: Minecraft (poll reset; now how do you feel?)
« on: July 03, 2009, 05:47:58 pm »
Damn it unban me damn it.

PC Games / Re: Minecraft (poll reset; now how do you feel?)
« on: July 03, 2009, 12:25:23 am »
THIS JUST IN: Apparently, Froman dislikes Pearl Jam.
When have i ever mentioned it (plus their a good band).

lol I started singing Do The Evolution earlier and you left after the third line. :D

PC Games / Re: Minecraft (poll reset; now how do you feel?)
« on: July 02, 2009, 03:10:49 pm »
Coliseums's closed.

What? Too soon?

THIS JUST IN: Apparently, Froman dislikes Pearl Jam.

Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: July 01, 2009, 06:16:00 pm »
Yeah, I had to kinda cut that post off due to IRL reasons.  :P

I was going to expand it, saying that perhaps the creature editor could include a personality editor that follows your creature to the Sporepedia.

But we need to keep our expectations for what can be  added to a creature consistently across games low. The method Maxis uses for storing creature data is very ingenious, but there is only so much room available.

If we want exact replication of personality, sexual dimorphism, life cycles, etc. we're going to get shot by the hype monster again.

Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: July 01, 2009, 01:31:22 pm »
Yes, I agree. I find it strange that your creatures never need to drink. If Maxis were to ever overhaul the creature stage in a future xpac, I would hope that they implement drink as a secondary need. Then they could expand this concept to include need for mating, companionship, home, elimination of waste, aggression, etc.

The game should force you to model the behavior of an animal, while leaving you to decide how to do so. As it is now, you can complete the entire creature stage in one generation. It'd be extremely difficult, but possible.

PC Games / Re: Minecraft (new poll added; please share!)
« on: June 30, 2009, 06:54:50 pm »
Message corrected. It now reads "KITKAT HAS POOPENIS"

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