Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kralizec

Pages: [1] 2
Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: May 17, 2011, 07:11:36 am »
Yes, it's made of those square plates with a non-osseous joint in the middle, I think their name was "tablets" or something like that.
And notice the guy doesn't even have eyes, the fake red glowing eyes are just a couple of those "heycorn" parts.

BTW, malson means "nightmare" in my language. I think it fits him perfectly, just imagine this guy slowly crawling out from under your bed while you're asleep.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: May 16, 2011, 07:10:29 pm »
Long time no see, board dwellers!


Malson's gonna rape your dreams tonight.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: March 16, 2011, 06:03:34 am »
Wrong topic, Grazony.

I'm gonna send this Omnibulge to punish you.

Where's your God now?

Cute & Creepy

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: September 06, 2010, 06:52:12 am »
I was trying to give it dreadlocks, for a "tribal" look.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: September 05, 2010, 05:20:03 pm »
Aaaaand... 4 more, each in a different style!
I'm still having some trouble with textures, so everything will look way better in you game than here.


Its head acts as a resonance chamber, allowing it to sing better (and louder) than other creatures.


Evil henchmen summoned by dark mages trying to rule the galaxy. Kinda like my old Umbra, but weaker and a bit retarded (on the other hand, they're cheaper and can be summoned en masse).


According to their legends, the gods shaped the Kaomani from reddish clay, and baked them under the sun of the desert before filling their empty heads with the water of life. A ceramic race.


Although looking at him might suggest otherwise, the Great Mostacchio is actually the all-powerful ruler of a galactic spice-smuggling mafia.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: August 21, 2010, 08:52:57 pm »
Attack of the huge pictures!
Guess who's back with some weird creatures...
I just reinstalled Spore, this time on Linux (via Wine), so everything should work with 1.0 and no expansions.


The cutest demon I managed to get with my Necronomicon.


A branching creature. People from another forum told me they liked the way it walks.

Sau Gua

Ewww... It's supposed to store lots of fat to survive during its world's drought station. Sau Gua are incredibly dumb, but also extremely aggressive.

Red Terror

Texture errors are produced by Wine, and shouldn't be visible in your games.
I like how the face turned out, I think it looks truly evil.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: April 01, 2010, 07:46:26 am »
Oh, didn't remember about April fools... We don't do it in April in my country, so (this user, who's not that precious) forgot about it...
TY Yuu!

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: March 31, 2010, 12:38:35 pm »
More limb-creatures Precious originally made for that tutorial (but found them too complex for newbies):
[Precious]Haven't checked the requirements for each, Precious figure most (if not all) will need C&C.[/Precious]


Just a little bird who can't fly.


Your average cephalopod. Tastes great.


Yep, an abominable snowman.
I put it in a polar planet and couldn't find it, until I made it stand still in front of a cliff


A messenger from the dead.

Mercader (Merchant)

Half worm, half Furret (or ferret, if you're not into Pokémon), and all profit! A generic wandering merchant for your adventures.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: March 26, 2010, 01:03:42 pm »

I love the way this guy animates in the editor... It walks around on its knuckles like a gorilla, but if you add anything to the arms (like a few horns to make big claws) it'll start hopping like a kangaroo.

Bowngbowng is actually composed of only 2 vertebrae and a huge, complex arm that acts as its skeleton... In fact, the entire visible surface of the creature is the arm.
I've been using this technique on most of my creations, and I've ended up writing a small tutorial about it. It's in Spanish (my 2nd language) but the pictures are pretty self-explanatory, or so I think. I call it the "limb volume" or "arm-critter" technique, and it's actually very easy once you get a bit of practice.
Here's a link to it:
In case anybody wants me to translate the tutorial, please let me know.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: March 25, 2010, 12:48:24 pm »
I especially like what you did with the ESS and Daggerwrist.
The thing is... I'd like to add more detail to ESS, but I would have to cheat on the complexity meter (and that's against my principles).
Atleast I managed to put a pair of mouths insinde the legs so it would feed through its feet, just like in the series.

You really managed to disturb me with the Assim, y'know?  ;) :)
I think there's some psychological mechanism, deeply rooted inside our brains, that makes us find asymmetry disturbing. I'm glad I managed to arise that feeling on somebody.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: March 24, 2010, 12:46:16 pm »
Indeed, I was originally making a Caterpie, but some problems (the inability to paint the head thingy red) made me re-think of it as "just a caterpillar". I'll keep trying.

BTW, same technique:

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: March 24, 2010, 08:17:39 am »
More critters for your game!

Emperor Sea Strider

From Wayne Barlowe's art, later appearing in Discovery Channel's "Alien Planet" series.
Take a look at this video, around minute 3:40...
<a href="" target="_blank"></a>
Requires C&C.


Same origin, low on detail.
Requires C&C.

Niktan Assassin

An assassin captain for all your stealthy adventure needs!
Requires C&C and GA.

Nano-Animals: Savannah

Plushies for Africa! The set is still incomplete, but I intend there to be the animals you need for a T3 planet.

They all require C&C.


Genetics gone wrong.
Requires C&C.


A caterpillar!


Asymmetry test #1. A generic alien.


Asymmetry test #2. A walking fungus. Each unit is composed of several joined individuals.


Asymmetry test #3. This creature looks like a tree to avoid its flying predators.
Requires C&C.


Dunno what was I trying to do here. I guess I was bored.


Time to get out of the egg, my friend...
It's a shame I got this pic with the eye closed. Looks way cooler when it's open.
Requires C&C.

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: February 03, 2010, 09:26:30 am »
Nice coincidence, I actually took these ideas from Neuromancer, Shadowrun (pre-4th) riggers & deckers, and some 80s/90s movie which name I can't recall now (it was about this "direct brain-to-brain pseudo-sexual connection" through a biological device that kinda looked like an intestine, I think it was connected to a hole in the lower back... In case anybody else finds the name, tell me).

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: February 03, 2010, 02:57:31 am »
No, in fact I've yet to see Avatar. Is there anything like that in the movie?

Spore: Sporepedia Exchange / Re: Kralizec's critters
« on: February 02, 2010, 05:35:05 pm »
A few more creatures:


A generic enemy... I think the teeth make it look aggressive.
Requires: C&C, Exoskeleton Limbs


Another disembodied brain, but this time on top of its own small robotic body!
Requires: C&C, Mecha Parts

A race that mostly use Augmented Reality to interact with their technology. The "tail" in the back of the head is a connector for private wired interfaces (vehicles, direct brain-to-brain pseudo-sexual connection etc).

Requires: C&C, Mecha Parts
<- PNG phail

And we'll end with something cute:
A hard-working race found in many empires' starports. Seems like they can't live without being continuously busy.
Nobody knows why, but the stripes and whirls on their skins seem to change colour depending on their jobs. Also, nobody has been able to understand their weird language (or find a bilingual Wix for that matter), so captains must interact with them via simple gestures.

Requires: C&C

Pages: [1] 2