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Messages - fallout386

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1
Spore: General / Re: SUPER HIGH Graphics hack
« on: September 22, 2008, 05:59:30 am »
I think creature cards show highres textures now. looked at a few cards and they looked well detailed. in game textures are still blurry in space stage. haven't tested others.

2
Spore: General / Re: Stealth changes in patch that made my day!
« on: September 19, 2008, 10:41:43 pm »
That's not a change.  Planet sculpting/coloring stuff has always been "unowned" by the empires.

I'm 100% confident that many wars started between my empire and others because i stole that purple grape sky or deep blue ocean tool from one of their colonies prior to the patch.  :o

3
Spore: General / Stealth changes in patch that made my day!
« on: September 19, 2008, 07:32:00 pm »
Some things I noticed while playing in space phase that wasn't in patch notes:

- Proton Missiles can hit fleeing spaceships as long as they make it to the target. Previously the missile would hit target and do 0 damage.
- Beaming terraforming/colouring tools from other races' planets no longer counts as 'stealing'


There were a few other pleasant changes I ran into but can't remember at this time. Anyone else noticed stealth changes that improved their gaming experience?

4
Spore: General / Re: How to back up downloads?
« on: September 19, 2008, 06:43:39 pm »
ahh thank you very much for your responses :D

5
Spore: General / How to back up downloads?
« on: September 19, 2008, 08:03:13 am »
I've gone past the 6000 mark now with my downloads so was wondering how I would go about backing up all these creations? I would hate to have to rebuild my machine and download all these things again 1 at a time every second :O

Did a quick search on forums but didn't find any info on this so does anyone know where all my downloads are stored and if its possible to copy them for safe keeping?

6
Spore: General / Re: Urge to be unconstructive, rising...
« on: September 19, 2008, 07:56:04 am »
heh this reminds me of the Simpsons episode where Bart finds out they use the word damn in many forms (damnation etc) at the church so he begins saying it over and over in the car when returning from church :P Guess that episode of the Simpsons was MA15+  ::)

7
Spore: General / Re: Collective Patch Issues
« on: September 19, 2008, 03:04:46 am »
I just ran into another t2 ally planet that has no vegetation on terrain despite having t1 and t2 circles filled with trees. Looks like some t2 planets are suffering from this bug. Haven't run into any other T planets that are missing trees/plants yet...

A thing to note these are all from my save games. I'm not sure if this is limited to the previously unpatched save games or if it still happens when you start a new game as well..

8
Spore: General / Re: Switching Philosophies
« on: September 19, 2008, 12:57:38 am »
oh I always wondered what the star thing was on a race. so its a rating. Does anyone know what each level means? Like what's the value based on? Number of systems they own ?

9
Spore: General / Re: Switching Philosophies
« on: September 18, 2008, 11:42:11 pm »
hmm I'm trying to switch to shamanism from warrior and my ally doesn't seem to offer it either for some reason... I'll try the methods you guys posted but has anyone made any discoveries as to why changing philosophies don't work right off the bat? What are the other requirements besides having money and good relationships/alliance?

10
Spore: General / Re: Egads! You've got no...
« on: September 18, 2008, 11:34:16 pm »
I played through as as my 'parasite' creature. Rather interesting to have limited vision and no feet/arms but loses its novely pretty fast. it uses the thorny mandibles to attach itself to other creatures and suck their blood for sustenance like a leech....


11
Spore: General / Re: Collective Patch Issues
« on: September 18, 2008, 07:53:37 pm »
Bug: Missing Trees, plantlife.

This happened after I took a mission to collect lifeform data from a planet. I travelled to the planet and all the creatures were present but for some reason all the trees are either not there or are 'invisible' or something. It is a T2 planet with plantlife and wildlife all over it but only the wildlife is visible for some reason...

Screenshots:






I can't complete this mission now as none of the plantlife on this planet is showing. Going to have to cancel and hope this doesn't happen again. I'm not sure if the plantlife had disappeared after patching and has nothing to do with accepting the mission. I checked some other t2 planets and the plants there show without any problems so its only this planet that is bugged I have found so far. Seems somewhat rocky terrain style than other terraformed worlds not sure if this is relevant in any way.

12
Spore: General / Re: Patch Won't install
« on: September 18, 2008, 04:22:15 pm »
On mine it gave error message file name already exists or something so it seemed like one of the files was still locked when the patcher quit the game. restarting the machine then trying to update seems to be working now... I'm at the patching files progress bar at least which is further than I got before...

13
Spore: General / Re: Absolute, Total & Utter Satisfaction!
« on: September 18, 2008, 01:58:39 am »
I was in a bit of a pickle myself with one of my creations that wasn't very technologically advanced to lay the hurt on enemy colonies but had two allies. I asked my allies to attack my enemies and noticed that they began decimating them. Soon my enemies stopped attacking me and began focusing on my allies and after a while one of my enemies was subjugated by one of my allies. The other opponent was a bit tougher and my allies were at a stalemate till I developed some better technology and assisted them in the war. Was quite epic to say the least :)

14
Creature




Tribal, can't see too well but the masks make it look like the creature has 3 faces. One in the front and one on left and right side.




Space, eh can't see much. Just has jetpack etc. I'm not very creative with dress ups :(


15
To be honest I dont mind the current system they have in the space phase. I like having to purchase the technologies. I think of badges as a way of researching technology. If you want to unlock the secrets of such and such then you need to invest in areas that are related to that technology. Once the scientist make a breakthrough then the project opens up for research and you can spend the money to finish researching that product. When it comes to purchasing from aliens they see that you have began unlocking the secrets of said technology they already have and they want to make a profit instead of you spending the cash within your own empire. Kinda makes sense :P. Everyone is entitled to their own opinion of course and everybody enjoy playing the game in different ways so obviously you don't like the current method. Some of the other points you have brought up I have to agree though. Some things could be more streamlined to cut down on micromanagement. Centralised spice market, bigger purchase quantities allowed etc...

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