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Messages - NSSunset

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Spore: General / Re: Vehicle Creator
« on: June 30, 2008, 11:21:43 pm »
LAsmokey: If you go to 'Display' and 'Rendering Properties' and check something like 'Treble' under the anti-alias options it will smooth your render out and make them look a lot better. Otherwise your stuff looks good. Excellent start.

Spore: General / Re: Vehicle Creator
« on: June 11, 2008, 02:05:29 am »
But here are some questions.

1. Can we get tons of parts from the net? download them to the editor?

3. Can we animate the light to go from one side to the other...?

4. How does the action thing work. Cant seem to make the ship move?

5. What does all the things in the rendere mean. I have just maxed out the resolution but besides that and BG I dont know what they do. Are there manuals to the program on the net?

5. What are the limitations in the Doga 3 program compared to the full version?

6. Where can we get the full program? or send a link to me ...if you know what I mean!

Randomly caught this thread on a search and had to throw in my two cents...

1: Metaseq is good for building custom parts.

3: When doing an animation you can. L3 will let you build animations. The same thing for question four.

5: Antialias is the amount of smoothing the renderer will do. The higher, the cleaner it will look, but the longer it will take to render. Light determines where - relative to you - the light comes from. Lens flare is only useful if you change the light source so it's coming from 'in front' of you - like you are looking into a light. But that can make the model hard to see as it would appear to be in shadow to you.

If you have any specific questions on doga you want to ask you can always hop on and query Sunset (me) and I'll be glad to help you out if I'm there. If I don't answer, I'm not, but I will answer when I see your message. Anyway, since this about doga I might as well push my stuff as well as some of my friend's stuff on you all...

My stuff:

Dargonese Stuff: (He's better)

Scolo's Stuff:


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