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Messages - drgamer

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1
And remember, NO rippy rippy the paper, if it's not useful to you, another guy might tradey trade for stuffy stuff

2
Storytelling and Roleplaying / Re: God Wars
« on: September 12, 2007, 08:43:44 pm »
Not our fault that they tried to wipe us out first :p

EDIT: think about it, this god ruled by fear; they're still afraid of him coming back (assuming that that was a statue, and not the god already back O.o)

3
Storytelling and Roleplaying / Re: God Wars
« on: September 11, 2007, 07:45:54 pm »
WATER THEIR CROPS! WE WILL WIN THEM OVER WITH KINDNESS!
Yes, let's let them go into their fields and then... SET THEM ON FIRE! *evil laughter*

WITH OUR LOVE!
To admire! (the flames)

(thank you google XD)

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Storytelling and Roleplaying / Re: God Wars
« on: September 11, 2007, 04:11:26 pm »
WATER THEIR CROPS! WE WILL WIN THEM OVER WITH KINDNESS!
Yes, let's let them go into their fields and then... SET THEM ON FIRE! *evil laughter*

5
Storytelling and Roleplaying / Re: The Everwater Jar
« on: September 07, 2007, 04:47:15 pm »
Thanks for forcing our choice, pretty much...

I'm gonna vote as if we have a few choices at a time

R, it's cheap and satisfying[what's better than someone blowing up?] (and then after building it, stick JT in it; techincally a Z...)
And, assuming that you can build more stuff at once: A&V

Edit: And get our scientist to actually research something!

6
Storytelling and Roleplaying / Re: Sim Space - Episode 47
« on: September 07, 2007, 04:39:56 pm »
Pulling a Hydro: Starting a project which many people become addicted to. Then, quitting it halfway through/without an ending.

There we go! Definitions = Love!
You forgot the new part: Come back a few days later and continuing it anyways.

7
Storytelling and Roleplaying / Re: QUARANTINE
« on: September 06, 2007, 02:10:53 pm »
The moon?

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Storytelling and Roleplaying / Re: QUARANTINE
« on: September 05, 2007, 04:24:45 pm »
That doesn't make all the idea bad. It also doesn't make all the ideas good

One contradiction that I don't quite get is that although Zombies (from the book) don't have the ability to travel up destroyed stairs, they can climb up #$&&#@$ anchor lines from boats.... Meh.

Anyways, tie down the bitten peoples, just in case.

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Storytelling and Roleplaying / Re: The Amazing Adventure!! - The Wind Temple
« on: September 04, 2007, 02:41:05 pm »
...With Magic!


Okay, zombie intestines!

(ewww)

10
Hold up glowy thing, and yell, "I am the chosen one of Ugraahl! Bow down to my manboobs!"
And do a little victory dance thing... (Wiggle manboobs!!)



...That was a sentence I'd never thought I'd ever type...

11
Storytelling and Roleplaying / Re: Kaizer Saihu RPG
« on: September 03, 2007, 02:52:33 pm »
Maybe you're bored because you made him uberpowerful early on? (Sure we died, but that was against an uber uber UBER powerful giant boss monster thing)

Edit: Gah, forgot to add my idea:

Koji should tackle the guy with the syth thing (I know I somewhat horribly misspelled that V.V)

Using mystical non hearable by the character powers: If it doesn't work, the results should be funny!

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Storytelling and Roleplaying / Re: God Wars
« on: September 03, 2007, 02:50:40 pm »
Actually, we offered the fighters the ability to join, not the weak peasants ;)

Think we can summon Trogdor to their island?

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Storytelling and Roleplaying / Re: The Amazing Adventure!! - The Wind Temple
« on: September 03, 2007, 11:22:42 am »
That would make more sense, just don't make it a rectangular telepathic sheep ;)

14
First, find a place where you can easily defend yourself
(Find wally thing or treey thingy)
Rest under it, keeping weapons close

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Storytelling and Roleplaying / Re: The Amazing Adventure!! - The Wind Temple
« on: September 03, 2007, 06:08:24 am »
What Slarti said... Oh and also check around the area for anything

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