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Messages - Oshaberi

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1
Spore: General / Re: 'Cute and Creepy' deleted all saved games?
« on: January 29, 2009, 08:23:03 pm »
Thanks for your help.

Turns out it wasn't a problem; my sister logged onto the wrong account on a shared computer than the ones her saves were on. Silly.

So they're all fine now. =P Sorry for you to have to go through the trouble for me, thanks though.

2
Spore: General / 'Cute and Creepy' deleted all saved games?
« on: January 29, 2009, 03:07:00 pm »
My sister just got the parts pack for her birthday. She installed it on her game, and upon starting it up... six blank planets. They had at least four or five saved games, and they're all gone. Some of their creations have disappeared as well-- the most recent was one they made at the beginning of last month.

They use my email to access the online network. My game is fine, and I haven't downloaded the pack yet for fear of the same happening.

Has anyone else had this happen? It was fine yesterday, and now every save is gone. Is it because of the parts pack?

I know there's little hope of recovering the saved games, but it's just bizarre. =\ Never heard of that happening before.

3
Console Games / Re: XBox Rock Band 2... HELP!
« on: December 30, 2008, 07:22:17 pm »
Turns out the drum thing was just operator error (and some calibration issues) and was easily resolved.

Thanks for all your help, hopefully this XBox newbie will get better.

EDIT: Another problem came up; when I use the "Unlock" code, it says that I've successfully unlocked all the songs, but only a few new ones show up. Apparently other people have had this problem, but I can't find a solution. Has this happened to you?

4
Console Games / Re: XBox Rock Band 2... HELP!
« on: December 30, 2008, 06:27:34 pm »
Alright, thanks a lot.

One more thing. The drums have horrible sensitivity. Is there any way to adjust the settings for that? All I can find is Microphone Sensitivity.

5
Console Games / Re: XBox Rock Band 2... HELP!
« on: December 30, 2008, 06:08:43 pm »
Ah, okay.

Is the inability to record scores permanent, or only when the cheat is active? Sorry for all the questions. =P

6
Console Games / Re: XBox Rock Band 2... HELP!
« on: December 30, 2008, 05:58:32 pm »
How do you unlock them? Beat the game?

So you go to Band Mode to play for fun?

7
Console Games / XBox Rock Band 2/Music games
« on: December 30, 2008, 05:48:35 pm »
So just to clear things up, I got the XBox a few hours ago, and I've never handled one before, so it's not the most familiar thing to me.

Also, I've never played Rock Band 2 before, though I do have a little (as in, not really enough to go off of) bit of experience with the first one.


So, first of all, is there any way to just play the songs on there for fun? I think there was something like that on the old one, where you got scored and stuff but it wasn't part of the main "plot". The closest I can find is the Trainer Mode, and it will only let me use the Microphone.

Next, what the hell is up with the songs? It said it came with 80 on the disk, and a grand total of maybe 19 are showing up for me. I read somewhere that you have to unlock the others, but how do you do that? Do you have to beat the actual game first?

The instructions that came with the damn thing are infuriatingly vague and unhelpful. So can someone who's played it help me? I'm new to all of this. <_<;;

8
Spore: General / Re: Ice Planet?
« on: September 09, 2008, 02:03:07 pm »
I have a which can best be described as a white planet in my list which looks like a snow planet.

Do you have a screenshot or something? =P

9
Spore: General / Re: Ice Planet?
« on: September 08, 2008, 07:18:09 pm »
Perhaps "ice planet" was a bit misleading; I also mean a planet covered in snow, which is what Arachoid seems to have. The creatures even leave footprints in it. And it has an ocean.

From the planet-viewer in the beginning, it looks like any other planet, but the land is whitish-blue (more so blue), and the water has quite a reflective property to it. Which helps, since I was kind of expecting just a big hunk of ice will a bit of water.

10
Spore: General / Re: Ice Planet?
« on: September 08, 2008, 03:15:04 pm »
Is there anyway other than making a save than deleting it to get it to generate new planets?

Wait, you mean it'll give you a new planet for each save AND one for when you delete it?

And no, I don't think so. >_<

11
Spore: General / Re: Ice Planet?
« on: September 08, 2008, 03:06:31 pm »
Eh, my friend Arachoid managed to get one. I was just wondering how common it was, because I've tried over and over. =/

12
Spore: General / Ice Planet?
« on: September 08, 2008, 03:02:29 pm »
Anyone managed to get the random planet thing in the beginning to spit out an ice planet? I've been trying forever! It keeps giving me the usual land-water planets, just different colors.

13
Spore: Roleplaying and Story Games / [NG] A Perfect Pandemonium (Closed RP)
« on: September 01, 2008, 12:03:49 pm »
(This be the RP/intro thread for the Rakati, Vykusi, and Fiikkal. As such, only Kenotai, Kenobro and myself will be posting and stuff here. =P)

Vendag gazed nervously around the spaceship's interior as he strapped himself in, pulling the belts tight around his back and neck. The others aboard were doing so as well, at their own pace, though they too seemed anxious and tense. When they all flashed him a ready look, his called into the ground unit that was standing by.
"We're ready," he cited into the machine, receiving a clear "Good" in return before the machine went silent again. He sighed, and swept his eyes once more across the artificially-lit interior. Now it was time to wait.

---

On the ground, the Captain rose to a stand that reached high above the restless crowd around the spaceship. His name was misleading; he was the captain of no vessel, but rather the lead scientist in the Expedition Project. Years had come and gone on this ship, and finally it was time to watch it in action. Even he was amazed at the turnout; thousands, possibly millions of Rakati stretched the the horizons of the otherwise barren Kenkati landscape, and countless more watched this historical moment from their own homes.
"Brothers and sisters," he spoke clearly and firmly into the voice amplifier. A hush rippled through the crowd until it was almost silent. The Captain continued.
"It is a great honor to me that I can now unveil the most ambitious project our humble race has put forth." There were several cheers, a few shouts, and a general rumble of agreement. "I have no doubt in my mind that the Divine Six will be with our adventuring scientists on their groundbreaking journey in the Expedition. "Nine pioneers on this ship will bring back to us invaluable information, much more so than our limited-- though indeed excellent-- robotic missions of the past.
Another round of cheers swept forth through the crowd. The Captain looked around, once in a while glancing into the recorders that were transmitting this very moment digitally into the home visual systems of many Rakati.
"And now, so as not to wear down the moment," he said with an air of suspense, "let us commence the launch sequence."
---
On the Expedition, Vendag has just received word of their impending take-off. He looked around again at the eight other travelers, a good mix of Rakati, all nearly shaking with anticipation. The three technicians aboard were the only ones not strapped in, as they were hurrying to start up all of the ship's instruments, giving last-minute lessons on vital functions, and-- most importantly-- firing up the reactor for takeoff.
Their scramblings ceased once the growl of the reactor could be heard from their area, and they too finally buckled up, resting their necks on the chairs anxiously. The roar got louder and louder, and Vendag knew they must be evacuating the gathered crowd from the immediate area. The reactor seemed to make the whole ship vibrate. Vendag and the rest of the crew held their breath-- and then they were off. The instruments measured their progress, through the clouds, out of the atmosphere, and finally struggling against their planet's gravitational pull. The side propulsion units kicked in based on the computer's calculations.

And they were off.

14
PC Games / Re: Not So Much a Game Problem... (Vista Issues)
« on: September 01, 2008, 11:16:51 am »
Okay, I think I figured out how to bypass the problem. It seems to only be occurring when I try to use the default Windows Explorer unzipping program to move files from a .Zip file. If I use 7Zip to open it, it all transfers fine. Still, anyone have an idea what's messed up with WE? =P

Interitus- Agreed! Vista has the weirdest issues, and I feel bad making all these threads for it...

15
PC Games / Re: Not So Much a Game Problem... (Vista Issues)
« on: September 01, 2008, 11:08:00 am »
Plank- To my knowledge, it hasn't been modified at all. And it didn't do this until just a couple days ago.

Shadowgandor- I don't even use IE-- I haven't uninstalled it yet, but Firefox is my default browser. I think "Windows Explorer" is the program you use to browse/open folders and files anyway.

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