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Messages - Taken By Robots

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1
Spore: General / Re: The Depressing Creature Challenge
« on: June 25, 2008, 04:31:59 pm »
So Calqhoon, your creature has some sort of organic jet turbine that blows feces into its own face? I couldn't imagine worse evolutionary luck.

2
Spore: General / Re: The Depressing Creature Challenge
« on: June 25, 2008, 12:30:01 pm »
Sporeticus, you made Lieutenant Dan into a Spore creature! :P

Calqhoon, I don't know what to think about your creature. It's hilarious, and depressing at the same time.

I'm loving these results!

3
Spore: General / Re: The Depressing Creature Challenge
« on: June 24, 2008, 10:14:02 am »
Dozzy, that's spooky. It reminds me of salad fingers.

4
Spore: General / Re: The Depressing Creature Challenge
« on: June 23, 2008, 04:05:50 pm »
Robots, is that wheels on your creature?? That's awesome!

It's one of the bone armor options. Without legs the animation messes with the arm movements and makes the armor plates look as though they are being spun by the Chairasaurus.

And Gorey, I love the Glumigus.

5
Spore: General / The Depressing Creature Challenge
« on: June 23, 2008, 11:13:38 am »
The challenge is simple, create the most depressing creatures possible with the Spore CC!

My contribution is handicapable!

<a href="http://www.youtube.com/watch?v=e-AjFQ05flw" target="_blank">http://www.youtube.com/watch?v=e-AjFQ05flw</a>


6
Spore: General / Re: Realistic Creature Creation with the CC
« on: June 23, 2008, 11:10:31 am »
I made an incredibly realistic wheelchair creature:

<a href="http://www.youtube.com/watch?v=e-AjFQ05flw" target="_blank">http://www.youtube.com/watch?v=e-AjFQ05flw</a>

He evolved without legs, so he evolved wheels! Look at him go, he's handicapable!

7
Spore: Sporepedia Exchange / Re: The Taken By Robots Line
« on: June 17, 2008, 11:53:26 am »
Thank you! I'm trying to create some template creatures that can fit into anyone's world at the moment. It's also neat to have various evolutionary brothers available on a single world!

8
Spore: Sporepedia Exchange / The Taken By Robots Line
« on: June 16, 2008, 03:57:26 pm »
Hello everyone! First of all I'd like to advocate that you convert your pictures from big PNGs to high quality smaller file sized JPGs to help reduce the amount of bandwidth that you use. It cuts carbon emissions and saves money!

For my launch I've got two lines. One line is based on a small sneaky forest creature and his evolutionary brothers, the other based on oriental dragons and Buddhist teachings.

(81kb JPG as opposed to ~1.5mb PNG)


(38bk JPG as opposed to ~750kb PNG)
From top to bottom: Woodland, Mountain, Field. Swamp



There will be many more to come, along with the PNG thumbnails to play with!

9
Spore: General / Re: Tricks and shortcuts in the CC
« on: June 16, 2008, 08:55:49 am »
To remove aliasing (Jagged Lines):

To remove aliasing from the creature creator you need a halfway decent graphics card and the latest drivers. This will not work with most integrated chipsets. Go to your Nvidia or ATI control panel, find the 3D options panel and adjust your anti-aliasing option. Make sure to set it to override all application settings. Don’t forget to run on transparency super sampling if you have a new card! Please note that this will kill frame-rates exponentially with each higher setting on old cards, and remember to turn it down when you go off to play TES IV!

To improve texture quality:


To improve texture quality, go to your Nvidia or ATI control panel, find the 3D options panel and adjust your antistrophic filtering and proprietary texture filtering options. This does not have as big an impact on your frame-rate as anti-aliasing, but can still hurt those users of old chipsets.

To change your language:


(Always back up your data!)
Step One:
Go to C:/Program Files/Electronic Arts/SPORE/Data/Locale

Step Two:
Copy your desired language files.

Step Three:

Replace your current language pack’s contents with the desired contents.

10
Spore: General / Re: Language
« on: June 16, 2008, 08:40:13 am »
Nope, your solution is much better than mine. Should've thought of that. XD

My solution might just cause an error, try his first.

11
Spore: General / Re: Language
« on: June 16, 2008, 08:23:37 am »
Perhaps this might work?

Go to:

C:\Program Files\Electronic Arts\SPORE\Data\Locale

(Back up the language packs before you do this)

Delete:

All the language packs but your preferred version.

Hopefully it should load that remaining pack after failing to find the Dutch pack.

12
If you're just looking for the trial then download it off of an American website; you might even be able to do it with the full. If you can speak English, which I see that you're able to do, then you wouldn't need a localized version unless American Standard English and its spelling really annoys you. I've heard that there are issues with certain European translations such as the Polish install, but the English install is fine.

The free leak that I've been using came from a UK release; while the servers were up I was able to upload to the Sporepedia and such just fine.

Edit:

And now it's back to the normal date. ::)

13
Spore: General / Re: Tricks and shortcuts in the CC
« on: June 15, 2008, 10:19:56 pm »
I made a thread on this, but it kind of died. So here's some tips for making floating (flying) creatures!

Instructions (Make sure to play around to get your animation right!)


Step One:


-Create whatever you feel like creating, be it some kind of ghost or what have you.

Step Two:

-Add legs to your creature.

Step Three:

-Remove the feet from those legs.

Step Four:

-Take your monstrosity for a test drive.

You end up with something like this. (Made just for demonstration)

By the way this file is 1.5 megs. ~.~
http://img512.imageshack.us/img512/4716/ghostnb4.png

Alternate Instructions (Make sure to play around to get your animation right!)

Step One:

-Make a creature without legs.

Step Two:

-Add a long appendage such as a spike pointing downwards directly below your creature, supporting it from the ground.

Step Four:

-Take your monstrosity for a test drive.

14
Not always, it depends on how you place the limbs. Sometimes the limbs even make a ghost movement, as if propelling the creature. There are many factors involved in the animation, just play around with your floaty-beasts!

15
Well, I noticed this little glitch by accident. The method is simple, and can actually create some very cool looking creatures. Fans of TES III: Morrowind are going to love this, Netches all around!

Instructions (Make sure to play around to get your animation right!)


Step One:


-Create whatever you feel like creating, be it some kind of ghost or what have you.

Step Two:

-Add legs to your creature.

Step Three:

-Remove the feet from those legs.

Step Four:

-Take your monstrosity for a test drive.

You end up with something like this. (Made just for demonstration)

By the way this file is 1.5 megs. ~.~
http://img512.imageshack.us/img512/4716/ghostnb4.png

Alternate Instructions (Make sure to play around to get your animation right!)

Step One:

-Make a creature without legs.

Step Two:

-Add a long appendage such as a spike pointing downwards directly below your creature, supporting it from the ground.

Step Four:

-Take your monstrosity for a test drive.

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