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Messages - clayren

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1
Storytelling and Roleplaying / Re: Sim Caveman - Episode 138
« on: December 15, 2007, 08:47:52 am »
I would like to congratulate you on finishing this project, Hydro. I've never been able to do the same myself. It was definitely a great story to read.

2
Storytelling and Roleplaying / Re: Welcome to the New World
« on: November 10, 2007, 09:11:06 am »
Wait, no Indochina? Ya can't get the flamethrowers unless you visit the Chinese.

3
Storytelling and Roleplaying / Re: Sim Caveman - Episode 107
« on: October 03, 2007, 07:46:08 pm »
I personally enjoy this game very much. Of course any such project will change somewhat over the course of its lifespan (and subsequent reanimation from hades), and sometimes the change may not be to ones personal taste. Give it a shot though, you might like it.

4
Storytelling and Roleplaying / Re: Sim Caveman - Episode 107
« on: October 02, 2007, 06:46:30 pm »
And then breed when it's spring.

If they breed in spring, they'll give birth in winter, the worst possible time to have a vulnerable youngling.

5
Storytelling and Roleplaying / Re: Sim Caveman - Episode 105
« on: October 01, 2007, 06:53:59 pm »
I'd suggest we start putting a bit of work into the military. Without it we could easily lose all of our progress to raiders.

6
Storytelling and Roleplaying / Re: Sim Caveman - Episode 102
« on: September 30, 2007, 07:06:19 pm »
Hmm, does anyone else notice how the totem rewards the offering of essential things (such as food) with comfort items? Perhaps this deity wishes the tribe to be half starved and lazy?

7
Storytelling and Roleplaying / Re: Sim Caveman - Episode 98
« on: September 29, 2007, 05:52:51 pm »
Now, let's think. The totem has stripped away all of our advancements and sent us to fend for ourselves. Sure we requested to be sent back, but this is our chance at a new life. One that I think the Tiki can improve. Have we not seen how our "peaceful" deity has let us be chased away by the stronger tribes? What good is a fish when you can't keep it from being taken from you by force? Let us build a new idol, one who understands how to protect yourself and your family!

8
Storytelling and Roleplaying / Re: Evil Genius
« on: September 27, 2007, 08:04:50 pm »
Yeah, go ahead and continue it if you want. I haven't been around because...well I just haven't been around. Seriously though, it's really just a game.

9
Storytelling and Roleplaying / Re: QUARANTINE
« on: September 04, 2007, 04:34:50 pm »
Don't forget the ventilation shafts. ;)

Of course! Zombies aren't smart enough to crawl (though they will drag themselves if their legs are broken or destroyed)! Ventilation shafts could be our own private highway to move supplies throughout the building.

10
Storytelling and Roleplaying / Re: QUARANTINE
« on: September 03, 2007, 07:33:58 pm »
Get the supplies while you can. Maybe take one of the legs off a desk for a weapon. Your probably going to want to raid the kitchen eventually, then hold up in the library (heavy bookshelves are good barricades).

11
Storytelling and Roleplaying / Re: Sim Space - Episode 44
« on: September 01, 2007, 02:43:59 pm »
How can a robot, without a physical body , who is technically weaker, be equal to a super computer? I'm not sure, but it shows tat "technical power" isn't always the most important factor. Gort should deactivate HAL, then spread the info back amongst the others. Then, we'll have the factory produce a big mech body for Gorts' consciousness.

12
Storytelling and Roleplaying / Re: Sim Space - Episode 43
« on: August 30, 2007, 02:44:42 pm »
We must fight him, and if fighting wont work....we shall have to sacrifice gort.

13
Storytelling and Roleplaying / Re: Sim Space - Episode 41
« on: August 30, 2007, 07:20:49 am »
Have the plants attack HAL! Freedom for robots!

14
Storytelling and Roleplaying / Re: Sim Space - Episode 35
« on: August 26, 2007, 11:46:47 am »
Can the factory produce stuff besides robot parts? Like maybe additional building kits (without windows of course, since we lack any glass sources)?

15
Storytelling and Roleplaying / Re: Sim Space - Episode 30
« on: August 22, 2007, 06:54:06 pm »
We have no use for the outhouse. The outhouse is useless anyway, and it would be better to have an indoor toilet. We don't even have humans yet. God, can't you people be intelligent for once?

Whoa man, just calm down.

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