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Messages - Pardan

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Spore: General / Re: I want it all! But... it's expensive!
« on: September 16, 2008, 11:09:04 am »
have you tried selling the spice to your own colonies? I find that sometimes my own colonies pays more for a different spice then what they produce there, then other empires tho. Every time I make the run to pick up the fresh spice on the planets I always check and see if they are willing to buy some of my other spice.

Spore: General / Re: Couple of questions
« on: September 14, 2008, 01:41:06 am »
If you add wings to your creature that gives you the flight trait you can press Space to fly. Tapping it is supposed to make you fly all the time, but I haven't been able to. If you mouse over the fly icon on the bottom center of the screen you should see what key to press to make it happen.

The glide 5, means it have the rank 5, which should let you glide longer. It works the same way as bite 5, dance 5 and such. Stronger ranks which is needed to fight/socilalize stronger creatures.

Spore: General / Re: The Cloth you put on your creature in Tribal stage...
« on: September 13, 2008, 10:48:22 pm »
true. clothes add to your stats in tribal, but what about those last items? the 2 last tabs. what bonus do they add? they say something like +1(clothes symbol) Anyone know what that means? I've tried to get it as high as possible, but I can't really see any reason for it.

Spore: General / Re: Space stage IS broken.
« on: September 13, 2008, 10:41:26 pm »
I get bored with the space stage pretty fast as I can't really explore the universe without getting constant attack messages. both from my own planets and from my allies/friends.

Getting 3-6 of these at the same time, makes it hard to actually play the game. There is no way you can do all 3-6 before a system either changes owner or the attack is over.

The attacks should be changed. I know they are on a timer, but they shouldn't all come at once. 1 and maybe max 2 at the same time is enough, and if you manages to defeat the attackers their timers should revert to 0 and they have to build up a attacking fleet again. Like maybe 1-2 hours between attacks from that empire.

Also once a attack is coming, there should be a timer that resets the others so that a new one wont happen until atleast 15 minutes have passed. That way we get at most 1-2 attacks every 15 minutes (based on the type of civ you are in the spacestage, based of how you played the other stages) and also the size of your empire.

The encounter the OP had just sucks. Being extorted as soon as you leave your system is way wrong. Specially since we can't carry over any money from the civ stage to the space stage.

I would love to be able to do that. Stay in civ stage for as long as you want to gather cash, but to offset this, and also to prevent people from just leaving the civ stage running all night long, other civs that have reached space stage should attack every now and then, but they shouldnt' be able to do that until you have united your planet under 1 banner. This would also serve as info on what the races are near our own starsystem and how they are wired, so to speak.

To battle the attacking aliens in the civ stage, we would have to build warships and make enough turrets on our cities so they could fend for themself for a bit, while you made your way over there in a fleet. But you should be forced to just build combat vehicles to combat them, but both religious and economic vehicles could be used to fend them off.

Spore: General / Re: Spore Tips and Tricks
« on: September 10, 2008, 10:53:09 pm »
I found out a few things.

In Civ stage. As soon as you got your first vehicle, grab all the spice geysers you can. This will make sure you get a nice flow of income early on. When you are able to take a city that is economic, use that as your main base of operations and just trade with the other civs. If they turn you down. Flatter them with words and give them a gift. They will come around.

You could go the combat route. I never done that, but to me it seem to be to costly in terms of spending cash to get new combat vehicles into the game. 2 tradevehicles per cities is enough. Once you take over a city, get the geyers they had as soon as you can.

In space.
Finding planets with the rare spice can be tricky, but doable. One thing I noticed is that if you enter a trade relation with a system that pay high for your spice, they will drop their prices. For example.

I found a planet close by with pink spice. I colonized it, grabbed some spice and did some shopping around. Another race wanted the spice and paid around 35k for it. I sold a bunch to them, but later I started to set up a traderoute with them. Only to find that next time I got to them to sell my rare spice they paid around 4k for it.

I am not 100% sure the traderoute is the reason for this, could be they themself expanded enough to get a system with the rare spice, but since you can sell spice to your own colonies I am not sure that is the reason.

Spore: General / Re: Spore Q&A
« on: September 09, 2008, 09:19:37 pm »
If you have a trade route going long enough the race will eventually allow you to offer a bid to buy that entire system from them. I dont know why there is a limit though.

I know about the offer they give after a while of trading, but is that really the only reason to do a traderun with them? In the Civ stage you made cash while trading with the other cities which allows you to purchase their city. But in the spacestage you dont even get that. You only get the option to purchase the system you trade with, but with the sums they ask, you will have to do quite a lot of manual trade with spice, or hope you get offered missions that pay a nice sum of cash, but even then you mostly need the money to upgrade your ship first with new weapons, larger cargo and stronger ship/bigger energy cap.

Spore: General / Re: Spore Q&A
« on: September 09, 2008, 09:08:30 pm »

1. Are there any real reason to set up trade routes with other races? In the Civ stage doing so would net you cash, but I have yet to find that the same applies to the space stage. To make money I still need to do spice runs between planets and do missions. I am aware that you can eventually purchase a system if you have a traderoute going for a while, but they ask for absurd amount of money.

2. If traderoutes dont trickle in money, why can't we get more then 2 at the same time? I have played a game where I had 5 alliances going at the same time, but no more then 2 traderoutes. Is there a way to get more traderoutes going, and are there really any need to do it?

Spore: General / Re: your rating of spore
« on: September 08, 2008, 10:21:54 am »
7-8 for me.

The first time in cell stage was fun, but I think it went to fast. My goal was to get all the parts, but even then, the DNA was in short supply.

Once I got to creature stage I was a bit disapointed since I couldn't collect parts that wasn't needed for my 'diet' I think those parts should be available. Specially if you are a omnivore. Also being able to get all the parts seems to be very daunting. Also the DNA was in limited supply, but nothing that bothered me to much. I found the complexity to get the better of me on more occasions then I was running out of DNA points.

In Tribal I enjoyed it, but it is the same all the time. Or so I think. I've played up to space stage several times, and all the times I've been the creature that befriend others rather then killing them, but sometimes I do that as well, but not enough for it to mess up my social endgoal, could be that tribal gives you things in a different order if you are more of a killer in creature stage.

Civ stage is to easy in my book, and also doesnt' offer enough challenges. As in tribal I always end up starting as a relogious civ, which I quickly change to economical. Making the cash needed to send 15 trade vehicles to another civ not only net you all the money you need to buy the city, but it also do it fast enough, so you can spend some extra on maximizing your towns. Once you get out of the civ stage and move on to the space stage...

I find it lacking in some way. In my latest game I converted the first city that popped up that was economical. Then I used that city as a launching point to buy the other cities, and I stayed well in the industrious area, until the final civ, which just surrendered to me. I had all the spice geyers and for some reason it shot way past industrious/economical into combat oriented. Huh? I didn't fire a single shot. Well I did. against a epic creature that attacked my town, but not against any other civ, and yet I end up in space as a warmonger?

I haven't played much in space stage at this point in my current game, but what I find lacking in the other space games, is a fast way to actually track a planet or solarsystem. I think I've found a way to do it, by tracking the proper mission.

Hmm. I guess this post came across as a big negative review of the game, but far from it. I've found several hours of enjoyment in this game and I stand by the 7-8 score I gave it. The game is fun, lots of replayability and also seeing all the fantastic creatures you encounter throughout the game.

how about the time I befriended another race in the space stage and they send a ship to tag along. The ship was a coffeemaker. Very well done. Then together we helped a 3rd race fighting of a fleet of wheelchairs. The wacky things people can create is impressive.

The editors are fun, but I would love a bit more tweaking ability to the various parts I use. Specially in the vehicle, house and spaceship editors. Would also be cool to be able to design your huts in tribal stage.

In closing. This game is freaking awesome and I am happy I got it.

Spore: General / Re: Spoiler (Perhaps): Problem with buying systems?
« on: September 08, 2008, 10:05:12 am »
didn't know you could purchase a system without doing extensive trade with the race inhabiting it.

Why would anyone sell you a system they don't own? And if they could, why can't you?

To me it sounds like a bug, but I haven't gotten far enough to actually be able to afford a system. My missions tend to either send me into hostile teritory or to systems to far away for my ship to reach.

Spore: General / Re: Cannot register game -- cannot connect to Spore servers
« on: September 08, 2008, 10:02:48 am »
I dont know if this will help, but after I had installed Spore I was also unable to even start the game. I tried rebooting my computer, as well as trying to start the DVD the game came on, but nothing worked.

So I disabled EA download manager and I got it to work.

I don't run the EADM since there doesn't seem to be any reason to.

I had the same problems with the CC when I first installed that.

I run on Vista and have Norton, and I didn't have to do any changes at all to my firewalls to get the game to work.

Spore: General / Re: The jokes of the Galaxy
« on: September 06, 2008, 10:12:41 pm »
never had anyone take any of my cities or my spice geysers. I did lose one geyser when a new civ popped up, but that was the first one I converted so I got the geyser back.

I also had 2 other civs go to war against me. But it was later in the civ stage and I had like 6 or 7 citites by then. I also had maximized my cities with buildings and defenses since the spice kept rolling in.

Spore: General / Re: The jokes of the Galaxy
« on: September 06, 2008, 09:51:01 pm »
The key to succeed as a economic civ is to get all the spice nodes as soon as you can on your continent. Then just build up your city to maximize the cash input and happiness. Dont worry to much about the guns for now. Then build ships and trade with the others until you can purchase them. They don't cost as much (3rd option always did it for me.

for some reason I always start the civ stage as a religous civ and I convert the first other civ popping up. Either it is military or economic. Cash roles in pretty fast. I think I got all my cities to net me around 1200-2400 per minute in spice.

Spore: General / Space stage. Getting missions (May contain spoilers)
« on: September 06, 2008, 09:40:19 pm »

Anyone that have Spore and reached the spacestage, know of a quick and easy way to find a system or planet? I do get them in my sporepedia once I visit them, but after that... I can't really locate them. And even if they are in the pedia I can't highlight it and get it to show in the starmap.

This is kind of frustrating if you get a mission to go to a specific planet in a specific system. So far I have to mouse over all the starsystems in range and trying to find the right one. A faster way to get the planet/system location would be nice.

yeah. dropping them of on a planet that might not be suitable for you, will probably not be suitable for them either, so you pick them up, drop them off and they die because the target planet is wrong... or you didn't do it in the right order

Spore: General / Re: Playing as an Epic Creature?
« on: September 06, 2008, 08:56:57 pm »
Not sure I would want that myself.

My first Epic encounter was actually with one of my own creations, and not only that, but also my favorite one.

Anyway. If we could play an Epic creature, with their size and all, I think it would be hard to move around and see stuff on the ground. I think you would get frustrated pretty fast because of the size.

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