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Messages - macweirdo42

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Spore: General / Re: Who here is still playing?
« on: December 10, 2008, 02:11:13 pm »
I recently picked up Spore again, and I realized, I only have one real gripe - I wish the rest of the game were more like the cell phase.  See, I don't mind the lack of depth - and the cell phase was the most simplistic of all, but it's also my favorite phase.  The reason is, everything feels like a living, breathing ecosystem - you have creatures trying to eat you, creatures trying not to get eaten by you, and all of these creatures interact with each other.  I just wish that the other phases had more of other species interacting with each other, rather than just sitting around waiting for you to do something.  But that's just me.

Spore: General / Re: Blocked
« on: September 26, 2008, 08:25:49 am »
Terraform their worlds, do missions for them, or put embassies on their planets. That will surely get you a green face with them.
Sounds like the beginning of a "You know you play too much Spore when..." list.

Spore: General / Re: The Spode
« on: September 25, 2008, 06:42:51 pm »
Ah, I love Spode worshippers.  I can slaughter them with a clean conscience, which is great, because crushing an empire is terrific for dealing with the monotony of taking over the galaxy.  Seriously, I hate declaring war, I hate dropping bombs - any other race, I'll work my darndest to be friends with.  But these guys practically ask for it. 

Spore: General / Re: GDC 2005 Video ... Was Real
« on: September 25, 2008, 01:56:06 pm »
Wow, I'm glad to know I'm not crazy.  I kept hearing people talking about all this depth that was taken out, and all I could think was "I don't remember that much depth being there from the start."  Glad to see other people saw that, too.

Spore: General / Re: Space Stage Voice
« on: September 24, 2008, 02:39:21 pm »
Heh, the first time I heard the "chance" voice, it scared the bejeezus out of me, especially given the kind of dialog they spout out.  Now I've learned that they make great allies, but goddamn, that voice is unnerving.

Spore: General / Re: The Art of War
« on: September 22, 2008, 09:05:50 pm »
Personally, I like to start with the colonies.  I bomb them until either they surrender or die, and if they surrender, I capture them - I rarely build up those colonies, but they make good base camps for when you're far from your home system.  Then I proceed toward the homeworld.  Once all the colonies have been taken out, I either pay an ally to crush the homeworld, or I fly in and hit it with my static charge power which disables all their vehicles and turrets.  At that point, I quickly fly in and bomb each city into submission (just enough to get the white flag up).  Because I don't destroy the cities, I usually have time to take out most, if not all, of the cities on the homeworld before the static charge wears off.  Then I just capture, and BAM, another homeworld for me.

As for my targets - anyone aggressive, and any followers of the Spode (who generally tend to be aggressive anyway).

Spore: General / Re: Understanding missions?
« on: September 18, 2008, 01:02:32 pm »
Blowing up turrets is about the only real no-no for me.  Well, depending on whose turrets they want me to blow up.  I try to get along with everyone, after all.  But if followers of the Spode are involved - heck, I'll blow those bastards up for free.  I am so sick of those guys.  Bunch of fanatical religious whack jobs, and the galaxy would be a better place without them. 

Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: September 18, 2008, 10:50:52 am »
You've already got my primary issue - creatures not acting creature-like enough in the creature stage.  Yeah, they do occasionally, but not enough.  I think that itself, without adding any gameplay, would add a lot of depth to the creature stage.  Imagine being able to go around and just watch the creatures in their natural habitats.  What I want is part game, part nature show.  Especially for creatures I've designed, God, I could just spend hours watching my squidicles if they actually did something.

Spore: General / Re: Well: The Zero Punctuation review of Spore.
« on: September 17, 2008, 12:41:47 pm »
Okay, so the gameplay was simplified, dumbed down, whatever you want to call it.  I still don't see why it surprised anyone when I thought Will Wright made his intentions very clear on that point that each stage was supposed to be simplified.  Anyway, it seems like Yahtzee came close to getting the point, or at least closer than any of the other reviewers I've seen.  He figured out to compare Spore to the Sims, whereas everyone else seems to just try to compare each stage with the game on which its based.

Spore: General / Re: The technical side of Spore expansion
« on: September 17, 2008, 07:33:24 am »
You can easily design new parts to make creatures look more ferocious.  And of course it won't compete with a top-of-the-line FPS, that's not the point.  The point is users would have the tools to easily create their own FPS experience.  Hell, to this day people still play and mod for Doom.  Why?  Because it may be a 15-year-old game, but it's really easy to create mods for it, as compared to most games today.

Spore: General / Re: No Use for Clothes in Civ/Space??? Psssh!
« on: September 17, 2008, 04:53:38 am »
Dang, I wish I had that level of skill with the clothing editor.  I do like my Quanos' clothing, though.

Spore: General / The technical side of Spore expansion
« on: September 16, 2008, 05:03:24 pm »
Okay, since first hearing about Spore, this has been on my mind, and now that I've experienced Spore, I know I'm on to something here.  Personally, I would love to see Spore expand, not in terms of adding new gameplay elements to the existing game (though I am firmly behind that, too, of course), but in terms of the technology behind it.  What I mean is, by the time you've reached the space phase, you've essentially taken part in creating content for an entirely different game.  You design creatures, vehicles, buildings, etc., and in the space phase, you actually play a game with everything you've designed, as well as stuff that other people have designed.

So I got to thinking - what if we had other games where user-generated content was so easy to design?  Imagine an FPS where in just a few clicks you could aliens to populate your space station for your hero to fight.  Or an RPG wherein you populated the dungeons with creatures of your own making?  Or a racing game where you built your own car from the ground up?  I know this has probably been mentioned before, but I think it'd be incredible if Spore ended up being used in this way.  I mean, I'm blown away by diversity of what people are able to create easily - and this is something lacking in the modern modding community.  I just really think it would be awesome if we saw Spore games that weren't based on the whole evolution concept, but rather, used the Spore tools to allow users to generate content for completely different scenarios.

Spore: General / Re: IDEA: A 4th Game Setting - "Sandbox"
« on: September 16, 2008, 04:54:53 pm »
Personally, I think there should just be a "no disasters" button in the options menu, like in Simcity.

Spore: General / Re: I want it all! But... it's expensive!
« on: September 16, 2008, 11:38:46 am »
Argh...  The real challenge is finding someone who is willing to actually pay what the spice is worth.  I'm going insane because I've got a decent supply of pink spice going, but I can't seem to find anyone willing to pay more than $15,000 for it.  Is there a trick?

Spore: General / Re: Request for people with Space Problems
« on: September 15, 2008, 06:55:22 pm »
I haven't had too many problems - I can deal with the odd attack every 5-10 minutes or so...  But just recently, I had an experience that was just completely aggravating.  I was just starting to expand my empire in the space phase, and I accidentally violated some other empire's territory or something (honestly, I'm not entire sure exactly what triggered the attack), but suddenly, out of nowhere, I was struggling for my life.  I had played herbivore/economic throughout the entire game, too.  Seriously - literally, I had three different attacks on my homeworld in a row.  I'd fight off an attack, and immediately there'd be a pirate raid (like literally, as soon as I was in orbit), and as soon as the pirate raid was over, there'd be another attack from this empire. 

Things got a lot smoother when finally, during a lull in the combat, I launched a full-scale invasion on their empire and utterly obliterated them.

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