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Messages - Vaeadin

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1
Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: September 28, 2008, 06:27:39 am »
Just a few suggestions that I don't believe have been mentioned yet.

1. Colony placement on sub T3 worlds.  I'm not really sure I like the idea of colonies being dependent on how terraformed the world is.  Maybe you can fully develop and build all 3 colonies on T0 world, but then spice production is limited unless it supports life or your species is acclimated to that world. A combination of these factors could be interesting.  If there is life but it's not within a T-score that your species likes spice production is higher than if the planet had no life, but lower than if it had ideal conditions for your species.  Also the laser shield is cool, but if there really isn't a colony under it, I don't see the point. It would be neat to see a planet not in your species T3 score range, but still fully populated with T3 life of another type and have all your cities have the laser shields up so your people can survive there.
Basically I would like to see us have the option to have planets like the Grox and remove the destruction of colonies due to de-terraforming. I find this to be a cheap and easy way to defeat an enemy(especially their homeworld), and can be annoying when say a planets eco disasters destroy it's T-Score, then having to rebuild after I get the planet back up to T3.

2. Terraforming. (Goes right with #1 as well as touches on modifications to the creature and plant editors)  A T3 World for your species doesn't necessarily have to be the T3 for another.  Each creature created in game can be chosen by the creator to select it's ideal living conditions.  Give that creature a T-Score somewhere on the Terraforming circle.  That point, wherever it is, is that creatures T-Score and it can only live within that range. Also I would like to see the option to change things like atmosphere.  Like Nitrogen, CO2, Oxygen, Ammonia etc. altering temperature behavior in various orbits.  I think just that the system can be more diverse than it is.  When you terraform a world you can select a point on the circle to shoot for, and an atmosphere changer tool could be added, or modify the cloud seeder.  Some worlds may need devices to be installed on them to maintain a T-Score at certain orbits, as plants and animals wouldn't keep an ice world cold that is only .2 AU from the systems Star.  This idea could be implemented to the current terraforming system as I fail to see how an Earth-like planet is stabilized by plants and animals at this distance as well :P
*As a side note on terraforming, I like all the tools you can buy to terraform a planet, but I don't think you should always need to buy them.  The permenant tools you get make things a little too easy to terraform the planet.  Perhaps we can just get energy based abilities based on the ones you have to buy

Starting a game on these types of worlds can be just as interesting as starting on an Earth-like planet.  Maybe instead of starting with cell on these types of games, you could start right at creature only as there may not be any liquid water, and the planet had some cataclysm or outside influence that caused life to grow there.  Starting the game with a different cut scene.  Perhaps even just a challenge type game could form these types of worlds.  Just short games not quite as long as the cell/creature/tribal/civ game.

To detail the idea:

     A) Animals - Animals can have a wide range or a narrow range depending on the creating player, either in the creature creator or what is selected when a new game is started.  For the actual game it will only be populated by creatures of that type. The player just uses a slider control or just picks a point on the terraforming circle, which just has a little graphical representation of the planet type they have selected right next to it.  Then just clicks a check box for the type of atmosphere or uses a slider control to change percentages of composition and another slider for atmosphere density.  Same would go for the plant editor if/when that is released :)

     B) Planet types supporting plants/animals - The amount of plants/animals allowed on various planet types should also be dynamic. Depending on what tier ring that animal or plant lies in, from the center of that planets T3 score, could determine the population of that creature on the planet or if it can survive there at all. For say a cold world with a moderate atmosphere, maybe only small plants can survive, so a T3 of that planet type could support all 9 slots filled with small plants.  Where an equally cold planet, but with more atmosphere can support up to medium plants, so a third of the slots (3) would be able to support medium plants, and the rest would need to be small.  Same might go for a hot world.

This in particular has been mentioned :)   I think the above would be a good way to implement it.
1) A wider variety of starting worlds.I don't know about you guys but Im sort of tired of evolving on the perfect little word.Where's the harshness? I would love to be able to start on a barren desert world or humid,rainy,swamp world.I know T-score would be a problem here but mabye something can be worked out.
Also going along with this. Instead of having a starting planet, you get a solar system to choose from.  That way you can pick the planet and everything else you want. IE if you choose a planet close to the star then decide you want it to be slightly cooler the slider moves the planet into a farther orbit or you use a slider to decrease atmosphere density.

3. Allow the species eradicator to remove plants. :)

I don't think any of these issues would be too difficult to implement as they are only modifications to existing systems.  The terraforming at least would add a lot more diversity to the types of planets that you see inhabited by life.  Diversity in the systems will allow more diversity in the creations.  More specialization and more choice.

Also someone mentioned colonizing gas giants with floating colonies.  I REALLY like that idea. :P

Other things I like that others have already suggested.
(I figure i'd just add to this post rather than making the thread longer.  Makes it easier for people from Maxis to actually read all this stuff :P)
Auto collect spice
Click a button and your ship flys around your colonies collecting spice for you, until you tell it to stop (e.g. mission) or you have 99 of each spice or it has visited all the planets once.

I have lots of colonised planets producing spice and it takes a lot of clicking to collect it all. my hand hurts :(

Info on empire
A table or something that can tell me what planets have what. It would be cool if it could be filtered as well, so i can choose to sort through by spice, colonies, defences etc.

Would like to be able to monitor planets all together rather than having to visit them all. I often forget some of them.

I think a Borg-like race option would be wonderful. I think I would more prefer a Covenant-like race though, as I'd prefer to absorb other races and allow them to keep their identities, just working for me, rather than a hivemind concept. That would also tie in slavery.

My suggestions for patches are this:

Make space less densely populated. Seriously, it's ridiculous how crowded the galaxy is in Spore. At the most it should be like 1 out of 10 star systems contains life.

Have creature leave their nests. This is my biggest problem with creature stage. Rather than seeming like a functioning ecosystem you just have a bunch of species who camp at their nest and never leave.

Some form of auto-money making. I think it is good that there is such a focus on trading in the game, as it makes it seem like the galaxy has an actual economy, but it can be overly monotonous at times. Perhaps trade routes should just automatically give you cash (they are trading, after all).

An infinite planet buster tool. The planet buster is awesome but not all of us have empires capable of buying these all the time. A more expensive one with infinite uses would be awesome.

Give the Staff of Life infinite uses. Seriously. I fought my way to the galactic core for this thing. I expect better.

More sculpting and terraforming missions. Sculpting and terraforming are two of the most awesome things about space stage but for some reason they are never missions. Instead I just get abduct, scan, or kill missions. It would definitely make the stage less repetitive.
I like everything here and the terraforming missions go right along with a more in deapth terraforming system. Followed either right after your finished or shortly thereafter by that race colonizing the world.

The biggest thing I dislike is having to click and drag buildings OVER AND OVER AND OVER when deploying a colony.  I want the ability to save a colony blueprint, which automatically places buildings and turrets where you like them, as long as you have the cash to do it. 
To add to this perhaps you can setup a build order so that each building in each slot is built in order until it's done or you don't have any money left.

2) Planets with more than one moon.I was hoping this was in the game but its not.I dont know how hard it would be but it would be cool.I just think the planet would feel more alien if it had many moons.





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Spore: General / Re: Game Crashing Bug
« on: September 10, 2008, 08:04:59 am »
I actually experienced this particular crash last night as well.  I've wiped out two other species with no crash but this one was terrible about it.  I crashed 5-6 times before I found a way out of it.   I've also experienced crashes that are all different.  Sound goes out and i've got about 30 seconds to save before the entire game explodes. Another is I just get a black screen and Spore just closes which is what happened after trying to eliminate that last colony of that species. I've tried updating video and sound card drivers and nada.  One other solution given is to reinstall Spore due to corrupted texture files etc that haven't copied correctly.  I haven't actually tried that one yet.

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Spore: General / Re: It's too crowded!
« on: September 08, 2008, 07:01:50 am »
I agree as well and your planets really need to be able to defend themselves more.  It gets to be too much to run home every time a planet is attacked.  At the very least a planet as developed as your home world should be able to take care of an attack force with some sort of resistance.  Needing to intervene personally every time a planet is being attacked... I wonder if this is how Captain James T. Kirk feels?

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Spore: General / Re: Gas Giants?
« on: August 11, 2008, 10:27:13 am »
Ok i'm gonna jump in here because this particular topic bugs me slightly :P  Yes you can't technically "land" on a gas giant but you can make a craft or station neutraly buoyant in an atmosphere.  IE Zeplins/Blimps/Hot air baloons in our own much thinner atmosphere.  Not to mention on a planet like Jupiter, you run the range of pressures from the outter atmosphere of 0 to whatever it is at it's core. There could be layers of the atmosphere that are relatively stable enough to maintain a colony.  All these "In RL" references are moot as "In RL" we haven't even sent manned missions to one. So in RL we have no idea what we can or will be able to do.  To claim it's not possible to colonize a gas giant is in my opinion just that.  An opinion.</rant>

Personally I would like to see the theoretical possibilities entertained in spore :)

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Spore: General / Re: Sporepedia
« on: June 14, 2008, 11:17:39 am »
Hey, Vageta. What does your scouter say about the Sporepedia?!

It's over Nine-THOUSAAAAAAND!

Sorry I had to.  ;D

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Spore: General / Re: A problem: Cheats/Hacks?
« on: February 16, 2008, 12:36:39 pm »
Yeah Will has stated directly that there is a server side check on the uploaded content. That way you don't get a super creature up against your newbie slug.  They either will delete these creatures or only send them to others who are "cheating" making it a fair fight anyway... which defeats the point of cheating actually ;)

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Spore: General / Re: Coming back
« on: February 16, 2008, 12:29:28 pm »
Yeah I technically never left :)  Lurkers of Gaming Steve unite!

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Spore: General / Re: How many days?
« on: February 12, 2008, 03:56:22 pm »
I started following these forums in late spring/early summer of '05.  I had heard of Spore initially shortly after GDC and it had interested me. I liked it but I kinda shrugged it off knowing it was just an announcement the game was being worked on.  The thought of the game gnawed at my soul for a few weeks so I decided to go searching.  I think I saw Hydro's pictures first which lead me here :)  I've been mostly lurking ever since :P  Can't remember the exact date so i'll just say it will be May of '05.  So if all goes well and the release date doesn't change, I will have waited ~3 years, 2 Months, 6 days.  ;D

EDIT: In light of Hyrdo's post, probably Late June or July is when I started watching then :P  I also updated my total wait time.

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Spore: General / Re: First Spore Newsletter
« on: February 12, 2008, 11:16:46 am »
Sweeeeeeeeeet!!  ;D 7 months isn't as long as it seems right now, but yeah. It seems long. Hope we get the editor soonish :)

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Spore: General / Re: Sweet Spot for planets?
« on: February 10, 2008, 10:16:42 am »
I'd just like to jump in for my yearly post here :P (Typical Lurker  ;D)  What I think he may be referring to is the sweet spot relative to your species homeworld.  Like if you evolve on Mercury or Venus those are the type of environments you'd need to terraform a new planet to. While if you evolved on Mars or Pluto, then you'd have to terraform to those type of environments. The sweet spot may not be universal to all species.  It might be though for consistency.  We'll see I guess.

The ability to terraform a planet outside of your sweet spot will probably be somewhat limited as to the extent you can make it a "Perfect Planet" for your species. As far as ice planets and such, Will has already confirmed you can pretty much colonize any planet you want. A planet without an atmosphere or a hostile atmosphere you can have a city with a dome over it. You will just be limited in the population you can actually support there. For an ice world with a breathable atmosphere you would probably have the city without the dome, but still limited on the population.

However this is all done, I'm sure that on a scale from 1 to Awesome it will be Super Great.

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WoW is doing www.figureprints.com now.  Something like this for spore would be prety neat :)

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I noticed we can't seem to pick our own hands and feet now. Is that what it is?

Just to point out on this, every time there is a mouseover of one of these parts, it displays lots of things that say "PLACEHOLDER".  I would assume that they are only there for the demo so they can spend more time actually testing and displaying mechanics, rather than choosing what kind of feet/hands they would prefer to see at the moment.  Less clicking :)

The planet demo is amazing :)

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Spore: General / Re: TED talk of WW on the site at last
« on: July 20, 2007, 09:11:14 am »
wow, i love that Will is turning into a cyborg!
...But he is already superhuman..

We can rebuild him... We just don't want to spend a lot of money.

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Spore: General / Re: Spore: Expect the Unexpected !
« on: November 19, 2006, 06:23:04 pm »
i would really love too be a queen and control a "hive" of my creatures. laying eggs for the sake of my species existence and eating beef. just like dubbya bush

Will says play Sim Ant.

For Super Nintendo version
1) Start a new colony.
2) Keep killing your ant untill the only ant you can switch to is your queen.
3) Enjoy

But yes I think it would be a cool idea in general to do that in this game :)

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Spore: General / Re: Spore: Expect the Unexpected !
« on: November 19, 2006, 01:51:49 pm »
Welcome to our abode! Make yourself at home, take a seat. Ignore the trolls in the cages there, a man is coming thursday to take them away. May I offer you a drink?

I'll have a Black Russian.  :P

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