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Messages - ChristianSkunk

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1
Spore: General / Re: I thought you could play offline?
« on: October 24, 2008, 05:02:01 pm »
Well, the second patch seems to have fixed my required-to-be-online problem.  It hasn't forced me to connect since I installed the patch, only warns me that my computer doesn't seem to be connected to the Internet.

2
Spore: General / Re: I thought you could play offline?
« on: October 17, 2008, 08:22:17 pm »
Actually, you have to connect the first time you play AND you have to connect a few days after, after that you can play offline whenever you please.

Tell that to my instance of Spore.

3
Spore: General / Re: First Expansion: Cute and Creepy Parts Pack
« on: October 17, 2008, 11:56:44 am »
Off topic, but about the topic itself.  Anyone else notice?  I started off reading the first pages and the majority of them were just people talking about how mad they were about EA doing this.  Then I jumped to the end and it seems like everyone's excited for it now.  I haven't seen the screens yet, but I went through the same process.  When I saw it, I was WTF!!!  That's just stupid!  Do they think we're idiots?  I'm insulted!  ...  New textures?  Animations?  ...  Okay I want this.  But all this happened over the course of like, five minutes.

4
Spore: General / Re: I thought you could play offline?
« on: October 17, 2008, 11:32:52 am »
I'm having the same problem lately.  It was fine, then it'd ask me to connect to confirm it.  Alright, once every couple weeks isn't bad.  I try to connect that often to get content anyway.  But then it started demanding it every day, even when I had connected the prior day.  And nothing changed.  I haven't altered that computer in any way over that time.

5
Spore: General / Re: Test Drive Mode for Vehicles/Buildings?
« on: September 22, 2008, 09:11:48 am »
I'd like a test "drive" for buildings too.  Just show what they'd look like in the city, or even just have a member of your species next to it so I can figure out the scale better.  Many of my buildings are simply huge because I was using the default size of the door objects to guess how large they should be.  I suppose I could use the platform to figure out the size, but I haven't gotten used to it yet.

6
Spore: General / Re: Spore installation
« on: September 20, 2008, 10:15:24 pm »
Yes and no.  CD-ROM/RW cannot read DVD, period.  There is nothing that can change that.  You have to buy a DVD-ROM.  Or download it.  But I don't know how that would work if you already have a physical copy.

There's something that may or may not work, though.  Take the DVD to someone with the proper tools, have them rip it as a disc image onto a portable harddrive, attach the harddrive to your computer and mount it as if it were a DVD.  I'm not sure how the copy protection on it would affect this.  It'd be easier to just get a DVD-ROM.

7
Spore: Sporepedia Exchange / Re: SPOREPEDIA Username & Useful Links
« on: September 20, 2008, 10:07:41 pm »

8
Spore: General / Re: Spore installation
« on: September 20, 2008, 09:47:44 pm »
Well...  It's a DVD.  Did you just say CDROM out of habit, or is it really just a CDROM?

Edit:

Interesting.  I was just looking over the packaging.  On mine, it doesn't list a DVD-ROM as a requirement.  The only mention is on the front where it says WIN/MAC DVD-ROM Software, easily overlooked.

9
Well, first off the game I'm referring to is using the Medium package mod from that one site, so the events are more reasonably spaced.  But I also updated to the latest patch, so I'm not sure if the mod is even still in effect or if the patch only affects new games.

I haven't seen anyone else mention this yet, so may it was just a fluke, but for a while there, all the random events kept happening at the same time.  All my allies would complain of being attacked and I'd either be attacked, pirated, or ecodisastered.  Now, it didn't help that those allies happened to be enemies, but I thought it was odd they kept just happening to attack each other's systems at the exact same time.  Has anyone else had this happen?  Is it something in the mod?

10
Spore: General / Re: Capturing a Star System from a non Space civ
« on: September 20, 2008, 09:00:17 pm »
I haven't tried this yet, but have you tried using the species finder?  In the panel that shows the T-Score and all the circles for plants and animals, if you click on one of the circles, it'll set your radar to start looking for that species (it has a short range though, so you have to fly around).  Like I said, I've never tried this on a tribal planet before, I don't know if the tribes even show up in the species panel.

11
I have the same issue here.  He hops to the left, then to the right, then to the left, to the right, etc.  Even while moving from one place to another you can see him turning left and right.  Doesn't do anything during combat or social but will do special abilities and eat.  I don't want to kill them for the same reason.  I'm trying to stay in the middle, but to do so, I absolutely have to make friends with this last tribe.

Edit:

Ha!  I left the game running while I was posting the above.  I went back and noticed the leader wasn't hopping any more.  Went back and was able to perform.

This is the creature.  http://www.spore.com/sporepedia#qry=usr-ChristianSkunk%7C2263357786%3Asast-500069528623

He has one leg and three arms, one on his back, two sharing a shoulder joint under his mouth.  When I started, he had two staffs, one in the top hand and one in one of the bottom hands.  When I was having this trouble, one of the staffs had disappeared.  When it was working again, he had both.  *shrug*

12
Spore: General / Re: 4 *New* (short) creature videos
« on: December 20, 2007, 08:45:45 pm »
I'm a little surprised because Will seemed a little nonchalant about it all.
"Oh, those? Yeah, I guess those are from spore. I'll go see who it was"
I would have thought they had a little more control over this kind of thing.
Maybe "control" isn't what I mean, but maybe a little concern?

Well you didn't see his next email to his Information Control Specialists, Bruno and Knuckles.

13
Spore: General / Re: Game Developers conférence 2008
« on: November 05, 2007, 01:14:34 pm »
Each player should be limited to aka 5 animals, 10 houses , 5 vehicles, 5 spaceships to claim ownership over. That would give each player his own created animals not 100 or 1000 people that excuse me the expression WHORES all the creatures...

Never happen.  This game isn't supposed to be about limitations.

And yeah, it seems likely they'll go the cheap and easy route of relying on the users to report inappropriate creations.  And not just, one person complained, automatcially remove it.  But perhaps some threshold, so X number of people have to complain about a creature before it's taken down.  And even then, maybe it'll be reviewed by some sort of moderator.

I just don't see this as being a huge problem.  Yes, they'll be a lot of crap stuff, but that's true of anything involving non professionals creating and sharing something easily.  It would be nice and probably likely that you'll be able to upload some things and not others, but it should be voluntary.

Don't tie me down just because you're afraid of Smurfs, humans, horses, Mickey Mouses, etc.

14
Spore: General / Re: Game Developers conférence 2008
« on: October 31, 2007, 09:58:48 am »
What I meant to say was how they would limit the acts of intellectual property theft ie. A3 sees creature who B2 made. A3 then analyzes said creature and copies it from the ground up and then releases it to the server.
That wouldn't be too difficult, they could compare by the number of parts and which parts the creature is using, by size, by volume/weight or whatever if they got that in and even by approximation of part attachments, etc :X

I can't see that happening.  First of all, you'd have to make sure that A3 ever saw the creature B2 made, which would be difficult considering they could easily use a friend's account, see it online, etc.  Otherwise only one person would ever be able to make an obvious creation (real-life animals, common fantasy beings, the Enterprise, etc).  I'm sure someone would say this would be a great feature, but the point of the game isn't to limit your options.  Secondly, depending on how strict you make the approximation, you could easily get false positives, honest mistakes, particularly if everyone starts with the same base creature and parts.  Yes, it's not likely everyone would put the same limb in the same place at the same angle, but if the more strict you are in these measurements, the easier it would be to copy someone else's creature; you'd just have to change the angle of this limb slightly, and so forth.

15
Spore: General / Re: procedural music, game perception article 10/26/07
« on: October 26, 2007, 10:38:44 pm »
Procedural music isn't random music.  There has to be some kind of underlying pattern for it to follow so that you don't end up with, well, Jazz I guess.  I believe Yuu is asking if we'll be able to make our own patterns for the computer to follow.  For an example, look at this name generator.  It doesn't just randomly toss letters together.  There are different patterns that produce different results from other patterns.

Edit:  Just noticed, that name generator page calls them templates, not patterns.  I think template is the better choice.

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